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orangeoceans

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TimestampSince previousGameorangeoceans's comment
Oct 9 06:05:36 Vault of Stars ♥ 2 I love puzzles where you have to figure out the rules, and I think your game pulled it off really well. I found it very satisfying when at the end of world 1 I finally figured out what it meant when stars turned green. It makes me wish the later mechanics continued to grow in mystery, if you develop this game further!
Oct 9 06:39:48 34m 12s Globby the Glutton ♥ 3 Extremely addicting. Am I just bad at the game or is attack almost always preferable to status effects?
Oct 9 07:17:06 37m 18s Rujum Jare ♥ 1 me after my 9m tower collapses https://www.youtube.com/watch?v=GJDNkVDGM_s
Oct 9 19:58:43 12h 41m Enter the Cardgeon ♥ 1 Interesting concept and great aesthetics! I think a fun way to build on the concept would be to vary the environments more, add some more enemy types, and add some other abilities for the player character, as combat felt kinda rote after a few rooms.
Oct 12 04:56:45 56h 58m The World of my Own ♥ 2 It would be nice if the door puzzle was related to time in some way; it's not obvious that it's relate to the hourglgass on the floor. However this is a really cool proof of concept! I'd love to play a fully developed metroidvania/puzzle platformer with these mechanics.
Oct 12 05:45:05 48m 20s Random Walk ♥ 1 The path is a neat little iteration on Unfair Flips. I'm excited to see this genre develop, like clicker games after Cookie Clicker.
Oct 12 06:26:14 41m 09s All Roads Lead to Me ♥ 1 I'm curious what content you left out due to time constraints, as it seems entirely complete! In particular I thought that it was a good choice to end the game before actually coming out. It felt like anything else would've undermined the long buildup. There's a sense of liberation no matter what They might say in response.
Oct 12 07:08:34 42m 20s Dinging da dung ! ♥ 1 I'm not sure if I'm doing something wrong? I've pushed a ball onto each of the four targets here, but nothing happened. Screenshot 2025-10-12 030747.png
Oct 12 07:17:15 8m 41s ColorCollector ♥ 0 Really really cool idea. I love how this plays with the usual Metroidvania mechanic of forcing you to unlock tools to explore new areas. Whereas it often feels frustrating to come across a gate that you know you can't enter until later, here it's possible to attempt to navigate before you unlock the color. Do you have any plans to make this into a full game? I can imagine tiles having properties beyond color, and different colors unlocking different combat/movement options.
Oct 14 03:48:07 44h 30m Spellcard Exile ♥ 1 fusionnist, you always have the most polished entries. The gamefeel is super impressive for a game jam submission. The weapons variation was fun, though I managed to beat the boss just by spamming everything I had. I wonder how players might be encouraged to use weapons more strategically?