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Feedback comments for LD57
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| Timestamp | Since previous | Game | Christian Zommerfelds's comment | |
|---|---|---|---|---|
| Apr 7 04:28:31 | De Profundis | ♥ 1 | This looks like it could be a Playdate game! :) | |
| Apr 7 22:08:21 | 17h 39m | Net. Sweeper | ♥ 1 | Played till the end and loved it! There is something about it meing hard to grasp at first, but once you get it it's really cool! (Maybe some iterations on the tutorial would be the best return on investment.) One mechanic I think you did really well is that despite the board sometimes creating ambiguous solutions (I think), instead of punishing the player you give them HP and weapons to allow for errors. My game coincidentally is also a Minesweeper-like but it's quite brutal because any bad guess is an instant game over. Nice job! Will borrow your idea if I ever remake that game :) I really enjoyed the vibe with the little windows with plenty of detail! |
| Apr 7 22:19:01 | 10m 40s | Death Perception | ♥ 2 | What the heck was that ending xD I love the athmosphere of this game! Amazing! I guess the main thing to improve is to make the game harder, otherwise it feels motly like a tech demo :) Congrats on the entry |
| Apr 7 22:22:22 | 3m 21s | Blurbl | ♥ 2 | Nice idea, would be cool to see it explored further. I had troubles with the controls, it was hard to get to the middle platform (maybe my mouse is too sensitive). |
| Apr 7 22:29:26 | 7m 04s | DEEP PIT (you fell) | ♥ 5 | Graphics are cute! The game itself is super creative, with multiple gameplay elements, but TBH I'm not that good at guessing random words, so I just gave up. Maybe some hints in the game would be helpful. |
| Apr 8 18:29:25 | 19h 59m | Rock Bottom | ♥ 1 | Holy moly, the download size is huge. Maybe consider making a smaller game to get more plays! :) The humor was very funny! I think the game has too many rough edges to feel in the flow, like it was hard to pickup coins, drop them, activate the machine, etc. So I'd recommend focussing on the feel with a simpler world. Maybe think about what game mechanics could make the game unique, because just like that it feels a bit plain. Good job on adding voice acting ;) |
| Apr 8 18:34:12 | 4m 47s | Fixey 2 (VR Only) | ♥ 0 | Does this game support non-VR? I couldn't get to run it on my normal Windows machine (I couldn't move or click on anything). Maybe write it explicitly? |
| Apr 8 18:35:19 | 1m 07s | Serp-slurp (Spicy hot chocolate 3) | ♥ 1 | Couldn't start the game: "A Java exception has occurred" |
| Apr 8 18:43:58 | 8m 39s | Perspector | ♥ 2 | * The "X" was not clear at all that it was a button, so I was stuck in the begginng first :) * The player character is super nice! * The change in perspecive was a bit awkard, causing me to fall down many times. I think you keep the depth from the previous swich and apply it? Maybe it would be worth resetting the depth to a fixed place depending on the level? This caused me to quit the game because I didn't feel in control :( |
| Apr 8 18:53:45 | 9m 47s | COMA | ♥ 2 | The game window is so small I could barely read anything! It may need a resize option. Once I think you didn't reset the sound of this circle thingy so it kept going the whole game after I died without releasing it. :) To be honest it wasn't clear what the goal is: is it to go deeper and deeper into the maze? Nice job, I think this could be quite fun if there was a bit more of a clear goal and explanation! |
| Apr 9 06:19:10 | 11h 25m | Plundersea | ♥ 2 | Ha, you also built a Minesweeper game, nice! Maybe add a loading text in the beginning, because I thought the game wouldn't load (took a while). But wow, I was pleasantly surprised when the game loaded: there was voice acting and a beautiful screen! Some more feedback: * Nice mechanic idea with forcing you to pick a color! I wasn't quite sure if I should use the preview for strategic thinking, but ended up mostly ignoring it. * I found the game too easy. There is so much health! * I found it a bit confusing that the return tile gets revealed after I click on the first tile (see screenshot). Was this needed to generate a valid puzzle? * Maybe the sonar item should only uncover mines I don't know yet about (haven't marked)? * Music is nice, it didn't get boring even after 20+ minutes of playing Screenshot 2025-04-09 072556.png I didn't manage to get to the end but definitely want to get back to it later. |
| Apr 9 06:39:37 | 20m 27s | Drop | ♥ 1 | Nice game! I enjoyed it. Some comments: * The mouse controls were super sensitive, also the ball was a bit too fast and slippery for me * It took me a while with the glider to realize there is a countdown before you even start using it. Maybe make this a bit more movious with sounds or put the counter in the middle of the screen. That level was really hard (and I skipped the first platform) * I didn't know what to do on the level with the lasers. What was that crystal? * Pretty cool that the ball could squeeze through things :) |
| Apr 9 06:42:03 | 2m 26s | Lumen Dive | ♥ 1 | Web version didn't work for me, just shows a blank screen. Is this game Mac only? Didn't find a Windows exe. Maybe specify this at the download section? |
| Apr 9 06:49:55 | 7m 52s | Gas Giant Airship | ♥ 1 | IMO the controls could be a bit faster (apply more force). I personally thing keyboard controls would be more fun. Holding the mouse strains your wrist very quickly. I think the game has potential if you added more mechanics or a story, but it it's just moving around it gets boring fast :) Congrats on your entry! |
