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Feedback comments for LD54
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| Timestamp | Since previous | Game | 2TheGameChanger's comment | |
|---|---|---|---|---|
| Oct 1 23:19:55 | Perilous Platforms | ♥ 1 | I WON IN 24 TURNS :D the concept is very simple but has tactical depth through your positioning. the enemies really add a lot to it! It would be cool if the robots would turn in the direction they move next. In most positions its very hard to know what they will do. Well done! A short burst of intense fun! | |
| Oct 1 23:29:56 | 10m 01s | Clearing space | ♥ 1 | A nice twist on the classic sokkoban formula. i thought levels would be very convoluted because the choices can explode but you designed it very well! The only level i thought i had more blocks was two levels before the smilie face where flowers and pots alternate at the top right corner. Solving those puzzles was not easy but very well designed! |
| Oct 1 23:33:20 | 3m 24s | BedSpace | ♥ 1 | "comfy" lol :D Very cool graphics and concept! I did not see the cat at first until it got in the way xD The mood is great and very relatable! |
| Oct 1 23:39:20 | 6m 00s | Limited Space in Space | ♥ 1 | I havent played enough kerbal space program to master this one :D I found it very hard and the variance on the target zones is very high. But cool concept and well done in the time! |
| Oct 1 23:45:26 | 6m 06s | I Hate This Recoil | ♥ 1 | I like the concept! I agree that covering the spikes is a bit easy, on a lot of levels you can carve your way by standing with the back agains the wall. Oxygen mode is a very cool twist since it ramps up the difficulty with the execution timer. Great concept and well done! |
| Oct 1 23:48:04 | 2m 38s | Sea Adventure | ♥ 1 | I cant move :( I was very intrigued after the intro! Is there a bug with collision maybe? |
| Oct 1 23:55:18 | 7m 14s | Fruit Fitting Frenzy! | ♥ 1 | Unbenannt.PNG I gave up after the grapes entered the field. Great concept! |
| Oct 1 23:59:49 | 4m 31s | Limited Space Rescue | ♥ 2 | I lost 4 people in 4 levels :D really dark mood and the gameplay is cool too. I love how the sound and visuals of the people entering the ship, very satisfying! |
| Oct 2 00:02:45 | 2m 56s | Into the Light | ♥ 0 | do robots with guns hurt me? sometimes i am not sure how i died. Also i cannot always stack items on a face once there are items present. I first thought it would go in the direction of katamari :D |
| Oct 2 00:09:53 | 7m 08s | Microscopic Warfare | ♥ 2 | I played until 1850 points. It is a bit unfair that i can run a lot while the red dot can only move one space. It reminds me a bit of the early protolife game :D I would like it a lot if there would be a tactical purpose to reproducing like blocking the way. Good job! |
| Oct 2 00:16:17 | 6m 24s | Loopopera | ♥ 1 | I hope the girl is ok :( I jumped out after the third orb with the maze underground. The penalty for missing a jump is pretty high, it would be cool if it was not just walking but you have something other to do for the way. I really liked how the music and environment changed! Good job! |
| Oct 2 00:19:18 | 3m 01s | Unlimited space | ♥ 1 | I dont know where the green friend wants to go, i could not find his family :( Interesting tho! |
| Oct 2 00:32:25 | 13m 07s | No Pockets | ♥ 1 | I like the concept very much that you use the enemies items against them! Im having trouble getting very far, im not that good :/ The lil guy has one attack that really hits extremely hard, kicking me out often. I think maybe the enemies do too much damage? I really would like to try around a bit more, just when it gets a bit tactical i mess up. Nice concept! Well done! |
| Oct 2 00:38:38 | 6m 13s | Running out of space | ♥ 2 | I really like how tense the game gets with the music changing pitch! I quit at 70 points. Since the attack is not limited i can really hammer the space key to slam everything! I find it best to stand in the center like a turret since i then have the most time to react. I had a lot of fun, well done! Unbenannt.PNG |
| Oct 2 00:41:43 | 3m 05s | Don't Melt | ♥ 1 | Oh boy the style reminds me a lot of crayon physics deluxe! I love it! I found it very clever how some levels require you to shrink in order to fit places. Well done! |
