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Feedback comments for LD58
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| Timestamp | Since previous | Game | graebor's comment | |
|---|---|---|---|---|
| Oct 7 21:12:35 | Idle Badger | ♥ 1 | So much juice that I was onboard even though the experience started with being handed literal garbage multiple times. This went so many places so quickly and it was a really fun journey :) | |
| Oct 7 21:17:32 | 4m 57s | Hop, Skip, Jump | ♥ 1 | In only five hours?? Nice job! Cool idea and the execution is very slick. |
| Oct 7 21:25:16 | 7m 44s | Holo Friends | ♥ 3 | Extremely satisfying to play, love all the visual polish. Great job and thanks for the dopamine. |
| Oct 7 21:33:51 | 8m 35s | Flock Off | ♥ 2 | This dog can really move!!! I have to shamefully admit, I misread the description and for some reason assumed the goal was to knock all the sheep off the edge π So I did quite a good job of that and rescued 0, only realizing that wasn't actually the goal once I stumbled across the farm. Maybe I'm a bad person, maybe my brain is still not working right after losing sleep during the jam. Either way the sounds gave me a good chuckle though. |
| Oct 7 21:42:23 | 8m 32s | BulkUp | ♥ 1 | Really nice job! The "skip" button made me laugh, you got me! |
| Oct 7 21:54:13 | 11m 50s | Rogue of Gems | ♥ 2 | Nice job, the effects are cool. I felt really powerful once I got a couple of upgrades working together :) |
| Oct 7 22:22:07 | 27m 54s | Can you give me a hand gesture? | ♥ 1 | Cute project! I found all 16, there were a couple I got stuck on for a while then thought "oh of COURSE" |
| Oct 7 22:28:47 | 6m 40s | One possum's trash is another man's treasure | ♥ 0 | The music is very relaxing :) and some of the dialog gave me a chuckle. Nice job! |
| Oct 7 22:37:15 | 8m 28s | Tiny Expeditions | ♥ 1 | I enjoyed my tiny expedition :) The atmosphere is really nice, and I like that you included details like the changing footsteps and swimming. |
| Oct 8 01:34:42 | 2h 57m | Photo Tamer | ♥ 2 | So cute, it's simple and really well executed :) Congrats on a great result! |
| Oct 8 01:44:00 | 9m 18s | Meep Rising | ♥ 3 | Cute art for the creatures - it was fun getting a great big chain of em together. |
| Oct 8 01:49:09 | 5m 09s | Mars Collector | ♥ 3 | It seemed a little intimidating at first, but once I realized what was going on it was a fun little puzzley experience. Nice job! |
| Oct 8 16:03:31 | 14h 14m | Slot of Death | ♥ 1 | Really top notch visuals and sound, the atmosphere was fantastic. I was a little confused at first since I got 10 coins from the first tutorial pull and thought I was already "done", since it said I only needed 10, but as things progressed I realized how the loop was actually working. Nice job, it feels very polished! |
| Oct 8 16:24:23 | 20m 52s | Slay 'n' Squeeze | ♥ 1 | This was so addictive! How dare you introduce me to such a cute slime and immediately ask me to kill them π’ Overall this was really fun and satisfying, one of my favourites this LD so far! The only thing that really felt "off" is that it seems like the optimal way to play is just wait until the max number of slimes have spawned before doing anything, which kind of messed with the pacing once I realized it. Loved the variety of upgrades and the extra weapons - I laughed out loud when I first saw the laser in action, it's so extreme π |
| Oct 8 16:35:06 | 10m 43s | Magnet Boy | ♥ 1 | Fun idea, cute character, funky music, this was great - I made it all the way through but I was definitely stressin out by the end! magnetboy.jpg |
| Oct 8 16:39:35 | 4m 29s | Enter the Cardgeon | ♥ 1 | This was awesome, the style is really cohesive and well done. The only nitpick I could think of is that it felt weird to use the mouse to select cards since I usually had both hands on the keyboard. Overall though this was one of my favs so far! |
