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Feedback comments for LD59
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| Timestamp | Since previous | Game | graebor's comment | |
|---|---|---|---|---|
| Apr 21 01:26:31 | Cable Connector LLC | ♥ 1 | Voice acted cutscenes?? Wild! I enjoyed all the different enemies/characters, especially the sideways wavy flying one 😅 and the boss fight was cool, well done! | |
| Apr 21 01:31:08 | 4m 37s | Sonar Ping | ♥ 1 | I don't think I've ever come across a clarinet-based soundtrack on an LD game before! The only thing that felt missing was some kind of cooldown for the sonar, once I realized I could press it as often as I liked it removed a lot of the challenge (plus performance gets a bit rough if you spam it quickly!) Nice job tho :) |
| Apr 21 01:36:34 | 5m 26s | Misplaced | ♥ 0 | Loved the audio, and the spreading of the glow effect. The difficulty spikes up quite high after the first crystal and had me wishing for a quick respawn button! |
| Apr 21 01:41:57 | 5m 23s | Signal Space | ♥ 1 | Interesting idea! Once I realized what was going on I liked this. In practice I found it super difficult though because you have so little leeway, and it can be hard to get the relays to actually connect. I wasn't sure when they were out of range or just not working sometimes, there were lots of cases for me where they were very close together and still not creating a line. |
| Apr 21 01:55:16 | 13m 19s | Probe Away | ♥ 0 | This is awesome! It was so relaxing and fun to "paint" with the probes, and it's a great idea for a puzzle. I really enjoyed messing around with the gravity of the planets to try and get into tricky spots and cover more area than I'd be able to normally. This is really clever, well done! I also eventually realized you could launch multiple probes at the same time and control them all together - it's a bit silly but it can make for some fun shapes :) |
| Apr 21 02:02:13 | 6m 57s | Clickrun | ♥ 1 | So simple but the execution is just perfect! What a great concept. Loved the flag selection, and the fact you get to see other's results playing out "live" alongside you. I tried so hard to be the fastest Canadian but I just can't get any higher 😂 Very well done! |
| Apr 21 02:10:05 | 7m 52s | Gridlock | ♥ 1 | This is awesome, and quite well balanced! Once it picks up and you're getting a lot of conflicts it's really fun to try and manage. The fact that the driving behaviour actually made sense was impressive 😂 Nice satisfying blips and chill music. When I started just messing around I kept trying to flick lights back and forth to get cars to hit each other but they've got some quick braking reflexes! The explosions were hilarious too. Great entry! |
| Apr 21 02:26:04 | 15m 59s | Coherence | ♥ 1 | Cool puzzles, I enjoyed the escalating complexity. It took me a bit to realize the little pairs of dots act like bridges to form crossings - it made so much sense once I realized, but something about the art made me assume they were just endpoints. I liked that the signal was a cool visual thing rather than just a meter ticking down, gave it a bit of character. And the starfield is very satisfying and smooth to watch 😎 |
| Apr 21 02:33:52 | 7m 48s | Blipp | ♥ 1 | WOW! This was so cool. Beautiful art and sound, the whole thing has such a great atmosphere, and so much emotion comes across with such simple interactions. The crossover between stories was so well done, this was an instant favourite - congrats on a fantastic result ❤️ |
| Apr 21 02:43:23 | 9m 31s | Error: no signal | ♥ 0 | The initial twist got me good, that was very cool! I think it got stuck though, after I flew through the layers, I ended up in this broken-looking state and I could hear shooting sounds (I think?) which made me think maybe there's more but it's not working.. not sure! stuck.jpg |
| Apr 22 01:48:27 | 23h 05m | Flag Fanatic | ♥ 1 | I was wondering if I'd come across a signal flag game! Fun interpretation of the theme - I'm _extremely_ bad at it, but was neat to stare at the tutorial for a while and try to learn something 😅 |
| Apr 22 01:53:23 | 4m 56s | Ignorance is profitable | ♥ 1 | Cute art style! I like the wonky shapes, and it was fun to drag stuff around and make a mess while trying to progress. Nice job putting this together in only one day 😮 |
| Apr 22 02:01:08 | 7m 45s | Bitcatcher | ♥ 1 | It was pretty tricky to keep track of all my target combinations in the corner and also keep up with the speed! Like @helslo I also assumed you could grab individual bits from the groups by just touching the edge of them, that was confusing for a while. I also found myself wishing I could move with the mouse so it was a bit more responsive. |
| Apr 22 02:06:59 | 5m 51s | Signal | ♥ 1 | Signal is saved! That was cute - cool idea for a puzzle. I can definitely see how this could be expanded in some interesting ways. I just wish you could click and drag to nudge through a bunch of tiles at once! A click counter like you mentioned would definitely be a cool touch, too. FYI, not sure if it's just my browser, but the build embedded here on the LD page got stuck when the loading bar filled up and wouldn't start - but it worked fine when I went to the link for the web build. |
| Apr 22 02:19:24 | 12m 25s | Fillmore's Island | ♥ 1 | Super cute! The momentum of the drone makes it so charming when it flops down dead - but then it becomes so frustrating when you have to intentionally use the momentum in just the right way! I feel like I was able to cheese through a couple of spots by resetting the drone, and I found it weird that it couldn't otherwise cross the bridges - but overall this was really well done. Nice job! |
