Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → fabula_rasa

fabula_rasa

Feedback comments for LD54

← LD53   LD55 →

fabula_rasa's games and stats for all events →

TimestampSince previousGamefabula_rasa's comment
Oct 3 21:31:46 BLOCKO 2000 DELUX MEGA PULSAR BIG THING XTREME..! .. Maybe not.. .. . ♥ 1 Cool game! The puzzles are not complicated, but I enjoyed pushing the blocks around, and the main hero is quite cute in his pixel glory. The color scheme is very pleasant and understated, allowing focus to go to the puzzle. And really, so is the music. Very fitting. Great job on that. I met only two bugs - sometimes I was able to go through blocks, and the last level identified itself as level 01. By the way, it took me an embarrassing while to realize that the blocks on the last level spelled out LD54 πŸ˜† And congratulations on moving to Godot. You'll love it, I swear!
Oct 3 21:49:36 17m 50s Pipeline Ride ♥ 1 I'm soooo bad at this πŸ˜† - I didn't manage to hit even one of the star ratings in any of the levels. Yep, that's how bad I am at this. But I did manage to finish. Thanks for providing ample checkpoints! I met one bug. In level 3, the first green speed limit doesn't work (I think it's the first on the level, it's on a horizontal path). I went through it consistently on yellow speed and no one stopped me (*insert evil laugh here*). I wish there was a running tally of "deaths" somewhere in the corner. That would be a fun statistics to see. And I bet I could win in that one 😁 As always, I loved your color work. And the music piano tune is superb. Like from silent era movies. Both very fitting and supremely pleasant. Great work!
Oct 3 22:44:01 54m 25s Thoughts? ♥ 2 Oh, I have many thoughts. Some of them might require censuring πŸ˜† This was quite surreal. Even more so, as it started "badly" the first time I ran it and all I saw was a black screen with the timer in the corner (the pineapple question never came). I tried every key on my keyboard and waaaaited and waaaaited before finally giving up and restarting. I think the game hates my double display setup. It launched fine on the second try. I loved the photos and the stray thoughts on the pop-up windows, and hated the theme slaughter. I think that if you're gonna make me click on 1000 themes (or thousands, if I'd be willing to do that again and again), you should put in 1000 different ones - it's only fair 😜 And they repeated much too much. Also, the flagging didn't work. I tried to flag them all. All of them (*evil laugh*)! But they stubbornly remained unflagged. Also no. 2, I think you should make it use DuckDuckGo instead of Google - support privacy in the web 😁! From the technical point of view, the game is really unique. You do some wonders with UI, all the windows, transparencies, transitions. You are missing a dancing bear, though. I demand a dancing bear! I found the low droning music oddly relaxing. But that maybe my 72-hours jam addled brain. From the interpretation point of view, I'm uncertain. I think it's a free flow of thoughts to me, random and uncontrolled. What the brain does when left to its own devices. But I may be just too focused on the title. I found it curious that accepting a theme spawned a thought window and rejecting it didn't. Were those a "theme considering" thoughts, or just diaries of a madman? Or am I trying to apply too much deconstruction to the thing? By the way, I stuck around all the way to 00:00. And the ending was disappointing πŸ˜†. But I do agree with at least one thing: BG3 is a very good game. Me, slaughtering: Screenshot_9.jpg
Oct 3 22:58:55 14m 54s The Aqua-Eyed Banana ♥ 0 Quite heart-warming ❀️ I really loved the music and the drawing style supported the theme of the story well. There is really not much of a game in the game πŸ˜‰, but it was still a pleasure to flow with the story. Thank you for this experience! The theme interpretation is certainly unique and creative as well.
Oct 3 23:12:41 13m 46s Bastion's Bumfuzzled Bean-er-ry ♥ 2 That's superbly silly πŸ˜† I just LOVED the "bean" sound you make - I could make it into a phone notification sound and would have no regrets. It's an enjoyable little game, and I had fun putting beans in things. Works well, I noticed no bugs, and putting one enormous bean in a barrel is just surreal enough to put me in a good mood. Beeeeeeeaaaaaaaan.
Oct 3 23:24:49 12m 08s A Pawfect Date: Pomo's CozyΒ Romance ♥ 1 πŸ˜† πŸ˜† πŸ˜† I enjoyed the surprise. And thank you for providing an easy mode for those of us more "platforming challenged". The writing is quite funny, and it made this game for me. I have only one question... is all this going on in that closet πŸ˜‰?
Oct 3 23:41:21 16m 32s Don't Get Crushed! ♥ 2 It's a quite nice interpretation of the theme. The music is cool and sets a suspenseful atmosphere, but I think something with more energy would fit better here. After all, you are literally running for your life πŸ˜‰. The game played well, and I didn't really notice any bugs. I think some of the colliders could be a bit smaller - it's kinda easy to get "caught" on the edges of things. Good work!
Oct 5 13:12:59 37h 31m S-Cargo ♥ 2 I really enjoyed your writing! It made the game form me. I am tempted to go back in and count how many times "limited space" is repeated - might make for a truly deadly drinking game πŸ˜† The concept is fun. Balancing your configuration to your own playstyle to achieve the best score feels good and allows for trying different approaches. Great work on that! Controls fell good with Inertial Dampener equipped. I liked your snail graphics as well. All very nicely done!