| Oct 8 18:43:34 | 2h 03m | Crown and Taxes | ♥ 1 | Oh wow, I wasn't expecting to come across a game inspired by Sort the Court π Thanks for making my day! I enjoyed playing through this, the character designs were fun and you came up with quite a lot of scenarios. I lost on my first attempt cause I was going after the gold too aggressively, but I got it done on the 2nd try. Even if you missed the Compo deadline you did well to get it done for the jam as a solo project. Cheers! crownandtaxesx.jpg |
| Oct 8 18:49:58 | 6m 24s | Carrot Collector | ♥ 1 | This was cute, I found it pretty difficult after the first few levels! Love that you can still try to move back and forth after you fall in a hole π Having lots of moves makes it quite hard to think that far ahead, but it also makes for some nice head-scratching and "aha" moments. Good job! |
| Oct 8 20:27:26 | 1h 37m | Plant Pack | ♥ 1 | The atmosphere is great, excellent audio and visuals. I'm kinda embarrassed to admit it took me a couple of minutes to realize you were supposed to click the little arrow to plant something, I thought I was missing something to be able to do it. Works great once you figure that out, though! |
| Oct 8 20:33:55 | 6m 29s | Pure soul | ♥ 1 | I died a few times before I was able to beat it, but managed to get through in the end. The drag-and-drop for abilities was a little odd but it was cool that it let you autoattack one enemy while using abilities on another. Nice job! |
| Oct 8 20:38:36 | 4m 41s | Under the pipes | ♥ 1 | Congrats on your first game! Making something playable with a complete loop in a weekend isn't easy, but you did well. |
| Oct 8 20:45:17 | 6m 41s | Clean Line | ♥ 1 | Cute! As others have said, some tweaks to make placing tracks a bit more comfortable would go a long way, but this is already a solid and complete feeling little experience. Well done! |
| Oct 8 20:53:09 | 7m 52s | Coin Collector | ♥ 1 | Got a good laugh out of the progression of gimmicks. Definitely felt dizzy by the end! coincollector.jpg |
| Oct 8 21:17:32 | 24m 23s | KeyboardCollector | ♥ 2 | Cool idea! I also got stuck at number 7 but it was fun to discover the stuff leading up to that. |
| Oct 8 21:30:50 | 13m 18s | ScrapheapSprint | ♥ 0 | The idea is fun! In practice, I couldn't really figure out how to drive so my ship just ended up spinning around endlessly and the only thing I felt I could actually control were the lasers. The difficulty curve was quite steep, cause as soon as I started shooting asteroids they multiplied like crazy and killed me π |
| Oct 9 15:08:03 | 17h 37m | Cursed Labyrinth | ♥ 1 | Nice atmosphere! I found it quite difficult to make progress though, I thought there would be more sacred fire hidden in the level that I could run to, but it seems like the only option is just to backtrack to the start. If there were other little safe spots in the level, or some mechanic like fear not going up if you break line of sight, maybe it would be more possible to strategize and gradually progress. |
| Oct 9 15:24:01 | 15m 58s | Opa is de Koning | ♥ 2 | This was so cozy! Great job putting in a lot of fun details. I love the little carrying animation, and the puzzle-y moments were very clever - enough to make you think a bit but not so much to spoil the mood with frustration. You made something really nice :) |
| Oct 9 15:29:58 | 5m 57s | Spore Scout | ♥ 1 | The music is a vibe π |
| Oct 10 20:24:22 | 28h 54m | Biblio-Worm | ♥ 1 | Dang this is hard!! Great job though, and the music rules. |
| Oct 10 20:31:48 | 7m 26s | Sorter | ♥ 0 | The visuals and atmosphere were cool, but it was very hard to figure out what to do without reading the description on the itch.io page. Even once I figured out how to look around, I didn't quite understand what I was supposed to be looking for on the items, so I couldn't really make informed decisions. |
