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| Timestamp | Since previous | Game | fabula_rasa's comment | |
|---|---|---|---|---|
| Apr 16 22:07:35 | ColorMon | ♥ 1 | It's a very cool concept. I wish the mixing was implemented (that sounds super fun), but we all know that's how it is in the game jam - always too little time 😉 The jrpg battle system is nice and fun. I wish the battle screen didn't rotate all the time. It seems unneeded. And my witch walks veeeeery sloooowly - I guess she's not in a hurry to get anywhere 😉 Would be nice to see your ColorMon collection somewhere. Cheesemon is the absolute best! I wasn't able to walk up the slope to go into the tunnel. But I guess that might be a purposeful limitation (or a bug?). | |
| Apr 16 22:30:39 | 23m 04s | Weedwacker | ♥ 3 | I really enjoyed this game! Quite addictive 😉 The whole experience feels polished and well-made. Controls feel good. There was no sound (music or sfx) - I'm not sure if that's a bug or there's just simply none. The graphics are nice, clean and consistent, with a pleasant color scheme. What I lacked is some explanation of what different summons do. I guess I learned that by summoning, though. Trying to get rid of the bugs for long enough to do some upgrades was challenging, but not frustrating. Very good work! Screenshot_2.png |
| Apr 16 23:14:24 | 43m 45s | Ring It On | ♥ 1 | It's a fun concept! The ability to regulate your own difficulty by ringing the bell as many times as you wish is quite unique and interesting. The game is definitely fun to play. There is not much graphics to speak of, but the color scheme is pleasant 😄 I met a bug: my score multiplayer would stay at x1 no matter how many times I rang the bell. Played the web version on Firefox. The issue persists through game restart and even through browser restart. Screenshot_3.png |
| Apr 17 00:03:12 | 48m 48s | Fauxmancia | ♥ 2 | A nice little puzzle game. It's fun, it's ridiculous in all the best ways, it's charming. Colors are very nice and so are the models, pleasant chill music enhances the atmosphere. The puzzles themselves are quite easy, but it's just so fun to summon a chimera with a lion and a cat strapped to a goat 😆 Screenshot_5.png |
| Apr 17 00:22:59 | 19m 47s | Servant of Lord Doof | ♥ 2 | Very amusing, poor butler 😆 I like the art on him - he's so downtrodden. The game is indeed still rough, needs sanding 😁. You can see the core concept, though, and it's definitely a unique approach to the theme. Well done here! You are probably aware of all the bugs that I could name, but just in case you aren't - my playthrough in particular was stopped by the fact that I could not put away the salad bowl. It was dropped on the table next to the lord and I could not pick it up again. It's also very hard to know what you are actually accepting/fulfilling when there are many interaction circles on the lord. I played the web port, by the way, and it worked fine. I hope you finish it and manage to realize your original vision 😸 |
| Apr 17 14:15:43 | 13h 52m | Summon Traffic Controller | ♥ 2 | I love how hectic it gets. The core gameplay loop is fun and there is a good variety of creatures. With how fast the gameplay gets, I think it would be better to have sprint on by default and press shift to slow down. Or make it a toggle. You end up pressing shift constantly anyway. What I didn't like is that the creatures can spawn directly on the summoning circles. With larger maps, you can't even see that it happened. So you think you have a perfect ritual composed, while there is a sneaky additional creature on your summoning circle and you fail. And you cannot run constantly back and forth to check your circles for invaders - there is no time for that. Maybe just some flashing of the circle in the UI to notify you that something is wrong would be enough to solve that issue. Overall, it's a fun concept and a good jam job 😄 |
| Apr 17 17:51:14 | 3h 35m | Emperor's Gems | ♥ 2 | Very cute and somehow relaxing. I love the color scheme - it fits the smooth 3d models and the general tone of the game perfectly. The music choice is also spot-on. I think you really nailed it, and I really can't even think of anything that I would improve. All the more impressive that you did it all in two days. There's definitely a dominant strategy that will see you successful every time 😁 I managed to do the Emperor's bidding on my second try with 40 seconds to spare. The game feels really polished. Superb job - take a cookie 🍪 😸 Screenshot_3.png |
| Apr 17 18:19:40 | 28m 26s | Summon Deeds Done Dirt Cheap | ♥ 2 | The concept is unique and definitely amusing 😁 Could definitely use some polish, especially in the performance department. My game lagged quite a bit and the camera worked quite slowly. Would be nice to have some fast edge panning, especially as it is a faster-paced shooter. Humor is the strong suit of this game and the music is quite cool! |
