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tomrijnbeek

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TimestampSince previousGametomrijnbeek's comment
Oct 3 14:34:56 Disk Defense ♥ 1 Such a fun take on the theme. The one annoying thing was the enemies coming from the top not giving me a lot of time to shoot them, and I also wasn't quite sure how to use my powerup, but the low disk notification and game over screen were great touches. Love the sense of humour.
Oct 3 14:50:57 16m 01s Veggie Rush ♥ 4 What a lovely little chill game. From the bigger environment I can tell there were a lot more plans, but I LOVE how the game is rooted in a small little universe. The board to show the prices was a great touch. Good interpretation of the theme too. It would be nice if switching seeds showed the seed you were holding as well as maybe having a button to switch to the sickle, but those are just minor details.
Oct 3 15:00:58 10m 01s Face the Dice ♥ 1 What a great game design. It feels balanced and fun. In my case the game took quite a while as neither me nor the AI was rolling any stars! Definitely a lot of depth and great job at making it possible to play it single player with the AI. The pacing of the game is a little bit slow, and I think you could improve the game a little bit by adding some additional sound effects, since the game got across as a little bit sterile. That being said, amazing to come up with such a simple game allowing complex strategy that is a creative interpretation of the theme.
Oct 3 15:06:47 5m 49s Robo Rush Hour ♥ 2 A simple idea and elegant reinvention of Tetris. I am not sure if the timer was necessary, since it was hard enough to puzzle out how to fill the train without feeling the time pressure. Especially if you had made the required fill percentage higher over time, that would probably have been difficult enough. Still, loved the graphics and the music. The game felt like a solid whole and I wouldn't have guessed it were a game made in 72 hours by the looks of it!
Oct 3 15:13:37 6m 50s Limited Judgement ♥ 3 What a profound little game. Having the game circle back on itself like that is a really interesting idea. My piece of advice would be to include some instructions on the controls in the game, since that got me confused for a bit.
Oct 4 15:53:20 24h 39m Boris Hard 4: Boris Harder ♥ 0 Such a fun little game. Love the trade-off between upgrades and losing space to play around in. I could definitely see some cool expansions on this idea. One thing that could be improved was that the orthographic perspective made it a bit hard to see enemies or the character sometimes, but otherwise, super creative interpretation of the theme!
Oct 4 16:43:16 49m 56s SDS: Space Delivery Service ♥ 1 Love the way of telling a story. Introducing the new mechanics in such a creative and organic way, you have a knack for tutorialising games! The one piece of feedback I would give is that the game feels a little bit on the slow side, but you kept it fresh with the surprises.
Oct 4 17:47:59 1h 04m Spinstack ♥ 1 I had a lot of fun playing this! The game felt really finished, and you expanded on the simple premise of placing blocks with some fun effects the blocks could have. The game starts seemingly simple, but it escalates into a mess trying to keep the island afloat. I would maybe have considered making the scroll wheel rotate the block, since the zooming doesn't seem super useful, but what am I even niggling about? Great game!
Oct 4 17:50:09 2m 10s Bottle Royale ♥ 0 That game has a learning curve, wow! Still, love the concept. Simple yet elegant, perfectly fitting within the theme.
Oct 4 17:56:12 6m 03s Capurrcino - Your Own Cat Café [v1.2] ♥ 1 With a catchphrase like that, how could I NOT play this game when it popped up on my feed? Neat little game. Not too stressful. It wasn't clear I needed to surround customers diagonally as well. Once I understood, it became clear what to do. It's a bit of a shame there is no reward for completely clearing the board of customers, because now I'm placing cats randomly until a customer shows up, but otherwise, nice execution!
Oct 4 18:11:03 14m 51s Crime Duty ♥ 1 I definitely see what you were going for here. Very intriguing game and I loved the escalation. Unfortunately at some point a cutscene started playing and the game seemed to be stuck. I am not sure if it's the ending or it's a bug, but nevertheless. The corridor puzzle was a bit hard to figure out, I may have missed a hint somewhere. That might be a nice place to figure out if a player got stuck and help them along the way. Overall, definitely amazing mood you set there with the changing environment and music.
