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Lee Martin 77's games and stats for all events →
| Timestamp | Since previous | Game | Lee Martin 77's comment | |
|---|---|---|---|---|
| Oct 3 07:58:49 | Trash Truck Hero | ♥ 0 | This was a really neat little concept! I definitely smashed into half the cars and was sending trashcans everywhere, so an accurate representation of my local waste services. If I were to change anything I'd probably actually have made the roads a little bit more organic/twisty, but then that's more where the concept would go than where it is! | |
| Oct 3 08:06:44 | 7m 55s | Crampy Kitchen | ♥ 1 | I found it quite hard to drag ingredients around - I probably would have made the hitboxes a little more generous for moving stuff around (maybe even remove hitbox entirely while an object is "in hand"?) The art was cute though! |
| Oct 3 08:11:56 | 5m 12s | Negative Space | ♥ 2 | Nicely abstract puzzler, I enjoyed the pieces that caused real problems by not having all squares filled. I agree it might be slightly too easy as I felt I didn't have to think "too" hard about how I stacked my items. |
| Oct 3 11:44:43 | 3h 32m | Towersprawl | ♥ 1 | Really nice set of systems, the way everything just clicks together is highly satisfying and it doesn't take long to figure out what it's doing. I sort of agree with the above comment that the theme is missed slightly for me, beyond that it's hard to initially make sure you've got enough space - with more systems involved it could feel cramped quickly though. Looks really nice though! |
| Oct 3 11:50:01 | 5m 18s | Space Ltd. | ♥ 1 | Loved this, really enjoyed it all the way through. I liked how the mechanics were introduced and there was a nice feeling of progression. It ended a little abruptly but also that final level was the trickiest by far! Looked real nice too! |
| Oct 3 11:55:34 | 5m 33s | PSI | ♥ 1 | I'd agree with the above about movement being a little awkward, however the aesthetic was nice, and it felt like there was scope to make something quite fun from this |
| Oct 3 20:26:55 | 8h 31m | Limited Space Escape Rooms | ♥ 1 | Really nice work for your first time with the engine - I found the controls a little clunky, but didn't seem to run into any game breaking bugs! |
| Oct 3 20:40:17 | 13m 22s | Tunnel Tiler | ♥ 0 | Found it a bit hard to figure out what was going on to start with - I'd probably have gone for a cleaner visual style, but very evocative of that 90's screensaver aesthetic! Felt nice once I figured it out though, my main wish was for a "speedup" button to let me get ahead of competitors! |
| Oct 3 20:46:51 | 6m 34s | Zombies In The Hall | ♥ 1 | Really enjoyed this, I feel like that song is going to be in my head for a while! My only frustrations were that it felt like zombies got a little too "stuck" on the uncloging the pipe level, and honestly that it ended too soon! I'd be interested in seeing more levels that combined more of the mechanics together! |
| Oct 3 20:52:57 | 6m 06s | The Dude with a Wolf, a Goat and a Cabbage ~ A modern interpretation | ♥ 1 | Massive props for the voiceover on all of this, made it really quite fun to just go through and hear the jokes! |
| Oct 3 21:02:47 | 9m 50s | Space Way | ♥ 1 | Loved the graphics and the soothing music for this. I did find myself starting to cheese it a little after the "a new thing" stage and realsing I could just go back/forth a lot in order to fill up the tiles, but it still felt pretty slick! |
| Oct 4 20:19:35 | 23h 16m | CaveBots | ♥ 1 | Really nice looking game, and it played pretty well! I found it a little hard to get my head around what I was doing at the start - it took me a little while to figure out I had to build a factory to then build the bots for example. But once I got the loop down, I found it quite simple to keep myself going! |
| Oct 4 20:34:54 | 15m 19s | Rush Hour | ♥ 1 | I loved this. Really on point with the theme, it looked great, played really well, and felt really nice, and just a nice bit of humour! The only feedback I can think to give is it was a little too easy - I think a few more "pinch" points and extra people/the ability to be misled by the crowd would probably do a lot, but as a jam game I can absolutely see the potential of the theme! |
| Oct 6 19:27:50 | 46h 52m | textures_failed_to_load | ♥ 1 | Brilliant little game and an absolutely fab take on the theme. Felt challenging without being unfair and the whole thing was nicely cute. The one-hit kill could be a little brutal at points and I think if it were a bigger game it could get annoying, but at the same time it also felt like a good fit to the theme, so I really feel like I'm reaching for a criticism! |
| Oct 6 19:41:20 | 13m 30s | TOBISHA | ♥ 1 | Really nice effects and definitely really nice audio - gave me a very exopunks vibe! I kind of wish there was more to do with the money that you earn, but given this is a compo entry it's still impressive! |
| Oct 6 22:46:31 | 3h 05m | Limited Survival | ♥ 1 | Really really nice gameplay loop, and runs beautifully - I feel like I could have done with a better indicator of how much damage I was taking from enemies but I quite liked the minimal style, and the sound effects fit really well. |
| Oct 6 22:52:19 | 5m 48s | Kill Circles | ♥ 1 | Really, really slick little game. I got to 1667 kills, at which point I was basically just a little catherine wheel spewing bullets! There was this really nice point around half way through where it was just frantic enough you couldn't just shoot the next thing, but also your bullets didn't instapop bubbles - it felt like I had to pay attention to where bubbles were going to spawn and make sure I kept that area clear. I reckon if you were to dig into that feeling, you could make something really special with this. And the sounds were deeply satisfying |
| Oct 7 09:01:31 | 10h 09m | Limited Space Rescue | ♥ 2 | The audio, mood and styling were great, and I've always loved freefall/space movement mechanics, I really enjoyed this! It was a bit unclear why people were dying, and I think a little more could have been done within the theme (I'd assume you were thinking of a rescue ship with limited space at some point?), but this was really slick and well done! |
| Oct 7 09:07:21 | 5m 50s | Dozer Dash | ♥ 1 | Very cute little game, I really enjoyed the audio. I found the hitboxes between the dozer and the boxes a little frustrating - I struggled to get higher than mid-80's (I think my top was 86). But well placed and fits the theme well! |
| Oct 9 14:21:13 | 53h 13m | MemGuard Tower Defence | ♥ 0 | I found that because it took quite a while to get enough resources to power more than one turret, I was really struggling with keeping my base from being hit, which then compounded the problem. I also felt like the turrets missed more than they hit! The visuals and audio were great though, and it feels like with a bit more tuning of the mechanics this would be a really solid little tower defense game with a fun gimmick! |
| Oct 9 14:34:35 | 13m 22s | Cosmic Caster | ♥ 1 | Really cool idea for a game, and a very different take on the classic space shooter! The drawing of the spells was a listtle confusing as I was initially trying to make the shapes, rather than the letters - but I got there in the end! The sound and visuals were really neat. |