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Ace17

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TimestampSince previousGameAce17's comment
Oct 2 19:23:00 Floodwater ♥ 1 Nice and simple, and with sound, AND with music! (it's too rare in Ludum Dare!) This was fun and this fits the theme well, good job! ( I played until the end )
Oct 2 19:41:49 18m 49s I Hate This Recoil ♥ 2 Very interesting idea! Once you get used to it, though, it may become a little too easy? ( Is this the NES font you're using? Nice ! )
Oct 2 19:55:58 14m 09s The Signal ♥ 2 The GNU/Linux build segfaults :-/ segfault.png Too bad, the screenshots looked really great and I was eager to play!
Oct 2 19:58:10 2m 12s Space Collector ♥ 1 Kudos for using your own engine, I wanted to peek at the source code, but couldn't find a link ; did I miss it?
Oct 2 20:12:39 14m 29s Out of Side ♥ 0 Nice graphics and really cool and snappy controls, the drone is a pleasure to pilot! I went all the way to the left ... is there an ending ?
Oct 2 20:17:24 4m 45s I NEED MORE SPACE ♥ 1 Very creative use of the theme!! Fun controls, clever level design, and a psychedelic background, this is cool ; however the music is, let's say, a little short :-) (Made it to the end!)
Oct 2 20:30:02 12m 38s Kefnac, the Word Grid Game ♥ 1 Nice and fun, made it to the end!
Oct 2 20:43:19 13m 17s Party Drone 9000 ♥ 0 OMG this is getting-over-it-hard!! :D Nice idea, but this is really brutal, you could even display the deaths-per-minute ;-) I couldn't get past the second level :-/ Edit: I just turned on my speakers. Good lord.
Oct 2 21:03:16 19m 57s Hole in the Well ♥ 2 > I’m most impressed that you managed to get that many voice actors on such short notice! Can this be a compo game if you didn’t work alone, though? From what I understood from the rules: You're allowed to do recordings, and you can record anything, as long as you record it yourself, during the 48 hours ( There's a similar policy with taking photos ). > I’ve seen discussions floating around over the years about what counts as collaboration The game has to be *your* creation. You're the one creating the files, this is where the line is usually drawn (and this is, I believe, why the Compo rules currently exclude AI-generated art : it's not clear who's the creator). Getting help, in the general case, cannot be forbidden. If your significant other brings you a cup of coffee that helps you to keep your mind clear, this also counts as help! This is why the line must be drawn elsewhere, generally at content creation level. > “is receiving feedback during the jam technically getting help with game design?” It's certainly getting help, but in the end, you're the one who must apply this feedback (If you have enough time!). So you're still responsible for 100% of the implementation of the game. > “is asking people to test your compo game during the time frame technically helping with its stability?” Of course it is. But same answer here: once a bug is reported, you're the one who must fix it (if you have enough time!). So the implementation of the game is still 100% your work. > “is voice acting technically getting help with the audio or humor/mood?” It also is getting help. However, voice acting isn't feedback, it's content creation! Especially if the voice actors do the recording themselves : this means there are now parts of your game that might be considered as "not your work" (even if you postprocessed the wav files).
Oct 3 05:44:14 8h 40m Spotlight ♥ 1 I suggest you specify the type of archive here. I downloaded the 54Mb zip file, only to discover, after unzipping, I couldn't play it (it's a windows-only archive).
Oct 3 06:10:31 26m 17s If it fits ♥ 3 Cutest interpretation of the theme I've seen so far! Picking up the various cats is really fun, having the cat stare at you while picked up is a great touch ( Being able to hide cats in the fridge, maybe less great :-) ) The fact that you have various sounds and 3d models for cats adds to the experience. I was saying to myself "how many damn cats are there? I thought I was halfway done!" :-) On the negative side: I found the mouse sensitivity was a little high and I had some trouble moving the camera. I missed a time counter showing the remaining time before the landlord arrives ( However, the game over screen showed a scaling issue (text too big, some part of it is outside the window), so maybe there is such time counter, but it's being rendered outside the window? ) In any case, great work !
Oct 3 19:25:15 13h 14m Squeeze & Wiggle ♥ 3 Wow, this is getting-over-it-hard! :) The physics seem pretty solid here! Can the snake go backwards? I tried, but failed, it seems like the head parts have a stronger pull force? This is a very creative idea, I don't remember playing anything remotely resembling this game , so kudos!
Oct 5 11:28:21 40h 03m The Hallway ♥ 2 > I was thinking that is a 3D game :( It is, however the camera is fixed :D
Oct 5 18:01:12 6h 32m Troubled Turtles ♥ 3 Wow, really cool mechanics, and clever level design! I was afraid to play yet another sokoban clone, but I was delighted to see it wasn't the case. The game is well polished, the visuals are consistent ... and I really like the music! it repeats, but it's not boring, it's relaxing and soothing! I'm listening to it while typing .... a perfect ambience of sleepy turtles! :D
Oct 5 20:50:19 2h 49m Museum ♥ 3 The link says "HTML5 (web)", but I could only find a link to a Windows-only version (which I can't run on my computer). Am I missing something here? Thanks!
Oct 5 20:56:19 6m 00s Quicksand ♥ 2 Actually pretty fun! Although obviously super fast, it's less hard than it looks !
Oct 6 16:56:51 20h 00m Stellar Fracture ♥ 1 GNU/Linux user here, your build works, thanks for thinking about this platform!
Oct 8 06:19:55 37h 23m Misplace ♥ 2 No web? No GNU/Linux? Windows-only? Can't play ... too bad, it looked great :-(
Oct 8 16:47:16 10h 27m Death Row ♥ 0 I get this error in Firefox's javascript console. The game gets stuck on the "You regain consciousness" screen ... :-/ ``` USER ERROR: SceneShaderGLES3: Fragment shader compilation failed: index.js:14111:18 ERROR: 0:414: '' : array size must be non-negative index.js:14111:18 ERROR: 0:422: '' : array size must be non-negative index.js:14111:18 <empty string> index.js:14111:18 at: _display_error_with_code (drivers/gles3/shader_gles3.cpp:242) index.js:14111:18 ```
Oct 16 18:29:37 193h 42m Toxic Trap! ♥ 2 The web version is broken (throws a javascript exception as soon as I try to move), and the GNU/Linux version gives me this: ``` ./toxic_trap: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.38' not found (required by ./toxic_trap) ``` Too bad, I happy to play a game made by other people using their own engine!
Oct 16 19:34:32 1h 04m SINISTER ELEVATOR ♥ 2 The mood is perfect! I hope you will participate to the next LD events, I can't wait to play your next game!
Oct 16 19:42:26 7m 54s Waylight ♥ 0 > Just by reading the comments, I wanted to try this game but it only has the windows build. Wished there was a linux build Same here. Too bad, this game looked very cool :-(