| Apr 17 18:39:18 | 19m 38s | Glyphwalker | ♥ 2 | As always, your visual style is superb. Simple with great color work - very appealing. The music is just awesome! Both the piano track and the birdy trill go so well with the atmosphere. The puzzle part was not very hard, but engaging and fun to play. Good progression. My favorite level was the pre-last one - the ghosts there appear to be dancing to the music. I loved that 😄 This one: Screenshot_4.png Very well done and a joy to play! |
| Apr 17 19:52:38 | 1h 13m | The ultimate Cup Of Coffee - Summoning The Barista | ♥ 1 | The ending made me literally laugh out loud. I LOVE coffee, but latte... latte is not coffee 😆 And the voiceover - superb! The puzzle was amusing and enjoyable to solve, even though on the easy side. If you just start by going to all the shopkeepers and seeing what they have to say in order, the solution is right there. Still, I had fun playing, it's a neat combo project, but definitely not my favorite game of yours (that 'honor' goes to the 'Last Trip of the Monorail' and 'Triangles...'). The graphics here are kinda jarring. The color choices make everything seems a bit muddy and dull, instead of warm, earthy and inviting like a good cup of coffee 😄 Would definitely be better off with some beige-coffee color scheme. All works well and I didn't meet any bugs. Cool! I had just enough money in my pocket to summon the barista - how fortuitous 😉 |
| Apr 17 21:44:29 | 1h 51m | A Grave Mistake | ♥ 1 | A fun and unique concept! Visuals are very fine, nice particle effects and color work. I like the no-handholding approach. Music is well-made and really builds the atmosphere, even if synth is not my cup of tea. The only problem I see might be for the colorblind folks, as color information is very important here and not really supplemented by anything else. That doesn't really matter in jam terms, but might be of interest for your larger project. The downloadable Windows version is sadly broken. I spent several minutes feeling stupid, not knowing what to do next, and it turned out that it was just bugged 😆 After you dig the two initial orange spirits out and the music changes, the game just freezes. You can't move, no buttons work. Luckily, the web version works just fine. The world didn't end this time. We'll see about the next 😉 |
| Apr 17 22:07:06 | 22m 37s | Familiar Quest | ♥ 5 | Very enjoyable experience. The art is super cool and atmospheric. The writing is great, a pure pleasure to read. The game is nicely quirky and amusing. The whole thing seems polished, I encountered no bugs and don't even have any improvement suggestions. It's a tiny jam gem 😄 Sooooo... I summoned a ghost whale 🐳 Screenshot_4.png |
| Apr 17 22:42:52 | 35m 46s | Chill! | ♥ 1 | I enjoy the aesthetics in this one. And the music fits perfectly to the "snowball party on the beach" 😁 I think you have a start of a very nice atmosphere here! It's hard to say anything much about the game, as it's really not anything it will be at the moment. There is a lot here, and you made impressive progress in such a short time, but no game yet 😉 The inspiration for this whole endeavor sounds quite interesting (never heard of it before), and seems like a base for a solid multiplayer experience. I went surfing on a ghostboard 😁 Screenshot_5.png |
| Apr 17 23:06:46 | 23m 54s | Ritual | ♥ 3 | This is such a cool concept! And implementation is nice as well. The mood is properly dark and ominous, the candlelight everywhere really enhances the visuals, and the particle effects are nice. I played it alone (which I know is not an intended way to play) and I still enjoyed it. Well done! If I have one complaint: the words connected to Constellation could very easily be also interpreted as connected to Astronomy, so it feels kinda strange that both answers are not correct. Those two themes are just too closely connected, I think. The word is safe from demons for yet another day 😁 Screenshot_6.png |
| Apr 17 23:36:44 | 29m 58s | Moving In and Moving On | ♥ 4 | It's a nice story to experience. The visuals are very cool, and sound design is good - from SFX to voiceover, all feels quality. Well done! I honestly didn't feel the need to open the journal at all. The game is straightforward, and you are doing just one quest at the time. |
| Apr 18 08:35:23 | 8h 58m | Dominion | ♥ 1 | Very nice and engaging! The music fits perfectly and the bright sprites, as well as FX, compose very well with the dark and ominous background. Everything worked smoothly for me, with no major bugs in sight. I only was never able to drain the big orange ogre charger. Maybe it was intentional? Or maybe just my summons killed him too quickly, before I could finish my drain (I assumed it would take longer to drain such a big boy 😉). Oh, and I'm not sure if the arcane projectiles were actually appearing on soul drain (after I took that ability). I don't think I saw any, but I might just have missed them (so much is going on on the screen 😁). Some of the abilities you can take on level up do seem much more beneficial than others. But's that's expected. Any way, a very nice entry! Well done! |