Oct 5 13:39:00 26m 01s Vade Ratro ♥ 1 It's such a fun concept! So hectic and quite engaging. I had fun trying and retrying. By the way, it would be nice if the intro would not play when you press "retry" button. After all, I saw it and read it already, I'll just space through it anyway. The lantern mechanic is great and makes the game very challenging. There's a lot of going on the screen, and it can feel overwhelming. I think that moving the lantern could just be made with a button press (with no charging required), as in the heat of everything flying at you, you might just forget how long have you been holding this charge (as I did, all the time πŸ˜†) Nice pixel art and pleasant sfx as well. Good job on the game!
Oct 5 13:52:00 13m 00s The One ♥ 1 Super fun! The graphics and the colors are very nice and do their job well. Animations play well. The music and sfx are also quite peasant and fitting. The attack "yaaa" is especially juicy 😁 Generally, everything feels pretty polished. The end screen seems to have some lack of consequence in the number of kills. It showed me that I did 35 and 31 kills. Screenshot_8.jpg
Oct 5 14:01:43 9m 43s Trapped Goblin ♥ 1 Very cool! I had fun playing and managed to escape on my second try. Screenshot_2.jpg You really balanced it well. There is a lot going on on the screen and there are new things appearing all the time, but it does not feel overwhelming or "too much". Rather, it feels interesting and just the right amount of challenging. The graphics are nice and clean, music fits very well and adds a cool tempo to the game. Superb. And extremely impressive job for a compo! The only thing that I felt was missing was some kind of feedback on sword buffs. I assume they were "bullet strength" - maybe a bullet could get larger or change colors. But that's a minor thing.
Oct 5 14:20:16 18m 33s Escape the Slime Lab ♥ 1 Very cute graphics, nice colors and an adorable jumping sound. The game plays really well and I didn't notice any bugs. Feels well-polished (even with the lack of main menu πŸ˜‰). The idea feels fresh and new to me. I'm good at puzzles and bad at platforming, but the platforming elements didn't feel diabolical 😁 Great jam job! Screenshot_4.jpg
Oct 5 14:36:53 16m 37s Dot-Dash-Escape ♥ 2 Very interesting and unique concept! The Saw reference was nice. It's good that the passcodes were randomized - it added replayability. My favorite one was "You shall not pass" 😁 The mood is crafted well, with the slight suspenseful music, sparse lighting and kind of a creepy atmosphere. It's a cool short experience.
Oct 5 14:57:09 20m 16s Wizard n' Slims ♥ 2 Very nice aesthetics! Simple clear graphics, great colors, nice music and sfx. Very good job! The game plays well and feels very polished. It's fun to go around and destroy things for a while 😁 My only criticism would be the level of challenge. You get more and more powerful as time goes on, but it feels like the game does not offer a raising challenge to mach that power. So, after a while, there is little incentive to go on. However, restarting from zero to try different loadouts and abilities is nice.
Oct 5 16:54:13 1h 57m Space Trucks ♥ 1 Space trucks! That's a great idea if I ever saw one 😁 The execution could use some improvement. The game really gets fun when it gets faster and more hectic. It's nice that it's slow at the start, as the player has time to read instructions and get familiar with the flow of things. But afterward, the difficulty just grows waaay too slowly. When there is around 7.5 seconds between crates, it feels like there is no change between trucks (even though there is, just too little) and you have to wait for quite a long time to get to the good stuff. So, I think that difficulty progression should be faster at the start, and then slow down a bit. So you can play a while, being kept on your toes by crates coming in fast, but not too fast yet to become impossible. A sweet spot, so to speak πŸ˜„ I like the cute red truck and the sfx are solid. Screenshot_5.jpg
Oct 5 17:16:48 22m 35s The Giant's Globe ♥ 4 I really liked the aesthetics, the whole blue-icy look really works. The animations on the main bum hero are also nice. The whole concept with powers you execute in order is very interesting and makes the game a pleasure to figure out. The platforming elements were, at least to my limited platforming skills, challenging πŸ˜„ The only bug I noticed is the possibility of getting stuck on the platform edge. Screenshot_6.jpg
Oct 5 17:31:47 14m 59s Pudding ♥ 2 A very unique interpretation of the theme! I love the graphics, the presentation, and the music is very fitting. The game is simple and silly. Works very well - didn't meet any bugs or problems.
Oct 5 20:24:27 2h 52m Tethered ♥ 5 A unique concept and very nice interpretation of the theme! Never played anything like it. I liked the graphics of the astronauts a lot, and the slight music was a very good choice. The gameplay tends to be slow. If you don't start moving in the right direction, it takes a lot of time to course correct, as Barry and Larry seem to have very similar mass and as such don't produce much inertia when pushing-pulling 😁 This slowness is meditative to me, so I don't mind. But you could consider filling such time with more fun banter between our heroes or some random stuff to look at (maybe alien ships flying around or some such). I was a bit surprised to discover that the asteroids do not really hurt me/damage the line. Positively surprised, min you, as that would be kind of a pain to avoid them πŸ˜‰ I see it's your first LD, so let me be the first to say: welcome to the community! I hope you had lots of fun making the game, and I hope you'll have even more playing and rating! One tip: you can get more people to play your game if you can make a web version that can be played in a browser. This way, you'll be OS-independent, as well as alleviate any concerns some people have about downloading. You can host a web version, e.g., on itch.io (or even here directly on LD page, but it works worse here). Again, congrats on the game!
