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Feedback comments for LD47
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| Timestamp | Since previous | Game | Matootsy's comment | |
|---|---|---|---|---|
| Oct 6 11:48:32 | Loop's Way | ♥ 5 | It's based a simple mechanic, but with the "cheat" feature it become interesting. @lvl3mage : Try to come back with a box in the previous level, you will understand. Then the mechanic go on further with the colors in world 2. Good music, clean simple graphics. This is a good entry. The LD is well made for the mechanic but a bit messy to walk and jump (I think about the path with all the cubes going high in many different rotations). Quoi qu'il en soit pour une première participation à la Ludum Dare, c'est un jeu bien fini. Bravo à toute l'équipe ;-) | |
| Oct 6 12:46:50 | 58m 18s | Jungle Jam | ♥ 3 | Very nice pixel Art, and music + sounds are well made too, the game is in a good mood. But I find it difficult, because there's too much buttons, and I'm quickly out of ammo. And then I cannot destroy the boxes... Perhaps I miss something ? I cannot buy anything in the button cooldown. Perhaps I'm too bad to play this kind of game, sorry. Anyway, the esthetic is very well polished! |
| Oct 6 13:30:27 | 43m 37s | Just another Day | ♥ 2 | Very good concept well in the theme. I like the ambiance. It's like a small escape game. And I love the END, the fact that it crash the game. Best way to break the loop. Graphic is simple but efficient and the mechanic work well. I notice a small bug (I made the dishes, then you can do it again). I agree with Marbles that it would be better to push E again to close the interact, better than ESC. Even if more polish can be done, it's well finished. Bravo. |
| Oct 6 15:01:19 | 1h 30m | Chronophobia | ♥ 2 | Yes the horror atmosphere is very well made. And the sounds are scary as well. This game is difficult, because we don't have time to explore quietly what happen around and what we have to do. Perhaps more explanation would be required. A small introduction? I'm agree with scott-hernandez, it's hard to understand what object we can take. Need a bit more feedback. One bug on my side: There's a freeze at the beginning of the third loop. This game is too difficult for me but I liked this scary experience. 5/5 for the mood. Congratulation. |
| Oct 6 15:19:12 | 17m 53s | Loophole | ♥ 1 | The movement is very special to understand at the beginning. Because we have to bounce, to find the loop to move forward. It's hard to understand which part of ourself could enter in collision, because we see from a third person view. Perhaps it would be more clear if we see a character ? Anyway, after some tries, I could feel the path. I like the mood like tron effects, simple colored esthetic. And the transition when we hit a red collision box. Good job. |
| Oct 6 18:56:57 | 3h 37m | Driven Round the Loop | ♥ 3 | What a very good puzzle game completely in the theme! The design of the interface, like a website is very well adapted and clean. And the mechanic is so interesting. The storyline is very nice because for each petition, it's a new way to think (the idea of crashing all the cars for exemple). No Bugs found but the only thing weird is in the "Cycle gang" level : when I put the guy in the park, there were still bikers. So the guy would not be safe there... Another thing, when we have to go through the cross parts of the road, it would be nice to know which numbers in advance rather than discover it like blind test. I didn't find a way to finish the last level. I don't understand if I have to put all the Cycle at the same time on the cross sections of the road? How I can do it with 4 cycles? Anyway. Congratulation. You made a very very good entry with this game. |
| Oct 7 20:44:10 | 25h 47m | One More Day | ♥ 3 | It is more a narrative experience than a game, isn't it? It seem that whatever we do, if we clean or not, it's the same story. But this is completely in the theme. I like this kind of ambiance. The dialogues and voices are very well made. Good behind closed doors story. Meaningful. A good entry! |
| Oct 8 09:41:57 | 12h 57m | Tloop - The looping tank Shooter | ♥ 2 | A very simple game, but the gameplay is fun. At the beginning it's very easy because you just have to keep going in one direction, but then with the shooters in 4 directions, the difficulty increase. Very simple graphics, very simple sounds. 8 bits nostalgia ^^ it do the job. Good. |
| Oct 8 18:43:23 | 9h 01m | Re-Slash | ♥ 1 | Great concept. A very good use of the theme in game play. The very interesting thing is that in fact the player have so a few time to do the right movement and must be very clever. It become to be really hard at the level 4. Perfect entry for a jam. Congrat, guys. Good job. |
| Oct 8 18:58:25 | 15m 02s | The Magic Steak | ♥ 3 | Il like the idea of the general structure of the level staying the same and changing little by little every time you reach the goal. The character is cute and the pixel art graphic is simple and efficient. I find the level design and the movemment a bit stiff. But even if there's ehancement to be done, it's an honorable entry. |
| Oct 8 19:24:00 | 25m 35s | Isolation | ♥ 1 | So many ways to die in a single room ^^. I like the mood and Jokes in this funny little escape game. Good pixel art and music. Funny to see how much loop we made at the end. Good entry. Congratulation. |
| Oct 8 19:43:56 | 19m 56s | Stuck in the Luntic | ♥ 2 | There's an interesting atmosphere in this game. I didn't understood what was the bouncing character and I didn't have the patience to find my way in this big labyrinth. I think it need a bit more feedback and animations. And the lack of audio kill a bit the immersion. But with some ehancement i'm sure it must be a good ambient game. |
| Oct 8 19:54:03 | 10m 07s | Nucleus Loop | ♥ 1 | Yes the control and camera management are a bit messy and the level design a bit confused. I had difficulties to play. Need some polish on this points. Otherwise, the character and colored minimal style is interesting. And the music fit well. It's a nice wink to the oldschool 3D games. |
| Oct 9 09:11:42 | 13h 17m | Spectre Circuit | ♥ 1 | A very classical game, and a very simple use of the theme. But it's clean. I didn't find any bugs. And even if it's a dejà vu, the ghost of the car is welcome to see the loop of the past. |
| Oct 9 09:32:43 | 21m 01s | Cyber Blob | ♥ 1 | Yes, very good 3D art and audio atmosphere. Even if the theme is not really present (A close labyrinth is a standard), The ambience is very grim and the presence of the monster add a bit of stress at the beginning (But after figured out there's only one, it's easy to escape from him). First I didn't see very well the buttons. But once I activated one, the others were easy to find. So not really in the theme, but good work on the art for a Jam ;-) |
| Oct 9 09:49:56 | 17m 13s | Roundabout Rowdy | ♥ 2 | At the beginning I did'nt expected the game would be fun. But it is! Because it's more challenging than it look. I like the concept even if it's a very simple use of the theme (loop is not so present). The idea of taking time back while making a complete round is clever. And even if the control is not so easy it's very clean. That make the challenge fairly. The art is nice but Audio would be welcome to have better immersion. Anyway. good job! |
| Oct 9 10:05:55 | 15m 59s | Paper Hell | ♥ 2 | A very classical and simple concept. In fact it's juste a QUIZ. The only link with the theme is that it's an unending game (and there's a ton of unending games). But I like this kind of simple games where we can learn with fun. And Some shifted questions/answers are very funny. Lot of good ideas in the text. And with the stress of the time, it's not so easy to choose the right answer :-) Thanks for this little funny game. |
| Oct 9 10:18:07 | 12m 12s | Crazy Looper | ♥ 2 | I like this kind of clean simple little games. This is the kind of games where you don't clearly know why it's addictive. But most of the time the simplest concepts are the most efficient. I find an easy way to have a landmark for managing the strenght : the mouse cursor ;-) And visually, at the end of each level, it's a neat representation of something stuck in a loop. Nice. |