| Apr 19 08:30:26 | 23h 55m | Conjured | ♥ 3 | It's definitely a concept with potential. Just a bit underdone at the moment 😸 The variety of units to summon is very nice and interesting, but I wish the upgrade system didn't offer you units you can't afford with your current mana cap. Some more animation/visual feedback would be nice here, as often you can't even be sure what is attacking what and what is really going on. Even simple flashing on damage taking would do wonders. I also think that the backgrounds are too intense and too busy, and as a result they obscure what is going on on the battlefield, taking away the focus from the actual units and summoners. They would not even have to be remade - just lighter colors and less contrast would already be an improvement 😸 I like the art on the units, it's quite nice. And I didn't meet any bugs or strange behavior, so kudos for the code polishing 👍 |
| Apr 19 09:18:51 | 48m 25s | Summonion: A Legal Tale | ♥ 2 | This is such an appealing concept to me! And quite of a fun set-up 😄 Unfortunately, there seem to be quite a bit of bugs hunting this cool game. - The "One of everything" card does not grant an action or mana at all, it was only giving me a card. - "Push Harder" grants only one action, not two. - At some point, the game just changed a view. All I could see was the bottom of the battlefield. I could still play, but could not "scroll up" to see the whole battlefield again. - Sometimes, the new round does not "fire up" properly - you don't get any new actions, so you can't proceed with the game. - Big black UPS truck does not seem to be effective at delivery (maybe a comment on effectiveness of UPS 😜) - it does not deal damage even when successfully arriving. All these sadly hinder what could be a really great experience! If you are interested in working o this more, I would be curious to play it! The music is very pleasant and fitting, and so are the SFX. Screenshot of a no-more-getting-actions Screenshot_2.png |
| Apr 19 09:51:07 | 32m 16s | The Summoners | ♥ 1 | Well, I might be biased, by I love the concept 😁 It's super impressive how much you managed to implement in such a short time on your own! The game is quite fun to play, but there are definitely rough edges to sand: - Because of that damage bug when the attack applies to the whole class o enemies, the game is very easy. Every unit you have is almost a Fireball 😉 - Lack of animation feedback makes it harder for the player to know what is actually happening. I know lack of time is a culprit here, and you can still play just fine. - Many enemies display their attack strength as 0 for some reason. Don't really get why. So, I only knew how much damage they deal when they attacked. - In my playthrough, one of the rest spots didn't seem to trigger properly and I didn't heal. The second rest stop triggered just fine. Still, a really nice jam job 😁 I enjoyed my time with the game and I kicked the Big Bad Bosses ass. Screenshot_5.png |
| Apr 19 10:43:37 | 52m 30s | Technorogue | ♥ 2 | So cool! Both the graphics and audio are very well done! The changing music is such a nice touch. The concept is fun, but there are some rough edges: - The melee attack you have feels a bit slow, and enemies seem to have a longer reach than it would seem by looking at them. So you get hit when it seems you should not. - Would be nice to see how many crystals of each summon you have. Maybe a small UI counters in the corner or something. - Some dodge ability would be nice. You can dash away (subjected to cooldown), but it does not seem enough and most of the time it seems impossible to avoid getting hit. But maybe that's intentional - you're a summoner not a fighter after all 😉 I also met a bug, I think. When I came upon those guys from the screenshot, I was not able to damage them at all. Either with my attack, or with any of my summons. Screenshot_6.png The game is quite fun to play anyway 😸 Well done! And impressive achievement to effectively coordinate such a big team! |
| Apr 19 13:19:08 | 2h 35m | Wizard Battle | ♥ 1 | That was pretty fun! I liked the mechanic of creatures proceeding towards the enemy mage, taking up space for summoning. Support spells like sludge and thunderclap rock 😁 The game would definitely benefit from more visual feedback and some sfx. But I do understand that we are all racing against the clock during the jam. On some enemies, the numbers are very poorly visible - could use some background under them or just brighter colors. I also wasn't sure what the big number in the "energy portal" was representing, but mine got up to 5. Overall, it was a nice experience and I totally won 😁 Screenshot_2.png |
