Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → orangeoceans
Feedback comments for LD54
orangeoceans's games and stats for all events →
| Timestamp | Since previous | Game | orangeoceans's comment | |
|---|---|---|---|---|
| Oct 3 08:45:32 | Wizard Block | ♥ 1 | I like the spin on color matching puzzle games, and I like the idea of choosing to spend money on upgrades vs a new level. However, the camera and climbing are a little cumbersome and I found myself struggling against the physics by level 3. | |
| Oct 3 08:57:14 | 11m 42s | Harvest Saturn | ♥ 1 | All of the mechanics are really fun and layer well together! Also, I love the hatch animation. My only complaint is that the pressure/depth mechanic wasn't very clearly communicated, so the inventory shrinking was a little mysterious at first. |
| Oct 3 09:08:26 | 11m 12s | Cavin' | ♥ 0 | The wall kick mechanic is sooo much fun once I figured out how it worked. Also lol I love the game over screen. |
| Oct 3 09:19:40 | 11m 14s | UPGRADE - OUT OF MEMORY | ♥ 0 | Choosing upgrades by placing buildings is a really cool idea and I'd love to play a polished game based on that concept. I'm not convinced that the fire rate upgrades do anything here though. |
| Oct 3 09:48:50 | 29m 10s | Chrysopelea | ♥ 2 | Whoa this is so cool, and so polished. I might actually play this with scrabble tiles IRL. "The average person swallows 13 scrabble tiles a year" This is true. |
| Oct 3 10:41:01 | 52m 11s | Super Smush TV | ♥ 0 | It's so tactile! Crushing blobs is just so satisfying. Almost meditative. |
| Oct 3 10:48:54 | 7m 53s | Amoeba Feast | ♥ 2 | Wow this is amazingly polished. I don't know what I'm doing but as long as the algae go pop I'm happy. |
| Oct 3 11:18:41 | 29m 47s | Pot Friends | ♥ 3 | Accidentally made Todd Howard eat a planet :( Is that how we got Starfield? This is kind of addicting |
| Oct 3 11:30:28 | 11m 47s | Cubic | ♥ 1 | I'm usually really bad at these puzzles, but I managed to beat all of the levels, so I think the difficulty curve was pretty well designed! |
| Oct 3 11:38:49 | 8m 21s | Limited Ssssspace | ♥ 2 | I think it's a really promising idea! I can imagine if you added an upgrade tree in a more fleshed out version, they could interact in some interesting ways. |
| Oct 3 12:09:43 | 30m 54s | Citra's In Fact Actually 2048 | ♥ 2 | I wish I could play the version with the screen constantly covered in trash! What were some of your more egregious ideas? |
| Oct 3 19:23:00 | 7h 13m | Until You Make It | ♥ 1 | This is so cool!! I thought the mad libs were fun but I gasped when the battle began. I would definitely play a more fleshed out version of this, with increasingly absurd enemies and abilities. |
| Oct 3 19:33:41 | 10m 41s | Just... Make It Yourself! | ♥ 1 | I like the polish and the voice sfx are pretty funny. Gameplay-wise, it seems a bit too easy to just build a flat surface leading to the goal? |
| Oct 3 20:04:58 | 31m 17s | fell the tower!!! | ♥ 1 | Everything about this game is so stylish! I also love the reversal of the jumping mechanic after getting the spring. It's so hard though, I can't get past the first level up after getting the spring (with the big swirling wave). Is there a trick to it? |
| Oct 4 00:48:38 | 4h 43m | Terminal Noise | ♥ 1 | The way this game lets you brute force your way through puzzles without even knowing how you did it, then delivers epiphany after epiphany *retroactively*, is actually exhilarating. I cheered, more than once, in real life. It's the same feeling I get when an equation finally clicks, halfway through a homework set. It's like a movie full of foreshadowing that you only understand on rewatch. I've never really played anything like it. I got stuck on level 25ish twice. While I agree that replaying a level would be a nice QoL fix, it's also pretty rewarding to go through the early levels again with full knowledge of how they work, so I don't mind that you made me trek all the way back! |
