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Feedback comments for LD54
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| Timestamp | Since previous | Game | Matootsy's comment | |
|---|---|---|---|---|
| Oct 3 04:46:00 | Micro Golf! | ♥ 2 | the idea of combining mini golf with billiards is very good for this theme. In fact it's as if we were a miniature character on a pool table with the mini golf hole that moves. It's functional, with these very basic graphics but it's an assumed style. I would say, however, that it's difficult to predict the moves... There's too much luck. Look at this screen, I feel a little frustrated here... ^^ Capture d'écran 2023-10-03 100634.png | |
| Oct 4 22:24:22 | 41h 38m | Prickle | ♥ 5 | IMG_20231005_035008.jpg I love this kind of puzzle games. And this one is a very clever enhancement of Sokoban. Perfect for the theme (we really feel congested). The art in the rough pencil style is very cute. And I 'm impressed with the amount of levels you could managed. The progression bar is well polished. Congratulation, Sunbird Studio :-) |
| Oct 5 05:24:05 | 6h 59m | FELL OUT | ♥ 2 | Cute game. I really enjoy the art with the black and white contrast. And it's nice to be able to interact with multiple choices dialogs. (Maybe a bit too long. Too many small sentences, and the voice is a bit annoying after a while). I like the fact that there's not reset when you restart. The Island is fitting the theme, but could have been even smaller to feel a more limited space. And it would be nice to be able to turn the camera to understand better where we are. The character animation is well done, but too slow. And the jump is a bit like we are jumping on the moon ^^. The collision box of the coins is too big and just a small sound would give better feedback when you take it. Anyway, it's a good game. You did a very nice work! Congratulation you two :-) |
| Oct 5 05:53:52 | 29m 47s | Package Express | ♥ 3 | It's a well known mechanic (filling the squares with the shapes) but adding the fact that you have to fill the trucks quickly one after another is a good Idea. And you made it well, it's responding perfectly. The shapes are sticking quickly so it goes well fast. Maybe the graphics could be more stylish, but it's clean and clear. Well done. |
| Oct 5 06:07:28 | 13m 36s | Pocket Universe Snake | ♥ 1 | This snake game is one of the most classical video game. But you convert it on a 3D small world to fit even better the theme. The animation of the Snake is good but a bit more of degrees to turn the head would help to move it mo re precisely I think. And maybe the environment is a bit too dark (even if you put a light around the fruit). A bit more of textures on the ground would give more clarity. Otherwise didn't find any bugs. Good job. |
| Oct 5 12:44:14 | 6h 36m | Justine Time | ♥ 1 | I like the idea of the difference of time speed around the character. That fit the theme in a very original way. The graphics are simple but effective. But the movement is a bit slippery. It's not clean easy to go up on the ladders, and it would be helpful to stop the jump when the player release the spacebar, because the kind of level design you are making required a lot of precision. I stop to play in the level 2 because I find it too difficult. But I know it's hard to polish enough during the gamejam. But really, this idea of changing of time speed on the collision box c around the character is really cool. |
| Oct 5 12:55:19 | 11m 05s | Banti: Limited Space Bar | ♥ 2 | Good. It's interesting. The idea of choosing the directions and then to use each card for a limited time. In the comment you write "solve puzzles" but it seems that there's only one level isn't it? Anyway it's already good to be able to finish the concept. Now it needs more polish. And I really miss a restart et skip button. |
| Oct 5 13:06:50 | 11m 31s | Free Him | ♥ 1 | I like the fact that the level is an iceberg. Cute graphics. I really enjoyed the mood, the simplicity and the clarity of the pixel art. The penguin is cute and the movement is a bit tough but respond well. You already wrote the todo list of the things that you have to add to make it a real polished game. I wish you all the best for that. I am sure you can make a cute game. |
| Oct 19 05:30:46 | 328h 23m | Just another random TD | ♥ 1 | It's interesting to make of a tower defense on limited space. Perhaps a button to skip the time counter when we have placed all the towers. And maybe increase the speed of the movement of the enemies. Anyway, it works well for a first prototype. Well done. |
| Oct 19 05:39:38 | 8m 52s | Tombstone terror | ♥ 0 | This is a well known concept but the fact that the ghost must be alone or in three is an interesting idea. I find it weird that there's no grid to place the shapes at first, but after playing a bit I find this freedom to put the pieces interesting to isolate the ghosts. Cute graphics and the song fit well. Bravo! |
| Oct 19 05:48:07 | 8m 29s | Mechanizyn | ♥ 1 | I like this idea and atmosphere. The fact that the energy is limited increase well the difficulty. In the second level, I felt a bit like playing flappy bird, but a bit differently with the fact that we have to manage the flying energy level. (Second level is already well difficult). I like the mood of this game. I didn't find any bugs. Well done. It's a good prototype. With more polish it can be really good. |
| Oct 19 06:00:59 | 12m 52s | Moneypit | ♥ 1 | At first I was thinking: "where is the limited space? this is a labyrinth, but a big one". And then I understood the limited space of view that become more and more small when the anxiety increase. I really like this idea. The movement is good and the game is simple but efficient. And I like the difference of colors from one level to another. Good job. |
| Oct 19 06:10:07 | 9m 08s | Borderline | ♥ 1 | It seems there's nothing to do? I can just move the detective and he walks very slowly. The mood is nice, but there's no game. I understand it's a first work in progress, then I wish you all the best to continue and try to develop some mechanics. |
| Oct 19 17:05:34 | 10h 55m | ROLLiE and the Desert Drive | ♥ 2 | The concept is very interesting. And the execution how to manage the shapes of the programs in the limited space is very clean. The fighting phase is interesting with the fact that we can refresh one time the elements, and how to combine them against the enemy programs. Nice mood. I like the humor. And I didn't find any bugs. Good job, you two! :-) |
| Oct 19 17:26:22 | 20m 48s | Slime Infestation | ♥ 1 | I really like the contrast between the limited space in the spaceship and the big space outside. Very well executed. Easy to understand. Cute pixelart. The idea to take the elements to increase the fuel is nice. The slime : funny idea :-) Good job! |
| Oct 19 17:42:13 | 15m 51s | Tiny Tower | ♥ 1 | I love this minimalist concept. It fit the theme perfectly. The pixelart is amazing. Well lisible with so few pixels. The LD progression with the explanation is very effective and I like the blink idea. I didn't understand at first that we had to destroy the bombs with x like the enemies. You did a great job for 48h Compo Game. |
| Oct 19 17:48:08 | 5m 55s | Keep It Burning | ♥ 2 | Cute little standard game. I like the mood. Nice graphics. Maybe the animation is a bit rough. For this kind of LD you should maybe manage a jump that will stop when you leave the jump button. Then you can manage the height for different situations. Anyway, it's a good entry. Nice job. |
| Oct 19 17:59:36 | 11m 28s | Squeeze & Wiggle | ♥ 2 | I really enjoy the graphic, and the concept fit totally the theme. The execution is very nice. The only thing is... I don't have the patience to move this snake... the movement is just...insane! But I guess I'm not the player for this kind of game. Anyway, I'm impressed by the execution. Congrat to the whole team! |
| Oct 19 18:06:26 | 6m 50s | Compress(space) | ♥ 1 | Wow. It's just...perfect! Incredible concept. The best game I have tested until now. It fit perfectly the theme. I really like the clean execution. The mechanic is really incredible. You find something! This idea has a great potential. Maybe a little bit polish for the progression, but it's already very good. Congratulation! |