| Apr 19 13:43:25 | 24m 17s | Lord of Animals | ♥ 0 | The concept is so fun! I love the whole animal crafting (my Zebras were the most beefy zebras you've ever seen 😉). I'm not sure if the drops you get after each wave depend on something, or they are just randomized. But anyway it is, the crafting is great. It's also great that each animal has its own behavior and quirky animation. Super fun to watch. The gameplay during the fight stages could be more involved. I felt like I didn't have much agency. Don't get me wrong, the positioning mattered, of course. But I'd like to be able to do more than just move my mouse around. Maybe some buff/debuff spells I could cast with keyboard keys, for example. Great work on the game! Screenshot_3.png |
| Apr 19 13:54:47 | 11m 22s | Paralax, Cats and 22 snacks | ♥ 1 | Very simple, cute and relaxing. Lovely experience. I'm a proper cat lady now 😁 Would be nice if the world wrapped around (maybe it does? and you just need to try to go much further than I did 😁?) Screenshot_4.png |
| Apr 19 14:32:27 | 37m 40s | MEOWTERSPACE | ♥ 6 | You had me at "cat-astrophe" 😸 The art in the game is very nice, and so are the animations. The colors, the effects, the quirkiness - all superb. Some more player feedback would be nice to have. Especially some sfx, as a lot is happening on the screen visually on the screen and some sound effects to draw your attention to critical stuff would be nice. The tiny ufos discharge quite fast. Having more battery drops would be nice. The game does not seem to be as endless as advertised, it just stopped spawning anything to oppose me at some point. So I guess I did defeat the invasion 😸 Screenshot_6.png |
| Apr 19 14:45:00 | 12m 33s | That's My Stop | ♥ 2 | The concept is very fun! Graphics are pleasant, and the thumbnail art is awesome! I also like the sfx. Shooting feels a bit clunky - would be nice to have crosshairs to see where you are aiming. It's also possible to get very stuck in a cart - as you cannot shoot through the door and the robots do not travel between carts, enemy robots can just bunch up at the door, making it practically insta-death to go in. Overall, I enjoyed playing it! The pacing is perfect, it's a nice energetic experience. Screenshot_9.png |
| Apr 19 17:13:39 | 2h 28m | Idle Hands | ♥ 1 | The concept is great, really cool interpretation of the theme. The models are nice as well. Sadly, performance on my Firefox is quite poor. Not exactly a slide show, but not smooth by any means. It makes running around kind of a pain. I think the environment could really use some more detail. Some clutter of objects, so there would be some challenge to finding the right one. At the moment, the object we are searching for is the only one that spawns, everything else is furniture. Most of my clients lost their memory pills (like three of those in a row). There's definitely some pandemic going around 😉 And I simply adore the title - so fitting! My collection (not sure if there are more types) Screenshot_11.png |
| Apr 19 18:53:07 | 1h 39m | A Following Wind | ♥ 1 | It's really quite impressive what you put together with so many 'firsts'! The game looks nice, good colors, clear and clean graphics. I loved the music. Seriously did 😄 The gameplay itself is unique, and it's fun for a while. It lacks some difficulty progression or an overarching goal. As it stands now, it's very easy to just go infinitely. The difficulty doesn't really grow with time, there is no overarching goal to strive for. So, it just gets old after a while, and you don't really want to continue. Still, I had fun playing while I did 😁 It's a really good piece of a compo game, and you should be proud. I stopped here: Screenshot_12.png |
| Apr 19 20:09:32 | 1h 16m | Mobius | ♥ 3 | You created an impressively expansive and complicated world. Yet, intuitive enough that I knew exactly where I should be headed and discovered how to get there step by step, while discovering the world itself and the story. That's a superb level design. Skin trampoline is wonderfully creepy and by the simple fact of its existence adds so much to the world building. Sound design is great and supports everything perfectly. And the ending narration, along with the changing light, is just great and a perfect closure. I wished a bit I had some kind of journal of found diaries, so I could listen to those again and maybe by able to establish if I missed some. But on the other hand, I know it would kinda interfere with immersion and be against the spirit of the game. So, all in all, maybe it's better you didn't include anything like that. Great and unique experience. Screenshot_14.png |
| Apr 19 20:42:38 | 33m 06s | Necron's Army | ♥ 1 | The art is very nice - unique, with some great color work and pleasingly messy lines. The big bad boss is haaard 😁 It was fun to explore and play. I found it strange that the summons didn't follow me. They stayed in place and just made those tiny jerky movements. I wasn't sure if it's intended, or I encountered a bug. I like this concept overall. Good work! |
| Apr 19 21:19:06 | 36m 28s | Middleman Summons | ♥ 1 | Audio is superb on every level! It's a fun concept, and definitely unique for the theme. The graphics are nice, but some of the color+text combinations don't look good, have poor readability (e.g. violet on blue). The puzzles are not hard, but it's enjoyable to solve and play. I wish there was an end screen, when you finish level 7, showing you a summary of all the levels and stars acquired. By the way, out of curiosity, how are the stars determined (time? amount of moves?). It's a well-made entry and feels very polished. Great jam job! |