Oct 5 20:35:16 10m 49s Backpack Quest ♥ 0 I just adore this concept! Laughed all the way through and, apparently, I'm a very good backpack girl and deserve an awesome payment of over 6 bucks! I'm the hero! Screenshot_2.jpg The pixel art is quite nice. Shame there is no sufficiently heroic music to accompany it. It was cool how loot hid itself behind bushes - added additional challenge to the game to spot it and made me feel like an even better backpack girl 😁.
Oct 5 20:54:38 19m 22s Safe Space Passage ♥ 2 Beautiful. Just beautiful. And I don't only mean the graphics and the music (which are both great), but also the small but powerful story behind it all. Thank you for F2 😁! This platformer is too much of a platformer for me. But I do appreciate the ingenuity of the safe-space mechanic. Quite unique!
Oct 5 21:27:05 32m 27s Space LTD ♥ 3 I loved the main character. I mean, how can you resist that smile? All the art is good, really, and the colors are very pleasant. The idea is nice, and the interpretation of the theme is interesting. The puzzle is quite simple but works well. The execution could use some polish. The camera works strange at times, especially in tighter spaces - it tends to jump and show me parts of my anatomy up close πŸ˜‰. Could really use some crosshair or something like that to know where I'm aiming, as at the moment it's a bit of a guessing game. And some sfx feedback would do wonders for the reactivity feel of the game. I also found a bug with picking up items. After I picked up a battery and dropped it, I could not pick it up again. It was just lying there on the floor, unresponsive to my pleas. It's a solid jam entry overall, just throw a heap of polish at it and see it shine πŸ˜„
Oct 5 21:48:11 21m 06s Package Express ♥ 3 Great stuff! I really enjoy the mechanics and the difficulty progression seems to be well-thought-out. The music is superb - it adds tempo and energy, complimenting the gameplay very well. Sadly, I have a bug. I tried four times on two different browsers (Firefox and Chrome) and the same thing happens - the game just hangs around the second truck on day two and refuses to proceed. Everything freezes and does not unfreeze.
Oct 5 21:59:41 11m 30s Calves of the Braves ♥ 3 Superb! The whole aesthetics is great - the art, the colors, the animations. Soundscape is also fitting and well-made. The minimalistic music fits well, and the tacking sounds are just hilarious 😁 The game plays well. But I didn't even need to tackle anyone to become the Brave. I just bravely got out of the way, and they threw themselves out of bounds πŸ˜†. The area getting smaller with each round was nicely implemented and a neat idea. Congrats on the game. You really made a titanic job!
Oct 5 22:19:03 19m 22s Cranedemonium ♥ 1 Some wacky physics is always fun to have! My road to being the Best Crane Operator in the Universe was quite rocky - I was confusing arrows with WS all the time πŸ˜† But after a while, I was swinging all the crates like there's no tomorrow! My favorite way of delivering the crate was to swing it, like a child on a swing, straight into the hole and press space. I wonder if management liked that πŸ˜‰ I sadly met a bit of a game-stopper bug. The crate just refused to get any ropes and be picked up. It might have been caused by me knocking this crate off the top of the stack with the crane. But who knows. It only happened once. Screenshot_4.jpg Graphics is alright. Nothing amazing, but does its job well. Shame there are no sounds - that could really add to the experience. I imagine something cartoony and a bit silly. I am not a very serious crane operator, am I? No one should trust me with their containers, really πŸ˜† Nice game!
Oct 5 22:42:31 23m 28s Wide Berth ♥ 1 Interesting interpretation of the theme here. I really liked the lighting in the game and the concept is solid. The music is really well-chosen and fits the mysterious atmosphere. The graphics on the other hand is not so well-chosen - you have like a mishmash of three different styles there, and they do not gel together well., but rather create a bit of a mess. The core loop is enjoyable and finding what you need is challenging. I wish there was more background to the story. I'd love to know who my character is and why is he stuck in this dark space. Why he has to gather all those things and why those things? Maybe in some pop-up with a bit of info when you pick up an item. That would add a lot to the atmosphere. I think enemies are too "unfair" though. They move very fast and, as you don't see them in the dark, it sometimes feels impossible to avoid them. Also, the well-lit area didn't seem to be as safe as promised πŸ˜† - when I was hanging around in there for a longer time, the enemies came anyway. I think you have an interesting concept here that can be built upon.
Oct 5 23:44:45 1h 02m Super Low Memory Bot ♥ 1 It's a really nice puzzler! And an extremely impressive amount of content for a compo. The color scheme is very pleasant. Music is fitting, but gets repetitive quickly. I didn't encounter any bugs, so feels polished to me 😸
Oct 6 18:17:40 18h 32m Target Ball Z ♥ 0 Went into a total destruction derby mode and destroyed every car πŸ˜† That was fun! I liked the colors and the sfx are just the bomb. Especially when I sort of bugged them and became stuck on "eee, eee, eee" πŸ˜€ Screenshot_1.jpg
Oct 6 19:10:59 53m 19s Pentomaniac ♥ 1 Very cute and quite meditative! Pure relaxation. The music also supports this chill atmosphere. Very creative tetris blocks πŸ˜„ It was a pleasure to play! Well done!