| Oct 9 10:41:06 | 22m 59s | Escape the Loop | ♥ 0 | I like this kind of new experiences. Good concept. It took me time to understand the mechanic. I always used the wrong button (mix between the freeze and unfreeze). It's a good idea to put the timer directly on the circles of the game. Like a big clock. Unfortunately the movements of the character are a bit flabby (The jump mostly) and the feeling upside down when we are on top don't help (movements seems inverted for the player). But it's really a good prototype. Whith some improvement it could be a nice little game ;-) |
| Oct 11 16:20:33 | 53h 39m | Ekko | ♥ 1 | What an entry! Wery well polished game in the theme. Very nice music and effects, solid basement of gameplay. The beginning and the ending effects surround well the ambience. The mechanic is very easy one we understand it. I'm sure you can find many variation and evolution on this system. It's very funny to see the first ghost discovering the environment, bit lost in the beginning ^^ Perhaps a button to begin a new character would be interesting? If it's not already done? Whatever, congratulation to the team! |
| Oct 11 17:21:34 | 1h 01m | Temporarium | ♥ 1 | The art character is very original. I like the style. The game seem interesting, but it's a bit confusing for me. And the camera is perhaps a little bit too close. I didn't understand how to play it. It feel like the game is playing alone. Not enough feedbacks. Tutorial would be welcome. |
| Oct 11 17:39:58 | 18m 24s | LichLoop | ♥ 1 | I like this kind of puzzle game. The fact that you are making paths for differents characters is perhaps not enough to match completely the theme, but this is a very good concept anyway. The retro style is clean. In level 4 I found this bug where the two characters knock out when they are close, even if the respective paths don't overlay. But whith some improvements it must be a nice small game. |
| Oct 11 17:46:36 | 6m 38s | Over and Around | ♥ 0 | I hoped something will change in this loop. But after 4 points, I didn't have the patience to continue. In relation to the theme we can say it's the perfect loop. Otherwise, it's just a first step. Now we need something more to enjoy it ;-) |
| Oct 11 17:54:47 | 8m 11s | Slime Boi | ♥ 1 | I like the simplicity of the mechanic and the art. The command are very easy to take in hand, and the animation of the slime is clean. The fact that's an endless game is not enough to match the theme in my humble opinion, but it's an addictive game. The good idea is that you have to jump to be quicker than the scrolling. It give more challenge. With a lively music it must be a very nice little game. |
| Oct 11 18:39:10 | 44m 23s | Loop Lab | ♥ 2 | I didn't understood What I have done in the first level to complete it. But I understood the loop mechanic easily in the second one. Then It took me again time to handle it in the third. Finally after this I could manage it very well in the different levels. I love the diversity of the puzzles. (like the synchronisation to find in the bonfire level and the variation of goals with the bomb on the car). The art is efficient and the audio atmosphere fit well. You created a very nice concept. Now I think the important thing to do is a good tutorial and make a nice difficulty progression curve. Congratulation to all the team! |
| Oct 11 19:05:18 | 26m 08s | Train Rush | ♥ 3 | Very good concept well polished for a jam. I like this simple and clean esthetic. Interface, art and music are fitting well. easy to take in hand, not too difficult, the progression difficulty come with the length of the train. (Nice idea the fact that you take as many ressources as you have wagons). The tempo of the traps on the ways is well managed. Kind of small simple addictive games. Congratulation guys! |
| Oct 11 19:19:32 | 14m 14s | Loop2Loop | ♥ 1 | The colored neon & partticules visual is very nice. And the music/sound match very well. I like the shapes created with the paths on the background. Here the loops are only visual and there's lack of impact on the gameplay. But it's fun to have 3 different ways to play based on the same principle. Good job! |
| Oct 12 07:13:28 | 11h 53m | Resurrection | ♥ 1 | Nice art style. I like the simple shapes white lines. The story cycle fit well the loop theme. The games are very simple and classical, and the design of the levels could be improved (the last part is too easy for exemple). But we can consider it's more a narrative experience than a real game, and in this case it's effective! Congrat! |
| Oct 12 08:05:58 | 52m 30s | Stranded | ♥ 1 | Very nice art style and good choice for the music. The ambient is very pleasant and I like the fact that you can choose your character. But I don't understand very well the loop with the timer. Is it just a restart? interesting the fact that you can change directly the screen with arrows but it would be nice to change screen with the character too. The jump seems to be not required (too small, with no feedback). The transition between screen is a bit weird with display. And it would be good to close the path after the crashed plane to avoid the character walking on water. The loop of walk animation is not working correctly. Sorry I could'nt do anything in your game. I just see on the plan that there's something to do with the big rock in screen 2. It would be nice to understand better what is interactive with feedbacks. But congratulation for the art & mood! |
| Oct 12 08:35:44 | 29m 46s | LOOP | ♥ 1 | Very nice. I love the movement of the character, very dynamic. And the simplicity of the art and sound. Just a bit movement of particules give a lot of life. Link to the theme, the fact that the screens are never the same when you go again out is well managed. I found only difficulties with the last screen. Challenging to take the collectibles while falling, but very gratifying at the end. Congratulation. |
| Oct 12 09:13:15 | 37m 31s | The Loop | ♥ 1 | This simple concept work well. I like the shapes effects that the loops let behind. The rythm of the music is a good base for the notes you do when you move Bob. It's like we are playing music while playing game ^^ Many times I just go quickly right and left to try to go straight... But the nicest is when we can make big circles. It's already addictive, but with an improvement on the LD and art (I know you are good at it. I already test your other games ;-) you could make a very nice polished game. Congrat! |
| Oct 12 09:55:10 | 41m 55s | Hyperloop | ♥ 4 | What a team! And I can see it's even a biggest team this time! Great job. Te ambient/atmosphere is very scary. I like all the details (rats, lights...). Nice pixel Art and animation. The introduction implements very well the mood and I like how the text is coming. Just some small details : The scrolling could be more soft. (I find it a bit quaky while following the movement of the character). Perhaps stop the animation and foot noise when we are stuck on a wall. (sometimes the foot step noise continue when I died.) For the theme I just find the fact that there's an infinte loop left and right at the beginning. But perhaps there's something else that I didn'f find. Unfortunately I was not able to go very far : I find the game not easy because we are quickly out of munitions... But anyway! I could play enough to see that it's a very nice polished game. Congratulation to all of you! |
| Oct 12 14:09:39 | 4h 14m | Mission ∞ | ♥ 1 | I don't understand how this game fit the theme, but it's a well polished shooter game. Difficult for me to play because my keyboard is not a QUERTY so WASD is a nightmare to use. But whatever, the pixel art of the characters is very cute and the movements are very clean. The sound design is funny at the beginning, but too strong and present on a longplay time in my humble opinion. For the obscurity, it's good for the ambience, but I needed to use the light at maximum to play well. |