| Apr 19 21:36:21 | 17m 15s | TAKE ME HOME | ♥ 5 | The game is beautiful. Graphics are great and the music very fitting and a joy to listen to. The concept is unique and well-thought-out. The gameplay is sadly buggy, which detracts from the experience. Bugs I met in my playthroughs: - Clicking on the animal works inconsistently. Sometimes you have to click and click and click before it "catches". - Clicking on the animal that is near the edge of the screen will result in it just bugging out: standing there, motionless and uniteractable, making you unable to finish the day. - Once picked up, the animal can't be dropped. That's probably not really a bug, but intended behavior. However, I do think you should be able to drop a picked up animal (change your mind about loading it), especially that it's easy to misclick. Still, it is a solid concept and a good piece of work! |
| Apr 19 22:13:56 | 37m 35s | Midnight Cheese Quest | ♥ 1 | Very nice puzzle platformer with a chill atmosphere 😄 The difficulty progression is good, the levels are interesting to solve, but not frustrating. The Trine-like mechanic is nicely implemented, and the animation is cute. It's an impressive solo project. Well done! Sure, it would be nice to have more sfx, but we all understand the jam time constraints 😁 |
| Apr 19 22:23:27 | 9m 31s | NecroBlast | ♥ 0 | The game doesn't seem to download at all. I tried both directly from the browser and through the itch client. It even says "Thanks for downloading" but noting actually downloads. |
| Apr 19 22:33:40 | 10m 13s | How To Rob A Bank (as a Wizard) | ♥ 1 | The game needs a lot of polish 😸 The concept is interesting, but the implementation lacks. It seems unfinished, to be honest. - Summons just summon themselves, leaving my wizard to just run around. That's sad. I should be the one summoning. - Summons do not seem to damage the guards at all. - Nothing is really interactable and nothing seemed to be hurting my at all. - You can just find the money by running around, nothing is stopping you. There seems to be no obstacles, so there is nothing to overcome and as a result no challenge. - The game tries to use the internet connection. I don't really get why... I'm guessing you run out of time, but decided to publish anyway. We all know how hard those time constraints can be 😄 So, keep at it and don't get discouraged! |
| Apr 19 22:49:45 | 16m 05s | Summon Creativity I | ♥ 1 | That was quite amusing! Very meta 😁 And I really like the exercise book aesthetics and the walking animation. Yeah, it could use some improvements, but even the game itself knows it could use them 😆 Well done! |
| Apr 19 23:29:47 | 40m 02s | Demonic Dominion | ♥ 0 | There are some rough edges, to be sure, but the core gameplay is there and it's enjoyable. It's fun to summon creatures and order them around the dungeon 😁 You can easily see what you were going for with this game, just run out of time to polish it up. - Items are sometimes generated strangely (e.g. a Simple Ring might be worse than the Basic One you start with). Maybe that's on purpose. - The rooms area bare and as such present little visual interest. - Would be nice to have a minimap and the health bar for the wizard (unless you always just die from one hit?). - Some maps generate strangely, e.g. on one level I had to leave the dungeon map and go around the actual area to reach the exit door. There was no other way. It's kinda funny that you can leave the map at all. Screenshot_4.png Even with all that, I enjoyed the game. I like the system when the summons do not follow you through the levels. It makes you think twice and actually manage your resources well. |
| Apr 19 23:59:53 | 30m 06s | The In Between | ♥ 1 | Nice! It's a unique interpretation of the theme and a very enjoyable game to play. Visual feedback of expiring portal could be more "in your face", currently it's rather shy. Graphics are a bit inconsistent - you have perfectly symmetrical, straight-lined arrow (clearly drawn with shapes) next to a more sketchy, hand-drawn pipes. They are not bad by all means, just could use more consistency of design 😄 It's an impressive entry (a one-man job!). Keep up the good work 😄 |
| Apr 20 08:35:53 | 8h 36m | Dungeon Evoker | ♥ 3 | You had me at "save your rubber duck" 😆 The guitar hero meets the elemental summoning combo is quite interesting and plays well. It's very nice to have 3 difficulty levels available - this way anybody can enjoy the game without frustration of it being too easy/too hard. Music is nice, and it's a great touch to have it change with the bosses. There is some strange inconsistency to the art - most things are pixel art, but Phinneas. There doesn't seem to be a purpose to that exception, so it just feels out of place. Pixel sizes also vary widely. Anyway, quite an enjoyable jam game! And I just love your main menu - it's so cool 😄 |
