Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → Christian Zommerfelds
Feedback comments for LD54
Christian Zommerfelds's games and stats for all events →
| Timestamp | Since previous | Game | Christian Zommerfelds's comment | |
|---|---|---|---|---|
| Oct 2 19:01:45 | Floodwater | ♥ 1 | Nice game page design! Haha it took me a little while to figure out I can push the box :) So my only nit is to explain that and that the button only works with boxes! Music and art is fitting! Congrats on finishing the polished game! I wish there were more levels! | |
| Oct 2 19:14:01 | 12m 16s | Ghastly Tower | ♥ 1 | Loved the intro (including the musing, but there was a bug and the music stopped when I switched windows)! I liked the idea, very creative! For me the control difficulty was maybe too much? Jumping could be a separate key or maybe some other control scheme (for me the mais issue was that I pressed space and arrow at the same time, and the order wouldn't always be registered correctly). |
| Oct 4 06:54:38 | 35h 40m | Limited card space | ♥ 1 | Really liked the game! I agree that the rules are not immediately obvious, but on the other hand on play though was enough to understand what was unclear from the "How to play". I wish there was some different game end mechanic, as just maximazing the score is not the most exciting thing for me. Idea: have different levels with different decks, and you need to reach a certain score to beat the level. That being said, I get that we had limited time ;) Well done! |
| Oct 4 07:12:22 | 17m 44s | Solar Trucker | ♥ 1 | The game got me very excited, I think there is potential! My main criticism is that is was hard to know what to press, when. I ended up not really knowing what to do. I recommend working on a more intuitive UX that informs you about missions and showns things on screen. Good job on implementing all the UI so far though, I know it's not easy :) |
| Oct 4 07:18:43 | 6m 21s | File Defender | ♥ 0 | Nice take on the theme. You get all points for that :) Some ideas for improvement: * I kept getting system errors without touching anything. Not sure if it was a bug. Couldn't really play the game without beign confused. * It would be nice if you didn't have to spam the mouse button. A hold option would be useful! |
| Oct 4 07:26:57 | 8m 14s | The Knight Bus | ♥ 0 | Nice game, and great fit for the theme! I love the idea of balancing between using magic and just plain simple driving. Minor critiques: * It would be nice to see your score at the end, as I was not able to check how much I had when I died :) * I never seemed not to have enough magic, so maybe force the player to use it more? Or: * The difficulty doesn't seem to increase? Maybe adding more cars the longer you last! * Controls are a bit sensitive Asside from that the audio effects and music are amazing! Good job! |
| Oct 4 18:58:38 | 11h 31m | Astro Bastion | ♥ 2 | I found the concept a bit strange that you push a box to be able to buy an upgrade, and you can't update if you press Exit. But other than that I loved the atmosphere and enjoyed the little animations too! |
| Oct 4 19:13:13 | 14m 35s | Space Cargo, Ltd. | ♥ 1 | Nice vibes! Good music and beautiful UI. Some nits: * It was hard to see where the cargo had to go after you accepted it * It was hard to select a ship (ideally clicking near the planet would be more intuitive) * Sometime I would get requests to deliver to the same planet! |
| Oct 4 19:24:30 | 11m 17s | Trapped in the Infinite Script | ♥ 3 | I don't normally play/read those kind of graphic novels, but though it was fun to read through the end! Good job on your first game! |
| Oct 4 19:46:31 | 22m 01s | Swear Jar | ♥ 3 | Haha fun little game! Congrats! It was a little infuriating though when I was missing 7 coins and had to start collecting from scratch... (Actually that was before I realized that you can buy the automatic generator, this could be more clear with a different shop design). Other thing I had is that if I misplaced an object I couldn't change it anymore. I recomend you make a video maybe, for those who don't manage to play on the phone? But that wouldn't capture my favourite part, which was finding the best angle to leave the game running :D Congrats again, I liked this game. Publish it :) |
| Oct 7 10:44:33 | 62h 58m | Far Away: A New Home | ♥ 1 | First of all, the game looks neat, I like the style. I wish I could have resized the window as it was very small on my 4k screen. I found it weird that I couldn't change which unit types are used. For example, I could have used only archers to defeat a spearman farm, but I was forced to use cavalry. Some music and sounds would have added to the atmosphere. After two maps somehow I got bored, maybe it's missing more game elements. But I like the direction the game is going! Reminded me of Heroes of Might and Magic :) |
| Oct 7 10:56:24 | 11m 51s | Mousetropolis | ♥ 1 | Haha, funny voice audio "new survivers have arrived" :) In term of engine the game is great, feels very polished! In terms of gameplay I feel like some things are missing: * Explain how you make money? * Does the position of buildings matter? It would be nice if it did :) * I always lost due to crime, things get out of hand quickly But I think there is a lot of potential, the game could easily be expanded into something amazing! |
| Oct 7 11:07:32 | 11m 08s | Orbital Meltdown: Death by Laser Beneath the Naked Sun | ♥ 2 | Game looks really fancy. It maybe ran a bit slow on my machine. Gameplay wise my main complaint is that you have to keep clicking to shoot. When I got two equal guns on each hand I was trying to press both buttons at the same time and it was a bit tricky :) Pretty fun that the level keeps falling apart as you play :) |
| Oct 7 11:15:33 | 8m 01s | ZoomBot 108 | ♥ 0 | Congrats on the game! For me the biggest pain point was that it re-started from the first level every time. Otherwise I would have played for longer. In the beginning it lagged a bit maybe becaue it had to load explosion models on demand. I enjoyed that fact that the music stopped when you didn't move, it made be feel that I have to keep going! Nice little game, maybe a bit too fast. |
| Oct 7 11:40:51 | 25m 18s | Terminal Noise | ♥ 1 | Haha I got _completely_ confused. I made it through like 4 level, but I didn't learn anything about how the rules work. Hopefully I remember to try this game again later, because I like puzzles like that. But maybe the levels could be designed in a way that the player must understand the rule to proceed (so there is little chance of you succeding by random key presses)? |
| Oct 15 13:08:15 | 193h 27m | SpaceRaft | ♥ 2 | Well done! Very enjoyable. I agree the ship could move a bit faster. Also I personally find it hard to deal with left and right mouse click at the same time. |
| Oct 15 13:28:13 | 19m 58s | GOOSE SLAYER | ♥ 3 | Haha really enjoyed playing this game. I didn't realize there were monster spawners and I was forced to stock up a ton of ammo by waiting on the ammo spot. Didn't manage to finish the 3rd level. But the atmosphere is amazing! My major complaint is having to spam the mouse button :) |
| Oct 15 13:50:02 | 21m 49s | This Robot Wizard Game Is Taking Too Much Disk Space! | ♥ 1 | Very innovative! I enjoyed playing, as a programmer. Couldn't figure out what Level 8 is about though :) |