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Jordan Neff

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TimestampSince previousGameJordan Neff's comment
Oct 4 21:38:49 Pandamonium 5000 ♥ 1 Really enjoyed this one! The pandas with the headbands were pretty charming. I think with some additional obstacle mechanics, levels, and some visual polish it'd make a great mobile game! My only critiques are that one of the levels you win without having to place anything, and maybe having some set-up time before the pandas spawn. Great job though, really fun!
Oct 4 23:10:58 1h 32m Bloody Barrels! ♥ 3 Haha, this was a great take on the theme! Lighting was nice, but the swings in automatic exposure values were a bit extreme. Loved the dialogue and the sea shanty. I also discovered a fun exploit to get rid of the barrels... bb1.jpgbb2.jpg Did I win?!
Oct 4 23:48:18 37m 20s Ben The Binder ♥ 2 Loved the atmosphere, visual style, and creative take on the theme! File transfers felt a bit too slow for my liking (felt more like downloading images in the 90s than transferring files lol). Jump scare was great, although it was a little frustrating trying to say yes to Ben and being forced to say no for the sake of narrative. I think I encountered a game breaking bug though :( I kept transferring the files it said to the server and after the third time I started getting a virus it deleted the threats but about a minute later it just randomly said retry or quit and I was forced back to the menu. Overall great entry though!
Oct 5 00:00:42 12m 24s Escape from the clutches ♥ 1 Enjoyed the art style and overall look and sound. Struggled with the fighting though. Input felt unresponsive/laggy though that might be a result of how the combat is set up. I feel like it's somewhere between a regular real-time fighting game and a turn-based fighting game, when it would probably feel better if it were just one or the other.
Oct 5 22:16:23 22h 15m Bathtub Buccaneers ♥ 1 Great and funny theme concept! I like the environment and sailing around ducks and soap. The camera view is a bit difficult though to be honest, I think it might be better with third person where you can see your whole ship and have the camera be able to rotate to either side when firing. Unfortunately I only ever was able to defeat 2 ships before getting sunk, and I tried dozens of times. Would be cool if you added some way to repair your ship since there's no way to tell when you've been hit or how much health you have. Great start to a game though!
Oct 6 00:30:25 2h 14m Into the Vents ♥ 1 Love the concept and atmosphere! My team was considering a similar concept early on, so it's cool to see someone else actually make it! My only complaint is that it's too short! Haha. I'd love to see some more puzzles or types of puzzles added in order to get all the fuel cells (or even some small exploration). Great entry!
Oct 6 12:02:49 11h 32m Ricoshot ♥ 1 Fun puzzle game! I managed to 3 star all levels 😄 Gameplay is simple and rewarding. My only criticism is that sometimes the trajectory line was not accurate to what happened after firing, which made it feel unfair. For example, on the TwoWalls level there were many times where I was trying to line up a precise shot that showed it would bounce 3 or 4 times only for it to bounce once off the corner of a wall and disappear. All in all great fun little game that has potential for expansion! I'm already thinking about the possibilities for exploding assets that do radius damage or scatter shots that split upon bouncing 😅
Oct 6 12:19:29 16m 40s How to Po ♥ 2 Great use of theme an humor! I managed to beat the boss, although it took me nearly 10 tries. I struggled with the controls and while it took me a bit to get used to them I never really felt like I mastered them. Aiming the water pots felt particularly difficult as you could only ever throw them up/down/right/left while standing but to throw on a diagonal you had press both buttons at once or be moving diagonally already. I think this would feel much better on gamepad, so hopefully you add gamepad support. Music was fun, boss was silly (and kinda OP haha), good humor. Great job!
Oct 6 12:33:30 14m 01s Linimal ♥ 3 Interesting puzzle game! I like the theme of animals and the destruction of their environment. Moving around rocks to block the enemies was a smart mechanic. Unfortunately I couldn't get past level 2-2 as I couldn't figure out how to "break-through" the obstacles to get back home. There was no explanation as to how to do this and I couldn't find any controls for it either 😢
Oct 6 13:06:36 33m 06s Skyland ♥ 3 Really loved this puzzle game. It took me a bit to get used to the concept but I ended up beating all of the levels (I think?). Really struggled with "Village" and it seems like that was the last one because when I go to hit next level the button doesn't work. Definitely had some sudoku vibes towards the end where I was focused mainly on the 3's and 2's rows more than worrying about lake/mountain requirements. Anyway, solidly enjoyable entry! With a bit more polish and more levels/mechanics I could see this being released 😄
Oct 6 13:54:52 48m 16s Clockwork Tower ♥ 2 Really great atmospheric experience. The ambient audio and positional effects were lovely. I played through twice trying to get a different ending since the first time I got ending A, but wasn't able to get a different end even though I changed up the dialog options (not sure if they have an effect or I did something out of order?). Either way, I enjoyed the experience, great job! My only critique is that the shadow was very hard to spot, not sure if this was due to the darkness of the room or the limited color-depth, but it took me an embarrassingly long time to discover and it was honestly on accident just from going around trying to investigate every object, wall, and part of the floor hoping to get a clue.
Oct 6 14:02:58 8m 06s Paul Klee, Rich Harbour ♥ 2 Interesting puzzle snake-like game. Took me a little to figure out how the colors/lines worked and that they weren't all active at the same time. Almost more of a strategy once I got so far, but also not since I couldn't predict what color dots would be next and where they were, so at a certain point it just became impossible. I agree with other comments that a game over / high score would be a great addition, especially if it included an image of the level you made during the gameplay!
Oct 6 14:14:16 11m 18s Redneck Renovation ♥ 3 Charming art style and funny voice overs! Simple gameplay but it got the job done. Got a laugh when I got near the end and it was "time to shoot the alligators" 😆 Actually caused me to lose the first time, but the second time around I won. I think some bigger holes in the wall and particle effects when it gets busted through would definitely take things up to 11 (not a criticism, just a suggestion). My only actual criticism is that I had to alt+f4 to play again when I lost since there wasn't really a menu or button to replay.
Oct 6 14:31:16 17m 00s A Better Place ♥ 2 Neat game! I do wish there was a bit more complexity though. Ended up with a score of just under 300! The music volume definitely needs increased, I had the slider maxed but its so low compared to the sound effects that I didn't even notice it at first, which is a shame because it's nice once I turned up my volume. My only criticism is that it moves a little slow. The crane could definitely be faster, and it might be cool if clicking on the trash bag simply emptied out all of the items int the central area? I just felt like I was constantly waiting for the crane to do its thing or for a new bag of trash to arrive. Cool entry though 😄
Oct 6 14:42:33 11m 17s Hasty Heist ♥ 6 Neat game! I like the theme tie-in with the inventory space and looting. As a heads-up though, you need to remove yourself from the graphics category ❗️ since you used asset and icon packs meaning the majority of the game graphics were not created by you for the jam. It would be unfair to all of the teams and artists who did spend a lot of time during the jam creating wonderful art 🎨