| Oct 12 14:27:44 | 18m 05s | Inside the Planet | ♥ 3 | Cute! I love the art style and the inside square planets universe. The gameplay is well polish and the character is moving well. Music is matching the art and the interface is clean, and tutorial very clear. A bit unfair with the loops that are not matching with the ennemies loops. Level Design need to be polished in my humble opinion. For exemple level 3 is very difficult and level 4 very easy. With this solid gameplay and a nice ambience you will make a very nice game! |
| Oct 12 14:44:27 | 16m 43s | The Power Loop | ♥ 1 | very nice puzzle. And good use of the theme. The difficulty come with the stabilizer. And the progression curve is well managed. This kind of game show that the most important for a good concept is the heart gameplay. Congrat. |
| Oct 12 19:15:31 | 4h 31m | Cycloop | ♥ 2 | The design of this game is very clean, interface, pixel art and animations + movements. The system of puzzle is interesting but perhaps a bit repetitive, and it's difficult to have a good overview of the actions. I resolved most of the puzzles easily by chance. And I don't understand why we are jumping in this game, because without obstacles to jump, it's exactly the same. anyway. I really like the esthetic. 5/5 for the graphic. |
| Oct 12 19:27:45 | 12m 14s | Hamster Simulator | ♥ 1 | This is a good joke ^^ Completely in the theme for sure. It remind me some old games I played on my amstrad cpc464 with which I destroy my joysticks button. I just play enough to see the animation speed up of the hamster. Then more in rythm with the music. Funny. |
| Oct 12 19:50:02 | 22m 17s | Ribbon | ♥ 2 | Lot of innovation in this game! It took me time to move with the ribbon but once I get it, it was just delightful to navigate between the loop and the clipped ribbon. Good mood. Congratulation! To implement this crazy gameplay on a gamejam is already an achievement. But there's good art and music too! |
| Oct 12 20:10:12 | 20m 10s | Stuck in a Timeloop | ♥ 3 | Nice effects, nice simple pixel art (The design of the character is cool). With the platform on the heads you add a very good mechanic to the ghost system. It could be quickly a big funny mess with all the clones. Not too difficult. I just have some problems with some thin platforms hard to reach with missing jump-through. A bit polish on the LD and the movement, and it will be great! Congrat to the whole team! |
| Oct 12 20:31:50 | 21m 38s | Hudson | ♥ 1 | Very nice idea the fact that the ennemies attack directly the energy bar and that we have to put the squares directly in the upgrades weapons or the loses lifes. But what a mess with all theses ton of ennemies! Good that they don't give dammage on the character. And very good that we don't have to clic every time but just keep the button pressed to fight them. I don't find the theme in this game, and it's too stressful for me, but there's innovation, for sure. Good entry. |
| Oct 13 07:48:04 | 11h 16m | Hiccup Time | ♥ 2 | OK, I will not speak about the graphic and audio assets ^^ But the mechanic of the gameplay is funny and interesting and match well the theme. It took me time to understand how it work precisely with the time bars, and even after this I find the tempo a bit too stressful to enjoy to use it. In my humble opinion I would say that there's a better balance to do on it. Nice idea anyway! |
| Oct 13 08:14:09 | 26m 05s | Led Astray | ♥ 4 | Very nice art and mood. I like the character and how it can go through the stage set of the house. The use of loops on objects work well (Perhaps just a discret ghost behind that show the beginning and the end of the path?). The music and sounds brings depth to the atmosphere of this story. But I was a bit disappointed not to be able to go to the end, because I was stuck at this part : SCREEN1.png Impossible for me to reach the platform. It's like there's a big collision box that block me. Or perhaps I miss something to do? Anyway. It's a very nice entry. Congratulation to the team! |
| Oct 13 12:28:17 | 4h 14m | Dolen Days | ♥ 1 | At first I was thinking at a kind of idea close to yours. With a metro/work/sleep loop. But I thought it would be too difficult to manage for a jam. You two have done it very well! It's a boring loop not boring to play because of the small choices to do that impact the repeating life. I didn't manage it well and I lost my job. I just discover the shower at the end ^^ Anyway. Very nice entry. I love the pixel art and the music is very sweet and add a very good ambience. Congratulation! |
| Oct 13 13:06:00 | 37m 43s | LoopBots | ♥ 1 | Very nice entry according to the theme. It's so enjoyable to record the loops and see how to optimise the time to get the ressources. The first step in each level is to explore it then put the robots to work. The tutorial is very well managed. I was completely ready to play at the end. Very good job! With some polish on the art and sound and perhaps some more features it must be a very nice game! |
| Oct 13 20:02:43 | 6h 56m | Get Over Yourself | ♥ 4 | Hello! It seems to be a nice concept, but even the tutorial is too confuse for me. I didn't understand the mechanic of this game... In my humble opinion, a tutorial more simple, step by step, to understand the features, would be required. Otherwise the art and the sound is clean. |
| Oct 13 20:12:55 | 10m 12s | Lucky Lefty Loves Loops | ♥ 2 | A very simple and funny idea. Just for the loop at the end it's worth a try! ^^ |
| Oct 14 08:24:46 | 12h 11m | Orpheus | ♥ 0 | Nice ambience and retro art style and good choice of music. The animation is overall good, but when we move to the right the character is looking down. And the movements are a bit slack. When we stop the character continue to slide. Then it take time if we want to change direction. Due to this lack of reactivity I find the game too difficult. I didn't feel the "loop" theme, but perhaps it come later in the game? Anyway, with more energy, a better view and better reactions of the character it could be a nice game. |
| Oct 14 08:32:56 | 8m 10s | Dance! Dance! Dance! Dance! Never-ending! | ♥ 1 | Nothing new, it's a simple rythm game. And very easy ^^ But it works. For me the fact that the game never end is not enough for the theme, but There's no bugs, and for a first entry on the LD it's clearly honorable! It's already good to finish a game! Congrat to you guys! |
| Oct 14 08:51:29 | 18m 33s | Rainy Eternity in Limbo | ♥ 3 | Umb umb umbre umbre Umbrella! This game is completely crazy. But funny! The pixel art is very nice, and music match well. Good mood. I don't have patience to always go again in the two parallel loops... but there's a lot of fun characters. Obviously I suppose you know there's a lot of collision problems. But it seems you assume it. Anyway. It's a rich entry full of ideas. |
| Oct 14 19:25:47 | 10h 34m | The pain of what never will | ♥ 1 | The screen is not fitting well on itch. It's cutted at the top. For exemple on the title screen, I can only see START and QUIT but no title. And I like the introduction, and the atmosphere of the box style like prototype art with the music, but in the game I'm just able to go down and push the big cube. Then that's it. I'm blocked... |
| Oct 14 19:43:08 | 17m 21s | Around | ♥ 1 | A Very simple game, but the view is very special. It's funny to see the path behind on this strange view of an infinite loop. The game is working well. Perhaps a little lack of reaction when we want to change direction that make difficult to avoid obstacles some time. But it's a good entry. Simple and efficient. |
| Oct 15 12:43:38 | 17h 00m | Creatures of the Sky | ♥ 1 | I like the atmosphere, even with very simple pixel art, it's working. The story look interesting, the picture with the whale at the beginning is very nice. But otherwise I don't feel the theme, and it seems there's nothing to do except walking. I finished the game very easily. |
| Oct 15 12:55:33 | 11m 55s | Time to Act | ♥ 1 | OK! I could reactivate the generator then I was able to open all the doors. I Found a number on a table. I really enjoy this game and the minimalist 3D art is very nice. But I don't have patience to restart again and again to see what I have to do... With this feature, you are completely in the theme, no doubt about it, but in my humble opinion it's a bit annoying to do the same things again and again. But the atmosphere, interactions, music/sound and ambient are well made! Congratulation guys! |
