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Ace17's games and stats for all events →
| Timestamp | Since previous | Game | Ace17's comment | |
|---|---|---|---|---|
| Apr 16 17:07:44 | Trace of guilt | ♥ 0 | Windows only? | |
| Apr 21 17:00:21 | 119h 52m | Summoner Under Attack | ♥ 2 | It's always nice to see games using something other than Unity! 👍 ... and portable code, I compiled it and run it on GNU/Linux with absolutely no code modification. Kudos! I took a look at the code ; am I mistaken, or am I recognizing the handmade hero influence at work here? ( By the way, you might want to compile it with `-fsanitize=undefined,address`, just once ) |
| Apr 22 11:14:14 | 18h 13m | Sacrificed | ♥ 2 | Crashes at startup :-( ``` Starting... - Starting SDL2 - SDL2 started (No error) - Starting GLEW - GLEW started (No error) Log: [Error]: ------------------------------------[Error]------------------------------------ Log: [Error]: Crash Log: [Error]: Status: terminate called after throwing an instance of 'int' [1] 77402 IOT instruction ./Sacrificed ``` |
| Apr 22 17:44:33 | 6h 30m | Gerald the Blind Butler | ♥ 2 | Had a lot of fun, struggled a little but made it to the end! I liked the puzzle design ( I had the feeling that there's a difficulty spike around level 7, is it just me? ). |
| Apr 24 16:29:44 | 46h 45m | And Don't Open Your Mouth Again | ♥ 2 | Am I missing something here? ``` [You]: interview geoff [System]: Type "interview geoff [topic]" to select your topic: The Defendant The Victim The Law The Father's Inheritance The Coworker [You]: interview geoff The Father's Inheritance [System]: Unknown topic. Type "interview geoff" to see the list of topics. ``` |
| Apr 26 18:15:15 | 49h 45m | Sophia's Spirit Journey | ♥ 2 | Really nice game, loved the metroidvania-style exploration, with new abilities unlocking new parts of the world ... Not a fan of the jump / platforming : it seems the ability to jump up "through" platform doesn't play too well with perspective view. I'm sure there's no issue with the physics code here, however, the perspective view makes it look like there is, which is a pity (Blasphemous also has a similar issue) |
| Apr 27 14:13:38 | 19h 58m | GODAI: The Ninja Way | ♥ 3 | Wow, this really is impressive, the Ninja Gaiden original gameplay is clearly recognizable! The music, the graphics, the animation, the sound FX ... everything is spot-on (except maybe the jump sound, a little bit too distracting!). You did a really great job here, it's so rare to see a game labeled as retro / NES ... which is actually faithful to the real thing! Keep up the good work, there are only two levels and that's too bad, but if there had been 10 or even 20, I think I would have (tried to!) played through all of them! There were minor glitches that you might already have spotted (like the vertical scrolling sometimes being jerky), but overall it's pretty polished. More levels, more enemies, and pits (you need them to be truly Ninja Gaiden :) ) , this is what we want !!! |
| Apr 27 18:09:58 | 3h 56m | Cards of Angels in the Manor of Demons | ♥ 2 | Really cool music, fits the game perfectly ; and kudos for using sound effects in the same key :-) |
| Apr 28 14:31:39 | 20h 21m | Stars Align | ♥ 1 | Hi, I got this message when loading into Firefox (115.8.0esr (64-bit)) ``` Uncaught TypeError: map is undefined draw_map https://html-classic.itch.zone/html/10181599/packaging/game.js:1028 do_draw https://html-classic.itch.zone/html/10181599/packaging/game.js:935 _draw https://html-classic.itch.zone/html/10181599/packaging/zucchinibread.js:569 _start_transition https://html-classic.itch.zone/html/10181599/packaging/zucchinibread.js:725 start_transition https://html-classic.itch.zone/html/10181599/packaging/zucchinibread.js:307 reset https://html-classic.itch.zone/html/10181599/packaging/game.js:665 handle_keyup https://html-classic.itch.zone/html/10181599/packaging/game.js:1103 onkeyup https://html-classic.itch.zone/html/10181599/packaging/zucchinibread.js:363 game.js:1028:24 ``` (I don't get an error with Hazel and Hector ( https://cassowary.itch.io/hazel-and-hector ), which I think uses the same engine (probably an earlier version, though!)) |
| Apr 29 20:02:19 | 29h 30m | The seven crystals | ♥ 1 | Extremely easy to build, kudos! (Yeah, a makefile would indeed be nice, however it builds so fast at the moment ... ) (Tested on a gnu/linux box) Nice work, it's always nice to see people using native code, instead of big premade engines! |
| May 1 09:42:16 | 37h 39m | Crypt Decrypt | ♥ 0 | A super nice idea ... ruined by a confusing UI and buggy code, that's too bad! I really tried hard to solve the first level, spent 20 minutes trying to understand the controls, the game mechanics, going back and forth to the README ... but I never got to the point where I could make sense of this : "LEFT CLICK your summoned skeletons to have them perform actions (Like moving, stacking, or boarding the catapult)". I could never manage to move a skeleton, except by pushing it using the main character. That's a shame, because the idea behind this puzzle game seems really promising! Please fix, so we can enjoy it! |