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Christian Zommerfelds

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TimestampSince previousGameChristian Zommerfelds's comment
May 1 20:12:23 Ninth live ♥ 1 First game I tried and I'm pressed. It's very simple but the athmosphere is amazing. The art is cool. The game lacks a way to restart. And I wasn't sure how to progress, the monster was alwyas getting me from behind. I was trying to go slow. Hints?
May 1 20:18:39 6m 16s Delivery Drive ♥ 1 Hey, I was a bit in a rush and couldn't play too much but here a tiny bit of feedback: * Pretty cool you implemented such an open world with lots of details! * It would have been easier to remember if the same key was used to enter and exit :) * Car is a bit too sensitive: so easy to hit the side of the road Nice job!
May 2 20:41:09 24h 22m Bulkheads ♥ 2 Just finished! Screenshot 2023-05-02 223554.png I found the symbols a bit hard to read, maybe so color or shape changes would help? For the mechnics themselves it can feel a bit overwhelming (as in OMG do I have to compute all the options), which I can imagine might put some people off, but when you actually try the puzzles are quite fun. Overall a very nice entry!
May 2 20:49:58 8m 49s Fetch! Good boys? ♥ 1 Nice entry! It feels smooth and nice to play. Unfortunately I got a bit frustrated and gave up on I think the 4th level, because I couldn't figure out what you are supposed to do to avoid the boxes from triggering every time. Maybe some puzzle design trick could force the player to learn in a simpler level?
May 2 21:02:20 12m 22s Pack It In! ♥ 1 The concept is a little simple as it turn into memorizing and clicking fast. But I find it could be expanded into maybe a basic programming game (where you can preselect the commands to run) so there is no rush? The art is basic but cute! Nice job finishing this game!
May 3 07:22:10 10h 19m Fast Fruits ♥ 2 Hey, congrats on the entry. I don't know if I missed something but it seemed you had put shoot the fruts in a bit in the corner to get them into the pot? Seemed a bit random vs some skill based mechanic. I couldn't get to level 2.
May 3 07:31:15 9m 05s Did Someone Order Colors ? ♥ 4 Nice work! Unfortunately I only tried it out alone, no not sure if I missed a lot on the fighting part. I think the art style is really cool! The map is a bit hard to read though (some clearer styleguide might help there, to make it clear what color or style the platforms are). I think I had a bug where some animation was stuck. Audio is amazing, nice job! Also, well done main menu!
May 3 07:36:21 5m 06s Desert Mayhem ♥ 1 Does it work on Windows? Also, the source code link is empty.
May 3 08:03:13 26m 52s Personal Delivery Conglomerateā„¢ ♥ 2 I loved the idea of leaving it up to the player to organize themselves! Humour was great :) It's hard not to make this game feel like a chore (not sure what to suggest), I almost gave up at level 3 but then saw the plot twist :D Maybe if the controls were a bit easier (less physics, more automatic placement) then it might make the game a bit less like "work". I was also lacking some indication of how well of a job I'm doing (timer or customer happy face). Overall great entry, enjoyed playing!
May 3 08:14:48 11m 35s Mother's Day Rush! ♥ 3 Pretty solid entry! A few random points: * Nice music and background radio! * Lovely graphics style, I like the retro look * Great job on the smoke effects when you hit cars :) * Driving controls are not great for me (mostly because the breaks are too weak and maybe the turning radius too wide) * At 1 PM it was already getting dark... maybe this is near the north pole :) * The game is a bit laggy for me. Skipping frames every one in a while, unfortunately making the game less enjoyable. :( * I didn't play until the end because it became repetitive, maybe you could change the goal not to be time based and maybe add some extras like buying power-ups. Just some thoughts. Great work!
May 3 19:00:02 10h 45m Stand and Deliver ♥ 3 Wow, congrats on using GPT for this project! Definitely not the average entry! Some thoughts: The game does show the potential of AI, I think improv is not really my thing, so I didn't feel very engaged. Graphics are a bit blurry. Nilce job on the paper/text design!
May 3 19:15:20 15m 18s Oliver the Bartender ♥ 1 Simple but surprizingly good! Musing is supper fitting. I think there is a bug where it blocks where you can walk sometimes. The only thing I can complain about is that walk is a bit though on your hands. Holding the controls would be easier instead of repeating IMO. Well done!
May 3 19:26:43 11m 23s Golden Hour ♥ 2 The game looks amazing! I think there is huge potential, but unfortunately the enemies kept disappearing into the island, making it a bit frustrating. Very fitting musing and sound effects. I don't know why you added a timer, but I guess there is only so many features you can build in 72h :) Well done!