| Apr 20 08:57:27 | 21m 34s | School is Hell | ♥ 1 | Very amusing! The art is great and so is the animation. Music fits perfectly and adds a lot to the atmosphere of mischief. Gameplay, while deceptively simple, gets very hectic very fast. Also fitting to the concept 😄 Everything just works together well in this game to create a cohesive experience. Very well done! The only problem I had was technical. The web version on Firefox displays in this smaller window, doesn't even take up all the space allotted by Itch by default, and it cannot go full-screen. That presents the issue with the mouse cursor (which can easily go out off the game frame and just disappear until you manage to wiggle it back in). Screenshot_6.png |
| Apr 20 09:10:29 | 13m 02s | God's Apprentice | ♥ 1 | Very cute and meditative experience! The graphics are nice and charming, with some great color work! Music is well-chosen and very fitting to the atmosphere. It's fun to play around with the order of events to try to find different outcomes and do all the objectives. Great job on the game and congrats on finishing your first jam! Long live the Dinos 😁 Screenshot_8.png |
| Apr 20 09:37:02 | 26m 33s | Seamonner Survivor | ♥ 2 | Engaging game with some great art! It takes a bit to figure out how things work, but the icons are very well-made, communicate their message well, so you can get the hang of it. At first, I thought there would be some tooltips that would explain what each icon means on mouse-over. But after a while I discovered that it's not really necessary 😄 Music is very well-chosen and enhances the ominous under-the-sea atmosphere you created. Unique concept, consistent gameplay and great visuals make for a very good jam game. Congratulations on a great entry - 5 ⭐️ all around! Screenshot_11.png |
| Apr 20 09:57:21 | 20m 19s | Farming & Demon Summoning Simulator 2024 | ♥ 0 | Pleasant visuals and a very unique concept! At the start, it was unclear to me what 'X' in the gardening book means - all the other letters are explained, but X isn't. Also, for whatever reason, if you restart the game, you cannot access the book anymore (hotkey stops working). Would be nice to have some music to support the mood you built. The whole experience is calm and meditative. |
| Apr 20 10:10:53 | 13m 32s | Resisting Summons | ♥ 1 | I enjoyed the writing - especially the little portfolios of the would-be summoners. The gameplay is simple and works well. Even though you noted that you can just mash, I tried my best to do the other parts as well - seemed more fun that way 😄 Humor is the strongest part of this entry. Well done! The music was quite loud, so I just lowered the volume waaaaaay down 😉 |
| Apr 20 10:33:19 | 22m 26s | Welcome to the Summoner's Shop | ♥ 1 | Great idea and superb execution. Visuals are very pleasant and so are the sounds. Very nice color work as well, and I adore the mixing animation. Everything seems to work well and is super polished. From a comfort of use perspective, it would be nice if you could click on the "See Page X" reference in the book to go to that page right away. Because there are no time constraints and no penalties for failure, the whole thing is just a very chill experience. |
| Apr 20 19:29:44 | 8h 56m | Devil's Advocate | ♥ 1 | Superb art and nice animations, if sparse, to go with it. Sound design is great as well - music fits very well and the different sfx for each character talking are a very nice, juicy detail. The atmosphere is great overall. The game is written well and fells very polished. Amazingly done! My client walks free, and I can chill in my condo 😁 Screenshot_1.png |
| Apr 20 21:58:36 | 2h 28m | The Chosen One | ♥ 2 | You made 'Hunger Games' into a jam game! That's so cool 😁 It's a really unique interpretation of the theme. The exercise book aesthetics are quite appealing. The game plays well, and I like the fact that those things you buy can be picked up by someone else than your chosen one if you're not careful. Maybe some tooltips with a short item description on mouse-over would be nice. I inadvertently killed my first chosen one with a wolf, as I thought it's a medallion that will give him courage or some such, and it turned out to be a beat that ate him 😆 There are some performance problems on Firefox (on Widows). The game tends to lag. Anyway, very nice entry! I had fun playing. |
| Apr 20 22:13:50 | 15m 14s | Split-Decision | ♥ 3 | The visuals are great. All the animations, colors, particle effects - very polished! The minimalistic style really works. It can be fun to play in two ways - plan your moves meticulously or just wing it, slice and watch the show 😁 It's not really in the theme (unless I'm missing something), but everything else is really polished. Impressive! |
| Apr 20 22:57:36 | 43m 46s | To do magic, please dance | ♥ 2 | The concept is hilarious! And who can resist a dancing cat 😸 The cute graphics deceive you into thinking it will be a chill game, but it's devilishly haaaard 😉 Music is nice - with all of it's dynamics and changes. I managed to summon... a cake! Screenshot_1.png |