Oct 6 19:40:23 29m 24s Spinstack ♥ 1 Very nice and engaging! The clean 3d graphics do the job well and the colors are pleasant. Music is fitting and it compliments the atmosphere nicely. You have a solid core gameplay - fun to play, fun to fail 😸 At some point, I pressed R by pure accident (wanted to rotate 😁) and I sort of broke the geometry. So I kept pressing R and broke the world! Screenshot_3.jpg Fun!
Oct 6 19:52:58 12m 35s Bubble Pets ♥ 1 Very cute! And nice music as well. I think the controls could be improved a bit. Now it's too easy to feed the wrong pet when they get a bit larger. I even had a setup when it was impossible to get food to a guy, as he was literally resting on another one, and that one on the bottom was always the one fed. Maybe a click to pick up and another click to feed? That would give the player more control. Would be cool if there would be some summary screen after game over. With points or minutes you "survived". It would give more incentive to retry. Really solid entry! Good work.
Oct 6 20:26:58 34m 00s Profound Tribulations Arise from the Pursuit of a Decadent Fool ♥ 3 Superb! 10 out of 5 stars for audio! Both your baroque title and the musical-theatre-like plot driving song are just great. "The Threepenny Opera" should go hide itself in shame 😺 The attention to detail in your game is awesome - the changing height of jump as we get heavier, the sweat appearing etc. The hand-drawn graphics and animations are very nice. And the parallels to "IT" can't be escaped. Luckily, the clown can be 😁. I noticed only one bug - I could get stuck on the side of the platform and could no longer jump. Otherwise the game played smoothly and was fun. Creepy clown nightmares guaranteed!
Oct 6 20:45:22 18m 24s Spacekeep by the Kickin' Big Phroggy Shovel Toasty Malone Dogs ♥ 2 Nice art and music both! Would be good if there would be some feedback when you deal damage (simple flashing would do). At first, I wasn't sure if I was even doing anything when I tried to kill the aliens with my laser or mine the asteroid. The pushing effect you do makes it harder to keep up with everything, as the asteroid run away from you, making them that much harder to mine. And the aliens just keep coming and coming πŸ˜† I also think that the items should be picked up by just flying into them, and only do mouse dragging inside inventories (to move things or throw them out).
Oct 6 21:10:11 24m 49s LazerPhaser ♥ 1 It's an enjoyable puzzle game. The music gets repetitive after a bit, but it's fitting otherwise. Graphics are clear and do the job well. I only wished I could change the focus tile without moving. I met only one bug. In some level (4t, maybe 5th) the game suddenly hanged. I could not move or anything. Resetting helped and I never saw that bug again. Great jam job!
Oct 6 21:53:27 43m 16s Uplimit ♥ 1 The ending is great - took me by surprise πŸ˜† And nice art, by the way, both on the ending and on the game itself. The game plays well and feels polished. I didn't encounter any bugs. I had only one wondering. Sometimes, I placed my element a bit off and the red X appeared. Till now, I have no idea if that refunded me the cash I spent, or is an element and cash lost in such an event. In any case, I enjoyed the game quite a bit. Extremely impressive amount of polish and content for a compo! The sounds got a bit annoying when there were a lot of them, so I just turned them down. Here is my glorious machine: Screenshot_2.jpg
Oct 6 22:06:08 12m 41s The High Seas ♥ 3 Pirates! You can never go wrong with pirates! As you can see, I do love your interpretation of the theme 😁 The execution could use some improvements: - Some feedback on damage taking/dealing would be great (even simple flashing would go a long way). - The ship seemed impossible to control with the mouse click. I think just sticking with WASD would be enough. - Days pass waaay too quickly and as such, the crew starves quite easily. - I think that it would be better if the game paused while you are trading in port. At the moment, you can be attacked at any time. And those merchants seem most eager to sink you πŸ˜†. I died not once while trying to look through port inventory, and that didn't feel fun. But maybe it's just me. Nice jamming πŸ˜„
Oct 6 23:02:59 56m 51s Moon Settlers ♥ 1 I like this interpretation of the theme. I can already see it expanded with more building variety, more effects, more disasters, building on the dark side of the moon and so on. Shame that the meteor shower always destroys the same two buildings - would be cool if there would be some variety to that, some surprise. I also adore the sound of the meteor fall 😁
Oct 7 17:55:14 18h 52m Before The Trip ♥ 2 Neat! You create a pleasant and relaxing atmosphere with clean graphics, smooth colors and delicate music. The game invites one to just chill πŸ˜„ Everything works well and I didn't notice any bugs. Seems polished. I only wish the cosmetic items had labels, as I had no idea what many of them actually were πŸ˜… Very well done!
Oct 7 19:29:05 1h 33m Fowl Play ♥ 3 Mystery solved! The game is great. I really loved how you leaned into the theater setting - with ducks holding the scenery, curtain going down, the narrator setting the stage (narration is superb!). It's awesome. The graphics are very nice and the mystery, while not particularly mysterious πŸ˜‰, is a joy to follow. I have only one tiny complaint - the music should be somewhat lower, as at the moment it tends to drown out the great narration. Great jam game! Kudos for making it, and thank you for this fun experience!
