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Feedback comments for LD53
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| Timestamp | Since previous | Game | Local Minimum's comment | |
|---|---|---|---|---|
| May 1 12:36:23 | soul sender | ♥ 1 | It took me a little while to get the hang of the objectives in the game but after a few attempts, I managed to collect 5 people. It might be good to explain how to play the game here on LD (collect heart -> then collect old person, avoid happy people) The driving controls took some getting used to but were interesting. It became too challenging together with the short time available when I got unlucky and a heart spawn right next to two happy people. I think either allowing for a bit more maneuverability (smaller turning radius) or more time would be good.... or the spawning of hearts and old people should avoid sectors with happy people as much as possible. You could divide the area into a grid and only consider squares that have the lowest occupancy number as potential spawn places. Then the hearts and old people could spawn at random within the selected squares each round. Graphics were nice with that reduced palette and in general a cool game | |
| May 1 12:57:25 | 21m 02s | Mission: Programmable | ♥ 1 | Rare to see a educational game and also at the same time a game that escapes the expected boundaries and uses the developer console to play itself. I wont repeat the feedback I gave on discord again, but a tiny other thing was that for a short while I was a little unsure about how to accomplish the end goal on the last level, but since it was the only option more or less, it wasn't much of a problem. |
| May 1 13:13:30 | 16m 05s | Comeback | ♥ 2 | I really liked the visuals in this game. It took me a couple of attempts to complete the first level and it would have been nice with some clear indicator of how close I was getting to success... e.g counting up towards a `x / y` saved. It got really stressful managing all paths on the second level already so I'm not sure I even want to see how the third looks 😆 |
| May 1 13:21:54 | 8m 24s | Freight of BOOOM! | ♥ 1 | This was really really hard. Just trying to pass the package about and knowing which robot was which... but well made and interesting use of the theme. I managed to complete the first level after a bunch of attempts, and with that in mind I would suggest making the first enemies - or enemies on the first levels a bit easier. Perhaps only taking one hit and slower to shoot. Nice game though! |
| May 1 15:16:20 | 1h 54m | Package Chaos | ♥ 1 | I managed to get to day two, but was also confused by some buttons seeming to withdraw money without doing anything and also that it seems the view area should have been larger since the workers exited the screen. |
| May 1 15:22:10 | 5m 50s | empty game | ♥ 0 | I really liked the swimming walking transitions, very neat. Visited some bubbles and managed to get up on the roof, but I didn't find anything much to do. The camera was a bit annoying at times that it put you into the ground and such so it was hard to see where you were going, especially when swimming |
| May 1 20:38:06 | 5h 15m | KissKiss Delivery | ♥ 2 | That car really did sharp turns! Love your use of the theme, but I noted that if I drove up to random people that were not on my list and just kissed them twice the game thought I was doing the right thing. Cute game. |
| May 3 14:47:26 | 42h 09m | AIRBOUND: Lillins Tail | ♥ 1 | Nice vibes! I liked flying around and delivering packages. I should say though that I was about to give up, because for quite some time I didn't understand how to fly, that there was a double jump to activate it... I don't think I saw any instruction on it. Also I spent quite some time just flying around before I realized that I should press Q near people to activate their dialogs... I was expecting something to happen with those I could interact with, some prompt or such. With regards to the controls, since it was such a restful game and since one needed to fly rather far, I would have liked if while on the broom I didn't need to press down W to keep going. On ground it also felt like the turning radius was more of a flight thing than reasonable while walking around, which made it a bit harder than it should to walk up to people. I managed some minor bugs too like running in the air while on the broom and flying on the ground without the broom. The music was relaxing, the landscapes neat and I opted for ending 1... though that place some where far off seemed tempting. All in all though a very solid entry. |
| May 3 14:55:48 | 8m 22s | Neural Rot | ♥ 2 | Splendid graphics, audio, atmosphere! I found it extremely hard to navigate about at all so the first moving enemy was much too much for me. I would have liked to continue and I like the idea of how the uncoordinated controls work but it just was too hard for my brain. Perhaps if the character wouldn't be turning on the spot when walking one leg forward, but dragging the other leg after and slowly turning, then it would have had the same principle but easier to get where one wants 🤔 |
| May 3 16:11:43 | 1h 15m | Wireworld | ♥ 1 | The fastest clock got me! Fun puzzle, quite easy to understand the controls, but obviously I didn't fully grasp the implications of the rule set since I got stuck. It could have been cool if the game kept track of number of attempts made and number of tiles used in the solution and such to give you a grade. Nice puzzle entry! |
| May 3 16:28:18 | 16m 35s | Magic Map of Adria | ♥ 2 | Nice casual game! I couldn't make up my mind on if I should focus on getting as little travel time or as few gold spent but I ended up with a compromise at about 112 days and 269 gold |
| May 4 16:33:11 | 24h 04m | Starbound ClawShell Service | ♥ 2 | Fun entry. I must admit though that I was quite confused about the delivery rules on the last part of the game so I just mashed all XYAB buttons when close to the lit-up house. Perhaps it wasn't even the house but the mailbox that was the target? |
