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Feedback comments for LD59
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| Timestamp | Since previous | Game | orangeoceans's comment | |
|---|---|---|---|---|
| Apr 21 19:10:25 | Signal Surfer | ♥ 1 | I might just be bad, but it feels like the SOS is too big relative to some of the wave features in the last level. I find myself getting it stuck in valleys even with the frequency at the lowest setting. I'd be interested in seeing a gameplay video from someone better than me! | |
| Apr 21 19:32:41 | 22m 16s | Extremely Loud Frog Toy | ♥ 1 | I'm going to be a virtuoso at frog abuse PS. I love your art style and design sensibility |
| Apr 21 20:20:17 | 47m 36s | Signal Repair Team | ♥ 1 | I love the dithered aesthetic and it was executed really well. I wish the clicker could've been more integrated with the rest of the gameplay. I had expected that increasing click power/autoclick would make time speed up even faster, or increase training rate, or something? But the simplicity is nice too |
| Apr 21 20:42:27 | 22m 10s | Drowned by the Light | ♥ 6 | It's very visually striking, but that also make some parts of it hard to read. For instance, the jump recovery countdown wasn't really legible until I squinted at the boat. I'm also not sure which walls can be hidden behind, or what torches are meant to do. I wonder if there's a graphical glitch displaying shadows incorrectly? |
| Apr 22 02:00:16 | 5h 17m | Sin(x)mancer | ♥ 1 | This feels like a promising proof of concept. If it was elaborated into a full game I would definitely play it! |
| Apr 22 02:15:17 | 15m 01s | SpaceBound | ♥ 1 | I feel like the accuracy of both the player and enemies is too low to do much strategizing. All I can do is mash attack and hope for the best. |
| Apr 22 03:44:59 | 1h 29m | Lasing & Aligns (Run in Browser) | ♥ 2 | It's beautiful. In the past I've wondered how I should handle approaching a game jam with two divergent ideas, or at least divergent aesthetics. I'd tried to mash them together in one game, and while there is something to a collage of different styles, making two thematically related seems to allow each to stand on its own. It's inspiring and I might do something similar in the future. |
| Apr 22 04:37:59 | 53m 00s | Les Misérables | ♥ 1 | 5/5 I am not sure if the choices have much bearing on the outcome of the game (if it's ever possible to prevent Javert's suicide), and I appreciate the ambiguity. I was concerned that allowing too much flexibility would dilute the original work's themes, and I think you balanced it quite well. The Law, Class, Rank, etc options were great at portraying Javert's ambivalence. It didn't seem like I was piloting him, but only that I was exploring the various contradictory aspects of his psyche. I haven't played many visual novels, so I don't know if this is a new approach, but it's certainly effective. |
| Apr 22 06:18:29 | 1h 40m | TellyBuddy | ♥ 3 | I had to get my wife to hold me because it was too scary |
| Apr 23 04:05:07 | 21h 46m | Planchette | ♥ 2 | It's unclear when the game has ended. I got to the jumpscare after the village, and replayed a bunch of times to try to avoid the jumpscare by closing the phone early, but it seemed like I couldn't do so. Is there any content after the jumpscare? |
| Apr 23 04:25:46 | 20m 39s | Wi-Fix It | ♥ 2 | I can already think of so many unique ways to use the mechanics you've developed here. In a fully developed version of this, I think it might be better to introduce players to challenges more gently, with a slower increase in difficulty. Everything before the part introducing the big red circle obstacles felt trivial (though interesting), and the red circles felt extremely difficult. It might be possible, however, that I need to git gud |
| Apr 23 06:01:35 | 1h 35m | Deep Conversation | ♥ 3 | This is very cool. I had a similar idea at the start of the jam, but didn't pursue it due to the difficulty of implementing a communication system like this, so I'm really happy to see that someone managed to do it. Can I ask how the squid parses our input? Is there a list of combinations it's listening for specifically, or is there something more flexible going on? !> I managed to interpret all of the words in immersion mode, and fed it the fried egg, but I'm not sure what to do next. It seems like it's asking me if I am broken? |
| Apr 23 08:21:51 | 2h 20m | Module Overload | ♥ 1 | If there were more minigames and affixes, I feel like I could play this for hours. |
| Apr 23 08:52:57 | 31m 06s | yAI presents Himari, the Beautiful Super Genius Artificial Intelligence | ♥ 1 | I think I got softlocked? The last thing Himari said was something about chiptune. I feel as if I've been spurned by a lover. 5/5 |
| Apr 25 06:48:36 | 45h 55m | Fake Social | ♥ 2 | How is the public impact of a post determined? It seems that only picking the most "respectable" option is not a guarantee of success. Or is the idea that, despite your best efforts, you really have no control over the situation? That's pretty funny. It would be fun to see people's reactions to your posts too. |
| Apr 25 07:36:13 | 47m 37s | Vice Signalling | ♥ 5 | I actually loved having to glance around at their hands and frantically decipher them. It gave a real sense of urgency and chaos to the experience, and I think portrays the anxiety underlying the frivolous high society talk. |