Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → Christian Zommerfelds
Feedback comments for LD50
Christian Zommerfelds's games and stats for all events →
| Timestamp | Since previous | Game | Christian Zommerfelds's comment | |
|---|---|---|---|---|
| Apr 4 09:26:23 | Till the Cards Come Home | ♥ 0 | Hi Lucas, the game worked :) Main critique: * The game could become more difficult over time otherwise you can play for ever * I didn't understand why bother collecting the suits But otherwise a cool idea about being a poker chip. Maybe there could be combos / ordering (flush?) when collecting stuff. | |
| Apr 4 09:36:23 | 10m 00s | 155 Hitmen | ♥ 2 | Neat little game! The graphics are quite cool actually. Simply abstract. I think the friendly fire on the VIP really adds to the game, otherwise would would just stay in the middle and shoot around. |
| Apr 4 09:50:47 | 14m 24s | Encroaching Void | ♥ 1 | I like the game! I think it has potential. Some notes: * Maybe don't use .rar file because you can't unpack it with bare Windows (.zip is better) * Please implement hold to shoot otherwise my finger will be sore :) * Maybe make touching monsters kill you very quickly * Adding some missions might be cool, like getting from one side to the other of a fully corrupted room * Tweak the balance, the beginning is not very challenging? |
| Apr 4 10:00:08 | 9m 21s | Run Little Zombie | ♥ 1 | Wow, really cool 3D retro graphics and animations! I can't really explain it, but the controls felt a bit hard/awkward. Maybe a simple grid movement (like Railway Runner) would have been easier here. |
| Apr 4 10:06:39 | 6m 31s | Delay the Inevitable | ♥ 0 | The graphics are so cute! The gameplay itself is not too exciting as it is right now but it has potential if more elements are added (building stuff? weapons, harder fishing options). |
| Apr 4 10:21:36 | 14m 57s | Fuse Lit! | ♥ 2 | Really neat game! One of the best I player so far. My major critique which made me stop the game (around level 5) is I couldn't figure out the puzzle dynamics. When can you push a cable and when can't you? Notes * Space bar does something weird (bug?) |
| Apr 4 10:25:38 | 4m 02s | Worm Food | ♥ 1 | I like the 2D version. Very funny drawing :) Maybe it'd be fun in a party setting, but just pressing the spacebar doesn't seem very deep :) I guess this could be complemented by powerups or other key combination. Maybe a typing game? |
| Apr 4 10:34:02 | 8m 24s | Rectangular Hell | ♥ 1 | Really creative that the window size decreases :) Cool game. Not sure if it was the window resizing or something else, but the movement didn't feel very fluid (a bit of lag?). Cool menu screens with the font. Graphics effects where cool. I think it bothered me that I couldn't parry sometimes when reloading. Maybe the timeout could be reduced or a disabled parry symbol added (so you don't feel like the parry sensors are broken). |
| Apr 4 10:41:14 | 7m 12s | Doom's Peak | ♥ 1 | * Game is a bit slow/laggy on my machine. * Snowboard is a bit slow (maybe my machine or the speed feels slow) * Nice intro scene. Maybe it should auto start the game, I was waiting 10s expecting something to happen. * The physics feels a bit wonky. When you're going left you should be able to turn with your momentum (and even go up a bit?), but instead it breaks. * Cool graphics * Nice submission! |
| Apr 4 10:46:19 | 5m 05s | Lights Out | ♥ 3 | Like the minimalistic graphics! Beautiful game. I can last for ever by just clicking on the edge for ever. There is some core element missing to give you a challenge or puzzle. Maybe you are a dot in space and can walk around? Maybe add one more color transition and you have to click at the right color? Just a few ideas :) I'd avoid forcing the player to click repeatedly, as I find it a bit hard on the hard and is repetitive. Maybe some press and hold motion would work? |
| Apr 4 20:54:25 | 10h 08m | Probee | ♥ 1 | Nice job! I almost gave up early on because there was nothing much to do, but then the monster certainly added to the game because you had to move around and not just stay in one geysir. The graphics could be better, I think it might help to make things more abstract, e.g. the floor could be a line instead of a detailed texture. |
| Apr 4 21:05:13 | 10m 48s | Don't Melt | ♥ 0 | I have a low end laptop and the game ran with much lag. I like the idea of exploring the open world and interacting with things. I wish there was a core mechanic that made the game more innovative though. |
| Apr 4 21:26:51 | 21m 38s | Death Is Real. | ♥ 1 | Very cool game! Well done! I had to quit almost at the end but I started the game again and played though! Only negative for me is that placing things was a bit hard and required precision. The fun part was the puzzles, not my clicking abilities :) Great music and simple graphics. |
