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Ace17

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TimestampSince previousGameAce17's comment
Apr 7 19:44:34 Dyamid ♥ 3 OMG I can't imagine the hassle it must have been to design the levels :-) The idea is just great, the implementation is solid, the level design is clever ... and the puzzle difficulty is just as it needed to be! I had a laugh (relief maybe?) when I saw the ending. There are only two things that bothered me: - 1) The music. Not bad, but maybe too uplifting for this kind of gameplay and environment. Maybe it's just me, but it felt a little bit off. - 2) At one point in the level, you need to make a long jump, with the character's head sliding against the ceiling, exploiting the fact that the upward push from the jump isn't stopped when colliding with obstacles. It could be argued that such a behavior is closer to a bug in the jump code ... than to something someone might write in a design document :-) It took me a while to realize that I could make that long jump. Of course, I'm just nitpicking on a small detail here. Thanks for the fun game, this is the first I'm played on this LD, you've just set the bar very high :-)
Apr 7 20:20:05 35m 31s Blip ♥ 3 I died, and died, and died 😆 ... but eventually I made it to the end, definitely worth it! Very good controls - although for some reason I kept mixing up both action keys. If I had to change one thing, I would remove the small delay between the moment you press the teleport key, and the moment the character actually teleports. This delay added what felt like artificial difficulty to some puzzles. I'm not too much of a fan of the CRT shader ; however the sounds were pretty crisp and convincing! Overall, nice job!
Apr 8 05:09:04 8h 48m Escape The Depths ♥ 3 No web version ? Too bad, this one seems really fun :(
Apr 8 05:10:17 1m 13s Hell Meme! ♥ 1 There's no link to the game, only to the source code ( ... which makes me wonder how you got the 3 ratings you have at my time of writing ... )
Apr 8 05:12:42 2m 25s .downtreading ♥ 0 GNU/Linux user here ; any chance for a web build?
Apr 8 17:48:55 12h 36m Layered ♥ 1 The github link leads to a 404, you might want to double-check the repo permissions?
Apr 8 19:59:20 2h 10m Goodzilla [Sega Master System] ♥ 3 Amazing! A master system game, in C!!! And there's even music and SFX! I find this waaaaaaaaaaaaay more enjoyable and creditable than all this Unity nonsense :-) Kudos, team! (I played on Mednafen, I got no obvious issues (except maybe some graphical glitches when the character gets hit?)).
Apr 9 05:55:38 9h 56m Blackout Protocol ♥ 1 Any chance for a web or GNU/Linux version?
Apr 9 06:10:51 15m 13s The Tomb of Mysteria ♥ 0 There are some good ideas here, but their implementation seems a bit chaotic. Some advice: - don't restart the music at respawn, in a game where you respawn often, this is extremely annoying ... also, make it loop when it ends. - there has to be some feedback (visual, audio) when the player gets hit. (I wasn't clear, for a while, if the player could get hit or not) - use a different visual for locked doors. - don't introduce, in the same level, the evil spitting boxes AND the spit-activated switches (The current level makes it unclear what the spit actually does ). Kudos for providing both GNU/Linux version, and a web build!
Apr 9 06:15:17 4m 26s Scares on Schedule ♥ 3 It's very hard, but the music is sooooooooooo well written! (and the SFX are in the same key, really nice!)
Apr 9 17:45:37 11h 30m Souls Rider 1D ♥ 3 > Does he actually flip the middle finger on exit? Yeah, I must admit I asked myself the same question :-) Anyway, the pixel art is really nice, especially the choice of colors. The idea is brain-melting, but at least you kept it in 2D (with this concept, you can easily do 4D :D)! Some musical advice: - don't restart the music at each level ( The first ones are really short, this quickly gets annoying ) - you could tune the buzzing of the exit vortex to the music. ( Your music is in C minor, but the buzzing is some kind of out-of-tune G#. You could tune the buzzing to a C, to a G, to an Eb, all of these would do the job.) Cheers!
