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Feedback comments for LD52
Christian Zommerfelds's games and stats for all events →
| Timestamp | Since previous | Game | Christian Zommerfelds's comment | |
|---|---|---|---|---|
| Jan 9 19:37:20 | Propaganda | ♥ 1 | Mood feels good and it's funny! I was a bit confused about the connections and interactions in the game. A bit repetitive, but OK for a small game! | |
| Jan 9 19:47:19 | 9m 59s | It's Corn! | ♥ 1 | Polished game, good job! The graphics are simple but enjoyable. My only critique is that it didn't feel like there was much skill to be learned. Maybe if the field had corners and obstacles then it might be more challenging. Some personal ideas: 1. Show a goal: how many levels are there? What kind of ending am I possibly going to get? 2. Maybe try different controls with the keyboard, so it's harder to aim. Cheers. |
| Jan 9 19:51:35 | 4m 16s | The Amazing Web-Harveting (Ludum Dare 52 edition) | ♥ 0 | Wasn't able to start the game: Unhandled exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0 |
| Jan 9 19:59:22 | 7m 47s | Ludum Dare 52 | ♥ 1 | Sorry I didn't understand the game. It felt as if I was stuck in the intro. The music seemed too happy for the theme. Skipping the intro button didn't work. But I see great potential in the cinematics though! |
| Jan 9 20:08:50 | 9m 28s | Midnight Harvest | ♥ 1 | Game loading could have used a loading indication, I thought it was stuck and almost gave up! Cool mushroom art! The game is harder than it looks. The mechanics is not super captivating though, maybe some walking around would add atmosphere. |
| Jan 9 20:22:25 | 13m 35s | Harvest From Your Success | ♥ 1 | Haha pretty hilarious! Nice storytelling. I liked the overall polish. Finding the hidden objects was a bit tedious. |
| Jan 9 20:32:10 | 9m 45s | Pig Polly | ♥ 1 | Agree with the comment above. One thing to add is that I had a hard time managing the controls. Maybe digging could be ENTER? Not sure how to solve this. But great job developing the game so far! |
| Jan 9 20:47:08 | 14m 58s | Halloween Harvest | ♥ 1 | Nice job on your first shooter! I enjoyed it. Also great job on the tutorial. I guess the only thing I could suggest is add more innovative content or levels :) |
| Jan 9 21:02:16 | 15m 08s | Space Harvest 9000! | ♥ 1 | Well done! Reminded me of some block puzzle like Tetris mixed with a farm game, but there was not much "puzzliness" involved, as you don't know the shapes in advance. Overall quite polished. It was a bit hard to understand what ordering of tools is needed. I'd also recommend to explain/make it obvious how much money the plants give you. I didn't know what was best to plant. |
| Jan 9 21:09:52 | 7m 36s | Desert Harvest | ♥ 1 | To be honest it wasn't clear to me why I'm even needed as the player. I could have just left the vehicles working on their own. (I get now that you are supposed to beat the high score). Maybe adding islands so you really need to help the vehicles could be fun? Or make them just queue up if the spot is busy, which would really make your help needed. Nice job! |
| Jan 9 21:19:49 | 9m 57s | The Anti-Harvest Brigade | ♥ 1 | I think the concept is really cool. I was a bit intimidated by unclear symbols and not understanding how the game works. Most of my concern is just the UI. Otherwise a solid game! I wish there was some sound. |
| Jan 10 21:16:57 | 23h 57m | Human resources | ♥ 4 | Nice job! I liked the attack animation a lot, and the souls. The core part of the game is a bit simple (just react with the right color), maybe there could be some extra mechanic added. I love the atmosphere though, with more work I could see this being a fun RPG. |
| Jan 10 21:26:23 | 9m 26s | Jumping Bean Harvester | ♥ 2 | Good job on submitting your game! I think I got 50 points despite having a stationary bean. The grabbing mechanic could be improved on, e.g. maybe a physical arm and having to balance the bean on the trunk of the car :) |