| Apr 22 02:27:54 | 8m 30s | Flirting 101 | ♥ 1 | This is a neat puzzle - it's cool that you managed to add quite a few variations on the core idea. The mechanic of going around corners allows for a lot of neat gimmicks. I really liked the polish of the heart transition between levels, and being able to skip ahead is a nice idea to make sure people who aren't great at puzzles like me have a chance to see everything 😅 The fact that it's a set of "like, hate, and _BLAST WAVE_" made me laugh. The super sharp high-pitched noise when shooting was brutal though!! 💀 |
| Apr 22 02:35:58 | 8m 04s | Expanding Horizons | ♥ 1 | I was confused why I couldn't discover other planets/moons even though I had the >300 resources the window was asking for, but once I figured out the signal range mechanic it all fell into place. (I ran the game without reading the description first, to give it a fair playtest) It's a cool idea for an incremental game, despite the UI/UX being a bit rough. |
| Apr 22 02:42:43 | 6m 45s | FLOCX | ♥ 1 | This is quite neat, it's hard to control but in a fun way! The art style is cute too, only the SFX felt out of place - especially the coin pickup sound was pretty jarring. Getting a bunch of traps going and balancing using the signal with running around yourself is a cool chaotic experience. Nicely done! |
| Apr 22 02:50:21 | 7m 38s | The Last Signal | ♥ 1 | The atmosphere/visuals are cool! Nice animations and cinematic style. I found the inverted attack controls confusing, but I get how it kinda makes sense with the animation, in a way. Just a bit odd! I thought at first that I was supposed to be hitting the ball projectiles back at the enemy with my attack like a baseball bat (maybe because of the way the weapon looks?) so I kept dying by trying to hit them back before I realized I wasn't supposed to do that - I thought my timing was just always off 😂 Once I realized what was going on, it still felt super difficult - since enemies take 3 hits and I only have 3 HP, it's nearly impossible to take down more that a couple of them. |
| Apr 22 02:54:04 | 3m 43s | Zone Out | ♥ 1 | Cute art! All the movement and little bits of polish are nice. I like that you can't tell exactly where the cosmic horror is but you know it's closing in, it adds some good tension/suspense. |
| Apr 22 14:01:27 | 11h 07m | Valiant Stars | ♥ 2 | Nice entry! It was a bit hard to figure out what was going on at first tbh, I was expecting there to be more than one signal or something, but once I realized I was just moving one thing around I was able to progress. I also assumed the little ships were missiles based on their appearance, and thought I had to aim their trajectories using the signal. |
| Apr 22 14:06:13 | 4m 46s | Monolith | ♥ 1 | Wow, you got a lot done in 48 hours! Nice job putting together a cohesive experience with some good bits of polish. The length of the reload animation was pretty punishing in the bigger encounters 😮 |
| Apr 22 14:13:45 | 7m 32s | Suit Yourself | ♥ 1 | Really liked this! It's an excellent result for only 12 hours 😮 I enjoyed figuring out how the ? blocks work - the fact that they can only be used in the middle adds some nice depth, and the result is a board you actually have to analyze a bit instead of just scanning for obvious groups of duplicates. And I can see how with more time you probably _could_ have integrated the theme like you mention - but it's fun regardless :) |
| Apr 22 14:20:22 | 6m 37s | Cognitive Abyss | ♥ 0 | A little too cryptic for me, I think! I kept clicking the triangle until it disappeared, but I didn't understand what I was supposed to be doing, or if I was doing well, and none of the text was legible. I assumed it was over when the triangle disappeared and nothing happened for a while. I tried playing a 2nd time and that time realized I could click + hold for a while to get a bigger reaction, and I thought that would let me progress, but after doing that a few times I just ended up back at the same ending. I thought (based on the feel of clicking + holding) that maybe I was supposed to be performing some kind of alien CPR technique on this triangle to revive it? No idea! |
| Apr 22 14:29:05 | 8m 43s | TURN SIGNALS | ♥ 0 | Very nicely done! My best run was 152 but since I was hitting keys in desperation right at the end it returned to the title screen before I could grab a screenshot 😢 The visuals and music are excellent, I love the stylized motion of the car when you're turning. And the turn signal idea is a great variation on this type of mechanic. At first I assumed getting coin high would make me invincible - lesson learned! In reality, it actually seems like a punishment rather than a reward, since it speeds you up and you then have less time to react, but as far as I can tell you're not getting more points or anything? Maybe I'm missing something! 🤔 All around, really solid entry, congrats! |
| Apr 22 23:55:18 | 9h 26m | Signal Spoofer | ♥ 1 | I won! Took me a sec to figure out what was going on, and I don't think I ever understood what moving the drones was doing, but I managed to stumble through. |
| Apr 23 00:06:35 | 11m 17s | Radio Galaxy | ♥ 1 | This was neat, the atmosphere and presentation was cool. I liked begin able to fidget with the satellites as I worked out what was going on. Ironically I found the later levels easier, I guess since there were so many elements that _could_ line up, it seemed more likely that things would accidentally line up! I kept clicking check and expecting it to not be close enough, but I'd pass anyway. So there were some cases where I felt like I hadn't really figured out the gimmick of the planet yet but the game handed it to me. Solid entry though, nice job! |