Apr 11 06:32:00 36h 46m The Signal ♥ 2 Really cool voice acting on the intro, definitely contributes to the overall mood. The walking was a little slow, which isn't an issue ... until you get killed by the first monster, and you have to redo all over again. (Maybe it's supposed to contribute to the fear of getting killed?)
Apr 12 08:40:27 26h 08m SLITHER ♥ 2 This gave me Getting Over It nightmare flashbacks, but I made it to the end, pheeeeeeew :-) > It’s tricky and the level design can feel punishing sometimes especially when you fail 1 step away from the finish line and have to restart. @0x-void-x0 That's were all the fun resides 😆 (I believe for these kind of games, there has to be some kind of frustation... ) Very nice implementation, the sound atmosphere ( music + sfx ) is very well balanced, and soothing. The graphics are minimal, but clean (Nice job on the tile borders, BTW. Are you using LDTK? ) The physics are very solid, I encountered no glitch. The only gripe I have is about the bouncing against some surfaces. Bouncing against walls is obviously part of the gameplay, but maybe some non-bouncy surfaces (especially in the bottom of some ponds) would ease the first levels? Something that would greatly augment the level design potential : slopes 😁
Apr 12 11:36:52 2h 56m BUMMÖCK ♥ 1 > Should there be music or sound? I played on Chrome and it was silent. @felix-kern Different browsers might have slightly different policies, especially when it comes to allowing javascript/wasm code to emit sound. Have you tried clicking inside the game window?
Apr 12 11:52:27 15m 35s Uncovering The Mysteries Of The Cursed Tomb ♥ 2 I love the idea, moreover it reminds me of the build engine ( from Duke3D ), which I also love ! The looping world is especially enjoyable. I think the music is inappropriate ( Something more atmospheric would, im my humble opinion, do a better job ( e.g https://www.youtube.com/watch?v=sch_ZYInTc8 )). However, the mouse pointer capture issues (web version) are specially annoying, and no matter how hard I try, I couldn't get rid of them, I finally gave up playing :-( In short: the mouse pointer gets correctly hidden just after I click "Click here to play", at this point, I'm in game, I can move around, and, in particular, rotate the view left and right by moving the mouse. But shortly after the playing instruction disappear ( at the very first pillar ), the mouse pointer reappears for no obvious reason, and then, I still can rotate the view by moving my mouse horizontally, but the rotation is limited to the horizontal range of the pointer. Which means, when the mouse pointer reaches , say, the right boundary of the screen, I can't rotate the view to the right anymore. In a first-person game, it's extremely inconvenient :-/ edit: I think I found a workaround, by displaying the inventory, and clicking "close pause menu". The mouse pointer disappears and I can freely rotate the view again.
Apr 15 11:06:25 71h 13m 2.5 Depth ♥ 2 > Got stuck at a point where there’s a door and neither shift nor x worked for me Same for me, can't open the door. Tried both shift keys. Played on ( Firefox + GNU/Linux + itch.io )
Apr 18 11:19:02 72h 12m Below the Machine ♥ 2 > What are these awesome sounds?)))) They totally lifted my mood! Is this game supposed to have sound?
Apr 18 21:35:19 10h 16m Life&Depth ♥ 2 Really cool, I loved it, from start to finish! The controls are solid, the sub is satisfying to maneuver, the game is fun, and, in particular ... great job on the music! it's very convincing, and it sets a tense mood, that is perfect for a game were you're in constant danger of running out of oxygen ... The choice of 1-bit pixelated graphics, with old-school 8-bit SFX ... might clash a little with the music, I dunno ... ( I do the same, I'm not gonna complain! 😁 ). Maybe a slight reverb on the SFX might help to blend them with the soundscape, and reinforce the player's ... immersion :-) I would happily play a longer ( deeper? ) version!
Apr 20 08:17:39 34h 42m Dysbarism ♥ 0 > Good job! I love the artwork and music!. @eugenik is this game supposed to have sound?