| Oct 2 00:52:35 | 10m 52s | Micro Golf! | ♥ 2 | Dude! I love how insanely intense the smacking is! Also i love the little dude especially when holding the mouse button. I had a lot of fun here and i felt like a multidimensional entity planning my golf shots. Simple concept escalated beautifully. Thank you and well done! Unbenannt.PNG |
| Oct 2 00:57:59 | 5m 24s | Earth Invades (First Godot Game) | ♥ 1 | Dude i saw your post "innovation meets graphical excellence" and nearly pissed myself laughing! Although i think you are a bit too self-critical. I think you did a good job with your game and i also like your aesthetics. Reminds me a lot of the days of old game boy games. In the second level the upper arrow key does not work, i just switched to WASD. Well done! |
| Oct 2 01:04:52 | 6m 53s | Cosmic Chaos | ♥ 2 | In the embedding my green square starts in a strange place in the upgrade screen, but i found it. Dude i love the aesthetic! The sounds remind me of post-it-shooter from the old experimental gameplay project! I had a lot of fun and the big ship consistently caught me off guard. Well done! 02-10-2023_03-02-10.png |
| Oct 2 01:11:37 | 6m 45s | The Bodyguard | ♥ 1 | Dude the vibe is awesome in this game! I really like retro wave anyway but those flash light really added to the atmosphere. Although i dont know why the army wants to kill my man i managed to defend him 1:33! I love that you can body block the bullets. Well done! |
| Oct 2 01:20:44 | 9m 07s | MineRaider - LD54 | ♥ 1 | Thats a super cool atmosphere! Of course it is minecraft inspired but it reminds me a lot of the aesthetics of the bit trip runner series, just a bit more gloomy. I enjoyed learning the layout! Well done! 02-10-2023_03-18-58.png |
| Oct 2 01:26:33 | 5m 49s | Which Cup Fills First | ♥ 0 | @gwen-dekker yeah that was my first association too. Dude this is crazy! Did you really just take 6 hours? Did you use small circles and the phyics engine to fill the cups? I know how to do fluids with cellular automata but it doesnt look like those. Very cool concept, well done! |
| Oct 2 01:36:18 | 9m 45s | Depths of Eonar | ♥ 1 | Wanna play! D: |
| Oct 2 01:45:15 | 8m 57s | Heavy Machinery | ♥ 1 | I always liked ship building games like captain forever, however most of them get clunky really quickly. The moment i need to think more than a minute on how to construct my ship it kills the joy and i need a break. I want to congratulate you on finding a simple concept that makes it very fun and arcady to construct your ship! The pacing is awesome. Thank you very much i think this is the most fun i had so far! Well done! And triple shotgun was insane 02-10-2023_03-42-24.png |
| Oct 2 01:48:15 | 3m 00s | Space slug | ♥ 2 | I dont know what to do :( But it looks really cool! |
| Oct 2 02:01:39 | 13m 24s | Age of TinyVillage | ♥ 1 | This might be my favorite game so far! I love how it escalates and i want to see if the enemies can keep up! I loved the settlers games and this reminds of them a lot although its more arcady. I think forager comes closest in my mind, well done! 02-10-2023_03-59-36.png |
| Oct 2 19:02:00 | 17h 00m | Pactory | ♥ 1 | The clouds caught me off guard multiple times! I also really enjoyed packing the big dalmatians. Well done! |
| Oct 2 19:11:04 | 9m 04s | Space Shark Inc. | ♥ 1 | I enjoyed that little narrative! Also clever final ending! |
| Oct 2 19:18:21 | 7m 17s | Limited Headspace | ♥ 1 | 10/10 has duck loading screen :D I did not really understand what i was doing, felt a bit like the baba is you idea. juggling a lot of text is a bit difficult but good job! Very complex idea! |
| Oct 2 19:26:40 | 8m 19s | Tetrominated | ♥ 0 | Very interesting twist on the classic tetris formula. A few things: I find it really hard to stack stuff on the outmost areas and the white explody pieces are a very nice fresh idea to make some space! Maybe the game would work even better on a cylindrical topology! Very nice idea and well done! I noticed a small bug: when a white explody thing leaves a shape in a dark area the piece stays afloat and does not fall to the floor |
| Oct 2 19:37:32 | 10m 52s | Super Cube | ♥ 1 | Super nice concept, very polished and super juicy! |
| Oct 2 19:39:51 | 2m 19s | Cave Crawl | ♥ 1 | Reminds me a lot of the QWOP climb game and ragdoll kung fu! well done! |