| Apr 5 05:42:53 | 8h 16m | Snakeline | ♥ 0 | I can't run the game. I get the "Made with CMGE" screen, then it turns into a black page. Didn't rate. |
| Apr 5 06:08:02 | 25m 09s | Global Eggstermination | ♥ 2 | * Did you make the song alone? Sounds really good! * Very cool graphics for a 48h game. * It wasn't obvious to me how the enemies behaved. I first thought they only attack me, the I was running around and was always surrounded. Maybe the game is a bit too hard. * Nice leaderboard! * I wish there was a way to reload the weapon before it overheats |
| Apr 5 06:13:19 | 5m 17s | Southbound Flight | ♥ 1 | Nice game! I feel like the game is a bit too simple though and too easy to master (I could last forever I think). Maybe with some collectibles and varying obstacles I'd increase the fun rating by a lot! |
| Apr 5 06:19:40 | 6m 21s | Best Dream Ever | ♥ 0 | Same here, couldn't rate since I couldn't play the game. |
| Apr 5 06:56:38 | 36m 58s | Column | ♥ 1 | * Very cool atmosphere! * Love the sounds * Add an instruction somewhere about the R key! I restarted the game the first time I got stuck :) * The puzzle dynamics were confusing. For example it wasn't clear that you could step on the tower of hanoi but for the individual rings they behave like boxes. * If you don't know the games / read the description it is a bit hard to understand what to do. * The coins need to be explained more I think * I think there is a bug with the coins. There is a race condition and the coin jumps to a random location: Screenshot 2022-04-05 085013.png Good job on this one, really liked it |
| Apr 5 07:13:08 | 16m 30s | Help Pete Delay The Inevitable | ♥ 1 | Nice little game! * Was it by design that you have to press space twice to attack? Feels like a bug. * First I didn't realize that you could jump and thought it was not very interesting. Maybe add a tutorial. * Balance: make the jump higher? Make the character faster? * I found the controls a bit unintuitive and not ergonomic (all with one hand). Maybe arrow keys and space to jump? * Floating bug: Screenshot 2022-04-05 090924.png Good effort! |
| Apr 5 07:30:21 | 17m 13s | The Last Days of RIPLEY 9000 | ♥ 4 | * Wow really cool graphics and environment, well done. Reminded me of Satisfactory. * Nice transition effect with the green triangle. * What I thought was iron was just some decoration. Iron looks like a crystal :) * Really nice death animation! * I think I found a bug. I was stuck collecting water no matter where I was. See below. * Hmm well I guess the gameplay is very simple and there is nothing too interesting to do but there is certainly potential to add more elements and make the game more fun. The energy charging is cool, keep that! Untitled.png |
| Apr 5 07:44:31 | 14m 10s | Ghost Chase! | ♥ 1 | Nice game! * Doors feel really nice to go through :) * I took me a while to find a clock and then I never found one again. Maybe make it more visible? * You could try to make the ghosts less visible if they are far away, or only show them when you have the flashlight * Very nice atmosphere and music |
| Apr 5 18:10:26 | 10h 25m | Return to the Glade in the Sky | ♥ 0 | Nice work! Some thoughts: * Took me a while to figure out the keys * Nice graphics! * It is kind of hard to tell where to go or how far things are. Maybe you could tweak the level design a bit to work with the limitations * Add some interesting puzzles: I think there is potential to take the simple "move gem from here to here" idea and make some neat puzzles with just that, but the level design was a bit too simple (one of the levels I liked, where you had to move a placed gem).รถ * The part with the moving boxes didn't feel very fitting with the peaceful atmosphere |
| Apr 5 18:22:56 | 12m 30s | leaky robotic arm | ♥ 1 | Haha nice inspiration video! It was an interesting idea to have a complex control of a robot. Maybe it would have added something if you could explore a world and go pickup stuff with your arms. Like it deep sea or on the moon. Having a time limitation felt a bit stressful given the controls are hard. Having the robot leak is a creative idea but I'm not sure how much of a "game" it is suck up your own oil instead of fulfilling a mission, haha. Nice try with Heaps, I used that too! |
| Apr 5 18:32:19 | 9m 23s | Volcano Crisis | ♥ 3 | I saved 75 and 45 died! The game is a bit too minimalistic in explanation or too abstract. If you didn't have time to build a tutorial maybe write some in-game text explaining what to do :) Ah thanks to @weirdybeardyman's comment I figured out that you can maximize walls by using them up every round. My recommendation is let the unused wall inventory stack up over time (at least to a larger max than now) and then the player can use at strategic times. Maybe you can add random fire explosions or so. Nice submission! |