| Oct 4 01:16:27 | 27m 49s | Greatest Sandwich | ♥ 2 | It's a fun game that brings back memories of playing flash cooking games on Kongregate. Also, I loooove that the main menu looks like a food menu. However: [Where's the beef?](https://www.youtube.com/watch?v=1FZNYXKHwNw) It does get a bit annoying when there's nothing I can do except wait for some beef that doesn't come. |
| Oct 4 01:44:14 | 27m 47s | Paperwork speed run | ♥ 1 | I love to slide, and when I get the timing just right between slides, that's such a nice feeling. Also, the game over screens make each death delightful. |
| Oct 4 01:52:05 | 7m 51s | Ghost peppers from someplace | ♥ 1 | I was unsure about the scrubbing mechanic at first, but it turned out to be delightful. It reminds me of a WarioWare microgame. |
| Oct 4 02:35:03 | 42m 58s | The Heap | ♥ 2 | It's fun and adorable! I'm curious about what ideas you might have had that were left out, that might add some extra strategy. The upgrades system in particular seems like it has potential for a lot of depth and flavor. |
| Oct 7 04:48:57 | 74h 13m | The Ones You Keep | ♥ 1 | The format reminds me of FMV games (without the video of course). Personally, as with FMV games it was a bit hard for me to sit through the monologues, so I found myself getting distracted, but I can see the format really appealing to someone else. I appreciate that there were no right or wrong answers in the end, or if there were, this wasn't spelled out by the game. The open-endedness is very effective. |
| Oct 7 05:02:53 | 13m 56s | Obelisk | ♥ 2 | It's so fun and addicting and I am so bad. Couldn't get past tier 5 despite trying 5 or 6 times. I think what's really difficult is that the tiers' crystal thresholds increase nonlinearly, but I could only increase my crystal output linearly. So while the tier 5 threshold was several times higher than the tier 4 threshold, I was setting up crystal production at the same or even slower rate as before -- existing lines of crystal pushers only ever got in the way of new ones. Even if I acted faster, the math would eventually catch up to me. It's very possible that this is just a dandori issue on my part though! I'm curious if you were able to set up crystal pushers in a way that could scale up nonlinearly? |
| Oct 7 05:17:04 | 14m 11s | Meowpheus | ♥ 0 | It's a fun game :) I don't play a lot of bullet hells so I don't know if this is a typical mechanic, but I liked the tradeoff between firing speed/movement speed as you hold down Z. Although, I was unclear about what the bubble size meant. Is it just a visual indicator of how long you've held down Z? |
| Oct 8 04:44:57 | 23h 27m | Shmuptris | ♥ 2 | I think this combination of mechanics has potential but needs some tweaking. For instance, adding the ability to slam blocks down would be fun. |
| Oct 8 05:04:48 | 19m 51s | Small Plot Agriculture | ♥ 1 | I thought this was pretty charming! The cauliflower and tomatoes were a bit hard to plan around since their shapes changed, especially after I have a few sprinklers up. At one point it became impossible to place the cauliflower I bought, but maybe that's just part of the risk in investment. |
| Oct 8 05:24:06 | 19m 18s | Storage Support | ♥ 0 | I've been looking for fun bureaucracy 'em ups since Papers Please! I think this has a lot of potential if expanded. My one criticism is that the window is a bit too small; I know lack of window space is kind of the point of the game but it's so small right now that it's a bit discouraging after level 1. (Maybe that's just a skill issue on my part) |
| Oct 8 05:36:30 | 12m 24s | Spectra | ♥ 2 | 52 seconds. The gamefeel is amazing! I love the screenshake and the pixel effects and the background colors. I think a cool additional feature would be if the colors had an effect on or correlation with the action |
| Oct 8 06:33:20 | 56m 50s | Skyland | ♥ 2 | It's very pleasantly fun. I wonder if you (the devs) have a mental algorithm for solving the puzzles, because about halfway through the game I started brute-forcing them. I've always been bad at sudoku type games, though. |
| Oct 8 06:40:35 | 7m 15s | JustPressSpace | ♥ 0 | There should definitely be more Wario Ware-likes! I liked that the in-game text were all missing spaces. It's a nice touch. |