| Apr 21 00:02:41 | 1h 05m | Summoner Training Simulator | ♥ 1 | It's the best compo entry I had a pleasure of playing this jam. Music is very nice, and fitting to the atmosphere. SFX are also good. The visuals are not complicated (and obviously, I would not expect them to be), but they are pleasant, communicative and have good color choices. The puzzle mechanics work well - you are given pointers and left to discover what works on your own. I like sch experimentation approach. Maybe we are missing some penalties for mistakes. But on the other hand, that would change the vibe of the game. At the moment, it's a chill experience. And an amusing one as well - the writing is very nice. I didn't encounter any bugs (or demon bugs) during my playthrough. Very well done! And now I'm off to summon a demon that looks like a giant rabbit (*strolls away*). |
| Apr 21 00:25:53 | 23m 12s | Chain Reaction | ♥ 2 | Quite fun! Very good sound design and nice graphics. Maybe only missing some "successfully summoned" sound. The drawing mechanic is unique and well-implemented. The whole game feels super-polished. It's fun to play and fun to replay. I only wasn't sure how to summon the last guy until I realized it's an S not, and not two triangles 😆 Sometimes I wished there was a way to just cancel a drawing in progress, but I guess that would take away the time penalty for making a mistake. I didn't do all that well, but here you go, my score: Screenshot_6.png |
| Apr 21 08:57:25 | 8h 31m | Raising the Bread | ♥ 2 | Very nice music and graphics. They go well together and create a perfect atmosphere. The summons' designs are very creative, and there is some nice worldbuilding. What I would like to see is more visual/sfx feedback, especially when you're taking damage and when your summons die. Some visible flashing on damage would already go a long way - at the moment, you can easily miss the fact that you're dying 😉 Also, there seems to be only one proper way to start - summon a Cookie Monster. If you choose to summon Dough-Dough instead, it will die before you can get any loot, and you won't be able to summon anything else. You will be stuck. Overall, it's a really cool entry and more challenging than it seems at first glance (which is a good thing). I died the first time around 😁 |
| Apr 21 11:54:22 | 2h 56m | SOME-MAN | ♥ 1 | Quite a unique interpretation of the theme and a fun game to play. It's very cool that "Restart" option restarts after the orientation, this way you can try out different scenario without clicking through that one all the time. The atmosphere is very nice, and the voice acting is great. I liked the subtle humor and the worldbuilding. I sort of might have caused a big pileup on a road 😉 Screenshot_8.png |
| Apr 21 12:03:04 | 8m 42s | Magikitty Fights The Sea | ♥ 1 | Very pleasant art and colors. The music is also nice and fitting to the setting. I think the summoning could just be ended with a click, after you are done with the combo. Pressing Shift again seems unnecessary. I would also love to see some end screen with a score/stats - e.g. seconds survived, enemies destroyed. That would give a player an incentive to try again and do better. Right now, the game just goes back to the menu, leaving the player without closure. Anyway, it's a really nice entry. Great work 😄 |
| Apr 21 12:24:09 | 21m 05s | The Fifth Seal | ♥ 1 | I really enjoyed the writing in this one. You crafted a story that begs to be replayed, as I keep wondering "And what would happen if I did this instead". There is attention to detail and an ominous, dark atmosphere (even without any music). Very well done! I have been swallowed by the earth. That will teach me to touch strange creepy dolls 😉 Screenshot_10.png |
| Apr 21 17:20:38 | 4h 56m | Dungeon Internship | ♥ 3 | A nice interpretation of the theme and unique game mechanics. The graphics and music are well-chosen for the theme, and create a good mood. The game is super confusing at the start and takes a bit to figure out what will be the effect of runes applied after the first step. But I guess that was the point - to play around and figure things out 😁 I wish the practice mode didn't throw you out to the main menu after you finish a summon. There should be just a button to go back when you want to. Otherwise, nice entry! |
| Apr 21 18:02:02 | 41m 24s | How to summon your lost dog from the space between spaces | ♥ 2 | Managed to get to the end and save my dog with barely any health left. Ufffff. I did not enjoy the movement mechanic. It's unique, but that might exactly be a problem. It feels... kinda wonky, and not in a very good way. More frustrating than challenging. Maybe all it needs is a bit of polish. I honestly don't know. Maybe it's only me. I enjoyed shooting enemies from behind corners 😁 And I really liked the sketches at the star and end. Very cute. Screenshot_9.png Screenshot_12.png |