| Apr 5 18:57:13 | 24m 54s | Robots attack! | ♥ 3 | I think this game has so much potential! But unfortunately the controls are really unintuitive and not explained. Some suggestions to improve the control issue: * Try keyboard only, or mouse only with automatic grabbing of objects? * Add a highlight to the object when it's ready to pickup. * Small tutorial or in-game text Nice submission though, the atmosphere is great. |
| Apr 5 19:07:25 | 10m 12s | Definitely not Titanic | ♥ 5 | Nice intro scene haha! I was very confused with the room switching, I though it was automatically changing but on the second try I realized that somehow I was triggering them by going into some area. Maybe make that clearer. Also it didn't feel like I could do much to the game, so it felt just just running around and waiting to die... Maybe you could have added a hope that it could be different, or multiple timers with breaks in between? Just some thoughts. Graphics: very nice blocky style when you are inside the ship! In the cutscene it was a bit weird that blocks had multiple sizes. Maybe the iceberg could have less fine grained cubes because that + aliasing was disturbing on the background. Oh and great audio. Nice submission and good job! |
| Apr 5 19:27:02 | 19m 37s | The 13th Colony | ♥ 0 | Congrats on your submission! Some thoughts: * It wasn't clear to me why I was collecting those resources. Maybe add a warning saying "you will lose the game if you don't collect X". Ah or even better, make the resource counts drop down with an animation and sound and make them go blinking red. I guess it was written on the page below the game but I didn't read it until now :) * Really cool hex based exploration. Loved that part of the game. * Nice atmosphere with the music and story. * I guess the monster part was a bit repetitive but I'm sure you would have added different movement patters and attacks with more time :) |
| Apr 5 19:47:13 | 20m 11s | Settling On Mars | ♥ 3 | Really cool, enjoyed it (before it became insane armageddon. What I liked * Very cool graphics * Wow, quite a playable strategy game for a few days of work, impressive! Some improvement ideas: * It wasn't clear visually where rocks were (there were other rocks too) * I wasn't clear what the radar, rocket and population would help with (without reading your instructions) * Radars didn't seem useful * Show cost of repairs * Are turrets to help defend asteroids? Maybe label then anti-asteroids because I was expecting aliens :) * Make it clear that you don't need to connect the oil pump (maybe raw a line connecting things?) * I'd make the mission the other way round: send people away so they are saved :) With some balancing, polish and extra features I think this game has a lot of potential! |
| Apr 5 19:51:35 | 4m 22s | Defend the Earth | ♥ 3 | I feel very much out of control, the it's very sensitive and the asteroids are coming in too fast! Maybe with the mouse it would be more precise. Nice work for finishing a playable game though! Nice music. |
| Apr 6 07:52:10 | 12h 00m | The Eclipse | ♥ 2 | Impressive game, and it performed well on my low end laptop! Is this your own engine? Some thoughts: * First, it wasn't clear if resources are transferred automatically. You only realize that things are working after 3 machines are placed. Might be nice to somehow animate or show that resources are flowing from one thing to the other. Or show a hover text "machine is producing" or "missing resources" (first you don't know what the colors mean). But I figured it out pretty quickly so not a big problem. * I first didn't realize there was a war outside. I thought it was just my other factory buildings and it was just about maximizing profit. Maybe add some things outside to make it clear there is a war, maybe some flags on the buildings. Or maybe a screen instead of a window, because it feels weird there is a war just outside :) * Instead of making a lever I propose a button with an arrow or customer symbol, then it's clear what it does (I first thought it was just to turn on the machine) * Great work with the floating UI. Very pleasant! * Music is great! But maybe a bit too calm for having a war outside :) * Nice robot animations! * Why did I win? Wasn't too sure if it was just about reaching a certain amount of money * The idea to pick your customer and influence the war is really nice. I'd maybe build on that and make it a bit more complex (game was pretty easy). Ideas: set a price per customer instead of just sending it. Make the sides have other suppliers or war events, so you have to adapt the prices/sides as the war goes. Well done! |
| Apr 8 20:08:19 | 60h 16m | GrimTide: Delay the Inevitable | ♥ 1 | Interesting idea. The sound adds a lot to the atmosphere, although it's a bit too intense after a while :) I guess we all wanted to match the theme, but I have to admit that forcing the player to always lose made some games in this jam miss some potential. For this game I feel like it would have been nice if you could actually win and build a nice base. Some other feedback: the UI is very small and hard to read. I found the symbols a bit confusing. Maybe a lot of numbers could be removed from the UI (e.g. the time it takes). Also the grid and some is kind of blurry, not sure if this was intended. Nice work! |
