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Feedback comments for LD54
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| Timestamp | Since previous | Game | nusan's comment | |
|---|---|---|---|---|
| Oct 5 13:31:59 | Chemical Rakoon | ♥ 4 | What a trip of a game! I like the mood and the visuals. I couldn't finish it because I was stuck in the blue room after getting the wings, I started again from start but same thing, I don't know what I'm doing wrong. There is a few z-ordering visual bugs that are a bit distracting, but overall I like the very moody visuals | |
| Oct 5 13:46:27 | 14m 28s | Blade Jumper | ♥ 2 | Cool game! A bit too difficult, with no checkpoints it's a bit boring to redo everything each time you die. I didn't understand what the pickups where for. There is also a weird thing with the double jump where you get higher if you use it early, it throw me out for some time. I also didn't like that I needed to "install" the game and would prefer a simple executable to launch. All an all it's a cool entry, keep up the good works! |
| Oct 5 13:59:05 | 12m 38s | Plump on the Stump | ♥ 1 | Nice and fun game! I feel it get's bit too hard for me after a few levels. The fact that you cannot shoot in any direction feels weird and some levels can get super hard because of that, or you can be nearly stuck if there is balls behind you and you cannot shoot them ... also with the fast walk speed and no acceleration it's hard to be precise. I also miss a visual indicator on the character when you take a hit and more invulnerability frames. I also think in arcade version you should be able to start from the same level after dying instead of having to redo everything, right now redoing the firsts levels each time do nothing for the player. Anyway, I think the core gameplay is pretty fun and I like that frantic arcady game feel, keep up the good work! |
| Oct 5 14:18:07 | 19m 02s | Plots LLC | ♥ 1 | Very cool game! It's hard at first and you cannot waste any time, but once you understand what you have to do, it's fun to make it happen. But that also means it's a bit limited, as I think there is pretty much only one way to go about it and what order you have to construct what, but for a jam game that works totally and I was really engaged in the experience! I whish there was some controller support. I like the visuals, they works well and the music and sounds also. Great work! |
| Oct 5 14:44:38 | 26m 31s | Low on Mushrooms | ♥ 1 | Nice entry! It took me a while to notice that I was supposed to use the mouse to pick things up :D It was a cool moment when I understood that I could feed the foxes to make them go away. I think I had a limit of 50 gold and I didn't see any use for it, so after a while I just got bored and stopped there, was there an end goal? Also I didn't really notice the "limited space" mechanics, I was just focused on avoiding foxes, selling a few mushrooms and get my life back up. I liked the mood of the game and the visuals are good, so great work! |
| Oct 5 15:03:35 | 18m 57s | Homeonaut | ♥ 2 | Very cool concept! It took me a while to get the thing with the screen because I had forcibly put it in fullscreen at first (alt+enter) I found the control a bit finicky and sometimes I couldn't boost without knowing why. Avoiding all the enemies and bullets sometimes feels impossible, and so not really fair, but as when we die we just continue from the same level, it's not such a big deal and I managed to reach the end. Congrats on the great entry! |
| Oct 6 09:04:14 | 18h 00m | Ex Automata | ♥ 1 | Nice game! I like the visual and the abstract mood, it's elegant. Gameplay wise I like the idea of discovering the rules ourselves but I couldn't really do it, maybe we would need a few "tutorial" levels with only 2 or 3 piece types so we can experiment with them, or maybe when a piece is destroyed it could highlight what other piece where responsible. I managed to get a 14 score/turn. Anyway, good work there, thanks for the game! |
| Oct 6 09:21:57 | 17m 43s | In Search of Space | ♥ 3 | Cool game! I had some trouble with the light blinking every second (html version) it was really annoying and taxing on my eyes, I almost quit there. I liked the visuals and the mood, the jumping is a bit floaty but works well enough, I think the level design could be improved with a few shortcuts to open or things like that, so you don't take the same path every time you come back to camp. I didn't really understood how to upgrade my lamp or the reason I needed to fuel the generator. I stumbled upon the tnt by chance more than anything. Anyway, except those remark, I enjoyed the game, keep up the good work! |
| Oct 6 09:34:09 | 12m 12s | MeOw! | ♥ 1 | Pretty cool game! I love the idea of sounds having a lingering physical effect! In my first time, there was a but with speech bubbles appearing from nowhere and blocking everything but after that I couldn't see them anymore. Maybe having a health system could have been good, I feel it's a bit brutal to stop the session as soon as the cat get the bird. The visuals are cute and fitting. I like the name of the exe (Patapouf) but I'm french too so... Anyway great work! |
| Oct 7 07:21:11 | 21h 47m | Mr. FLATFORMER's House | ♥ 2 | Very very cool game! I love the mechanics and the puzzles! It's sometimes a bit confusing about how the rooms are "connected" when you do a wall pushing or take an elevator. In some levels I felt like I just tested everything possible until something did the correct solution. I was stuck in one of the level for a while because I didn't know you could jump of from hooks, and they go so fast it doesn't even register as an option, I feel like it would work better with slower hooks/elevator and be more precise when you want a specific result. Anyway awesome works! |
| Oct 7 07:39:47 | 18m 36s | Clockwork Tower | ♥ 2 | Very cool game! I loved the atmosphere and the fact that you don't know what to do and so everything feels strange and threatening. Being lost was a good thing but several times I found my way by pure luck rather than careful observation, that's a bit sad. I felt the way to reach the ending anti-climatic especially and I was like "oh that's the end, why? what did I even do?" But anyway, I loved the game, it's intriguing and the slow mechanics works well, good work! |
| Oct 8 14:45:35 | 31h 05m | The ECRU Experience | ♥ 1 | haha that's a nice entry, got me a few times and kept being surprising along the way. The visuals could be a bit more interesting, the audio is sometimes too harsh for my hears (the "broken glass" for exemple) but the experience was short and fun, keep up the good work! |
| Oct 8 15:02:50 | 17m 15s | Pipeline Ride | ♥ 1 | Very cool concept! I find it a bit too hard for me at level 5 and a bit too tedious also to restart endlessly. It's not easy to go from "multi-tapping super fast to change speed" to "precision typing to match the timing of the turn" so it throws me out. Maybe if the speed was attached to another control (mouse for ex.) it would be easier or somehow linear to avoid tedious super fast multi-tapping. Also maybe having the checkpoint having a good base line speed for the next section would make retries less annoying. But all in all it's a great idea and it works well as is, just as it becomes harder it becomes less fun for me. Keep up the good work! |
| Oct 8 15:19:01 | 16m 11s | Space Trucks | ♥ 1 | I like the idea and the game works well! I think it could be better by giving several items at a time instead of one by one, so you have to quickly decide in what way you want to make them fit. Right now, you are just waiting for the next items and put them one by one, there aren't really any decision and it's only when there is too many crate at the same times that it get's harder, but then it's quickly too hard to follow, and still at that point you don't have to think, just getting faster at placing the boxes. Also having more complex shapes, like tetris shapes, and different shapes of trucks would be great, maybe also letting you remove from the truck if you did a mistake. It would be cool to have to like keep some small boxes around for a while so you can fit the larger ones right as they arrive, and then when you have too much you do a full truck of little ones. Anyway, it's a good entry and the basis is already there for a cool game! Keep up the good work! |