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Feedback comments for LD54
JakubBala's games and stats for all events →
| Timestamp | Since previous | Game | JakubBala's comment | |
|---|---|---|---|---|
| Oct 7 00:24:40 | Laboratory of Doom | ♥ 1 | I liked the mini systems such as the inventory and dropping mechanics, it all looked very nice especially with the glow outline. The flashlight however was pretty useless as you could just see in the dark, but it added to mood. As for the game, it did seem a bit monotonous and it was frustrating taking damage right after opening doors when enemies are pressed up against them. love | |
| Oct 7 00:32:00 | 7m 20s | Black&White! | ♥ 1 | It would've been nice if the character art and the level art were more consitent, the level could've taken a minimal style just like the squares to make it look more cohesive. Otherwise, it was a simple fun, albeit rage-inducing, speedrunning game - the level segmentation made for nice pacing. |
| Oct 7 01:09:55 | 37m 55s | Dead Tire | ♥ 1 | I liked this game a lot, it the controls were fun however id prefer them to be less sharp so you can get fatter drifts easier. Overall good game by the way play springman on google play |
| Oct 7 01:17:44 | 7m 49s | Cosmic Cursor Capture | ♥ 0 | simple concent but very fun, polished, and impressive that it was made in SDL2. also very good use of the theme. Also the graphics were very pog |
| Oct 7 01:24:55 | 7m 11s | Panic Attack | ♥ 1 | icl i crapped myself |
| Oct 7 01:35:02 | 10m 07s | Limi### Space (2 players) | ♥ 2 | A creepy modern analogue adventure with a unique take on the point and click style. Amazing job with the mood, just wish there was more! btw me and my LD partner were actually stressed because it felt like something was chasing us. |
| Oct 7 01:44:00 | 8m 58s | Avoider | ♥ 1 | Nice refined gameplay that focuses on a core concept and makes it work well. One of the maps reminded me a lot of a guy called springman (google play) |
| Oct 7 01:52:01 | 8m 01s | Space racer | ♥ 1 | I like the concept, its very unique but so infuriating! |
| Oct 7 02:05:13 | 13m 12s | The Horridor | ♥ 2 | It was easy to cheese by placing a bunch of clowns in a row right from the entrance, the shape of the corridor and my placements didnt seem to affect much. Really cool concept though, I like the idea of designing a horror house. |
| Oct 7 02:11:30 | 6m 17s | Winds Of Pilgrimage | ♥ 0 | I cant lie, I had no idea what i was doing, but it looked very pretty |
| Oct 7 02:20:04 | 8m 34s | Tele the Axolotl | ♥ 1 | I liked the teleporting mechanic, however the game does lack depth. Very good for a first game jam! |
| Oct 7 02:36:39 | 16m 35s | inertia in the dark | ♥ 1 | I liked this because it was a very unique idea, and it was fun but challenging. nice game! |
| Oct 8 01:05:14 | 22h 28m | Under of Nowhere | ♥ 2 | Felt a bit like a rogue like with how often I died, it's a bit irritating trying to work out where to go. |
| Oct 8 01:14:52 | 9m 38s | Celestial Retaliation | ♥ 4 | The difficulty doesnt ramp quickly enough for the mothership to be a problem, and also the cloud hitboxes seem to be a little busted because sometimes it seemed like I would die out of nowhere. I felt like you couldve also been a bit more inventive. Otherwise, the graphics were very pretty. Very aesthetic |
| Oct 8 01:39:15 | 24m 23s | Ball size matters | ♥ 0 | this was apretty fun game however It was very difficult from the first ramp. I spilled my red label from hitting my desk. I liked it though :) |