| Oct 2 19:47:33 | 7m 42s | Turn it ! | ♥ 1 | Interesting concept! Jumping while rotating the plattform is absolutely nerve wrecking. Nice combination of tactics and execution! Well Done! |
| Oct 2 19:49:09 | 1m 36s | The Carver | ♥ 2 | At first i found the concept very clumsy but after trying like 10 times it was super cool to draw a pillar and smash it toward the enemies. Its interesting how fast it becomes natural and fluid. Well executed and nice concept! |
| Oct 3 14:17:55 | 18h 28m | Packed to the Gills | ♥ 3 | What a nice idea and cute execution! That was a lot of fun! But i really dont understand why i steal the train for that stupid jellyfish. There is always space for him! Is it japanese and too polite for that? Super well done game, congrats! |
| Oct 3 14:57:27 | 39m 32s | Flicker of Lumina | ♥ 1 | Super cool concept! The boss really caught me off guard! The progression system is simple but super cool. I have a few gripes with the design: Hitboxes of the player should in generally be smaller than the sprite and enemies' should be larger than their sprite. An unfair balance is perceived as fair by the player. And the game shouldnt continue unless the menu is nearly faded. I often got sucker-punched when i couldnt see anything. But very well done and very nice concept! |
| Oct 3 15:02:05 | 4m 38s | Floodwater | ♥ 1 | Cool concept! I found the levels in total to be a bit easy but very enjoyable! Bonus points for using the PICO8! |
| Oct 3 15:08:15 | 6m 10s | Glutton-Free | ♥ 2 | I found it a bit too easy to collect all the food! Jokes aside i really enjoyed the ironic tutorial and dodging the stuff was cool. I also like the squishy physics a lot. It would be cool if the probiotics would spawn consistently and not so random. Well done! Also very beautiful graphics! |
| Oct 3 15:28:56 | 20m 41s | Though I Walk | ♥ 0 | Hey Adam! Super cool concept! I enjoyed the mechanic and collectibles very much! Thank you very much for your videos and hard work! I'm so happy you tried Godot and congratulations again! |
| Oct 3 15:38:02 | 9m 06s | If I Fits, I Sits! | ♥ 1 | What a stretchy chonker! I really enjoyed the concept and how frantic it gets! 03-10-2023_17-33-49.png |
| Oct 8 14:04:05 | 118h 26m | Safe Space Passage | ♥ 1 | I found the first levels a bit too long as an introduction for such a mechanic. Jumping to make a turn felt really awkward but has grown on me quickly. Its really fascinating how this block mechanic changes traversal completely! Well done and really nice art! |
| Oct 8 14:21:59 | 17m 54s | Whiskers in the Dark | ♥ 3 | I really like the art music and intro! Super cute! In the later levels the light can get a bit unpredictable since it appears very fast. Super cool idea and congrats! |
| Oct 8 14:29:45 | 7m 46s | Clockwork Express | ♥ 3 | I really love your art style, reminds me a lot of stardew valley. I found the leves a bit hard to start with but well done! |
| Oct 8 14:45:01 | 15m 16s | disembARK | ♥ 3 | Super fun and quite hard! I really love the art especially the splash screen with the sassy lion. Stunning sound design! And great details like the animals in the water at the end. Congratulations! |
| Oct 8 15:01:35 | 16m 34s | HEXAK | ♥ 2 | Super cool concept and super pretty graphics! I enjoyed optimizing the map and got 267 points. Well done! |
| Oct 8 15:04:45 | 3m 10s | Compress(space) | ♥ 1 | Super cool concept! reminds me a lot of ascii portal! The error messages were a bit obstrusive but i really enjoyed the level progression. Also very pretty screen space effects! |
| Oct 8 15:08:35 | 3m 50s | Just why? | ♥ 1 | I put the game on full screen and turned my dpi to the lowest setting but i still couldnt complete it xD Very nice to see that concept again! I find the minimalistic pixel art to be super cool. Well done! |
| Oct 8 15:23:37 | 15m 02s | CaveBots | ♥ 1 | I really like how the game escalates! I just wish i could choose where to build what. Some turrets in the front would be cool, maybe it could go in the direction of a tower defense! Well done! |
| Oct 8 15:27:30 | 3m 53s | CosmoTrasher | ♥ 1 | Well done! I really like the art style. Swinging around is pretty cool! Sometimes i can collect trash very quickly, i dont know what im doing for that. Feels super nice to glide over it and collect it! |