Oct 7 21:12:29 1h 43m Island City Builder ♥ 2 Very nice jam game! I had fun playing and building up my Island. I feel like 50 days is too little πŸ˜ƒ Maybe there could be a longer play mode, where you get more days and can really build up the whole island. With the 50 days, I didn't really feel the limited space, it was more like limited money πŸ˜‰ The music and graphics go well together - smooth and relaxing, really. I didn't notice any bugs or problems. And could easily be expanded upon with more buildings, additional islands, some animations to look at (like tiny people walking around) 😁 Really well done. Screenshot_6.jpg
Oct 7 21:23:18 10m 49s Cat Games ♥ 0 Short and sweet. The theme interpretation is unique! Very nice. The platforming elements are easy (as shown by very-bad-at-platformers me finishing it on the first try πŸ˜‰). The puzzles of the levels are quite easy as well. Maybe there could be more of a challenge there. The cat is super cute and animations on him are well done. A pleasure to watch him jump around.
Oct 7 21:43:14 19m 56s DeliDare ♥ 2 It's like one of those puzzle boxes from my childhood. The music is very nice and creates a great mood. Interesting take on the theme!
Oct 7 22:09:27 26m 13s Far Away: A New Home ♥ 1 Very nice! Shame there are no sounds, as that would add much to the atmosphere. But we all understand time constraints 😺 The game works well, and the systems seem well-polished. I won with a consistent strategy of work-recruit-rush to the castle to fortify. I didn't really do much raiding. It seemed to me that I loose in a raid more than I gain. Maybe if I would really lean into infamy, there would be more benefit. But I didn't want to rule over ravaged countryside 😸
Oct 7 22:31:02 21m 35s Cozy World ♥ 1 Very cozy indeed! The music, the colors and the general atmosphere of relaxation - all go very well together. I think I encountered some bugs. I could not really drag anything out of the insect jar (I could click and release the insect, but not drag it). It was the same with the red-green and blue seeds - could not drag those at all, those areas produced no seeds. I restarted 3 times, it didn't help. Would be nice to have some more in-game information. Maybe some tooltips on mouse-over about what each seed is/how it interacts with outer seeds and/or bugs. However, that would probably make it more into a terrarium strategy game than a meditative experience it is now. Nice work!
Oct 7 22:44:54 13m 52s Keep It Burning ♥ 3 Great ambience and really nice graphics. The interpretation of the theme is unique - such a cool idea. All the darkness and uncertainty makes the game hard. Especially that a fire replenishment once picked up does not respawn after death. That can result in unwinnable scenarios and a need to restart from proverbial zero. Some generous checkpoints would be nice πŸ˜€ . The controls felt generally fine and polished. Maybe the hero could be a bit slower - it was hard to do any small steps. Jumping felt great though. Well done! PS. The Torch hero, let's call him Torchy, is great. Very cool design.
Oct 7 23:07:02 22m 08s Clockwork Express ♥ 3 Fantastic aesthetics and so many awesome assets done in such a short time! You guys rock 😁 The music and sfx were also great and very fitting. The whole atmosphere was really perfect. Core gameplay is nice and gets really hectic on the higher levels, as you frantically swap the rooms around. If I had a penny for every time I wished I could rotate πŸ˜† Very well-made game and fun to play. Kudos!
Oct 8 21:38:08 22h 31m Downsizer ♥ 2 The game looks great - clean and appealing graphics with great color work. The music is very fitting, and sfx feel well-made and quality. And I loved the setup, very dystopian. The area is so large that I didn't really feel the "limited space" πŸ˜‰ The game is more challenging than it seems, so many executives, so little time. But it's fun to try to hunt them down! I noticed some issues. Sometimes, the things you interacted with could not be interacted with again. Which, of course, made sense when it came to the overload node, but made no sense with the doors or tvs. So, I assume it's a bug. Also, some of the poor executive guys tended to just get stuck in the corner. Still, I had fun playing. Great jam job!
Oct 8 22:19:16 41m 08s Walking The Pig ♥ 2 I am the best pig walker ever 😁 Screenshot_13.jpg I had fun walking the pig. There were only two sad things: I could not hug the pig and I could not feed it apples. I also tried anything I could think of to go snooping around the farmhouse, but didn't manage πŸ˜‰ The theme is shoehorned indeed, but otherwise - cool little text adventure, if not a very complicated one.
Oct 8 22:33:59 14m 43s Whack-a-Soul ♥ 1 I'm not sure how I'm first 😁 Screenshot_16.jpg The gameplay is cool. You play fast, you die fast, you try again... and again 😁 It really draws you in! The graphics and music go well together and create a cohesive impression. Very nice compo entry.