| Oct 15 13:12:15 | 16m 42s | Crazy Scientist: Lost in Dimensions | ♥ 1 | It's nice that you had made an introduction to the game. And many levels with different atmospheres. The music fit well. Control is a bit raw. I like when there's reactivity but perhaps the character go to fast. And the level design is a bit tricky, some space is a bit too small considering the speed of the controls. I gave up in the level with the mill where we have to go down between the thorns. Anyway. It's a quite complete entry. |
| Oct 15 13:24:32 | 12m 17s | The Myth of Sisyphos | ♥ 1 | Nice atmosphere. I like how the level is build, with the mountain and the rock to push. The control of the character is good, but with the rock, feeling are always different. Sometimes it's easy to push even in a hard slope, sometimes the character is just stuck. I like the music even if the notes are sometimes out of tune. Good small concept. |
| Oct 15 13:38:17 | 13m 45s | The Ages Among Worlds | ♥ 1 | For your first Jam, it's already good to have a small part of game working, and without bugs. The music is nice and the clean art style is fresh. And because it seems there's nothing to do, it's a bit matching the theme, because we just have to loop around the floating islands. |
| Oct 16 12:56:12 | 23h 17m | Deathless Curse | ♥ 0 | The main character has a nice design. And good ambience at the beginning with the fire and the other guy. Sad that audio is missing. The Level design is a bit stiff and the jump of the character too. I don't feel well that the character is stuck in a loop. And I don't understand what is the meaning of the big black doors in the gameplay. Anyway. For a first entry it's good! |
| Oct 16 13:10:16 | 14m 04s | VHS Loop | ♥ 2 | Nice concept with the theme. The puzzle are very interesting and not easy. Good Idea the rewind VHS Style. Otherwise I find the movement of the character a bit stiff and slow. The art remind me some old games I played on my Amstrad CPC. With improvement on the art, control and animation, it could be a nice puzzle game! Good job, you two! |
| Oct 16 13:28:57 | 18m 41s | Caterpiloop | ♥ 3 | Very cute world. The art is sweet and the sound with mouth funny (perhaps a bit annoying on a long time period, and in this case, a bit of variation could arrange it). And the concept with many different paths to manage is enjoyable. It would be just perhaps nice to skip the starting time, and have a speed up when the insect come back. Anyway. The atmosphere and whole game well polished for a jam deserve a Congrat! |
| Oct 16 13:38:35 | 9m 38s | Clound loop | ♥ 0 | It look like a super meat boy. I don't feel well the theme. And the control is a bit stiff. (The jump have a small latency) in this kind of hard game, the character movement must be very precise. Anyway. It's working, and a honorable entry for a first jam entry. |
| Oct 16 13:52:04 | 13m 29s | black_box | ♥ 1 | The inside LD of the ship is well made, and I like the simplicity and clarity of the pixel art. I didn't clearly understood the loops, and even if the gameplay is not bad, I find it too repetitive and at the end, it's just assigned task to do (And at one time, too much task is obviously difficult). I think you have a nice base, with improvement on the gameplay it could be a nice small game. |
| Oct 16 18:58:53 | 5h 06m | Looping Madness | ♥ 1 | It's an evolution of flappy bird. Well in the theme, and the control is difficult, but clean and clear. The sound is adapted. Perhaps the music a bit too repetitive. Well done, but really too difficult for me. I don't have patience to anticipate the direction with this loops and only two buttons. But for the fans of the genre it's successful. |
| Oct 16 19:43:50 | 44m 57s | A100P | ♥ 1 | Very nice music and ambiance. The robot character is cute. The difficult part for me is the gameplay. The objects are often flying far away and difficult to move. Physic is a bit strange in this spaceship. The camera views are a bit weird. It would be good for a cinematic introduction, but in the game I would prefer to have a constant overview. I could'nt do anything to stop the loop, but I enjoyed the ambient of this game. |
| Oct 16 19:56:15 | 12m 25s | CUB | ♥ 1 | very clever game completely in the theme. And I like the minimalist clean esthetic. The dash is a very good idea. The progression curve is well done. No Bugs. A very addictive puzzle game. I enjoyed to play it. Good job. |
| Oct 17 08:16:58 | 12h 20m | Fountain Of Death | ♥ 1 | I don't feel at all the theme. It's a classical puzzle game. I like the clean pixel art, and the animation of the character is well made. The music is good and fit well the ambience. The puzzles are very clever. Perhaps some feedbacks problems : in my humble opinion, you have to make the visual of the button different if it need more weight to be activated. And the crate is not moving well if we move it on the small wood trapdoor. The LD is sometimes very harsh with the platform (beginning of level 5 for exemple) and the jump don't react always on the border. So it's not very smooth. But I enjoyed to solve theses levels. Good job, guys. |
| Oct 17 08:34:18 | 17m 20s | Mind the Gap | ♥ 1 | I enjoyed playing your game. Mostly for the humor and the story. Funny dialogs :-) The theme is not very present (all this kind of point and click game are based on the same principle to find a way to unlock a way), but the characters and the scenery are a good base. With better graphics and animations (The monkey is moving very jerky) it could be a very nice little game. |
| Oct 17 08:44:47 | 10m 29s | Grotinger | ♥ 1 | I don't feel the "loop" theme, but it's a nice little platform game. The pixel art is pleasing, and movements are clean. I like the characters. The game is perhaps a bit too easy. And the ennemies are not difficult, juste a bit too long to kill (and at the end it's a bit boring). I could have soo much potions! That's funny. So I would say : nothing new, but it's a well-made simple platformer. |
| Oct 17 08:59:46 | 14m 59s | Ballroom | ♥ 1 | Very funny idea. I love the mood and the dialogus, and the fact that there's different ending, even if we crushes the dancer's feet all the time ^^ In fact, nothing new, it's just a rythm game. But the humor and mood make it special. If I have one "complain", it would be that the dance is more teleportation than dance. Whatever, thanks for this smooth and funny Ambience! |
| Oct 17 19:50:14 | 10h 50m | Loop Invader | ♥ 1 | First time I tried the game I couldn't write anything in the white box. I had to reload the page to be able to do it. Your game is very interesting and clever. At the beginning I could identify directly the Bad ball in the first level. Then it was more difficult because with the white box and my french keyboard it was a mess to write something. But it's a very good concept. |
| Oct 17 20:19:38 | 29m 24s | Sloop | ♥ 1 | There's something special in this game with the two ways of moving, but I find the movement of the character not very comfortable and the action a bit repetitive. Apart from that the pixel art and animation are nice. |
| Oct 18 11:04:44 | 14h 45m | My Hat | ♥ 1 | Very nice small game. I love the stop motion art and the music is fitting very well. The mood is very sweet and funny. At the beginning I was wondering how to avoid the plane ^^ Nices small loops. And the final rainbow puts us in a good mood! Congratulation it's like a complete small game! Very polished and clever for a jam. |
| Oct 18 17:36:56 | 6h 32m | Loop Wood Shire | ♥ 0 | Good ambient. But I find this game a little bit boring. We always have to push the numbers in the same order (I know, it's for the theme...). The sounds could be more smooth to fit more the music when we press the keys numbers. Anyway. It's working without bugs. And that's good. |
| Oct 18 18:35:30 | 58m 34s | Cleaning Bot | ♥ 1 | I like the mess of trash in the Main Menu. It's hypnotizing. But It's difficult to select buttons without mouse cursor. The mechanic of the game is interesting. I have seen others games based on this idea, but here the funny think is that the paths recorded are long and fine. With better art and sound it could be a nice little game. |
