Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → Ani
Feedback comments for LD54
Ani's games and stats for all events →
| Timestamp | Since previous | Game | Ani's comment | |
|---|---|---|---|---|
| Oct 3 17:39:49 | Intermodal | ♥ 1 | Woah this is so mesmerising to play! It's fun and has great readable visuals. Love the little traffic lights! | |
| Oct 3 18:08:31 | 28m 42s | Minimus Brainius | ♥ 3 | Great take on the theme! First time around it was hard to know what words to keep since some are quite thematic and ended up being useless. The judging is a bit mysterious but I did much better on second try after making actual sentences - still lost though haha. |
| Oct 3 18:31:45 | 23m 14s | Depthe | ♥ 2 | I also really wanted to get to the end but it kept crashing for me too (windowed on Chrome). Even so, the bite-sized levels are nicely designed and fun to solve, plus the minimal pixel art is great! |
| Oct 3 19:03:34 | 31m 49s | Limited Build | ♥ 1 | Always a fan of physics games! Don't know if it's intended but I preferred killing the enemies by dropping spare blocks on them and used the turrets for extra height instead. The feedback is really well done here and all very polished, great job. |
| Oct 3 19:38:04 | 34m 30s | Pipefitter | ♥ 1 | This is really fun, kinda addictive. I admire a good set of simple rules like this and I'm glad there's no timer or rush to the game too. Very nice! |
| Oct 3 19:49:34 | 11m 30s | You Must Mop | ♥ 4 | I like the design of this a lot - it's good to be rewarded by thinking ahead a bit. Only thing is I feel that losing is very abrupt since there's no time to see where or what you hit exactly. |
| Oct 3 20:28:25 | 38m 51s | Just why? | ♥ 1 | Hard but fun! I'm going to have to return and beat this later. The design and use of colour for each obstacle theme is great. Wondering if the OXY is for anything or is it only relevant if you reach the end 😆 |
| Oct 3 22:19:46 | 1h 51m | What to leave behind? | ♥ 3 | Lovely and very thoughtful! Only thing is I feel that having some sort of 'moving out' sequence at the end would bring a softer closure to the game. |
| Oct 3 22:54:39 | 34m 53s | Homeward | ♥ 1 | A very charming bite-sized adventure! It was enjoyable to re-play and see what could happen with different choices. I do feel sound effects for moving the items were missing though - it could make items feel more tactile when popping them into your bag. |
| Oct 5 15:49:36 | 40h 54m | Rush Station | ♥ 1 | This is great! I also feel the charge kick is missing the feedback for when it's maxed. But that ball of people though 😆 |
| Oct 5 16:21:15 | 31m 39s | Paul Klee, Rich Harbour | ♥ 1 | I like the minimal design of this and how the game naturally creates pretty visuals. I mainly agree with others on how there's no game over screen, so losing feels a bit sudden. |
| Oct 6 16:34:05 | 24h 12m | Desktop Madness | ♥ 2 | This is very charming and hectic. I only found it difficult to tell when the folders were full, but the design of the game feels fun! Plus I like the little integrated volume slider! |
| Oct 6 16:52:06 | 18m 01s | Profits in Proportion | ♥ 1 | This is such a cool idea! It's definitely fun to try and match the art in an abstract way. I do feel that some sound effects while painting would make the action more enjoyable, and the music only played in the main menu for me too. |
| Oct 6 17:12:16 | 20m 10s | Ricoshot | ♥ 1 | Good little puzzle! I did find the camera angle a bit low, making it hard to tell where the trajectory was exactly. Still beat it regardless though - nice take on the theme! |
| Oct 6 17:30:56 | 18m 40s | Tiny Houses | ♥ 2 | It's always good to see relaxing, creative games in the jam! After making my room I somehow got the camera stuck underground facing the sky, so no screenshot unfortunately :( The 3D placement works well and there's tons of assets too - nice job! |