Oct 9 17:35:43 19h 01m I Do ♥ 3 Very fun to play! The concept is simple and plays very well. The game is simple but engaging! I planned 4 weddings and all went swimmingly 😁 I loved the fact that you could invite some mafia to your wedding. The humor overall is great. And the graphics are tidy and do their job well. The limbless "pawns" along with the social feedback bring 'Rimwold' to mind. It would be cool if there would be a randomized pool of guests - more fun to replay. But I know that this could create "unwinnable" scenarios and would be much harder to balance and create in jam time. My smashing success (and lack there-off πŸ˜‰). A cool and unique jam entry! Screenshot_7.jpg Screenshot_4.jpg
Oct 9 17:54:07 18m 24s World Weaver ♥ 1 Great and unique concept! I really enjoyed it. The story, a bit mysterious and told in sparse dialogue, draws you in, as you do want to get to the weaver. Visuals are great, and the music fits well. Superb job. I wished for some checkpoints after I died for the first time to the spiral spitter πŸ˜‰
Oct 9 22:40:55 4h 46m Shop Goblins ♥ 1 It's quite fun to play! The music creates a perfectly wacky mood, and those pesky pest making a mess all the time are brilliant. What is missing is some kind of a score screen at the end. Either with actual score or time you managed to stay employed. That would give a player an incentive to replay to try to do better. I also had a problem with two things that I only got once and were never resupplied: gold bars and batty. I'm not sure if what is resupplied is completely random, but my customers kept demanding gold bars and I had none to give.
Oct 10 14:25:03 15h 44m Cats In Space ♥ 1 It's indeed very relaxing! Both the music and the nice graphics support this meditative atmosphere of relaxation well. I like the world and the fact that it feels living - the cats jump around, meet, separate and can even find a home without your help. I wish my character would be a different color, or be distinct in some other way (a funny helmet!) from other cats. But I'm guessing it's a design choice you went with. I might have missed something, but the largest cat home world seemed impossible to escape. I went around a few times and tried to jump as hard as I could, directing myself towards the closest other planets, to no avail. The lure of the big cat world was just too much ;) Overall, it's a very unique jam entry!
Oct 10 14:41:35 16m 32s Amazing Squirrel ♥ 2 The game is very pretty - the models are clean and the colors very pleasant. The music is fitting the gameplay and compliments the whole mood nicely. I wished there was some sfx on picking up/dropping the acorns. The gameplay itself worked well - wasn't getting stuck on scenery and could run around looking for food effectively 🌰 The timer reached zero and nothing seemed to have happened. I didn't die in winter because of getting too little nuts, I didn't thrive, as I got enough, or something. I was just stuck on a "minus" time, could still run around, could not get into menu to restart. I'm unsure what to think of that. A bug? Screenshot_3.jpg
Oct 10 21:44:00 7h 02m Cramped Choices, a Lifetime Dilemmas! ♥ 1 I must have missed something, but I could not see any clues to the choices I should make. You say "choose wisely", but I saw no information or clues as to what could be crowded and what will not be, so it didn't seem possible to "choose wisely". All seemed just random and as a result, I didn't feel like I have much agency, like I'm playing at all, just clicking whatever. Maybe that's exactly what you were going for! The commentary on the actual uselessness of those small everyday decisions πŸ˜‰ The graphics are nice, and so is the music (it didn't loop, though, it just stopped at some point and there was silence). The concept itself is interesting and your interpretation of the theme is quite unique!
Oct 10 22:02:26 18m 26s Silicon Boulevard 2 - No Space to Kill ♥ 3 The story was a bit convoluted - insurance fraud ❓️ I get from your description that you just ran out of time to polish it and flesh it out. As it happens to all of us during the jam 😁 And the font choice is not very good. For a game where your whole gameplay is based on reading and choosing text, you need something cleaner, simpler and more legible. I enjoyed the game overall. The concept of taking those questions and fitting them into your limited brain space is very cool and fun to play. I think a fully fleshed-out adventure based on it will be glorious. Apart from that, music was very nice, and I adore your drawn art pieces, like the cover and the portraits.
Oct 10 22:34:23 31m 57s Choo Choo Kitchen ♥ 3 A very cool concept. Both the graphics and the music are really good, and create a cohesive atmosphere. Really impressive amount of content and polish for a jam game! My only complaint is that there could be more player feedback. For example, I tried to drive a train with potatoes into the pot (to boil potatoes πŸ₯”, of course) and could not. Till now, I have no idea why I could not do that. Some overarching goal would also be nice (earn that and that amount of money, for example), but that's not that necessary. Overall, it's an impressive jam entry!
Oct 11 18:48:39 20h 14m Smasher ♥ 4 Now, this is my kind of music! Voice acting also rocks 😁. Really, all the audio direction in the game is great. Pixel graphics are nice - although personally I don't like the "faceless faces" fashion - and the animations are smooth and well-made. The story is amusing and I even laughed a few times. Gameplay is easy, but it's fun enough for the duration of the game. The whole thing is well-polished and really crafted with love (for meeeeetal 🀘🏿). Well done!
Oct 11 19:19:30 30m 51s Ship of Theseus ♥ 0 Super cute! I just wanna hug that bunny! The game is simple and very fun. The setting is amazing and interesting, and the core mechanics work well. The game incentivizes you to try and try and try again, as you want to build a bigger, better raft and east all the carrots. The whole experience feels well-polished and crafted. Great work!