| Oct 18 18:51:53 | 16m 23s | Stuck in a Hoop | ♥ 1 | It's a pleasant little classical platformer. The art is clean. Sound perhaps too stiff. It would be nice if the jump stop when we leave the keyboard key. In my humble opinion it's important to have precise control. The hoop is a good idea to try to match the theme. So I would say it's a respectable entry. |
| Oct 18 19:01:11 | 9m 18s | Bean Up! | ♥ 2 | There's a super meat boy inspiration ^^ I really love the idea that the level is builded little by little. Very clever. The control are very clean. I died a lot when the starting platform disapear, before managing the double jump. (Just perhaps a problem : we cannot jump if we are too close to a wall).Very addictive. And the music is matching very well the rythm of this game. The simplicity of the graphics is enough to enjoy the game. But now you have time to improve it a bit, perhaps. Congratulation guys! |
| Oct 19 08:27:58 | 13h 26m | Glide | ♥ 3 | Nice entry. This game is very well adapted for mobile. The esthetic is nice, with symbols like chinese ideogram and texture of paper. And the scalable music fit well. The ribbon is not so easy to move but this is the difficulty I guess. The detection of caught symbols is working well, and I like the paint explosion. It's nice to see some abstract paint on the sheet. It's a good base. Now with more features (like the classical "bombs" to avoid to lock up) or some groups to enclose (by colors?) and with some little improvement it could be a nice small mobile scoring game. |
| Oct 19 08:49:51 | 21m 53s | INSIDE THE LOOP | ♥ 2 | Very good ambient game. The camera movement is surprising at first, but then make sense when we have to move in lot of different directions (just minor problem : sometimes, the view is a bit shifted). Congratulatioon for the audio work. The sound is very fantastic and add layers to this unreal universe. I like the fact that we cannot die and we have to manage our path in this upside down loop, but it's very hard to move and go on a ground. I was stuck in the part where there's the ping-pong ball sound. Perhaps with some improvement on how the physic is working (with the gravity) it would be more clear. I Couldn't finish the game, but I saw enough to say it's a very good entry. |
| Oct 19 19:09:12 | 10h 19m | Karma Farmer | ♥ 0 | Very nice concept. The idea that we have to avoid the loop of reincarnation and achieve enlightenment. I like the the representation of the temple and the different places where the monks can be. The differents animations are well made. But I don't understand what I can do to break the loop. They always die, wherever I can put them (and sometimes I cannot move them). Sorry I don't understand the gameplay of this game at all. Perhaps I need to meditate and find enlightenment in real life to be able to play your game... |
| Oct 19 19:28:18 | 19m 06s | CRISPR BOB | ♥ 2 | Very nice puzzle game. I already played some games based on this concept of programmable loops moves, and There's always some little differences. In yours, I like the fact that we have energy. And the mood is very cute. Bob is moving nicely and I like the sticky effect between blocks. Pretty deformation shader. The music is too repetitive, but smooth. And it's good to have finished the whole interface + save of stars. Congrat to the team! |
| Oct 19 19:53:14 | 24m 56s | Stuck on the Train | ♥ 0 | Nice setting up and interactions ideas. It's a good mood game. But I find it difficult because this kind of game need exploration and time to understand what to do, and it's a bit annoying to restart again and do the same things in my humble opinion. But the game is enjoyable even if the collisions box are very big and that the character cannot move very easily. A little bug : when we speak between 2 characters, the 2 texts are overlapping. Anyway. I would like to play it if there would not be a timer. I know, it's for the theme... But I don't have patience. So I watched the walkthrough. Anyway, it's a good entry. |
| Oct 19 20:25:02 | 31m 48s | Frozen in Time | ♥ 2 | Good mood. I like the simplicity of the atmosphere and the music. The control is good, but could be more clean (the character is a bit sleepery and I don't understand why he continue to move slowly alone) We have to be cautious when we go down in this big labyrinth, because the overview is difficult. Perhaps a little zoom out with the camera would help a bit? I didn't have patience to finish it, but I really enjoyed the aesthetic. |
| Oct 20 16:10:40 | 19h 45m | Ticket to Loop | ♥ 1 | The old school pixelart is pleasant. I like the idea. And the fact that the train is bigger when we take a new passenger (like a snake game) and that we can manage the speed. But what a mess with this amount of ennemies! Too messy for me, I don't find fun in this. Anyway, I see that some players like it. It's just a matter of taste. With some polish, it could be a nice game for the fans of the genre. |
| Oct 20 16:34:50 | 24m 10s | Dwarven Delve | ♥ 1 | It's an interesting adaptation of match3 kind of games. The idea of the loop around, and interactions with the character. Good idea that you can push them on the conveyor belt. The art is very strong pixel 8 bit, but characters are still nice. Good job. In my humble opinion, the problem is the control. I find it a bit flabby and many times ranges are not moving when I pushed with F. The puzzle part is a bit lost with this. With improvements on it, and lot more of reactivity, it could be a nice little game. |
| Oct 20 16:44:26 | 9m 36s | Precious Pergatory | ♥ 1 | I like the character and the ghost. And the music+sound is giving a nice mood. But the control is awful. There's a lot of work to do on it. But it's a good base. With improvements on the movements it could be interesting. |
| Oct 20 16:50:22 | 5m 56s | Baderna | ♥ 2 | Yes. The art and the mood + music are nice. And the scenery of the game. But th physic is awful. Very difficult to control. I was not able to do anything. Lot of improvement to do on it! But then it could be a cute little game. |
| Oct 20 17:08:37 | 18m 15s | Space Loop | ♥ 2 | The mood is nice. Clean 3D Art and nice ambient music. The spaceship configuration is good to. I know that the time limitation is here to fit the theme, but I don't like this timer in this kind of puzzle exploration game. Suddendly we have to play again from the begenning (The idea of the post-it is nice, but doesn't make the feeling of restarting from the begenning better.). Other point : it's difficult to understand what is interactive or not with E. Some feedbacks would help. But it was to discover some mini games in the game. Congrat to the team! I would say, now you can perhaps forget a bit the "loop" theme and make a nice escape game. |
| Oct 20 17:20:32 | 11m 55s | Stuck in the Clock | ♥ 1 | Good design! I love the concept and the simplicity of the character. Nice effects. And the music coming slowly is good too. But I was a bit disappointed by the gameplay. The game is very easy. I don't find it funny and quickly boring. It's a nice mood, a very solid atmosphere, and with better features and objective it could be a very good game. Otherwise it's already a nice little experience very well done. |
| Oct 21 20:09:06 | 26h 48m | WhileFox | ♥ 0 | The version I played is still confused. I'm blocked under the frog after the tutorial explanations. Anyway, I think I understand what you were trying to do, and it's a nice concept. Lot of possibilities on this base. You need to put strong feedbacks, for the activations and links of the loops betweens characters. It's a pity that you were not able to make a working level. But with improvements and more exploration on this base, I'm pretty sure you can make a good game! |
| Oct 22 12:12:30 | 16h 03m | C - O - I - I - L | ♥ 0 | Nice ambience. And the sound is adding a lot on it.I like the effects too. But I didn't had patience to find my way in this repetitive labyrinth. Really stuck in the loop! ^^ So I would say that art and movements are good. Now You need a good gameplay and more variety. |