| Apr 21 22:34:57 | 4h 32m | Heart of the Cards | ♥ 2 | The controls are great - responsive movement controls, very smooth camera work. It's a pleasure to play. The gameplay is dynamic, perfectly supported by the music. As to graphics, I usually would be opposed to such a mishmash of styles (environment is a completely different graphic style than characters), but here it's not bad. Maybe because you have no time to contemplate the environment anyway 😉 The character graphics and illustrations are very nice. Good lines, good colors. Just cool. Overall, the game plays very well! Nice jam entry. I just wish there were some health pickups - but that's mainly because I suck. And I have only one question - how is it a **Duel** when I'm one and enemies are many 😆? |
| Apr 21 22:59:00 | 24m 03s | Cup of Summon | ♥ 1 | Would like to see some tooltips on ingredients appearing on mouseover. Or at least some labels. Till now, I have no idea what some of those were 😆 Also, some more player feedback would go a long way - ability to check what you have in a cup, some animation of ingredient actually going into the cup, ability to dump a drink and start over if you made a mistake. It's a cool concept and an interesting interpretation of the theme. Graphics are very nice, although the screen feels a bit cluttered with all the info. I barely gathered any tips. I would be a terrible barista 😆 |
| Apr 21 23:19:55 | 20m 55s | Nectar Nexus | ♥ 2 | Visuals are superb and so is your choice of music. The game is very relaxing - it's a chill and meditative experience. Very pleasant to solve the little puzzles while enjoying the mood you created. Difficulty progression is good, and you quickly catch on how the bee turns to the flowers. Great work! And so many levels in so little time! Very impressive. |
| Apr 22 22:56:59 | 23h 37m | Evocation | ♥ 2 | Superb atmosphere. The visuals are unique and consistent. They go well with the music and eerie voiceover. The mystery of the story draws you in - what happened here? who are you? The minigame is easy, but it does add to interactivity. The first time I got an option to combine scrolls, I honestly thought I would have to do that on my own (that it would be some more challenging minigame) and was disappointed when the game just did it for me. I enjoyed my time with this game. My first achieved ending was the "Human Ending". You did a tremendous amount of work in such a short time on your own. Very impressive and well done! |
| Apr 27 14:30:57 | 111h 33m | Cards of Angels in the Manor of Demons | ♥ 2 | I like this concept. You created a really nice, ominous atmosphere both with the lighting and the audio. The need to juggle protecting different rooms is nice. It's easy to get "stuck" and dead if you spend all your cards summoning protectors around the map and then open the portal with no cards in hand. But you only do that once before you learn not to on your next playthrough 😉 More types of both angels and demons would add more strategic depth to the game. Anyway, well done! |
| Apr 27 14:59:51 | 28m 54s | Untitled Blood Game | ♥ 1 | As advertised, it's unfinished 😉 However, I did want to chime in with an opinion that may or may not help with further development. I'm not sure what to think about this mechanic. Not the one where you sacrifice your fallen foes to summon your hellish master- that is awesome 😁. But the one where you either move or shoot. There are a lot of enemies, they are all over the battlefield, shoot from various angles, and just keep coming. That seems like a setup for a fast-paced top-down shooter. And yet all of that seems to slow to a crawl as you need to stop and just stand there like a sitting duck when you're shooting. I know it adds difficulty to the game, but to me, it felt unfitting. Anyway, I hope you get the time and will to finish the project and add buckets of blood on top 😉 |
| Apr 29 18:33:31 | 51h 33m | Rex | ♥ 1 | Very nice art and a unique interpretation of the theme. The is well-chosen as well. The gameplay lack over-arching goal, I think, or some internal "mini-goals, e.g. win 10 wars, hire 10 councillors. To have something to work towards, as after a time it starts to feel aimless and just growing for the sake of growing stops being enough. I liked the variety of town folk events, I was often ravaged by plagues and occasionally by thievery, my chancellor was never able to find anything wrong with anyone, no matter how hard she investigated 😉 It would be nice to see a specific devotion of each vassal. Anyway, it's quite impressive for a one-man job in such a short time! |
| Apr 29 19:10:13 | 36m 42s | Booking It | ♥ 1 | Great stuff! The concept is unique and well-implemented. Music is really cool, changing with the mood and urgency of gameplay. Graphics is very nice as well. There is a myriad of small cool things, like implementing controls inside the game world, that show attention to detail and polish. Really impressive job, especially for a solo in such a short time. You should be super-proud 😄 |