Oct 11 19:57:55 38m 25s Garbage Stack ♥ 1 It's a fun concept and stacking can get really tricky! Could really use some end-screen with score to incentivize the player to tray again. Right now, it seems it just goes back to the main menu abruptly, and sometimes you're not really even sure why you failed.
Oct 11 23:01:34 3h 03m Heron's Subway ♥ 0 I agree with @miraculousmelon that it would be better not to send the player hunting for clues outside the game. They are easy to find, but still - it takes you out of the world, out of the experience. Breaks immersion. Integrating the same clues in the game world would serve better, in my opinion - could sneak them in somewhere on those advertising banners and posters for players to find and figure out a proper sequence from that. The game indeed looks very pretty, and it's quite an interesting concept. A little mystery on a metro train, very cool and atmospheric.
Oct 12 11:29:58 12h 28m Single Circle ♥ 1 I quite enjoyed the game. The art is very nice and creates a mysterious, underwater mood effectively. It feels like I do have influence on the story, which is what one looks for in a visual novel (otherwise, it feels more like a book than a game). I don't really have any improvement suggestions - it's a cool jam piece. Very nicely done! Apparently, I'm a danger to society (my husband says he always knew it 😁) Screenshot_3.jpg And here is my poem: Screenshot_2.jpg
Oct 12 18:28:25 6h 58m Gridlock: A Tiny RTS ♥ 3 The game is very fun to play. The graphics and simple and clean, and do their job. Voice acting is great, and the intro narration made me laugh. I'm not a rts aficionado (I played several, but not a lot), so I'm probably not the best person to talk about balance here - but it seemed fine to me. The enemies gave you reasonable time to build up your strength but kept you on your toes as well. There was a good variety of units to build squads for various tasks. It would be nice to have some more detailed descriptions of units (both mechanically and flavor-wise). I actually managed to crash the game once 😁. I think it's because the enemies took over the position while I was in the process of building (didn't finish before they took over). Screenshot_1.jpg Anyway, awesome jam entry!
Oct 12 18:47:21 18m 56s Out of Spacetime ♥ 2 Nice aesthetics and a very interesting movement implementation. The music was also fitting and well-made. My only problem was with how fast everything was moving when you got clooooose to the hole. It got hard to look at that point (as the things were changing faster than my eyes could follow) and definitely impossible to control. There was nothing left but to just fly around hoping to get lucky πŸ˜‰ A unique theme interpretation, and a polished game. Congrats!
Oct 12 19:12:54 25m 33s Chemical Rakoon ♥ 3 Very cool. I liked the paper-cutout aesthetics and the different feel of each area. You really did a lot in this limited time - with each area feeling like a playground for a specific mutation of our raccoon. The controls worked well, and the world was interesting to explore. My only complaint is that the ending felt too abrupt. I found my goal and puff, hard cut to credits. Could use some outro - even a sentence or two written on this last screen (I know there is not exactly a lot of time for fancy outros during a jam πŸ˜‰).
Oct 12 20:43:35 1h 30m A Living Place in Limited Space ♥ 1 So I kept building, and building, and building... Screenshot_5.jpg But without anything to stop you from abusing columns, the endless mode is truly endless πŸ˜‰ It's a great game. Mechanics are simple, but they work well together to create an engaging gameplay. The music fits perfectly, and the graphics does its job well. A fun idea and an interesting take on the theme. Great jam job!
Oct 12 21:13:59 30m 24s Candy Catcher ♥ 2 Silly in a sweet way 😁 The graphics are very nice, and the music is fitting. Perfect mood for a tiny candy heist! The game plays well, and the wonky physics add to the charm. It's a small but well-polished experience. I had only one issue. By the description, I expected our Candy Connoisseur to be a child. So I experienced discrepancy between expectations and the hand I saw before me 😁
Oct 12 21:34:01 20m 02s Canals ♥ 1 Those are some really unique mechanics! Neat idea and an admirable goal 😸. Shame you ran out of time for sounds and additional juice, but what is there works well. With one exception - the game tends to freeze between levels from time to time and never unfreeze (Windows 10, Firefox 118.02), leaving me looking at "area cleared" forever. Screenshot_6.jpg Your post-jam is a definite improvement on the original submission. Good going! On a sidenote, I love that you can actually sink some cars without failing your quest πŸ˜€ Quite amusing when you think about it.
Oct 12 22:06:23 32m 22s The Spellswapper of the Dark Forest ♥ 1 Quite fun to play! The Earth laser is what killed me. Should have known better - stick with gold, always stick with gold πŸ˜† I liked the variety of spells and their effect. And different enemies as well. You achieved a lot in compo time! The guitar music gave me an Old West vibe, and gave the gameplay a nice background. Screenshot_10.jpg
Oct 12 22:31:18 24m 55s Mad Dash Moving Inc. ♥ 1 Stacking furniture like tetris blocks is quite a nice idea. I liked the imaginative furniture sprites πŸ˜„ Screenshot_12.jpg
Oct 13 22:08:44 23h 37m Wizard Block ♥ 0 It took a bit to get used to the movement. Our wizard hero seems a bit sluggish and the camera, on the other hand, seemed too fast. But I got used to those quirks and everything played well afterward 😁 It's a nice little puzzle, and it was satisfying to pull off big combos. Unlocking additional potion slots is nice and allows for some advanced planning. Visuals are simple but get the job done and the music is fitting. It's a bit confusing that you win the game by purchasing an unlock for the next level. That last purchase should be just called something different - like "go on vacation" πŸ˜€ Nice jamming!
