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Likirus

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TimestampSince previousGameLikirus's comment
May 3 12:29:56 Don't read all about it! ♥ 1 Very interesting concept. You basically made my dog's dream scenario ;) I would have loved to see a few more levels, even some simple procedural increase like adding one additional mailman per level and see how far you can get before you are overwhelmed would have been nice.
May 3 12:44:36 14m 40s Cave Couriers ♥ 2 If an ASCII game and Unreal Engine 5 had a baby, this would probably be it ;) Love the art style, but the gameplay might be a bit repetitive. At first I thought I had to pick items on what seemed useful, like getting a sword, some armor, and food to gear up and prepare for some fights. It took me a bit to figure out that I only had to deliver the items.
May 10 07:48:39 163h 04m Delivery of Duty: Same Shift Different Package ♥ 2 Very nice game, love to see some voice acting in Ludum Dare games. Played through the whole game, but got an F rating, lol :D The precise handling required to pick up the cargo while dodging the missiles was a bit too difficult sometimes, so the cargo dropped a few too many times. And the ascend and descent velocity could have been a bit higher. Nevertheless, a very good submission.
May 10 08:48:26 59m 47s Banana's Invasion ♥ 1 Very fun game, easy to understand, and well polished. I kinda wish the game had some health potion that dropped, or a little bit of health regen at the beginning of every new round.
May 10 08:55:14 6m 48s Nuclear Delivery ♥ 0 Nice submission. The car controls took a bit to get used to and I wasn't able to beat the game. Very nice pixel art though, especially the main menu background.
May 10 10:10:46 1h 15m Next Day Delivery ♥ 1 What did the delivery guy take? He's going crazy, I wish real-life delivery guys had this pace :D Overall solid entry, I like the song, it really fits the speedrunning theme. Unfortunately, I couldn't get the package recoil jump to work, but lucky for me(?) there seems to be a glitch where you can walk up walls/double jump on walls. However, the glitch only seems to work on right walls, and not on left walls so I got stuck on the next level. Not so lucky for me, I also somehow managed to glitch through the floor and fall forever. Nevertheless, a good and fast-paced platformer.
May 10 10:19:56 9m 10s Dungeon messenger ♥ 2 Nice Isaac-inspired game. Although, I would have liked to be able to walk through the enemies (still taking damage of course), but I kept getting stuck on their hitboxes and couldn't escape anymore, so a single hit often was game over.
May 10 16:06:37 5h 46m Worm Eats Inc. ♥ 1 Simple but effective. The game is very relaxing and the music fits very well. Even though it's relaxing, I wish the upgrade paths were a little bit quicker because it gets a bit repetitive/slow. Also, I feel like the deeper dirt/rock types should earn more money, i.e. normal dirt: 1 per, rock: 2 per, rich dirt: 3 per, etc. This would give the player a bigger incentive to dig deeper.
May 10 16:11:50 5m 13s Delivery² ♥ 1 Still a little bit rough, but with a bit more polishing I can see how this could be a lot of fun. Keep going!
May 10 16:21:14 9m 24s Castaway Crates ♥ 0 Very interesting concept. The reading can be a bit too much, maybe you could have asked ChatGPT to give it's answer in one or two sentences each, which it totally could. As long as AI-use is clearly stated, I like to see what people can come up with and how they use it to create games. This reminds me of very old text based games and ChatGPT can clearly be a good solution for these types of games (even though I'm personally not a big fan of the genre).
May 11 08:07:55 15h 46m The Antidelivery Room ♥ 1 This was crazy. There was so much going on, I had no idea what I was doing most of the time. Spin to win for the win :D
May 11 08:29:12 21m 17s DIVE or DIE! ♥ 2 Absolutely stunning looking game with a great atmosphere. Unfortunately, I wasn't really able to figure out how to progress, all I managed to do was to create a few robots and take them with me, but then I got stuck. Also, a bit too much text at the beginning. After reading a bit, I skipped the rest, so maybe that was my problem, but with so many talented people on your team, maybe you could have made the turotial a bit more interactive and slowly introduced the features one by one, instead of a big wall of text in the beginning.
May 11 10:32:29 2h 03m De-LIVE-ry ♥ 0 Overall a good game, very fitting for the theme. The one thing that would have put it over the top for me would have been if it was possible to run over the zombies, maybe with a nice "splash" sound effect too. Also, an arrow that points to the warehouse where you can refill would have been helpful. Once I ran out of package I drove around cluelessly trying to find the pickup location.
May 11 10:43:48 11m 19s Aqua Mama Drama ♥ 1 Very nice little game. The salmon look pretty cute. Unfortunately, the game gets very laggy very quickly. Did you use the canvas html5 drawing api or is this just html elements being moved? The former shouldn't lag at all, while manipulating the dom could explain the framerate issues.
May 12 07:59:52 21h 16m Happiness Delivery ♥ 2 Such a nice little wholesome game. I wish there would have been calming ambient background music. Maybe I missed it, but I don't think there were any instructions how many flowers to collect, I arbitrarily kept going until she had 10 and it turned out, it was correct, but this could have been clearly, maybe even just something simple like changing the UI to 3/10 etc. Also, for a bit more gameplay variation, she could have asked for different colors, like "Oh dear, do you see the red flower over there? These remind me of my childhood, would you be so kind and get it for me". Nevertheless, a very nice entry.
May 12 08:05:14 5m 22s Beetle Dynasty ♥ 1 Very nice submission. Love the visuals. The only criticism is the length, a few more missions would have been amazing.
May 12 08:13:48 8m 34s Anvil Express ♥ 2 I like the concept (if I understood it correctly) of using the anvil as a stepping stone to reach the platforms and then pulling it back up. However, the physics were quite glitchy and it was very difficult to control the character. Also, jumping while running gave me almost infinite speed.
May 12 10:05:59 1h 52m Delivery Guy ♥ 0 I bet this is how many delivery guys feel for many parcels (or maybe just when our dog wants to bite them...). Very nice game, I only wish it would have been possible to kick while pressing the directional keys, maybe even taking the momentum into account for extra powerful kicks. Having to stop to be able to kick was a bit unintuative.
May 12 10:19:40 13m 41s Astroxite ♥ 1 I agree with some of the other commenters, the UI is a bit confusing. I can see the potential in the game and it's the kind of game I would probably enjoy. Trying new technologies for Ludum Dare is always a challenge when you aren't 100% familiar with the tool yet. Sometimes trying something a little bit less ambitious and making it a bit more polish is better. But your game has a lot of potential, and you went all out by even getting the domain name for it, so I assume you are going to keep working on it?
May 12 10:38:06 18m 26s Chompus McSnapperson's Bubble Baby Bouncing Bonanza ♥ 0 Very nice game, but dang, this is difficult. So many things to balance, keep baby alive, keep yourself alive, defeat monsters and storks all at once is a bit too much. At first, I thought the storks were supposed to get the baby and I handdelivered it to one lol :D who would have thought that crocodiles are better at delivering babies than storks ;)
May 12 10:46:34 8m 28s Order Up! ♥ 0 Very nice game. I love the hand-drawn artstyle. The only minor improvement could be changing the delivery to a drag and drop method too, to avoid hitting the wrong plate by accident, i.e. only check whether it's on the correct plate when the player lets go of the mouse button.