Oct 4 18:25:11 14m 08s Plan It Out! ♥ 2 I am probably way better at slotting in calendar events into an already full calendar than I should be proud of, but having it be turned into a game with such an amazing underlying narrative, amazing! Love the interpretation on the theme, and the small little references and joke here and there (Blue Alive Redemption 2, instant classic game, right?) It would have been nice if I could have turned down the background ambience a bit and maybe skip the dialogue to be a bit faster, but overall they don't degrade what is otherwise a great game!
Oct 4 18:30:31 5m 20s Train Jam ♥ 1 Loved the concept really. It took me a little bit to understand you also need to UNLOAD passengers lol, but after that I started to get the hang of it. If this is your first game you finished, you did a really good job. Hopefully now you've gotten a taste for it and we'll see an amazing entry next Jam 😄
Oct 7 14:35:21 68h 04m Train Trouble ♥ 1 Love the interpretation of the theme! The idea of having to prioritise what you take on the train is a great shout. There are a lot of different parts to the game, and it's impressive to see all of those in a compo entry. Unfortunately it felt like the game lacked some polish, with some typos and inconsistent menus here and there. Would really like to see the game with the systems worked out a bit more!
Oct 7 14:48:07 12m 46s High Leaf Celestial ♥ 2 Love the foundation of a game here. Really impressive to build a game that feels so extensive in such a short time. The art style felt consistent too, and the characters feel meaningfully different that you can use them in different ways for strategy. The camera dragging felt a bit wonky on the web client, it took me a while to figure out it exists in the first place. Overall I think the main feedback I have was that the pacing of the game felt a little bit slow. The inventory management was more of a nuisance than an actual interesting challenge, and I think making the levels a bit smaller (and maybe split into smaller standalone sub-levels) or a better way to choose how to spend your inventory space would've made the game even better!
Oct 10 18:24:10 75h 36m Doodle Defenders ♥ 1 Lovely game! Nice consistent graphics style that is easy to interpret and understand. I like the variation in units and they each seem to fit in a nice role, and there is a nice power escalation. Overall the game seems well polished. I'd love to see it further expanded on with upgrades, and maybe break up the game in more distinct waves to avoid it getting a bit too monotone.
Oct 10 18:29:10 5m 00s Slugs ♥ 0 Lovely idea combining snake with battle royale. Unfortunately I felt the controls were a bit laggy, which didn't quite allow me to make the amazing last minute turns. Definitely needs a bit of polishing up on that front. The graphical style was pretty cute and neat though, and overall the concept was good.
Oct 12 09:42:45 39h 13m Walking The Pig ♥ 1 What a lovely little game. Albeit short, it had some real feel good vibes. I didn't think the interpretation of the theme was very strong, but what does it matter, I got to go on a walk with a pig!
Oct 12 09:52:03 9m 18s Last God's Bidding ♥ 1 The level of polish in this game is great. The music and graphics felt consistent, and the difficulty level was tuned nicely. I didn't realise I would actually win after 50 years, but it's nice I didn't _have_ to end with destroying the planet. I can see a lot of potential for also allowing adjacency bonuses to add another layer of complexity to the game, perhaps for a full version of this game? The arrow keys + spacebar controls made rotating a bit slow at times, but I can appreciate the choice to also support gamepads. Not something you see often in game jam games, so I really like including that!
Oct 18 21:11:55 155h 19m [ Space ] ♥ 0 Such a nifty little idea. It starts simple, and the game is a bit slow, but I like the escalation and after the first twist, I thought it was incredibly clever. Loved the ending as well. One thing that I think the game could use to be even better is if there were upgrades for the earlier power-ups to keep them relevant later on, instead of ending up spamming them a lot instead.