May 7 07:19:31 83h 52m Text AdDelivery Game ♥ 1 Maybe Engish is not your native English but it'd be very useful for the average rater if the game was in English. Also in German there are many many typos... ;) The game doesn't seem finished as I got "willst du das spiel von vorne spieln j/n" without reaching the end. I'm not sure if you are learning a new language or programming, but if so, congratulations on submitting a game :)
May 7 07:21:46 2m 15s Pack Man ♥ 1 I hope this isn't a trick to get more ratings on the other entry! =)
May 7 07:39:09 17m 23s Pack-Man ♥ 3 Nice entry! Some things I encountered: * It wasn't clear how the field of vision of the guards worked (Can I stay hidden when I'm still? How big is the radius? Behind what objects can I hide?). Other similar games use a more clear line I think. * Guard rotation was a bit slow and to which side they rotated didn't seem deterministic (maybe that was on purpose!) * Guard would sometimes completely miss the box * Level 1 was already too hard. Maybe you could make small easier levels to explain the core mechanics. Other than the above things the game is pretty nice. Cool guard animations! Congrats on finishing the game.
May 7 07:49:58 10m 49s Void Scion ♥ 0 The game was very laggy at the bottom right of the map (almost unplayable). I was expecting waves of enemies to come in, not the game is pretty quiet and nothing much happens, which made me lose attention. You could consider adding some indication or reason for the player to go towards the action. Nice sound effects and music!
May 7 08:02:11 12m 13s Pizza Time Rush ♥ 1 This is the type of game I thought everyone would make based on the theme :) Overall neat driving mechanics. I guess the goal itself becomes a bit repetitive. Finding the right house is a bit tricky too. Great job on finishing the game!
May 18 21:48:34 277h 46m Package Chaos ♥ 1 This is a really nice game! I would have loved to play more if there was more content and not resetting your upgrades on every level. Got to level 4.
May 18 21:58:53 10m 19s Tiny dropshipping ♥ 2 Nice job! I found the controls quite unituitive, had to read the instructions multiple times and lose a few times. I think a small text prompt on the screen would have helped :) Also I couldn't always get to the customers, not sure how precise you have to be. But otherwise a relaxing game!
May 18 22:05:49 6m 56s Stork Express ♥ 1 Haha bombing babies was hilarious. I agree with others that the controls were unintuitive. Did you purposely make it different than the standand control for airplanes in video games?
May 18 22:24:55 19m 06s Package Pushers Inc. ♥ 1 Wow, the game feels smooth and polished. I got stuck at level 3 I think (with the electrical hole on the ground), maybe I missed some mechanic! Some small nits: it was sometimes hard to see which face is highlighted and pushing the block multiple times requires lots of clicking. Congrats on making such a complex game for the jam.
May 19 08:31:05 10h 06m Nightmaremaid ♥ 0 I got really excited by the retro style graphics. Too bad the game isn't finished.
May 19 08:40:56 9m 51s Mission: Intercept ♥ 0 Like many others I loved the art style and athmosphere. The only thing I'd say is that for the game to be bigger you'd need to add more core mechanics. This one works well for a tiny game, but then not sure if it could be extended. Nice work on the polish though!
May 19 08:48:36 7m 40s USPS United Space Poostal Service ♥ 0 Got bored after 15 points, but nice job finishing the game with all the problems you ran into during the weekend! I like the sound + music, gives a happy vibe.
May 19 08:58:28 9m 52s Ultimate Package ♥ 0 Nice work, particularly on having an interesting final boss. If I had to give one constructive feedback it would be to working on jump and run physics/control that feels nicer. I recommend this video: https://www.youtube.com/watch?v=zWi0jgghGcI
May 19 09:09:41 11m 13s The Lightless Caves ♥ 2 At some point the control got stuck and it wouldn't stop using gas but not move. Nice job on the game! I feel like making it 2D and simplify the graphics would potentially make it better to understand.
May 19 09:15:00 5m 19s Delivery! NYC ♥ 1 I found an Easter egg! But what? :) Really funny to have evil flying trains. The only suggestion I can add is to add a bit more of a horror feel to the game, like more quiet music and scary noises when trains come, haha.
May 19 09:34:43 19m 43s Rail Blazer ♥ 2 This is probably the best games I've played this jam. Really cool! I only have minor points: * Building tracks felt laggy, not sure if there is some performance bug * It would be nice if there were ways to help you find a certain resource. I had to finish the game without ever getting sheep, because I couldn't see any civilisation in my line of sight. Maybe providing arrows or a way to buy a map would be useful. Great work!