| Jan 10 21:41:31 | 15m 08s | Gunther Needs a Friend | ♥ 1 | Haha the game is a bit creepy :) But I played till the end and enjoyed it! My main criticism would be that the game is too easy. You can simply walk past the policemen. Also it would be cool if they followed you or turned their heads when they see you. EDIT: forgot to say the sound and music is great too! |
| Jan 10 21:52:48 | 11m 17s | Stealth Organ Harvest | ♥ 1 | Solid mechanics and AI! I enjoyed playing through and it's a nice genre. I think there is potential to create more puzzle-style levels. There were many ways to solve the levels. I would have enjoyed a hard level! |
| Jan 10 22:02:56 | 10m 08s | Expand | ♥ 1 | Interesting idea. Once you get the idea (I think I did?) the game becomes repetitive quite early. Maybe you can add some tech / automation unlocks to add more "content" to the game. Nice job! |
| Jan 10 22:31:03 | 28m 07s | HARST | ♥ 1 | The game looks impressive, but unfortunately my machine isn't strong enough to play at a good frame rate (it also crashed at some point). But congrats on the nice graphics! BTW, I didn't understand what "improper harvest" meant. Was it just bad luck? |
| Jan 10 22:33:58 | 2m 55s | Wheat Master | ♥ 1 | Cute game, well polished, congrats! I like how I can write this while playing the game and do other things at the same time. :) The floating text is a nice attention to detail. I think the pace could be a bit faster. |
| Jan 10 22:43:33 | 9m 35s | Human Harvest | ♥ 4 | Nice game! The performance on my laptop wasn't optimal, so it made the sound choppy and the game slightly laggy. That said, the graphics is really cool, and really good that build managed to build the upgrade screen. I didn't get what the beam upgrade was. |
| Jan 10 22:51:07 | 7m 34s | Soul Gardener | ♥ 0 | Nice game, with a soul! :) The retro feel is really nice, reminded me of Atari. Shooting is satisfying. An idea would be to make the level start again from the start and you keep going until you grow all the plants. Great entry. |
| Jan 11 07:33:29 | 8h 42m | Harvest Week | ♥ 1 | Nice little story! I agree it would be nice to provide just the exe (or web version). I really liked the transition animation when you enter or leave rooms. |
| Jan 11 07:55:56 | 22m 27s | Dunix: Harvest of the Spice | ♥ 1 | I died before I found out how to harvest anything. Maybe add some instructions on how to do that? The FPS was really low, making it hard to play the game. Other than that, the game looks quite amazing and good job and publishing this! Also very nice to have the AI voice. |
| Jan 11 08:02:06 | 6m 10s | Harvest "Harvest Simulator" Simulator | ♥ 2 | I can't manage the controls. Feels like you are using the mouse like arrow keys? Or there is a bug? The tractor gets twisted up in itself easily then it goes off screen. Aside from that, game looks cool and nice music! |
| Jan 11 08:08:36 | 6m 30s | Cat Crop Collector | ♥ 1 | I got stuck when I jumped on top of the vending machine xD (It wasn't reloading for some reason - oh you can only reload once, maybe add text) Really nice retro look! |
| Jan 12 20:43:18 | 36h 34m | The little reaper who could(n't)! | ♥ 1 | The game feels pretty smooth/fluid. The actions where not intuitive, maybe you could reduce the number of action keys (to be just one). Nice job! |
| Jan 12 21:04:02 | 20m 44s | Settlement | ♥ 1 | This is one of the best games I played so far! The connection with Catan/Settlers was evident. At first I was discouraged by the fact that the game has a fixed duration and I just need to wait for it to end... but then I realized how fun it is anyway. If there is anything to suggest it would be to add a different goal in the game that is not just a highscore. Also maybe a dice rolling sound :) Good job! |
| Jan 12 21:20:45 | 16m 43s | Otherworld Harvester | ♥ 1 | This game is great. Congratulations! What I really like: * The graphics and athmosphere * The astronaut's/robot animations * That you need to balance between sprinting and not sprinting * How smooth it plays Maybe to improve: * Monsters could spawn on you/near you * I didn't know how to get upgrade points * Music was a little too calm for the timer based mechanic |