| Oct 10 20:46:07 | 14m 19s | The Fragments of Wen Ruyi, by Press Start to Panic Studio | ♥ 2 | I made it to the red boss and just barely lost there! The idea of managing a shared resource pool with the enemy is a cool mechanic, I can see how it could be used for some neat strategic choices. Some of the math felt a bit off though, for example I could still consume 15 will if there was only 5 left in the shared pool. Overall its definitely impressive how much you were able to put together in a weekend, nice job! |
| Oct 13 20:52:27 | 72h 06m | Ghost Collector | ♥ 1 | Neat idea! would have been nice to have a bit more instruction/feedback in the game itself to be able to intuit what you're supposed to do. At first I didn't realize you had to approach the ghosts while sucking (the fact they were putting their hands over their eyes made me think I was doing something wrong - despite it being a cool animation detail). Once I quit the game and read how it was supposed to work I went back and things made more sense. |
| Oct 13 20:57:45 | 5m 18s | Masterpiece or Forgery | ♥ 1 | Fun little project - it's neat that you don't reveal which ones you got right so that you have the opportunity to try again to do better. Although on the other hand I found myself wishing there was a way to see whether the clues I was using were suspect or not after the fact. Nice entry though it's a fun way to learn a thing or two. |
| Oct 13 21:04:44 | 6m 59s | Chechikβs Grand Magical Forest Adventure | ♥ 1 | The main thing that felt off to me was that when you click an option, your mouse is already highlighting an option for the _next_ choice - so you end up reading that before you actually see what the choice is, making the transition feel a bit clunky. Cool that you put together a system and loaded it up with a lot of content like this though, nice job. |
| Oct 13 21:15:35 | 10m 51s | Collecting the One Pistachio | ♥ 0 | Dialog gave me a couple chuckles. The battling itself took me a while to figure out what to do since there wasn't much visual feedback, and I couldn't tell who the enemies were, but once I went back out of the game to check what I was supposed to do things made sense. It goes pretty smoothly once you know what you're doing. Nice job putting this together, I feel like you don't see many tactical/SRPG type games in jams. |
| Oct 13 21:26:09 | 10m 34s | Debt Collector | ♥ 1 | I couldn't seem to click the dialog options, except once I may have told somebody to move, damnit! But 99% of the time clicking them seemed to do nothing. Then I pressed space thinking I'd jump and accidentally punched somebody in the face. Cool that you did this with your own engine! |
| Oct 13 21:35:40 | 9m 31s | Ghouls & Grimoires | ♥ 1 | Neat concept! At first I thought I was controlling where the attacks go with the cursor, but it makes more sense with the theme that you're just collecting everything. The UI for the upgrades was a little overwhelming but everything was easy enough to figure out just by playing the game. |
| Oct 13 21:44:41 | 9m 01s | Monster: The Collectoring | ♥ 1 | Funky project! Loved the music and the creature designs. I made it to Pro level, but it was a little disheartening to see the values change so drastically on their own - I felt like there weren't really any strategic choices I could make other than continually opening packs and looking for high numbers (and hoping they stayed high). Something like being able to choose between different packs with a risk/reward tradeoff or something would have gone a long way, but even without that it's a nice little experience. Well done! |
| Oct 13 21:50:46 | 6m 05s | Familiar | ♥ 2 | The animations for the cat were awesome and I enjoyed the sfx too. Definitely had a lot of trouble with the post-fly phase as others mentioned but overall this was a very cute entry. |
| Oct 13 21:54:52 | 4m 06s | Pumpkin Bumpkin | ♥ 1 | Definitely very hard! lol |
| Oct 13 22:15:24 | 20m 32s | Duckollector | ♥ 1 | GO BARNABY GO Very satisfying, and it really makes you want to push your luck each round :) |