| Oct 22 16:48:19 | 4h 35m | Kill Me Plenty | ♥ 1 | Hello. I tried the MS Build 0.1.7 and I think it's not working properly because the character is always going left. |
| Oct 22 17:07:32 | 19m 13s | WONK - Aretha Wonk uses the internet. | ♥ 1 | What the hell, poor Grandma so much spammed on her computer! ^^ This game is very funny. I don't know what to do with the letters and the fact that we can write some. And the computer. But the mood and the art + choice of the music is so nice. It seems to be a good concept. But Perhaps more explanation to understand the mechanic would be welcome? Anyway. I really enjoyed the atmosphere/ideas. |
| Oct 22 17:38:28 | 30m 56s | Countercl0ckwise | ♥ 1 | Very nice simple concept well made. Design + Pixel Art + Sound + Movements = everything is in perfect harmony in this addicting little game. Difficult to manage the paths at the end. Very challenging after 4. I reach the 2. I Couldn't finish the game but love to play it. |
| Oct 22 19:29:10 | 1h 50m | Loop Frogs | ♥ 1 | Very good game design. It took a bit time to understand the mechanic, but once I did, I enjoy a lot the puzzles. The Level design is very clever. And the frogs are cute. And there's many possibilities! The level with all the blue flames to switch off with the green frog make the synchronisation difficult, but very interesting. Only the sound is a bit rough and boring after a while. Otherwise, good job you two!!! |
| Oct 23 12:05:20 | 16h 36m | Tempus Locus | ♥ 1 | Whaou! 72 hours to make a so polish and clever game! Congratulation! It took me a long time to understand the mechanic, I didn't understood that the record start when you begin to throw the ray. But then I enjoyed the variety of level you made. I was blocked a long time on the "Evade" Level. Then the "Reflect" one was easy. The good thing is that the order to push the doors buttons is not so important because there's a loop ^^ Very clean direction and implementation. All is perfect to me. The mood, the pixel art, movement, music... One of the best entry i have seen. |
| Oct 23 17:16:06 | 5h 10m | Master of Tiles | ♥ 1 | Very nice mood. I like the Mix between 2D and 3D, and the simplicity of the black and white environment. The music is sweet, and it's interesting to work on the loop with the buttons, but there's a lack of feedbacks. I didn't understand very clearly what happen when I push a button. And I think the controls could be more smooth, without a camera to manage while moving. (And hide the walls when they are too close to the camera.) But it's a nice experience :-) |
| Oct 23 17:37:35 | 21m 29s | Galdir's Quest | ♥ 1 | I'm completely drunk now ^^ No, seriously it's a nice platform game. The controls are good, and that's important for this kind of challenging game. (The part with the lava down and the pricks is hard. And I didn't have the courage to start again at the end). But I have seen the breaking wall and I know it will be a path with the next beer. I like this kind of Level Design where there's always a new way to go with new powers. Well done you two! |
| Oct 23 17:54:11 | 16m 36s | Alter-Nate | ♥ 2 | There's an interesting post apocalyptic atmosphere in your game. I like the art and the music, and I was surprised to see new characters while starting again. That was funny. On the other hand I find the Level Design a bit confuse to move in and the control not very clean. Sometimes the character continue to move alone. Anyway. It's a generous entry. |
| Oct 23 19:45:05 | 1h 50m | Doggo in the Woods | ♥ 1 | Nice mood. With the rain, the start of the game is really close to the game "Revenge of dog" I made with my brother : https://matotitou.itch.io/revenge-of-dog The movement of the dog and the loop around the tree is working well. It's a good base. I'm curious to see what will be the gameplay if you continue working on it. |
| Oct 23 20:07:34 | 22m 29s | Rail | ♥ 0 | A clean game! The simplicity of the design is good for this kind of game. The puzzles are easy but efficient, and because it's randomly generated, it's a technical success. Congrat! The mix between shoot game and puzzle is special, but interesting and this give the challenging part. Good entry! |
| Oct 24 08:27:21 | 12h 19m | (Nu) Da Drum | ♥ 1 | I'm so sorry but I don't understand the gameplay at all... In the explanation you say : *I know it is easy to cheese the whole game with flicking the mouse really fast. Maybe try and ignore that?* But I was not able to play without doing that. I don't understand why there's an energy bar and why is it going so quickly down... Otherwise it's a good idea. It's a very child art but it fit the back to basics of memories with the bear. And in this way the audio with mouth is matching too. This give a good mood. It's a narrative experience in fact. With more polish on the control it could be pleasant to discover the story. |
| Oct 24 08:55:54 | 28m 33s | VintageTime | ♥ 0 | Perfect concept. All is matching. Art, choice of musics, gameplay. At first I thought it would be too easy, but the curve of difficulty is really well made. The last level where we have to keep a piece to the end is very interesting. The only complain is that it would be nice to have a restart option. I know this is your way to match the theme, but it's annoying to wait the end of the music to start again. Anyway, you made a very polish and addictive game! Bravo! |
| Oct 24 09:06:10 | 10m 16s | Fun Colors | ♥ 0 | It is a very simple concept. (I don't feel the theme, because endless scoring videogames are very usual).Control is very sleepery, perhaps it's a way to make it challenging. At one time, because of the speed up, it begin to be too difficult to anticipate and I agree with MidoriMelody that knowing the next color would help. Anyway. All the simple concepts could be very addictive. With good feedbacks and polish, and perhaps more features, it could be a nice game. |
| Oct 24 09:29:28 | 23m 18s | Grabby - The Ultimate Grabbinator | ♥ 1 | All the concept and good use of the theme is in the first part. It's so nice to break the routine of a robot's life. The Art and music/Sound are veery nice. And the control a bit difficult at the beginning, is very well made. Even if all the other part of the game consist of rushing and taking energy sometimes, it's a very goog entry. Congratulation you three! Perhaps with other features and trying to find a gameplay a bit less repetitive, it would be a cool game. (At one time I was thinking that I was not able to climb on the wall and that I had to use the squares or the triangles to make something like a stair with it. Perhaps it could be an idea?) |
| Oct 24 09:39:10 | 9m 42s | Loopy Keys | ♥ 1 | What a messy game! Throwing all the objects upside down! The idea is funny. A small bug : I was ablke to see the text in the first room from everywhere in the house. (mostly upstairs). I didn't have the patience to start again and again to find this key! Anyway. It's a simple little game that works. |
| Oct 24 09:51:55 | 12m 45s | TALLY MARKS | ♥ 1 | The fact that you can use the dead bodys of yourself is a very good concept completely in the theme. And the game is very well polished. The art is very nice (I like the mix between 2D and 3D) and the ambiant sound fit well. The movements are clean. Perhaps a bit difficult to understand the distance to throw your body at first. I was a bit disturbed by the camera at the beginning, but it's good to let the player choose the angle of view. (In level 3 I didn't see that the level wasn't flat with my angle of camera). I like the Level Design. levels are not too big, and very clever. You already have many things done for a Jam Game! Wish you the best to continue working and finish it! |
| Oct 24 10:16:27 | 24m 32s | Hypnic Fall | ♥ 1 | The game seems interesting with the energy to keep and use to jump, but I find the control a bit slippery. Difficult to react quickly while falling down. In I was not able to make big jumps (I read the comments to understand the mechanic, and it seems that the energy is exponential but I didn't feel it) Anyway, I'm perhaps too bad to play it...sorry. |
