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Feedback comments for LD54
Jahwffrey's games and stats for all events →
| Timestamp | Since previous | Game | Jahwffrey's comment | |
|---|---|---|---|---|
| Oct 4 04:01:07 | 2048 - Space Corp Limited | ♥ 1 | Nice job! I loved the guy talking to me. I'm very glad he told me when things deactivated because of resources. Neat mechanics and good theme! | |
| Oct 4 04:08:14 | 7m 07s | Slime Infestation | ♥ 1 | Really nice work! It's a tiny version of one of those games where you gotta juggle the different facets of running a spaceship. I love games like that! Well done, I liked the little slime guys too. |
| Oct 4 04:41:55 | 33m 41s | This Game Only Weighs 8 KB! | ♥ 2 | Nice! Love the idea. That is a very tiny sokoban. |
| Oct 4 15:59:09 | 11h 17m | Three Wizards | ♥ 2 | Nice! Very well fleshed out fire emblem style controls and I loved the voices. Really cool puzzle, although I suppose I wish maybe the elements interacted more? One particular time I was sure I'd beaten a puzzle because I'd blocked the way of the ice wizatd with fire, and then when I used ice to clear the fire, the fire and ice both stayed on the tile. But believe me, I fully understand the merciless time limit. Good job! |
| Oct 4 16:42:15 | 43m 06s | The Rock | ♥ 1 | Wow!! I loved it. The guys were so cute, it felt like there was a truly surprising amount of things to do, what a great adventure! You don't have to apologize for running out of time, there was well enough here that I wouldn't even think about it if you hadn't. Spoilers: I feel like I understood that I wasn't supposed to destroy it in the end, and I was pretty sure when I went to destroy it then the final decision would come up, but then it just got destroyed and I failed everyone and the witch was mad at me. Maybe the right answer is to collect everything and then just leave? I'll come back later and see if I can find the good ending. |
| Oct 4 16:49:42 | 7m 27s | Limitless Space | ♥ 1 | Thanks for joining! Very surreal, I liked the audio and the graphics. I hope to see more from you in future ludum dares! |
| Oct 4 21:43:37 | 4h 53m | Package Express | ♥ 3 | Nice! Got pretty frantic after a while which was pretty great. Started dragging packages away from the fire, but then not even that was enogh. |
| Oct 4 22:58:48 | 1h 15m | Craftship Ltd. | ♥ 2 | Nice! I liked that you couldn't pick up just one piece at a time, you have to carefully plan which exact pieces you pick up and where they go to get a high score. After literally no other sounds ion the game, that loud sound effect when you placed something made me jump. |
| Oct 4 23:48:20 | 49m 32s | The Incredible Trader! | ♥ 1 | Neat! I liked the cute little characters and the inventory was very slick. I feel like then items being different sizes never really ended up mattering though - it was a logic puzzle to try to figure out what to trade with whom but I never felt like I couldn't make a trade because of space restrictions. Cool little game! |
| Oct 5 16:14:54 | 16h 26m | No Room | ♥ 1 | Made in pure C++? Neat, that's very hard. Cool little sortof-tower-defense game, although since the turrets only fired forward I pretty quickly got into a pattern of putting the nails thing to stop individual cars and hoping the turrets would eventually get one so I could increase my money. Hopefully we wont have destroyed THIS much of the earth by 2043. |
| Oct 5 16:22:24 | 7m 30s | The Jazz Cat | ♥ 4 | I love the art and the relaxing music! Great vibes! Also, your description mentions doing things fast, but I didn't see any indicator of time being of the essence in--game? Honestly tho, the (apparent?) lack of a time limit was something I liked in this one - it was a pure tetris logic puzzle rather than a frantic organizing game, which to me felt like it fit the visuals and sound great. |
| Oct 6 17:23:16 | 25h 00m | F.R.E.D | ♥ 1 | I LOVE the way the ooze moves. Reminds me strongly of The Ooze on sega genesis, I wonder if you took inspiration from that. Giving me a gun but no energy was a nice touch. I have a very clear goal of getting energy for it and felt pretty weak without energy, forcing me to get creative and merc that one ooze by sending them out the airlock. Then, when I did get energy, bam bam bam and another ooze was dead! One some more frustrating sides, while I am fully in favor of high pitched retro sounds, some sounds, especially the man crying out in pain, were maybe too much louder than the baseline and pretty piercing for that reason. It also sucked that I had to scroll over to a keycard in my inventory and select it before I could open something with it. Being able to open things just by having it would have been nice, with maybe the inventory being 1 space smaller to compensate for that fact? Loved the graphics and solid gameplay. Well done! |
| Oct 13 06:16:17 | 156h 53m | Monstrous Search | ♥ 1 | Really cool! Nice concept and well executed. It's like a moving where's waldo with various levels of success possible. |