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Feedback comments for LD54
Likirus's games and stats for all events →
| Timestamp | Since previous | Game | Likirus's comment | |
|---|---|---|---|---|
| Oct 4 10:32:02 | Reborn----I am the king of APP | ♥ 1 | It works for me even though the UI is slightly cut off at the top and bottom in fullscreen on my 1080p monitor, I assume you used a 1440p+ monitor for development. While the goal of the game is clear, it's not really clear to me what the different attributes affect and what causes which app to go up or down in storage space. Also, the typewriter effect on the text gets a bit annoying after a while, it would have been great if clicking the mouse instantly showed the whole text. This type of game doesn't require Unity either, if you are familiar with web development, this could be done with basic HTML/CSS/JavaScript too, which makes the screen scaling issue you mentioned much easier for example. | |
| Oct 4 10:42:10 | 10m 08s | Little Cart of Junk | ♥ 2 | Overall a nice, good-looking, and polished game. Some of the physics were a bit inconsistent though, with most items hardly moving at all, but when they collide in a weird way they yeet themselves into the stratosphere. Also, I assumed that collecting everything on the shopping list would complete the level, but I collected all of them on the cart a few times and it didn't move on. |
| Oct 5 12:15:58 | 25h 33m | Limit at Infinity | ♥ 0 | It's not very intuative that you have to move to the edges to be able to build, but after I figured that out and with your build order above, I was able to complete the first map and build the abysall building. However, it took quite a while and was a constant struggle because I could never really control the enemies. Your game is a very interesting concept and has some nice RTS/Starcraft vibes, but it could have used a bit more polishing to truly shine. |
| Oct 6 08:06:09 | 19h 50m | Happy Lockin' | ♥ 1 | Very nice and polished game. I especially like the music and sound effects. The red flashing effect of the scanning is a bit too intense though, but adding a "toggle flashing lights" accessibility feature to a ludum dare game might be a bit out of scope ;) |
| Oct 6 08:15:09 | 9m 00s | Space - Limited Edition | ♥ 2 | Very nice management game, I like the animated start sequence and as nice as it is, the ability to skip it after you've seen it a few times #SkippableCutscenesFTW. Some sound effects would have been nice though, especially for the rocket launch. |
| Oct 6 10:59:17 | 2h 44m | Escape The Walls | ♥ 2 | Very nice and well-polished game. The atmosphere created by the music and the dark theme is great. Some of the hitboxes are a bit unforving and I couldn't make it through the red-green-light area, but the rest was a lot of fun and just the right difficulty that's challenging but doable. |
| Oct 6 11:14:22 | 15m 05s | Defrag | ♥ 1 | Very interesting puzzle game, probably one of the best puzzle games I have seen in Ludum Dare in a while. It took me one attempt to understand the rules, but when you do, it's very interesting and rewarding to find good solutions. Great Job! |
| Oct 6 11:50:36 | 36m 14s | BEAT 'N' DEAD | ♥ 2 | Very nice rhythm game and well polished for a LD game. Did you create the music during the event? I tried to stick to the rhythm and it mostly worked (although I'm bad), but I also tried just mashing the buttons as quickly as I could and it also seemed to work, is there no penalty for missing a note? Also, the music bar seemed to slowly wiggle itself out of frame :D ld.png |
| Oct 6 14:23:20 | 2h 32m | In the Shadows | ♥ 2 | Nice game with great ambience and mysterious atmosphere. Overall a bit too dark for me, it could be my monitor too though. It's quite tricky to dodge the enemies when you cannot see them, but I managed to kamikaze dive to one of the keys (there are like 3 seconds you can still move and collect stuff after you die^^). I got out in the end. |
| Oct 7 07:48:38 | 17h 25m | Escape the Box | ♥ 2 | Very nice puzzle game. I got out of the dungeon, although I first went to the lock of the chest after I picked up the key, assuming I had to escape through that. I agree, a slightly faster way to place and rotate the tiles would have been useful, maybe drag&drop with rightclick to rotate or something like that. But good job overall, I enjoyed it and it felt satisfying to escape. |
| Oct 7 08:02:29 | 13m 51s | Abyssal Edge | ♥ 1 | Very interesting game. It took me a few attempts to figure out how to play. I didn't get that shooting back at the robot would regrow the tiles, so I slowly ran out of room to dodge and died. In hindsight, it makes a lot of sense and is actually pretty cool that everything is balanced on a single value. I managed to defeat greg in the end, very nice game overall! |
| Oct 7 09:24:43 | 1h 22m | Terrain Tactics | ♥ 2 | Interesting tactics game. I would have liked finer civ-like unit controls, i.e. first reposition and then attack, but I guess it's either move or attack, which is fine, especially for a compo game. Repositioning before attacking would have helped to last a bit longer, because some of my units tended to get caught on sub-optimal places. I really like the concept of your game though and with a little bit more polishing it could be even better. |
| Oct 7 09:44:29 | 19m 46s | Exodus | ♥ 4 | Very nice game and well polished (maybe with the exception that the restart button does not seem to work). I got a bit screwed by the random events and only got events where I lost crew until I had none left ( I had like 500 of each resources and was desperatly waiting for a "get more crew" event ). Maybe you could have done the events with a Rimworld-style storyteller in mind that keeps things a bit more balanced (i.e. crew join events are more likely when the crew is low and vice versa ), but maybe that would have been a bit out of scope for a game jam submission. Nevertheless, one of the best game I have played so far. Good job! |
| Oct 8 10:31:04 | 24h 46m | Unlimited space | ♥ 1 | Interesting game although I'm not sure how unlimited space adheres to limited space ;) I didn't have too many problems understanding how to play with your descriptions and I managed to deliver a few passengers. I like that the alies only speak in emoji so you have no idea what they are saying, it adds character to the game. Stricly following the coordinates gets a bit tedious after a while and a graphical direction indicator would have been nice, but you are right, you shouldn't alter LD games during their rating period (although you could add a second post-jam version so people can still judge to original version, but also experience the improvements if they want). As a fellow self-made engine user, I always like to see custom engine games. Good job! |