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Feedback comments for LD52
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| Timestamp | Since previous | Game | Likirus's comment | |
|---|---|---|---|---|
| Jan 9 20:07:20 | Scythe of Souls | ♥ 2 | Nice little game :) Some sort of feedback (visual or audible) when a ghost is hit would be nice, it's not always clear whether a hit actually connected or not. Oh, and there is a gap in the trees ;) I was kinda tempted to keep going and look for secrets :D Screenshot_20230109_210606.png | |
| Jan 9 20:21:15 | 13m 55s | Harvest Mouse | ♥ 4 | Really fun game and the boss fights were great. Managed to beat both of them and win the game :) |
| Jan 11 13:18:16 | 40h 57m | Plant, Harvest, Make money! | ♥ 1 | Really nice game. The puzzle concept is great and the first levels are really fun and rewarding when you get to the correct solution. I'm always impressed when somebody can create great puzzles during a game jam. I probably would take longer than 48 hours to solve all of them, let alone creating so many levels that are actually possible to solve. Good job. |
| Jan 11 15:13:01 | 1h 54m | There Was A Day | ♥ 3 | I never "played"? any of the anime type games of which there are so many on steam etc. I kinda thought there would be some decisions to make in the game? Like "X took the katana out of the box and showed it to Y. Give Katana to Y? "Yes" or "No". I guess maybe a visual novel is different from those types of games? Definitely interesting to experience and nice to see some variety in the Ludum Dare submissions. Although I have to agree with some of the other commenters that I would have liked to have seen an opt out of the graphics category if you have used AI generators. At least you clearly mentioned it in the description, but I don't think it's fair to compete against human artists. I don't mind anyone using AI generators and you have certainly shown a great usecase for them, but in my opinion, it shouldn't be rated. |
| Jan 11 16:48:24 | 1h 35m | Leafus | ♥ 1 | Really nice entry, especially for only 9 hours. I admit, it was mostly trial and error for me too. Visualizing all fields with all conditions in my head was bit too much, clicking and watching what happens was easier ;) |
| Jan 11 16:59:47 | 11m 23s | Desert Harvest | ♥ 1 | Always love to see some C++ games, especially when compiled to run in the browser (maybe I should look into emscripten myself, seems quite useful). I have to agree with some of the others that I didn't quite get why I'm needed. You did too good of a job building the AI for the drones, they seemed to be doing quite well without me. If anything, I picked them up, dropped them somewhere only so that they would immediately move somewhere else :D Maybe an option would have been to have some green fields in the lower area that slowly dry out and you (and your drones) have to keep them watered to prevent them from dying or something like that. |
| Jan 11 17:10:35 | 10m 48s | Life in Libya | ♥ 1 | Really interesting concept, there seems to be a lot of depth in your game and trying to min-max the best strategy could be fun. I agree that a bit more visual feedback would have been great, it gets a bit repetitive looking at only the small numbers. Quick question though, would I actually need to survive for 365 days to win? That seems a bit insane, especially when you yourself only made it to 99. Maybe counting time by weeks would have been a better option, maybe with slightly altered numbers for the different tasks, so you would only need to get to 52. |
| Jan 12 11:03:01 | 17h 52m | Seeds Must Grow! | ♥ 2 | I really like this game. The mechanics are interesting and it's a good take on the theme. It took me a second to figure out what do and I kept losing, but after a while I got the hang of it and won the first 6 levels. However, the dragging and dropping is a bit unintuative. It cancels the dragging as soon as you move over an unmovable tile, which was probably my main source of confusion in the beginning. I would have prefered that it only evaluates the drag when you let go of the mouse button, and if you are over an obstructed tile then it cancels, otherwise the start and end tiles are swapped. |
| Jan 12 11:12:28 | 9m 27s | V.O.L.E. | ♥ 1 | Interesting game. I admit, I'm not too familiar with text based games, but it's nice to see an example of it and it seems like something I could enjoy maybe in bed on my phone or something. I harvested 6 pieces of information, not sure whether that's good or not. Maybe there could have been better feedback what my action did. It sometimes just went back to the main action selection without any feedback and I wasn't sure whether I did something good or not. Another idea could be to have a "suspicion" bar that slowly fills as you and your actions get more and more suspicious and you lose once it fills up and cover your tracks and divert attention could lower it a bit if the action was successful. |
| Jan 12 11:40:24 | 27m 56s | Egg Egg Chicken | ♥ 1 | Very nice game with easy to understand mechanics. It started quite relaxing but got hectic soon after. Maybe the items could have lasted a bit longer, so it would be possible to accumulate a few more before they time out. I never really got to a critical mass of items so that they were actually helpful and I still had to collect and kill most things myself. A few simple sound effects for collecting, killing, buying, and selling would have been great too, but still a very solid and fun game. Good job. |
| Jan 13 10:51:26 | 23h 11m | Oyster Odyssey | ♥ 1 | Really nice and atmospheric game with the underwater sounds and parallaxed background. Unfortunately, I didn't catch the mega oyster. I was ~12 minutes into the game and for some reason my diver went down quite fast, but when I swam up again, he was basically crawling and I didn't make it up in time. Did you add a mechanic like real diving where you have to dive up slowly so the gases in your blood can equalize or was I maybe carrying too much weight/too many oysters? |
| Jan 13 15:22:42 | 4h 31m | Untitled Shooty Game 2: The Harvesting | ♥ 2 | Dang there are so many bullets. I only got to like 2 upgrades at most and never managed to get to the point were the game felt easy like some of the other commenters are saying. Nevertheless, a very nice and well rounded game. |
| Jan 13 15:44:31 | 21m 49s | Anne & the Carrot Islands | ♥ 2 | Really nice and well polished puzzle game. Had a lot fun playing and managed to beat the whole game :) A minor improvement could be an undo button, I sometimes was a bit too fast and overshot a tile that I didn't mean to and had to redo the whole level. |
| Jan 14 11:30:45 | 19h 46m | Soil and Toil | ♥ 1 | Nice little game. Simple to understand, fun to play, and overall well polished - even including music and sound effect volume sliders. The web version works fine for me, I haven't noticed anything buggy, only the font is a bit blurry when in fullscreen. |
| Jan 14 11:42:05 | 11m 20s | Cute Baby Animal Organ Harvesting Simulator | ♥ 2 | While I STRONGLY disagree with the premise of the game, it's quite well made with the sound effects and the happy music creating an interesting contrast to the evil things you are doing. Not necessarily my type of humor, but humorous non the less. A little bit more gameplay and some way to win the game would have been great though. Oh, and there is so much blood, my poor little laptop started lagging ... ^.^ |
| Jan 14 11:57:42 | 15m 37s | Feeding Time at the Church of the Cosmic Void | ♥ 1 | Absolutely amazing game. Very nice graphics and extremely well polished. Impressive for 72 hours. Quite difficult to place everything in time and move yourself to the correct location too. It might have been a bit easier if the creature would always listen to orders, not just if the player is in front of it. Nevertheless, one of the best games so far. |
| Jan 14 12:35:29 | 37m 47s | Corpse Circle | ♥ 1 | Very nice game, the angry looking harvester looks menacing at first, but once you realize that you can hide in the scarecrows, he is actually pretty nice and clears most of the way for you ;) |
| Jan 14 14:43:45 | 2h 08m | Happy Piggy Farm 2 | ♥ 1 | As a fellow pig game creator for this Ludum Dare, I approve! ;) Very nice and funny game, I like the dialogues between the rounds of gameplay, it breaks things up a little bit. |