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Cyber Puffin

Feedback comments for LD54

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TimestampSince previousGameCyber Puffin's comment
Oct 1 23:06:18 Clearing space ♥ 1 Fun puzzle game, I'm going to have to come back to when I'm not so fried. I was happy when I got past the "clear 5", then it said "clear 7" and I said "nope" .... for now. Fun game, tight loop, nice aesthetic.
Oct 1 23:18:09 11m 51s Limited Space in Space ♥ 1 Fun to play, but I got frustrated by the controls. It's hard to gauge when you've achieved enough thrust to take off vs too much sending you off-screen. I'd like if there were some arrow that could point where your ship is (when off-screen) and some indication of its orientation. I would fly off screen and be unable to recover.
Oct 1 23:30:51 12m 42s Age of TinyVillage ♥ 1 This is really fun. It'd be nice to have a way to unselect the character if you change your mind. Really liked the aesthetic and mechanic.
Oct 2 10:41:35 11h 10m Fruit Fitting Frenzy! ♥ 1 This was fun, but I got stuck pretty thoroughly. It would be good to highlight where the failure might be, as far as I could tell I was complying with the new "rule". I did find myself getting annoyed at "oh, another rule I didn't know about and am now violating."
Oct 2 10:54:42 13m 07s Perilous Platforms ♥ 1 Fun little game, but I found myself in an unwinnable situation a few times but eventually won... when the bots knocked each other off. :-)
Oct 2 12:12:58 1h 18m Space Limiter Warp Drive ♥ 0 Fun little bullet hell. I'm not a huge fan of the controls, they seem very loose and I kept drifting into things and had trouble with reaction times. I also found the tracking on my mouse would be lost if I left the screen. It was nice to revert to keyboard controls.
Oct 2 13:27:56 1h 14m Running out of space ♥ 1 Fun asteroids clone with a theme twist. Enjoyed playing. I couldn't tell if the asteroids despawned as soon as they were off screen or if the laser was just hitting its range limit.
Oct 2 13:38:20 10m 24s MineRaider - LD54 ♥ 1 Took my first run through to really register that the timer was counting down.... the lava helped 😁 I enjoyed this for a few plays, got up to 560. Found a lava room that seemed to hurt even when I thought I was on ground. Good ambience.
Oct 2 13:52:29 14m 09s Limited Space Corporation ♥ 1 Nice work, I made it to the end twice. The first time didn't quite register as a win and I hit the edge to the side of the planet, but I still count it. It might be good to rotate the initial aspect ratio. It started in Landscape for me, but the primary direction of action is better served by portrait. It might be good to give some visual indicators on the edge of the screen to upcoming obstacles. Keep it up!
Oct 2 18:37:45 4h 45m LIGHTDANCER ♥ 1 Nicely done, really fun, and tight controls. I kept forgetting I had the ability to roll and got killed off.
Oct 2 19:03:49 26m 04s Rift Escape ♥ 2 The download link on this page fails. I was able to find the build embedded in the github page. You might consider doing a release / tag to attach your builds in github (As an example, [here's mine](https://github.com/cyberpuffin-digital/Oregon-Startrail/releases/tag/untagged-f0e53eb62309431fc89f)). I did get a bit confused as to the goal, 5 minutes is a long time to go without feedback. It could be good to break it up into smaller levels / segments, this way you can train your player how to get a higher score.
Oct 2 23:43:37 4h 39m Limited Space ♥ 1 Fun game, I really liked the variation on the movement mechanism and the blue asteroids are annoying! 😁 Nice work!
Oct 3 13:56:28 14h 12m Forklift Frenzy: Limited Space Edition ♥ 1 Good concept, I like the mechanic. It makes sense to drive slower in reverse than forward, but I wish I could have had a "sprint" button to get through some of the slower parts faster (could balance with loss of control).
Oct 3 14:05:06 8m 38s Orbital Operations ♥ 1 I like the flight-control mechanism, nice job! It took me a little bit to figure out what to do and only two ships came out.
Oct 3 14:31:22 26m 16s Prickle ♥ 9 Really fun, tricky puzzles, and good controls. My only real complaint is that the reset button is right next to the rotate button. I kept accidentally resetting my progress by hitting the wrong one. Perhaps a timer for "hold to restart" or move the key to prevent accidental reset.
Oct 3 14:53:13 21m 51s Pack It In ♥ 1 Nice entry. I like the "Hold to Restart" as it prevents the accidental reset from hitting the wrong button. The main thing I was missing was a rotate key. This might be deliberate for the challenge, but I really wish I could have rotated the 1x2 to fit the space in the top. It might also be good to give a preview of the list items to be packed (beyond the few that are coming), as I kept getting stuck when the last few were a specific share or group.
Oct 3 15:05:26 12m 13s River Dance ♥ 1 As others have mentioned the pacing is a little slow. One part that confused me was which groups of people were tied together and which were solo movers. At first I thought it was color-based (e.g., reds all move in a group of 3 or 4) but then certain ones were solos, so now I think it's semi-random. I think it might be good to give some visual indicator as to which dancers are grouped vs solo. Maybe they have toilet paper on their shoe linking them together or maybe their arms are linked.
Oct 3 15:18:43 13m 17s Pallet Panic ♥ 1 Fun games, I like the speed of the fork lift. My biggest complaint about the controls is turning direction during reverse. When I hit back & left the fork lift rotates counter-clockwise sending my back-side to the right. This seems reversed to me and made switch back and forth (forward/reverse) very difficult. I think it might also be good to give a visual indicator that a truck is ready to unload. I had nothing left to do before I figured out there was something in the truck, and then I only had time to get a single package off.
Oct 3 17:43:45 2h 25m CaveBots ♥ 1 This is fantastic. I kept thinking I'd figured out all there was and then I'd find another layer of depth. Very well done.
Oct 4 14:29:46 20h 46m A small town ♥ 1 This was fun, though it took me a bit to get the hang of it. It might be good to add a restart button to the end screen, I kept waiting for the end of the score calculation before remembering to hit the esc key. I liked the indicators that showed where the enemies were and when they could see you. Nice work.
Oct 5 23:35:24 33h 05m Magus of the Leylines ♥ 0 I really liked the particle and element interactions. The smoke bubbling up through ash was awesome! I'd have liked to be able to skip through the dialog. Nice work!
Oct 6 00:34:03 58m 39s Rim Runner ♥ 2 Very fun mechanic, manually flying between outposts coupled with the trading. It took me a bit to realize the components were either just for trade or ship upgrades. I've yet to get the fuel and oxygen requirements along with making it to the rim, but very fun nonetheless.