| Apr 8 20:17:13 | 8m 54s | Escape from Nowhere | ♥ 1 | Nice entry! Somehow the control felt a bit laggy and difficult. I'd try to make the car turn a bit sharper and with less inertia. Also I'd suggest decreasing the size of the hitbox for the car. It can be frustrating to lose the game when you barely touch the pixel of the end. |
| Apr 8 20:24:24 | 7m 11s | The BIMBLES vs the inevitable forces of tedium | ♥ 0 | * Great music! * I like the drawing style, especially the dust clouds * The arrow key controls are completely broken for me (can't accelerate and turn at the same time) * There is something weird about the AI. They just follow you exactly where you are and you never get to drive freely, which takes away some of the fun of driving |
| Apr 8 20:30:21 | 5m 57s | PLOUF! | ♥ 1 | Nice art style with the brush animation! |
| Apr 9 07:55:33 | 11h 25m | We Have to Talk | ♥ 4 | Nice little game! I played the post jam version. Do you mind documenting what the changes were? Otherwise my rating might be unfair. Nice art and atmosphere! If I had to give you feedback it would be two things: 1) The girl is way to big, kind of weird to have her so much larger than the main character 2) The stair movement is a bit weird. Maybe make left and right work on the stairs as well and allow for them to be pressed at the same time? E.g. hold up and right to go right and then up when the star comes |
| Apr 9 08:20:49 | 25m 16s | Tominrigg Tactics | ♥ 1 | Hey nice entry! I enjoyed playing till the end. A couple notes: * Bug: rescuing doesn't work after attacking. Just nothing happens when you click on the villager. * Amazing music! * The ordering if things is a bit weird. For example, a character should die or leave the map immediately, instead of waiting for that to happen in the turn system. Otherwise it feels like a bug and things are not working as intended * Waiting for all of the skeletons towards the end of the game was a bit annoying. Maybe the timing can be sped up if the game knows they aren't attacking. |
| Apr 18 09:36:40 | 217h 15m | Embers | ♥ 1 | Nice little demo! I guess there is not much to do in the game yet, but I like the idea of a turn based survival game with a board game feel. |
| Apr 18 09:41:55 | 5m 15s | Defend 'till the end | ♥ 1 | Nice game! The Earth is well animated, especially when the meteors hit and the damage stays! My biggest wish for improvement is not to allow infinite shooting (so the player is rewarded for precise shots instead of always bashing on the X key). Also some upgrades for faster speed or more power. |
| Apr 18 10:09:35 | 27m 40s | Death and Taxes: A Puzzle Game | ♥ 1 | Interesting idea! Some notes: * It's a very unique and puzzly idea, nice job on coming up with this and the levels * The core mechanics of the puzzle are hard to understand/you can't relate to the real world to reason why the rules are like this. I tried to come up with an idea with a robot needing to erase the program, but failed to find a fitting setting/story, so not sure if there is one. * The title about death and taxes is great for the competition, but the theme/graphics are a bit random in the game. Maybe an abstract grid would have done the job better since the theme is not adding much to the game IMO. * Nice music, it doesn't get repetitive and fits well! * I got to level 9 then quit, unfortunately my brain didn't "click" and got satisfaction from truly understanding the puzzle, it was more like try some random things until you find the solution. * Please add a clickable reset button :) * No bugs! Good job on the entry! |
| Apr 18 10:18:05 | 8m 30s | ThatsLife | ♥ 1 | Nice game! Loved destroying the factories. The controls are quite strange though and it's hard to understand why the tree is trying to attract and kill me. |
| Apr 18 14:54:23 | 4h 36m | Doomsday Survivors | ♥ 1 | Very decent game! * I wish it was a bit more fast paced (everything moves faster from the start) * Having to buy time was a nice touch, and fits the jam theme well * Nice lightning effect! * Some basic sounds would have added a lot * Not sure if the test relic was meant to me used, but that was just OP, once I got it the game got too easy * Really fun to get overpowered and kill all those monsters :) * As other mentioned, some things could be added to the game to make it less repetitive. Maybe some random map obstacles, or side objectives. |