| Oct 8 15:32:24 | 4m 54s | Squeeze & Wiggle | ♥ 2 | Really love the awkward controlls, it really feels like im a worm! Also love the environment art. I always love games that innovate traversal! Reminds me a lot of Snakebird and Snake pass! The visuals remind me of Rain World. Well done! |
| Oct 8 15:42:05 | 9m 41s | Tiny Shelter | ♥ 3 | Really love the art style! The cats are pretty tame sitting in their boxes. I wish i could bathe one. Cute idea, well done! |
| Oct 8 15:47:22 | 5m 17s | Bucket Buffet | ♥ 2 | Bruh im broke! Really like the concept it was super funny! Its very easy to kick off your entire plate by grabbing some cake! |
| Oct 8 16:00:14 | 12m 52s | InvenStory | ♥ 1 | I really love how you can screw up those characters days! Love the art style, reminds me a lot of the snowdin shop and the interactions of the tammy shop in undertale. I couldnt make the karate dudes happy though :( Well done! |
| Oct 8 16:05:34 | 5m 20s | Tiny Factory | ♥ 1 | I thought about a factory optimization game too, i had idle factory in mind. I found it really clever that you combined that with Snake-like space limiting. And i also love factorio so this one is a home run : D Well done! |
| Oct 8 16:10:59 | 5m 25s | Crime Critters (Rob the British Museum) | ♥ 1 | I really like the idea of combining hotline miami with qwop! I wish it was a bit more frantic and arcady, tho. Well done! |
| Oct 8 16:13:06 | 2m 07s | Boo! Bark! | ♥ 1 | Really love the leach mechanic! Also awesome graphics and sound design! Ghost cats are stellar! Meeeeeewhewhew |
| Oct 8 16:15:05 | 1m 59s | Before The Trip | ♥ 2 | Reminds me a lot of how i felt in the original Dungeon Siege! Very cool graphics! |
| Oct 8 16:25:33 | 10m 28s | Sip & Slime | ♥ 2 | Cool game! Reminds me a bit of slime rancher. I really like pre-planting plants its very satisfying. The game is a bit punishing when you screw up since its a lot of clicks plus loosing the plant. I absolutely love the crank controls! Well done! |
| Oct 8 16:29:17 | 3m 44s | Calves of the Braves | ♥ 1 | Really love how they cry when you shove them! Neat little idea and it works very well! I love how you can just move aside when they charge! Well done! |
| Oct 8 16:32:02 | 2m 45s | FROUST! | ♥ 2 | I love the smaking sound and feedback! Super "cool" graphics and arcady gameplay! I had a lot of fun smaking the kings off : D |
| Oct 8 16:46:49 | 14m 47s | Compact Looter | ♥ 1 | Installing is a slog and the motion blur makes me dizzy. Also it grabbed my monitor as an audio output which was irritating. But man i love the stacking! The interactions felt very robust and i like that everything makes a sound. Also super super beautiful stylized graphics and the light make for a sneaky mood! Bethesda should take note! : D |
| Oct 8 16:58:09 | 11m 20s | ADEPTH | ♥ 2 | Super cool graphics and moody atmosphere! I almost died when the shark hit me xD Well done! |
| Oct 8 17:09:19 | 11m 10s | Malthus and The Rocks | ♥ 0 | A bit too complicated for me, a slow start would be cool. I really like your concept of interlinked ring menus! |
| Oct 8 17:12:20 | 3m 01s | Orbit | ♥ 0 | Great idea! And bonus points for Pico8! Could use some variation but very well done! |
| Oct 8 17:23:52 | 11m 32s | 3 Spots Castle | ♥ 1 | I really like the slow ramp up at the start, with you seeing the enemies before you can place a barracks. Its sort of like a baked in tutorial but super unobstrusive. I was a bit disappointed that horses are so weak, maybe two slots for them is a bit much. Once some archers get stacked the enemy cant do much. Very nice autobattler you build there! Well done! |
| Oct 8 17:33:59 | 10m 07s | Quetzals & Ladders | ♥ 3 | Super cool concept! I really enjoyed the graphics! Good job on building a super good tutorial where you cant do anything wrong! I really love this kind of introduction. Levels are not overwhelming but some are very hard! I also like how you can arrive at the solution by trial and error over time. Well done! |
| Oct 8 17:56:13 | 22m 14s | Mousetropolis | ♥ 1 | I made it to 472 mouses. I love the voice acting, cheese towers and mouse trap police : D Well done! |
| Oct 8 18:11:11 | 14m 58s | Tiny Farm Island | ♥ 1 | I really love how it escalates! I made $77 and an island size of 46. Reminds me a lot of Forager and the old Robinson Crusoe games. Well done! |