| Oct 24 10:26:45 | 10m 18s | Spiiin | ♥ 0 | Very nice concept. I like the simplicity of the pixel art and the control is clean. Of course, there's work to do to improve it, but for a Jam it's already a good base. The concept of breaking the loop while stubbing the blue ennemies is working well. If you keep working on it I think you would be able to make a very cute little game. |
| Oct 24 10:40:26 | 13m 41s | Stucker | ♥ 1 | This kind of crafting game is not my cup of tea, but with the bots to work on it it's more interesting. Still I didn't finished the game, because I find the ressources too long to manage. Anyway, the art is simple and nice. Perhaps the movement square by square is a bit slow then the rythm of scrolling is a bit jerky. With some polish and sound it could be a cute little game for the fans of the genre. |
| Oct 24 10:51:03 | 10m 37s | Niki the Ghost | ♥ 1 | Interesting memory game. I like this simple mechanic. It could be addictive with more reactivity and polish and feedback. The fantom is very slow and it's boring to wait that he reach a tile to go to another. I don't feel the theme, because restarting levels is the base of almost all videogames. Anyway. This kinf of mechanic could be addictive with improvement on the whole design. |
| Oct 24 11:00:34 | 9m 31s | Skycrawler | ♥ 0 | I like this kind of gravity games where we are walking around pieces in the sky. But there's always this upside down feeling when we don't know if we have to go left or right at one time. The fact that we have to reach some distant platforms while breaking the gravity is not easy and interesting. Nice art, and music (even if it's a bit repetitive). A very clean entry. Congratulation. |
| Oct 24 11:30:24 | 29m 50s | Shadow of Archimedes | ♥ 1 | It took me a lot of time to understand that we can build structures while clicking on the icons at the top. (I had to read more the HOW TO PLAY) before starting ^^ Anyway. Very good post apocalyptic mood. Nice sound atmosphere, and I like how the ressources are following you. The concept to go right to cool down and stop before freezing is interesting, but at the end, I'm just walking/stoping all the time. But it's a nice entry. A good concept and a nice experience well in the theme. |
| Oct 24 13:14:49 | 1h 44m | Loop the Poop | ♥ 1 | Well done. Perhaps a little long at the start when we have to wait for the poops ^^ The music fit well the mood. Sounds are funny at the beginning, but for me a bit too much on a long play. The difficulty come with the collision when there's too many poops. The fact that a poop stay stuck in the pipe increase the difficulty. It would be nice to have a level select screen. Good entry, nice funny concept. |
| Oct 24 13:26:43 | 11m 54s | The Flying Tree | ♥ 1 | Nice ambient. Good choice for the music. But the quietness of this atmosphere is a bit broken by the difficultie to find the good placement on thermal wind. I couldn't reach another mountain :-( I would prefer to have something more smooth for the control. Anyway. It's really a nice idea. |
| Oct 24 13:42:20 | 15m 37s | Foolish Me | ♥ 1 | The atmosphere is nice and mechanic interesting. Cool pixel art. Music would be nice if it wasn't sooo repetitive. The system of moving platform with lines is interesting, but I find it a bit frustrating with the movements and the gravity of the character. And I would say that there's perhaps too much keys to use. But it's really a good concept that could be a nice game with some polish. |
| Oct 24 13:58:31 | 16m 11s | Chicken Leggacy | ♥ 2 | Nice title screen! I like the idea and the chickens. And the music fit well the cute mood. In fact with the eggs we are putting in the nest we just activate checkpoint. But it's working. The art is nice, but animations and movements need some polish. Collisions are a bit raugh and some more feedbacks would be nice. Anyway. It's a charming entry. Congratulation to your big team! |
| Oct 24 14:15:49 | 17m 18s | Mike.cpp | ♥ 1 | Very nice pixel art and direction. Controls are very good. Music is a bit boring. Very interesting fish eye shader. In the first screen we can go left and we loose the character. After the interaction with the character's dad, I was going back to first screen and really stuck in a loop, and sorry, I didn't find how to get out... Anyway for a first entry it's very well done! Congratulation! (Small detail : It Would be nice to use E again to close interaction text). |
| Oct 24 14:24:31 | 8m 42s | Life Loop | ♥ 1 | Very nice story. In fact it's more an interactive experience rather than a game, but it's very meaningful. Hey in fact the main character is working his whole life with always new team of young people ^^ (By the way, I like the way the guy is getting older). Simple and efficient. Good mood. Well made! |
| Oct 24 14:33:59 | 9m 28s | RbLoop | ♥ 0 | Very good concept! I like the idea that you can hold space to pause the loop for a moment. Collecting the arrows and putting them when you want in good order. In fact it's a good prototype. It need a big polish and nice art and sound and a better music. Then it could be an good game! |
| Oct 24 14:50:04 | 16m 05s | Save The Reactor | ♥ 0 | This game is completely in the theme. Good graphic and Good choice for the music. I like the base idea, and the simplicity of the control. But I find it a bit too much based on the luck of the availability of the open loops. Perhaps it would be nice to control something else? Like the direction of the loops? |
| Oct 24 15:28:43 | 38m 39s | Imperial Eggnog Incorporated | ♥ 1 | Funny concept. Very clean desktop interface. Nice art and audio. But for me The fact that we must put the key and turn it, then put the finger then push the joystick then a button again is funny at the beginning, but really annoying at the end. It give the mood, but a shortcut would be nice. I felt the routine of this job. It's a bit in the theme in this way. In short, good entry, funny small game. |
| Oct 24 15:44:23 | 15m 40s | DISTORT | ♥ 1 | Yes, this is a classical platform game but very well made. I like the gameboy art style and the control of character is very clean. And the fact that the level is always changing a bit work well and fit a bit the theme. Nice glitch effects. The sound is in the mood but perhaps a bit scratchy. Anyway, It's a solid entry. |
| Oct 24 16:09:15 | 24m 52s | Infinite Nightmares | ♥ 3 | Very nice art and scary ambiance. The sound fit well this mood. I would say that the character is a bit too slow. And Sometimes the E interaction doesn't work. I had to leave E then go again then it works. It took me time to understand that I had to use the mouse to drag and drop the signs to resolve the puzzle in the chest. When the character is outside (near the swing) there's a shader problem I think (black on the sprite) and I was stuck at this part. Cannot understand what to do with the torch. Anyway. It is a very good entry. (Congrat for the wind effects with the open windows). |
| Oct 24 16:17:33 | 8m 18s | Stuck in a Loo | ♥ 1 | Very funny idea. Completely crazy. A character stuck in the loo! It's a very simple classical game but very well made. The control is very neat, and I like the two way to move the loo, and the fact that it can fall down with the dash. |
| Oct 24 16:33:13 | 15m 40s | Loopy The Robot | ♥ 0 | I like the design and animation of the robot. Perhaps the movement is a bit low. The mechanic is working but I would say that it's a bit unfair not to have an overview of the level. I think the camera don't need to be so close to the character. At the beginning it's like a blinded programmation. Nice entry anyway. |
| Oct 24 16:46:29 | 13m 16s | SpaceLoop | ♥ 1 | I like the character and the movements are good. The ship configuration is interesting but I would say perhaps a bit too big. I'm not fond of maze exploration with limited time. Anyway. I can see that there's a lot of work. |