Oct 13 22:45:17 36m 33s Pocket Goblin ♥ 1 Very nice idea and an awesome interpretation of the theme! Space is indeed very limited and you can feel it. The game itself is very buggy, though, which sadly takes away from the enjoyment. - You can leave the area very easily by accident and not be able to come back. - Interaction with work stations often just do not work. You put a thing/things in, try to work it and... nothing. The progress bar just doesn't move. - Sometimes you can take the thing out of the work station, sometimes you can't. - Apart from level one (which seems to work fine in that context), you can get orders for things you have not work bench to make. - You can get stuck on a level with time going into minus, and you can never fail/progress further. I'm sure that with a heap of polish this can be a very fun game. Add a recipe book for the player to view (or maybe fill, as the recipes are discovered by experimentation), fix the bugs, add some progress tracker (like checkmarks at orders properly delivered and an X at the missed ones), and maybe even level summaries with scores. And you have a banger of a game πŸ˜„ The art and animations are great. The music, though repetitive, does not get annoying and is very fitting.
Oct 14 22:19:32 23h 34m Sowscraper ♥ 2 Very relaxing, even though you are trying to rush to meet the quota. I think it's because of the music and aesthetics. I liked the graphics on the plants and the ground. Have one little nitpick here 😁 - the graphics of the title does not go well with the graphics of the game. The title feels more fitting to something electronic, cyberpunky even. The game played well, and I didn't notice any bugs or strange behavior. Feels quite polished. If I composed a wishlist of tiny improvements, including max yields in the tooltip for each plant would be the first on it. I guess it was a part of the learning process to have some plant die on you, so you could learn their maximum possible growth. But personally, I would prefer to know in advance, how much stuff I can get from a plant 😸 A longer story with more side events would be a second. I really liked the addition of mushrooms - felt awesome to get some use out of those dead plots that I felt bad for not clearing. All seemed to work out well for Daniel and his wife, as well as Jon in my playthrough πŸ˜„ Screenshot_4.jpg
Oct 14 23:05:33 46m 01s Meowpheus ♥ 0 The graphics are adorable and the music is just great! The "aaaa" sound didn't really fit, in my opinion - not very catty. Very hard to beat - the poor, poor cat will never get his fish back πŸ˜†
Oct 16 15:12:23 40h 06m First Day Working at Freedomsoft Ltd. ♥ 0 What I really like here is the concept. The idea of different areas of the office having different limitations is great. Allowing the player to choose her own path (whether you want to sneakily break the rules or damn the consequences and just bull-rush through) is also neat. You set up some interesting mini-stories withing the game, which compel the player to explore the levels and talk to people. There really should be some indication that the game has ended. Anything would do: write "the end" on the elevator under construction, pop up any kind of end screen, just exit out of the game a few seconds after we reach that elevator, or even write on LD page that the game end when you reach that elevator. Right now, you leave the player "in limbo" - there is no more game to be had, but the player does not know that, and can still move around. So it just leads to confusion and pondering, what to do and where to go, and what did I do wrong. Not a very strong note to end the game on πŸ˜‰ Congratulations on successfully finishing your first LD entry! And hope to see you next jam πŸ˜„
Oct 16 15:20:32 8m 09s Crime Critters (Rob the British Museum) ♥ 1 As @civmaniac said, cool game! It's a great base in the jam version, but it's a total banger in the post jam (we rated the original, of course)! The music adds so much to the atmosphere, and you can finally put heavy stuff on the pressure plate to disarm the laser 😁 It's fun to play together and coordinate. Personally, I adore the characters, and their tails are glorious. Graphic direction overall is very good. Stuff gets destroyed quite easily (except for the safe), but I won't be complaining about that too much - it's a fantasy world, after all. Maybe everything there is produced out of extremely flimsy materials πŸ˜‰ Great work!
Oct 18 21:04:46 53h 44m Limited 2 Space ♥ 0 What a chilling ending. Now I wonder if maybe I should have gone to the right, instead of to the left on the last level... Will have to replay and find out 😁 Pleasant visuals, very nice music (relaxing, yet a bit ominous), and a very creative interpretation of the theme! The game plays well, mechanics are clear and simple, yet interesting and full of possibilities when it comes to level design. The difficulty curve is good - the levels get harder, but not frustrating. I only think that the story bit that you can see by pressing on the chat icon should maybe pop up automatically when you first run the game. I think that in the game where you don't really click anything else, many players may miss it. Well done!
Oct 18 21:33:00 28m 14s Penguin Waddle ♥ 1 Nice aesthetics and very cute tiny penguin sounds πŸ˜„ There are some things that could be polished. The gameplay felt a bit random - orcas could spawn right behind the tiny penguin and there was zero chance to save him. Maybe they should not be allowed to do that to prevent the player from feeling helpless. It was also a bit too easy to get stuck on the corners of the textures, making movement less smooth than it could be. In my game, two orcas just got stuck in the corner and never left. Screenshot_2.jpg Overall, it works fine for a small casual game and overwhelms with cuteness 😸