| Oct 8 18:30:00 | 18m 49s | Tow To Tomorrow | ♥ 1 | Super cool graphics and cool concept! I found it very hard! Well done : D I might have destroyed a few too many ships on the way xD |
| Oct 8 18:32:25 | 2m 25s | Inside the Field | ♥ 0 | Game did not load for me :( Im in Firefox on Windows |
| Oct 8 18:36:17 | 3m 52s | Escape from the clutches | ♥ 1 | Very clear Skull Girls inspiration and super cool illustrations! I could not block the web shot however :( Found it very hard to survive. Well done! |
| Oct 8 18:41:49 | 5m 32s | FELL OUT | ♥ 2 | Super cool graphics! reminds me a lot of Return of Obra Dinn and Night in the Woods and a little bit of Deaths door. Super well done! |
| Oct 8 18:54:08 | 12m 19s | LIGHTDANCER | ♥ 1 | Super cool concept! Some details i really liked: You can quickly counter enemies if you hit them, missing creates a cool "oh shit" moment incentivising dodge rolling, the boss is super frantic despite being completely passive by just reflecting your arrows, you are pushed forward because fuel sources are limited. Super nice tutorial and very smooth gameplay! Stunning concept! Well done! |
| Oct 8 18:56:11 | 2m 03s | Nice Park! | ♥ 2 | Oh boy, its GTA2 without guns and harder : D Its so funny! Well done! |
| Oct 8 19:00:12 | 4m 01s | Prickle | ♥ 2 | Super cool voice acting and graphics! I love the constraint movement! Very nice ramp up of the puzzles! |
| Oct 8 19:09:51 | 9m 39s | Tiny Island | ♥ 1 | I really enjoyed the tile placement optimization! In the end i had like 120 gold. Reminds me a bit of Forager! Well done! |
| Oct 8 19:27:59 | 18m 08s | Tiny Tour | ♥ 3 | This is my favourite puzzle game of LD54! so many levels and a super cool progression! I love how easy you can paint the tiles! Super cute graphics too, reminds me a bit of herzog zwei and advance wars! |
| Oct 8 19:36:15 | 8m 16s | The King is Watching | ♥ 3 | Super cool mechanic with the field activation! I really love the mood the color palette and music paints! Well done! |
| Oct 8 20:10:17 | 34m 02s | One Step Further | ♥ 0 | I dont know what clicking does :( |
| Oct 8 20:12:01 | 1m 44s | Fit | ♥ 1 | Super nice graphics! Simple idea but very polished! Congrats! |
| Oct 8 20:18:56 | 6m 55s | Terminal Noise | ♥ 1 | Twisted my brain a lot but cool concept! The graphics remind me a lot of Brix and Axiom Verge! Well done! |
| Oct 8 20:28:04 | 9m 08s | Starlock Defense | ♥ 2 | Whoa that is such a cool concept for a tower defense game! I love that you need to optimize the position of the motherships for defense and ressource collection! A new breath of fresh air for the genre! Well done! |
| Oct 9 07:49:30 | 11h 21m | Mechanizyn | ♥ 1 | Is it really just two levels? :( But well done! |
| Oct 9 07:56:22 | 6m 52s | Blowfish Baybies | ♥ 1 | Its a bit hard to understand what to do at first. after understanding to empty the stamina completely bouncing of the stuff was pretty cool. Stunning graphics! |
| Oct 9 07:57:09 | 47s | Spaces | ♥ 1 | The art reminds me a lot of little Nightmares. Well done! |
| Oct 9 09:27:40 | 1h 30m | Draki's Journey | ♥ 2 | I have some usability issues: The texts are very excessive. A level takes about 20 seconds but the text takes at least as long without me being able to move. I think there would be no harm not stopping the game after item collection. Super cute art and sound design and the light changes the level enough that it is very fun to navigate back! Well done! |
| Oct 9 09:30:07 | 2m 27s | Gacha Fever | ♥ 2 | Super cool art and sound design! Enemies are a bit slow and far in between if i think of Vampire Survivors. Dodging is a bit easy at the moment. Cool drafting system and very polished! Well done! |
| Oct 9 11:13:54 | 1h 43m | Sheep in Wolf's Clothing | ♥ 3 | I did not expect sheep collecting to turn into a shota fantasy story xD I found the gameplay boring although i really liked the surprise when first switching to the combat system. This is such a long story for a jam! Very well done! And the art is gorgeous of course, as well as sound and music! |
| Oct 15 20:22:41 | 153h 08m | Urban Jungle | ♥ 2 | I really enjoyed your smooth color palette and the cute pixel art! The optimization problem was super fun, i reached 591 points in 23 days. Congratulations and well done! |