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Local Minimum

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TimestampSince previousGameLocal Minimum's comment
Oct 6 13:20:06 Tracked ♥ 1 Great atmosphere, really nice visual style and good suspense building. The game plot does leave some questions that perhaps doesn't have to be answered since it's a bit dreamy, but... perhaps the voice in the game could have said something about the missing passengers while walking back in the train. Like "Maybe everyone else got off" - "Is it only me left?". That could also help with answering the question if going back is the right way. It builds a progression, while hopefully not ruining the spooky buildup. The game was genuinely scary. Perhaps the doors going back in the train could have had a clearer locking sound too to explain the need for keys and perhaps the character could have turned around and pointed that out the first time it happened. But everything doesn't have to be explained either. I had the visual glitch on the itch.io build in Firefox, the vignetting effect didn't show up as darkening but clipped out the train cabin and showed the outside. Fortunately it's dark and gloomy outside so it didn't disturb me. The sounds also clipped a little, not sure if it happened when they started / ended or if happened when they were switched out by other sounds. All in all though, a really really great entry!
Oct 6 14:16:19 56m 13s Hexle ♥ 2 Great Sudoku variant. I managed to beat a board on normal mode at least and it perhaps I shouldn't say too much as I didn't try it on hard, but I feel like the: !> single bit numbers seem to give a lot more information than others and greatly limits the possibilities. It was great that the game was helpful in showing the bits of all numbers, else I would probably have given up. At times I would have liked being able to take notes about possible values in a cell without guessing but within the scope of the compo, I very much understand why it would have been one too many features. It also felt a bit like cheating that the game let me know when I guessed wrong, and I would have liked being able to disable that and instead only get evaluated when the board completes. Perhaps you should submit it to the "Cracking The Cryptic"-youtube channel...
Oct 6 14:23:44 7m 25s geom dsh ♥ 1 Great interpretation of the theme! I don't think I've ever encountered a limited source code game in LD before. A lot of game-play in so few lines.
Oct 6 14:39:08 15m 24s Feast Work ♥ 1 Coprophagy just doesn't appear as often as it should in LD games. When I saw what came out by the end of the first passage, I though to myself: "I hope this game takes me places". It did. Very interesting game to play through.
Oct 6 16:00:51 1h 21m SPICE LIMITED ♥ 3 Really well made game. A lot of attention payed to various details making the experience feel very fleshed out. Can't have too much of bad puns either, and that it's a destructive building sim was also cool. I got 9 of the achievements, I think and tried to figure out how to get some more, but with very little to no hints it felt a bit too much try and retry figuring them out. Though not achievement kosher, but since achievements were kind of the end goal of the game, perhaps it could have said how many new ones of them were still possible at any given time in the play to hint at different ways of playing.
Oct 7 10:33:51 18h 33m Quantumine Capture ♥ 2 Fun twist on the classical puzzle. Unfortunately the game crashed on the third or fourth level when I placed my third marker it stopped responding to any input. I'm pretty sure that I placed it on the correct spot, if that helps. I liked the dialogs and the graphics, though pacing-wise it was quite a lot of information and dialogue in the beginning and it might have been nice if it had been broken up with some small example of what was being explained.
Oct 7 10:40:15 6m 24s Mechanizyn ♥ 1 I must be missing something. The fly does not have enough energy when I play to reach the exit pipe of the first level / room. Neither by flying directly over towards it holding right button and up, nor by landing on the floor and resting up and then trying to get the right elevation. Also doesn't work to let up go intermittently while flying forward. And there seems to be no reset of the levels so I have to reload the game fully to retry.
Oct 7 12:05:17 1h 25m Escape the Box ♥ 2 Nice interpretation of the theme. As the others, I both was confused with wanting to use the key on the lock of the box, expecting the exit to be there about. It would have been nice if there was a vague proximity effect on the portal like a pulsating sound or similar that vaguely tells the distance. The interaction was also a bit annoying at times, especially that I had to rotate and place all tiles even those I wasn't interested in placing for where I wanted to go. This would probably be greatly helped with hotkeys or drag an drop tiles with rotation on mouse scroll wheel or similar. The monster was also rather hard to get caught by, I get that it might be problematic if it's too smart and aggressive since the player can only move one step at a time. But the game would have felt more interesting if it seemed like it was actually hunting me.