| Oct 25 12:37:34 | 19h 51m | Looponaut | ♥ 3 | The Art is very polish for a Jam. The character is cool and the movements are pretty good. I tested already many games based on this concept where in the next loop there's a new feature for the character (The speed up was nice, because at the beginning the character is very slow) but I prefer when theses new fetures give you the power to explore the level in some other parts. Here it's a bit boring because I don't feel the necessity of new powers to do the same actions... Anyway. this a very polish entry. Love the rewind effects and the sound ambience. Congratulation you three! |
| Oct 25 14:09:58 | 1h 32m | Curse of King Uroboros | ♥ 1 | I defeat king Uroboros! It's a cool small game. Nice that you were able to do so many boss. I like the idea that we have to be carefull not to shoot too much bullets because it will be dangerous with all our ghosts after. The music is repetitive, but evolutive, and that's well made too. With a bit polish on the control (I find the jump a bit flabby) and some ehancement on the art (even if it's really good for a jam) and feedbacks it will surely be a very nice small game. |
| Oct 25 14:26:33 | 16m 35s | S.H.I.P.S. | ♥ 0 | Interesting concept. I like the idea of loop between the 4 characters. The synchronisation is difficult to manage. It's a good game to work on coordination. It's very helpfull that when a character is dying it throw a donut of bullets around him that kills the enemies ^^ But in fact at the end, when only 2 characters were remaining, it was very easy to shoot everywhere around me while I always push the 2 buttons at the same time and make an infinite round loop with the thumbstick. Anyway, it's a good prototype well in the theme! |
| Oct 25 14:59:11 | 32m 38s | Pogo Knight | ♥ 0 | Good that you had time to make a clean tutorial. The concept is working well. I don't feel the theme much, apart the continuous changing level. Nice swinging music and good art. Even if the control is already good, there's perhaps a little more precision to give, and with the feedbacks to. Some animations would help. I really like the challenging LD with all the spikes, but I would say that it's a bit too difficult to begin like this. Because your LD is evolutive, it would be nice to start on a easier layout first. And the full ground Spikes would arrive at an advanced point. Anyway. Lot of potential with this base. With some polish it would be a very addictive game. |
| Oct 25 15:32:16 | 33m 05s | Hackermon - Evil Edition | ♥ 1 | Yes! I beat that excellent game! :-) One of the best I tried. Good to learn to code! However, I didn't understand *if doorlocked==true doorlocked=true*. It would not rather be False? Anyway, so much good ideas (the trapp hidden... The continue...) so much possibilities. Very funny and addictive. Good that the F12 pause the game. I would really enjoy more levels :-) Very clean and intuitive. Congratulation! |
| Oct 25 15:47:13 | 14m 57s | Springy's Adventure | ♥ 1 | I like the mood of this game. The art is cute and music is enjoying. But the objective is not very clear. It took me time to understand that I had to go on the "bridge". More feedbacks would be nice to understand it better. Other little problems : We can go out of the screen on the border. Perhaps a wrap would be adapted to this kind of game? Sometimes there's collision box with the plants. Only with 2 plants in the level 1. That's weird. Anyway. With more clear feedbacks and precision it could be a very nice little game. |
| Oct 25 16:07:47 | 20m 34s | Twist Turn Shoot Burn | ♥ 1 | This is the kind of game where all is perfectly polished. For a jam it's really well made! Simple and efficient. And it's completely in the theme. The control is perfect. Very addictive. I was surprised to discover that we can even slow down and speed up with the LT and RT buttons! The effects are sooo good. Only one "problem" sometimes some big courses paths are a bit out of screen. Otherwise it's a complete clean entry. |
| Oct 25 16:23:16 | 15m 29s | CONTRAST | ♥ 0 | The theme is not "Yin and yang" or "Black and white". You are ahead for the Ludum Dare 52! ^^ Anyway. It's a rich game! There's so much ideas for a Jam!! I like the puzzles on the checkerboard. The gamplay with 2 characters to manage is interesting and well made. Some problems happen sometimes when there's too much distance between the characters they go out of the screen. Anyway. I began to feel some interesting situations, protect one guy in some close areas to fight with the other. There's potential. With some polish and ehancement (better art and feedbacks) and better collisions, it could be a cool game! |
| Oct 25 16:46:29 | 23m 13s | SnowTrip | ♥ 1 | Nice minimal pixel art. The mood is good. It's not easy to take control of the character but it's interesting to see that only an environment could be dangerous. I don't feel so well the loop theme, because here "loop" could be called "level" but the mechanic is really interesting. I like the fact that the level are randomly generated. (Ooops one time I was trapped up left!). Anyway it's a good entry. |
| Oct 25 16:54:30 | 8m 01s | Awesome Ludum Boat Race | ♥ 1 | Simple and efficient. The kind of game to play with other people for sure. The control is working well. Not very easy. With better graphics and perhaps some others features (things to avoid on the river, bonus to take) and audio, it could be a small fun family game. |
| Oct 25 17:02:29 | 7m 59s | Undead Carnival Carnage | ♥ 1 | Incredible how polish is this game for a Jam! All is perfect! Sound, animation, control, design. Whaou. Good idea the carousel for the loop. It's funny to scare the zombies, even if we are scared too. I find the game a bit difficult. Because at one time there's so much ennemies on a small place. But I'm very impressed by the quality of this entry! Congratulation! |
| Oct 25 17:13:17 | 10m 48s | Solivagant | ♥ 0 | It's a enjoyable simple puzzle game. The control is working well and the art is clean and efficient, like the music. It would be good to have a different color when the rectangles are in a slot. Then we can understand better the ones we can push. The puzzles are a bit repetitive and I don't feel well the theme. But for a Jam it's a nice small well finished game. |
| Oct 25 19:01:51 | 1h 48m | Time Break | ♥ 1 | Nice ambient. The 3D art is clean and the character is moving well. But I find the Level Design a bit confuse. It's not easy to understand where we can progress with the jump on the border. In my humble opinion it need more clear paths. And sometimes the whole part of the ground disappear.(Perhaps because of the clip camera settings?). Anyway, the clock and the effects at the end are very well made. Then the concept of going back with new elements poping make sense with the theme. You have a good concept. With some gameplay improvement and some work on the LD, it must be a very cool game! |
| Oct 25 19:08:42 | 6m 51s | Sushi VS Burrito | ♥ 0 | A funny idea. I like the food theme added on the loop theme. It's a classical game, very simple but efficient, and clean. A good delirium! |
| Oct 25 19:16:27 | 7m 45s | Die with the spikes | ♥ 1 | The colors and light are really beautiful. Even the character, only made with cubes, is nice because of the transparence and color contrast. I like the mood of this game and the music fit very well. I was just a bit disappointed by the gameplay. It's just a matter of chance. Only die and retry. And the movements ar very rough. I don't feel well the theme. But for the atmosphere, congratulation! |
| Oct 25 19:32:55 | 16m 28s | Metamorph | ♥ 1 | I wanted to give you a good rate on the art. It is not you that made the graphics? Because it is a cute pixel art. I really like the idea of metamorphose and it fit well the theme. I like the different control at the different steps (the jump of the 2eme phase is perhaps a bit slippery). The game is too easy and sometimes we just have to wait the next transformation to progress. I really like the idea. Perhaps another way to manage the time would help. Or things in the environment that push you to the next step? Good entry anyway! Congrat! |
| Oct 26 13:05:32 | 17h 32m | DUƎL | ♥ 0 | The mechanic is interesting. Good pixel art and music. I think it's a good base. The ennemy go too quickly too fast and then it's very difficult. Some polish and other ideas with this concept and you can make a small cool game. |