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graebor

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TimestampSince previousGamegraebor's comment
Oct 7 06:39:30 Out of Spacetime ♥ 2 Pretty tricky! I quite enjoyed the visuals and the music.
Oct 7 06:43:49 4m 19s Gap Dango Shooter ♥ 1 Cute! I couldn't get more than about 2000. My one suggestion would be that I wish the numbers stuck around a little longer after the stab so you could see how well you did more clearly.
Oct 7 14:40:04 7h 56m Warehouse 2319 ♥ 2 Very impressive! I really enjoyed the music, and how much work you put into polishing things like the menus and transitions between phases.
Oct 8 14:39:44 23h 59m The Heap ♥ 2 Nice effort! It would benefit a lot from bits of feedback when you do specific things imo, like sounds when a slot becomes ready or a new item appears. I also agree the difficulty curve was a little wonky (I was wondering if something broke due to the large gaps of nothing near the beginning, but then things got super busy very quickly)
Oct 8 14:59:48 20m 04s You Wouldn't Download A Car... ♥ 2 Great work, loved all the fun details in the art and little things like the hard drive space indicator counting down in the clippy part.
Oct 8 15:02:58 3m 10s Haxwell Modem: Beyond the Firewall ♥ 1 What a great idea, to just focus on a specific mechanic like that! At first I was confused about not being able to move but once it clicked what was going on, I thought it was great.
Oct 8 19:57:01 4h 54m The King is Watching ♥ 3 Really clever design, and lovely art!
Oct 9 17:00:34 21h 03m A Shared Earth ♥ 1 Impressive! There was a LOT of information and text to take in all at once which was pretty overwhelming, but it's a cool idea and you were able to include quite a bit of detail in just a short time.
Oct 9 17:06:27 5m 53s Down the spiral ♥ 1 Nice job for your first entry! The idea of reducing the space after each round to increase the difficulty is cool. I found it hard to understand what to do at first, since in the first wave the shooting doesn't actually do anything, and I didn't understand that some pickups were safe and others weren't. I'd suggest focusing on making sure it's obvious what each part of the game does so that folks don't have to read the description to understand if they're doing the right thing.
Oct 9 17:13:56 7m 29s The Warehouse ♥ 0 Nice job, it's pretty tricky once you get a bit deeper in! The only thing that tripped me up is that I didn't understand why putting a box on the button in the first level (instead of standing on it) didn't count.