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Ace17

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TimestampSince previousGameAce17's comment
Oct 7 20:08:11 Run Ant Run ♥ 1 See "The Compo", point 2 : https://ldjam.com/events/ludum-dare/rules
Oct 9 17:58:56 45h 50m Beetle with a Mixtape ♥ 3 I loved the level design, I was always almost lost, but not quite. I loved the way you made the different paths make cycles, so you don't have to backtrack. This reminded me a lot of the good old metroid games. The graphics were neat, there's definitely some pixel art insect creation skills here 😆 Too bad there's no audio ambience ! The teleporting bug made me laugh , after all these almost real-life like abilities ... Thanks for making this game , really enjoyed it ! ( died 32 times, 11.9 minutes )
Oct 9 19:46:42 1h 47m Stacking Zoo ♥ 1 This is a very interesting idea for a puzzle! Made it to the end!
Oct 10 18:00:33 22h 13m LD56 ♥ 1 Hey, actually, this is rather quite nice! A programmer tip to avoid angle-related issues: don't store the beetle orientation as a number, but as a normalized vector (if needed, convert it to an angle (atan2) at render time)
Oct 12 11:11:22 41h 10m BoomSquad ♥ 1 Nice clone of Bomberman! I looked for a discrepancy with the original game, and could only find one : the bomb explosions don't trigger other bombs, although in the original game you could use this effect to trap your opponents! Other than that, the player movement is well remade (including the rounded corners of the bricks!), this is a clone but clearly a good one, great work! I second the idea : you could use this opportunity to add one innovative extra-feature to this game, to make it truly yours!
Oct 19 11:16:35 168h 05m Small hope for a tiny sea creature ♥ 2 I found the camera changes a little bit brutal ; maybe the game is a little too fast paced ? Or maybe it's just me ? I don't know... There's clearly some potential and I like the soundtrack. Too bad there's no audio, because there's definitely room for nice punchy aquatic sounds effects! Especially when the big shark is getting closer to you : you could add audio clues/feedback ( increased music speed, or a rumbling sound getting louder and louder, etc.) to increase the tension ! I also liked the way you did make the shallow water look. I would have liked more passages in 1st person camera, maybe long tunnels? Or even waterfalls!