| Apr 18 20:03:13 | 5h 08m | Spark Boy | ♥ 1 | Nice entry. I have to admiti the controls and camera were a bit awkward so I stopped playing after a bit. But it's an interesting idea to collect burning power to light up the final torch. The flickering animation when time is running out and you are getting weaker feels like a graphics glitch, maybe it should be less strong and less often. I'd also suggest looking into how to make pixel art really feel like it's pixels in the game. For example there was some weird linear filtering on the other character in the welcome room and there is a thin line below the foot (less than a pixel). Music is nice! |
| Apr 18 20:21:02 | 17m 49s | Distant Colony | ♥ 1 | Game looks nice, but had a couple problems: * The game was very slow on my low end laptop. After a while I was getting maybe only 1 FPS... * Balance: after placing a couple of mines, I always had enough money to buy anything I wanted, so there was no challenge * After placing a few towers and walls I left the game running and I simply would get no damage. Maybe a bug with the game performance? |
| Apr 18 20:27:06 | 6m 04s | Alloy Song | ♥ 1 | Nice little game, UI feels polished. I wish there was some music. The choices seemed a bit random so it was a bit frustrating once you get to game over. |
| Apr 21 05:54:42 | 57h 27m | Beebs Bump | ♥ 0 | Did you play the guitar? Really nice, congrats on the music. For the game itself it was a bit hard to get the rules so I ended up just clicking around. From the video it seems like the best strategy (? first, then cheaper first) is too easy, so maybe there could be some additional mechanic to make the game more strategic. Maybe points based on neighbors or some level specific color. |
| Apr 21 06:07:09 | 12m 27s | MoonDoggle | ♥ 1 | Very nice game. Congrats on finishing! My main issue was mouse sensitivity. Somehow it depended on which monitor I was in, and at the lowest mouse sensitivity setting the game was just moving the camera in big increments. Maybe this is a HTML5 version bug or maybe adding a sensitivity slider is unavoidable for this kind of game. |
| Apr 21 06:17:49 | 10m 40s | Timeflight Alpha | ♥ 0 | Nice game, you really feel the retro style! Some things that would make the game better in my personal opinion: * Allow for more precise direction controlling instead of only in 8 directions. Not quite sure what the best things would be, but I think one would would be to make the arrow key slowly turn you in that direction instead of instantly. * Add a clear instruction on the screen "Find the thing and bring it to the base!" * Show bullets exploding when you are inside the base, otherwise one might think the shoot button is broken * Make the game a bit easier * Somehow help the player find the thing otherwise it's just random searching and luck But anyway, good job! |
| Apr 21 06:28:07 | 10m 18s | Spin Impact | ♥ 1 | Felt really satisfying to smash enemies, especially with the physics! Also I love how the enemies entered the level from the side walls, really cool! I was playing with the keyboard and it was very easy to fall into the holes, maybe the controls could be less sensitive, or maybe tweak the camera or relative movement. Great visual effects too, and I like the enemies' faces :) Nice job! |
| Apr 21 06:38:33 | 10m 26s | Sundae Driver | ♥ 1 | Nice work! The game ran a little slow on my low-end laptop so it was a bit hard to steer. Also congrats on making a whole map in 2 days. The minimap is really cool and useful, although it might have helped if the minimap rotated with your direction. Really good execution, but in terms of game mechanic/innovation it think the game is missing something to make more it fun or different. Congrats again! |
| Apr 21 06:48:25 | 9m 52s | Mighty Crossroad | ♥ 1 | Nice idea! Played for a bit. It was a bit hard to see where the cars were going. I wish the pieces were somehow less random so you could get the satisfaction of building a nice road. Also the cars traveled way too fast! Funny sounds :) |
| Apr 21 07:00:58 | 12m 33s | Life will never end | ♥ 0 | I thought the game was broken because it wouldn't do anything, but it was because the speed was set to X0. Maybe add some labels or tutorial! I didn't know about Langton's ant, nice to learn about that. It happened to me that an ant was undoing its highway, that was fascinating to see! Is it because they reach the world's edge? I reached 710482 life time. |
| Apr 21 07:24:32 | 23m 34s | PlantBad CO. | ♥ 0 | Are 3rd party sound assets allowed in the compo rules? |
| Apr 21 07:38:30 | 13m 58s | THE LAST HOPE | ♥ 1 | I like the original houses and colors more than the new screenshot you posted above! Played on Android. Please provide a link to the APK file directly so you can just download and install (can't unzip natively). For building houses I suggest a small UX modification: allow taps to set the location, instead of having to drag from the middle. To be honest I didn't get the game. Do you just keep building houses anywhere and game plays itself? How did you unlock the other colors? I gave up after a few minutes since it seemed repetitive. Nice job with the flighting mechanics and the Android version tough! |