| May 4 16:40:48 | 7m 37s | I Am The Real Dahlia Verry | ♥ 0 | I must say, I'm a little confused, just to be sure I didn't miss anything. The game ends right as you stand up and view the forest? And it says the demo is over? The art style was nice, the interactions clear. I didn't hear any music or sounds either, but perhaps that was a missed opt-out? |
| May 4 17:08:41 | 27m 53s | Entomoria | ♥ 1 | I got the first (only?) mounted enemy down to about half health, but not more. Interesting game, and always lovely with larva as protagonists! To few of those around. |
| May 4 18:11:42 | 1h 03m | ΗΠΛ Debate Club | ♥ 1 | I won! But we both struggled quite a lot. There was quite a few things to take in at start. At round 3 or so I think I had it figured out quite well with selecting which keys / arguments to use depending on the audience and attempting some combos in there. Perhaps put a bit in the description about how the audience interacts with the scoring and clarify how the rounds carry over (or don't) and sum up to a winner. I'm not sure if the game got harder and harder, but it would fit the theme quite well if the pace picked up with every round and the need for precision increased too. The graphics was neat controls worked well and all in all a very solid entry. |
| May 5 15:31:02 | 21h 19m | Kittens: A Tale of Yarn and Woe | ♥ 1 | Great entry. There should be more kittens in LD in general, much to few kittens. I doubt I got a very good score, but I enjoyed jumping around and pouncing on the yarn. I should say I forgot about gliding as soon as I didn't need it and it would have been fun to have a reason to explore that mechanic in depth. |
| May 5 15:38:22 | 7m 20s | Beetle Dynasty | ♥ 1 | Beetles! I enjoyed the art style and the game was very easy to understand and play which is great. The controls were quite good, but it's extremely hard to make great platforming controls. (Personally I always fail catastrophically) I was sort of hoping things would get really weird there in the end and was a bit disappointed that the game didn't continue after ingesting the treat. And I wish I could jump on the mushrooms. But all in all a solid entry. |
| May 5 15:57:38 | 19m 16s | All About That Buzz | ♥ 1 | Cool entry. I don't know if I missed anything but upon pollinating the 3 flowers in the cave I wasn't quite sure what next to do. Well written and fun to play. There were some glitches with loot not being interactable if, e.g. if it ended up too far down on the screen and such and was unsure if there was any way to know or decide how picking up skills would replace which existing and so on. |
| May 6 08:19:32 | 16h 21m | De-Livery: A Game About Organ Removal Surgery | ♥ 0 | I was thinking about such interpretations too but more along the lines of removing or outlawing male servant uniforms... I loved the sounds and the graphics were need. It would have been more fun if there was obstacle or challenges while moving the liver. Perhaps the scalpels that were lying around could have been happily dancing and needed to be avoided. The liver could have had a bit of mind of it's own and the target tray could have been on a rickety cart that sometimes shifted position. Stuff along those lines. Great break from all the usual deliveries though! |
| May 6 08:28:59 | 9m 27s | AirTaxi | ♥ 2 | I liked the fancy water buoyancy effects and mechanics. So in the end we just sat there and enjoyed the view instead of flying to platform 2. And we both agreed this was the right thing to do as the fuel slowly ran out. |
| May 7 09:18:20 | 24h 49m | Tough Crowd | ♥ 1 | I played it through twice just to make sure I had understood things, and I noticed on the second time that I had not at all the first play-through. Or it depends, I was a very bad comedian the first run and that felt quite in tune with the game. Interesting mechanics with score depending on timing and getting the feedback from the audience between the jokes. But it was quite hard to know exactly what was a good delivery or not and it would have been nice if the game did give you more hints while performing as it in its present form doesn't really encourage that much retries. Several times I accidentally started telling the next joke right after the previous, so it would have been nice if there were some stuff stopping that a bit. E.g. needing to press space and extra time between jokes and/or a bit of time when a new joke is revealed when you cannot start telling that. |
| May 7 09:30:14 | 11m 54s | Ultimate Pigeon Post | ♥ 1 | Really great entry. I think I got to level 7 before giving up, or was it 6? The one after abilities had been taken away. I must say I enjoyed the slide jump kill jump kill things but I didn't figure out I should do a slam after that or such which meant there were quite a few leaps of faith with just luck the times I didn't land on enemies. But on at least on level I managed to stay airborne from the start to the goal more or less. Controls were nice and well polished game overall. |
| May 8 17:53:40 | 32h 23m | Saving Captain Cino | ♥ 1 | First time I played I spawned right next to the tent and tried shooting the gun some while in the tent until I ran out of bullets, then I jumped around a bit before I wondered why the compass couldn't make up it's mind about what was north, so I walked for a while towards the red arrow, but didn't find anything but a whole lot of enemies. And since I couldn't shoot them it got a bit funny with me launching them into space and them sending me flying every now and then. I force quit (was there a nice exit?) and retried. This time the world looked completely different, so procedural generation was really diverse in outcome for a game-jam! This time there was no tent nearby and since I didn't find anything in the north/red direction of the compass the last time I walked some in the blue direction. I didn't find the tent though. The graphics was really neat, though when surrounded by more then ten enemies it got rather bright. 😆 The controls worked well, tried both with controller and on keyboard. It was a bit hard knowing what to press on controller since the guides were for keyboard only. An interesting bug using the controller in the menu pressing down and up sometimes I could press up several times in a row and it still had controls selected (or at least made the effect of it being selected). Nice entry overall! |