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Feedback comments for LD50
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| Timestamp | Since previous | Game | nusan's comment | |
|---|---|---|---|---|
| Apr 4 12:02:46 | Slingshot Probe | ♥ 0 | Cool entry! I like the idea a lot and it's fun to try to put yourself into orbit. It's pretty hard because there is no way to refuel so any mistake is a real loss. I feel the direction controls where a bit hard to grasp as to do the same action you need to change which arrow to press while orbiting, maybe a relative mode would be better. Also a button to restart the level without going trough the main menu (and having to switch to the mouse) would be good. Anyway, it's a great entry and you managed to put a lot of content! | |
| Apr 4 12:42:49 | 40m 03s | Star explorer | ♥ 1 | Nice entry! It looks good and controls works very great. It's fun to move around and collect things but I feel that it lacks a bigger goal beyond immediate survival, like finding survivors or something to do. Also it seems that you can stay alive basically forever, maybe ressources should become more rare after a while. I also didn't understand what was lowering my hitpoints, it seemed random to me. |
| Apr 4 12:52:17 | 9m 28s | Overflow | ♥ 1 | Cool game! It's simple but it works, I was surprised at first that you can't rotate the pieces but that's what makes it challenging. The only thing I don't really like is the time pressure that pushes you to go quick instead of thinking, I wonder if it could work with a turn-by-turn progression, or if it would be boring. Keep up the good work! |
| Apr 4 13:31:47 | 39m 30s | I Don't Wanna Reincarnation | ♥ 3 | Vary cute and beautiful game! The amount of work is astonishing and it works very well. The intro animation is a bit too fast to read but the rest is relaxing and emotional at the same time. I got a few endings but I'm curious how many there are and how they are chosen, at the same time maybe it's better left as a mystery :D Anyway, thank you for this cool moment! |
| Apr 5 18:55:54 | 29h 24m | Shoal | ♥ 4 | Very cool game! I love the visual and the sound, it's really relaxing. The gameplay works well, it's not too hard but you have to be quick on the reflexes, maybe it gets a bit repetitive once you know all the river patterns. I didn't really use the split function because it was too hard to control two separate group, and you can still go through most obstacle without dividing. Anyway, thanks for the game, I enjoyed it a lot! |
| Apr 20 07:41:54 | 348h 46m | Off with the show! | ♥ 0 | I love the music and sound space, graphics are cool too and work well with the setting. I was a bit lost with how to combine objects and it took me a few attempt before I understood a bit more and managed to find some combination that worked. I feel there is some feedback missing, like maybe what objects you are currently trying to combine. It also seems that the order of selection was important, which is confusing. Anyway, I liked my time with the game, thank you for making it |
| Apr 20 13:56:31 | 6h 14m | Shepherd's Island | ♥ 2 | Very cool game, the puzzle are good and interesting, they explore well the subtle rules. Graphics works well for the game but having a bit more animations would give more life to it (advancing water, smooth moving of the character, ...) also sometimes I didn't see what item the player character was carrying around, but I didn't stop the game from being enjoyable, thank you for making it! |
| Apr 20 14:43:15 | 46m 44s | Fate's Flower | ♥ 1 | Nice entry! The visual are good looking and sfx works well, I do wish there was a music outside title screen. But I have a few issues with the control, first they should be mentioned somewhere, at least on the download page, because it took me a lot of time to find out that you could go down a platform or how to actually attack. Second, I didn't find a way to attack with the keyboard, so I was stuck in an awkward position, using mouse clic to attack while moving with arrow key and jumping with spacebar. There is also an issue with the contrast between the background and the platforms, it's all too dark and my eyes can't see the difference so for exemple I had a lot of trouble to find the exit when at the top of a room. The fighting is a bit strange as enemies don't step back when you hurt them, also the jump is very slow and floaty, I would also advise you to look at concept like "coyote time" to make it more flexible when you try to jump from an edge. Other than that, it's a cool game, it's great that there is a random arrangement of the rooms and it seems to have a lot of content, Keep up the good work |
| Apr 20 14:55:30 | 12m 15s | Inevitable Cubes | ♥ 1 | Ahah, very cool idea! I love that the tutorial is on the sides of the cube. The gameplay works well and it's fun to try and find the hourglasses. After a good number of cubes, it get super difficult but maybe there is some strategy that could be used (like following a strict order in which you activate the cubes) I would maybe say that there would be a risk-reward mechanism somewhere to speed up the beginning that is a bit boring after you done it once, maybe player could choose to add cubes early for some kind of reward. Anyway thanks for the game! |
| Apr 20 15:07:49 | 12m 19s | That One Time I Woke Up and Saw Vines Outside My Window | ♥ 2 | Nice entry, I love the mood with the idea, the visual and the music! For the gameplay, I feel it's too harsh with dying in one hit, having a health bar and a push back animation for the character when hit would feel way better I think, also maybe the new vines could appear with a preview before actually hurting you, so you know where you can and cannot go. I liked how tortured the vines looks and the idea is super cool, thanks for making the game, keep up the good work! |
| Apr 21 13:07:30 | 21h 59m | A Thousand Islands, and One | ♥ 0 | Pretty intriguing game, I found a dragon but no idea how to kill it, I gathered around 6 of each of the 4 items type I found, but no idea what to do with them. I liked the sense of discovery, first not finding anything and after a few islands knowing what to look for to get items, I wish I found a way to actually use the items (maybe trading them with the people living there?) or transforming them somehow into higher tier items. The visuals are cute and works well for the game, everything feel really polished so yeah, great job! |