Oct 8 10:04:06 21h 58m StarDust ♥ 1 Very well executed Scanner Sombre entry! I very much enjoyed navigating the maze and found the way to the exit. I mostly used the right button scanner because I felt like the left one was a bit concentrated cone of particles to be much helpful. It was just about the right size for the content. Of course it would have been nice with some storytelling in the game, but that is hard to fit in with the limited time. One type of storytelling would of course have been to leave object that the player can discover while scanning without any need to text or similar narration. If I had one gripe, it was that there seemed to be no, or almost no coyote time (allow jump just slightly after leaving actual ground) while jumping and that made me have to retry some obstacles. Fortunately not one of the later that was a really long sequence. One idea that popped into my head when reading the quote upon completion was that it could be cool if the scans weren't driven by clicking but by voice input using the base frequency, volume and such to shape the scans.
Oct 8 10:17:41 13m 35s Hanabatake ♥ 3 Really cute and lovely game. I didn't play too focused, but I think I got into a bit of a pickle the second time I played where I all I got was 3 blue seeds and the game spawned a boxed in blue flower in the corner with no valid placements for it. Perhaps I had a chance with the knowledge at hand to play it differently before, but it did feel like I was actually just unlucky... so maybe the game just uses a simple random and doesn't check that there is some possible way forward given the information that the player has... if so it feels a little bit unfair. But that would be hard to code for a jam though. Graphics were stunning and mood very nice. The game was very clear except for one thing. It could have informed me that it was game over and that I didn't have where to place the seed. And also, when I got my highscore, I accidentally pressed restart when I was about to look something up in the book... so perhaps that should come with a warning or something or not be located next to the book.
Oct 12 18:18:27 104h 00m Little Cart of Junk ♥ 1 Cool idea, and well executed game. I like the graphics and the absurdly impractical interactions and physics. I did wish for some minor jump or throwing things up a little bit higher but all in all a very nice experience.
Oct 14 09:22:12 39h 03m Rocket of Sand ♥ 2 I love clickers more than I should and adding a time constraint with a world that gets smaller and smaller it just made for great game play with tension building up towards the end. I just managed to get the rocket off a few seconds before the island would have disappeared. Great work. The game looked beautiful. My only wish would have been that it was a bit clearer which tiles could be manually mined and not. And from an accessibility standpoint I need to conserve my clicking because of weak wrists and while it wasn't that heavy on clicking, it would have been nice with some feature to not have to do as much of that and perhaps a building or excavator that could prepare space for the coastal buildings.
Oct 14 09:41:50 19m 38s Sampler ♥ 1 That was a great entry. I got stuck on the cubes, I did have the right idea, but it seemed to finicky and hard to get them stacked that I gave up and thought it must be something else. So perhaps making them just slightly smaller and giving the monster a line or two that sound positive when the player puts one on top of the other and when picking up the third. Just to hint them in the right direction. The password sequence up in the air, I don't know if I understood correctly, but I did solve it fairly quickly by listening to the feed back and some mild brute force. I really enjoyed the game, very well made!
Oct 14 12:46:12 3h 04m Limited [Space] ♥ 1 Cute game, I had to retry some on a few of the levels but in general the balance was very good. It feels like there's a ton of possibility to make great levels with this limited rule set. Feels like the it would have been great if it not only introduced a set of mechanics but also continued to build on it. E.g. the jumping on to the turtle's back to gain the needed height wasn't a trick I had to reuse and perfect.
Oct 20 11:31:33 142h 45m Revenant ♥ 0 I tried out the demo, but it was a bit hard to understand the mechanics really. First time I use left mouse button I do a slash attack, then after that, no matter how I can't do any more attacks. So first attack felt quite natural and dashing and such.
Oct 20 11:39:21 7m 48s St. Valdez ♥ 0 I must be missing something, I can punch some things in my cell, but not the guard and they block the exit and don't enter the cell looking for me when they cant see me.
Oct 20 12:35:00 55m 39s Kefnac, the Word Grid Game ♥ 1 It took me a few retries but then I finally managed to fill out the grid. Nice word puzzle.