| Jan 12 21:35:13 | 14m 28s | LEXICONSTRUCTOR | ♥ 1 | Nice job to finish this in a jam! The game lost my attention after a short while because it's missing the unlocks/research aspect and it felt a bit repetitive to delete my old work to create a new one. But other than than it's a solid game! |
| Jan 12 21:38:58 | 3m 45s | Harvexo | ♥ 1 | Very polished! The art and animation is beautiful. Well the only thing is that memory is not exactly the most exciting game :) Maybe for children though. Congrats on finishing! |
| Jan 12 21:46:31 | 7m 33s | Soul Season | ♥ 0 | Some techno music with this would be great :) I actually had to quit the game because it felt like all I was doing was randoming clicking. Maybe maybe it more tactical or hader? Graphics are really clean and good looking! |
| Jan 12 21:58:06 | 11m 35s | equniox - the harvest moon | ♥ 1 | Very relaxing music! To be honest I didn't get the game, what decision could I make to help winning? In the end I just ended up spam clicking the deck to get to the end. |
| Jan 16 06:54:20 | 80h 56m | Harvest | ♥ 1 | The game feels nice, and I like the animations/effects! The biggest issue IMO is that it's not clear that you get hurt and why the game resets. Maybe a health bar, or some damage effects or sounds would help. Of course, to finish the game it would be nice to add a goal, like a time highscore or even better, some way to beat the level. Good job! |
| Jan 16 07:53:27 | 59m 07s | Lightshrooms | ♥ 1 | Good job on finishing a game! Some opinions: 1) I don't know what the red dots were (To guide you? To give you a short light boost? If the later, it should shine stronger to help you.) 2) Even if fully dark, it was possible to see the maze. This is OK, but I think it might be better to have it fully dark, so players can't cheat with brightness and for the extra challenge. 3) Last but not least, I think the core mechanic (a maze) gets boring fast. If you had more time I'd consider adding other types of game design elements, like enemies, puzzles, different controls, etc. Well done! |
| Jan 22 20:30:43 | 156h 37m | Harvest Mole | ♥ 0 | Good job on finishing a game! For me it would have been nice to resize the window, it was quite small on my 4k screen. |
| Jan 22 20:41:22 | 10m 39s | Horn of Abundance | ♥ 0 | Neat looking graphics! The game feels super smooth. I was a bit confused about the thing in the middle but I think it just gives you extra powerups. |
| Jan 22 20:46:34 | 5m 12s | Planetary Mining CO. | ♥ 1 | This felt like a tech demo instead of a game (cool looking one though!), so I quit pretty quickly. But now looking at googlypoo's screenshot maybe there is more stuff to unlock. Wish this was somehow described in game (show a goal). Nice job for getting this far! |
| Jan 22 20:54:19 | 7m 45s | Overroasted | ♥ 1 | Hey good job on finishing this game! A few notes: * It was not intuitive how to get butter, salt, etc... a plant?? * It was hard to interact with the popcorn machine. Sometimes the "v" showed, sometimes not. So I gave up before being able to make the second one. * I dropped items behind the machine and I couldn't see them Other than that, solid entry! |
| Jan 22 21:16:07 | 21m 48s | Overgrowth | ♥ 1 | Well polished game, very much enjoyed it. The screenshots and cover image attracted me to play. The game is quite hectic and took some time to get. It a fun mini game, but I guess I couldn't see myself playing for a lot longer since it was a bit stressful without being able to pause the game to analyze the board. |
| Jan 22 21:22:25 | 6m 18s | It's a Platformer | ♥ 1 | Wow, not bad to write it for the GB! I encountered the same glich as Dis0rder. For the game itself the jumping was a bit non-fluid (double jumping and jump direction). But other than that this is a solid and fun entry! |