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Feedback comments for LD53
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| Timestamp | Since previous | Game | tomrijnbeek's comment | |
|---|---|---|---|---|
| May 1 13:46:22 | Delivercey | ♥ 2 | I like the mood. There was definitely _something_ going on there. The simple graphics actually worked. One thing that I was confused by is the green spheres. They didn't really seem to do anything. The bar to the side is also never really explained. I think introducing the mechanics a bit better would have pushed this game to greater heights. | |
| May 1 13:59:00 | 12m 38s | Trains and Factories | ♥ 1 | It is really impressive that you were able to build a factory game like this in such a short time. It feels like there is a really good amount of content as well to keep you going for a while. I found it really hard to understand what exactly I was doing. It took me a while to understand cities were destinations. I also wasn't quite sure how to make trains go the right way. Once I had a small train network setup, it seemed like trains would just go back and forth between the two factories without visiting the assemblers. All in all, the amount of content and the complexity of the game is impressive, but it is hard to understand exactly what you are doing if you don't really understand the underlying game mechanics. Overall though, great job! |
| May 1 14:08:01 | 9m 01s | Bagelseeker | ♥ 1 | It feels like a super chill platformer, but it's quite hard to get far. The first jump immediately seems impossible, until you realise you actually have a triple jump. Even then, it feels like the game starts pretty unforgiving right from the start. To improve the game, it would be good to have a difficulty curve to slowly ramp up. If you wanted to make a really unforgiving platformer, the controls should probably be a bit tighter and less floaty, because it is quite easy to accidentally fall off with the current controls. Overall, the game looks and feels nice, it's just a little bit too difficult. |
| May 1 14:13:12 | 5m 11s | Unicast Network Simulator | ♥ 1 | Such an original idea, I love it. The unique control system adds a new challenge layer to the game, and the graphics and music just fit. I did have to restart a few times just to get a map that didn't have too many connections too close together since sometimes it was hard to see which number corresponded to which direction, so that could've used some polish, but overall lovely game! |
| May 2 13:56:10 | 23h 42m | Almost Cold Pizza Delivery Service | ♥ 2 | Absolutely lovely implementation of the theme. The whole game just radiated chill for me with the music and the graphics. The tiles it gave me were sometimes a bit of a trap, so it feels like you would at some point lose because the tiles run out, but overall a great implementation of an all time classic. |
| May 2 14:00:05 | 3m 55s | E.G.A.D.S. | ♥ 3 | The art style is lovely and the attention to detail is amazing. I managed to hit the marshaller and you had a special graphic for it, which made me chuckle out loud! The game itself is simple but took me a little bit to beat the harder levels. Great job!. |
| May 2 14:05:30 | 5m 25s | BlackOut | ♥ 2 | It took me a few tries to understand what was actually the goal of the game, but once I did, I managed to get through the levels fairly quickly. The graphics and presentation were quite good! My main point of feedback is that the levels are quite unforgiving, and if you miss a single dot, you basically have to start back over from level 1, but in the end I managed to make it quite far through the levels. Great job! |
| May 2 14:19:25 | 13m 55s | Apricot Kernel | ♥ 3 | Felt very deep. Absolutely loved it! |
| May 2 14:27:43 | 8m 18s | The Corporation | ♥ 1 | Very nifty game. My jump didn't always work, so getting through the jump puzzle was a little bit annoying, but I loved the theme and the idea of the colour fading as you collected the resources. Definitely some cool ideas in there. |
| May 11 11:48:51 | 213h 21m | Package Peril | ♥ 1 | Overall a pretty fun game, but would have liked some way to keep track of my packages and/or to highlight the houses I need to deliver to, because it was a little bit hard to keep track of where I needed to go. |
| May 11 11:55:58 | 7m 07s | Milky Way Mail Day | ♥ 0 | While the game was quite hard and I couldn't really get past the first few levels, it had a pretty polished and fun feel. The sound effect of the packages ponging of the asteroids had me laughing hard. I think the game could have used a few easier levels to build up more intuition on how the packages move through gravity, but strong effort overall! |
| May 11 12:02:33 | 6m 35s | Portal Package Panic | ♥ 2 | Wow what a lovely game, and I love the little touches throughout. The music speeding up as you lose lives, the little screen shake, the graphics. There is so much more gameplay you could build around this, but I think you did a great job balancing the amount of gameplay with the overall polish, and managed to make a really nice addictive game. Great job! |
| May 11 12:07:10 | 4m 37s | Parcel Pinnacle | ♥ 0 | I agree with the sticky controls, I think fixing that would really elevate this game. One thing I really did like is how integrated the tutorial is with the gameplay. That makes it feel really organic! |
| May 15 11:14:12 | 95h 07m | Deliverance | ♥ 1 | Thanks for reminding me of how bad I am at platformers! |