| Apr 9 07:05:47 | 15m 52s | Amigasa | ♥ 2 | Game didn't load on the Ludum Dare page, but worked on Itch. I recommend to put this in bold letters and tell players to press full screen :) (or submit a fix for the contiue button) For the gameplay: it looks really cool! And congrats on making so many levels and bosses. I found the enemies barely visible, so in the end I was just randomly shooting at anything. I didn't like the controls, it was hard to aim, since the camera keeps turning. IMO the aim should be independent of the camera: the camera should follow the aim, not the other way round. The drawings for the story are really impressive and well made. Congrats on the entry! |
| Apr 11 06:03:19 | 46h 57m | Minersweeper | ♥ 1 | Nice entry! Since I also made Minesweeper inspired game I wanted to check this out :) TBH it immediately felt like a pure luck game. I guess there is a tiny bit of strategy you can do with digging but I think a way to go up would help, and to mark fields hints. |
| Apr 11 06:41:00 | 37m 41s | Project Planetfall: The Exodus Directive | ♥ 2 | Would you mind updating your note so that we know whether what we're playing was done inside the deadline or not? > NOTE: Please use the GitHub download link for the latest working build. Hours before the deadline, we encountered issues with physics not working well on the build. Hopefully it’s a small gaff and we can fix it before the final playable build, but if not, please keep that in mind. Thanks! That aside, the game looks really awesome! Here a few thoughts as I play the game: * Wow, the vessel/ship moves very nicely, including the rotations. Really well done for a game jam! * I feel overwhelmed, not sure what to do (not necessarily a bad thing :)) * I can't figure out how to pickup items. I tried to click in the output of the foundry, right click, drag, nothing worked. Oh I think it's because I already have something in my hand? This part feels unintuitive. * I personally would have liked to use the drills while the ship is running :) Update: actually at some point the worked, even with the ship moving. Also I found it easier to just turn the arms on and let the ship drive and pickup automatically * It would be nice if the heading input wheel would be controlled by turning :) It felt wrong when I turned it as it was going back an forth * It wasn't clear to me my suddenly all machines turned off. Maybe because power demand was not met for a while? * I think when the foundry is powered off after everything was turned off you can pay for stuff but never get the output? I was able to get into negavite resources, and I never got wat I wanted to build. * It wasn't clear to me where to put the core model and radar thingy * Music is nice (but gets a bit repetitive), sounds are great As you can see above there are some rough edges, but I enjoyed playing and think that the game has a lot of potential! |
| Apr 11 06:49:45 | 8m 45s | Deep Dive | ♥ 1 | Hehe, fun mini-game, but I didn't play for long since I didn't feel there was "depth" to explore. But it's very fitting to the theme :) I used the PS DualSense controller, and for some reason the D-pad was entering input twice. Pressing X corresponded to down, and pressing down corresponded to down-down. Doing the tricks was fun. I wasn't sure what factors impact the depth you dive to. |
| Apr 11 07:03:42 | 13m 57s | Kind of deep waters | ♥ 3 | The graphics thumbnail attracted me to play the game :) But IMO the gradient of the light and around the player was not fitting well with the pixel art vibe. Maybe you could consider using a gradient with just a few steps or dithering, so that less colors appear on the screen. I loved the progression. I think it was a bit too easy to get hit, maybe you could decrease the size of the collision area or make the first levels easier? The gameplay itself wasn't very innovative: pretty classic and no surprises. So if you'd like to continue working on the game I'd try to come up with some unique game mechanic. But the level generation and buying upgrades, and darkness were super cool. Solid and fun entry! |
| Apr 12 05:31:06 | 22h 27m | The Changes We Make | ♥ 0 | The embedded version didn't work. Also I get a "Not found" for the download link. |
| Apr 12 05:57:31 | 26m 25s | Deep Space Delivery Office | ♥ 1 | Fun game! Really enoyed playing! I got to 250 days. Some feedback for improvement: * I found it a bit annoying to have to load things manually. A single click load would have been useful if there is only one ship. * Some things I didn't figure out: what the decreasing green bars are, what the fuel station is for * It would be nice to keep playing in a more relaxed way, I kepet running out of money when I wanted to play more * Maybe there should be a way to discard cargo? I got stuck at some point with everything full and could exachange goods at the office On the positive side: audio was amazing. The art was simple but very appealing. The games feels crisp and was very enjoayble. I think it has potential for a bigger game with more features! |
| Apr 21 15:25:43 | 225h 28m | Depths of Darvaza 2 | ♥ 1 | Wow, really awesome atmosphere. My keyboard is doesn't have the Z where you expect (QWERTZ) :) But switching to a controller was nice (PS DualSense)! Weirdly X was mapped to a short jump and O worked to hold and not everything worked with this controller. The music is awesome, and the low res and small color palette is cool. |
| Apr 21 15:43:19 | 17m 36s | Deep Sleep | ♥ 3 | LOL, simply art, I guess :) Played to the end! |