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nusan

Feedback comments for LD48

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TimestampSince previousGamenusan's comment
Apr 27 12:00:38 HackDeck ♥ 1 Pretty cool game, I love the visuals and the sound. Using disks instead of cards in genius. There could be more feedback when thing changes. I tried at least 10 times the final section of the level and I could not do it, it seems that only a precise draw of disks in the correct order could do it.
Apr 27 12:22:45 22m 07s Kicks'n'Relics ♥ 4 Super pretty game, it feels good and the music is great. It's a bit too easy to just spam attack and everything in front of you die, I would like more difficulty so as to force me to vary between hit, dash and throw. It's a bit sad that it's looping with the same level and just a different artefact, it becomes boring after a while and I couldn't make it to the end, if there is one. Overall still an awesome work!
Apr 28 18:49:53 30h 27m Bouldaouf dash ♥ 1 Great entry! Your puzzle mechanics are good and the level add new rules one by one. The "skill" based levels are a bit less fun for me, like when you need to drop a boulder at the correct time to kill a bat. Last level I tried was the first with two bats, I could about figure out that I needed to do, but I didn't have much life less and didn't want to restart all the level for a third time. Anyway, great work!
Apr 28 19:25:37 35m 44s [HTML5] Bodenhorizont ♥ 3 Pretty cool concept. I'm not sure I understand everything but it was fun figuring out some of the rules by myself and some by reaching the little notes with tips. It was a bit hard to know when you had to be careful with your motion and when you can just progress randomly. Great work making a game like that in puzzle script!
Apr 28 20:03:47 38m 10s Cave Jumper ♥ 1 Very nice game! I had lots of trouble at first, finding out you have to touch ground to superjump took me a long time and also I didn't understand that you could aim it up to jump higher. But once you get it, it start to be pretty fun and you can sometimes make several impressive jumps in succession. However I think there should be a bit of leeway (coyote time if you know the term) so that you can superjump just after pressing regular jump. I mess that up a lot of time, pressing the buttons in the wrong order and not jumping very far. The platforms have little bumps that sometimes saves you (great) but sometimes can also block you a bit randomly (not so great). Anyway, it's a good entry and I like the graphics too.
Apr 28 20:22:29 18m 42s Nyctofobia ♥ 2 I liked the mood a lot, the visual and audio help a lot to give a great experience. It took me a while to understand I had to turn all the lights on to make the monsters disappear. The level where you have to brighten your light felt impossible at first, but all you have to do is to find the correct order to do the things. It was a bit frustrating but I finally managed it. It felt pretty well done, so great work everyone!
Apr 29 22:34:15 26h 11m The Squeaky Affair ♥ 2 I liked the game a lot! The puzzle are not too hard but you kept adding new elements. The pin on the lightbulb was pretty funny, it's a bit sad it doesn't get used more. The visual are perfect for the game and the global mood with the music fit your universe quite well. The ending was also great, keep up the good work!
May 1 13:22:16 38h 48m Ancient Heart ♥ 2 Nice entry! One of the robot looked like a chest and suddenly it got up and run away, that was pretty funny. I would have liked a setting for mouse speed as it was a bit high for precise shooting. I also wanted a health bar because I didn't know how close I was to dying. The visuals are very cool and work well, I would have liked a music as just the shooting sound is not enough for immersion. Anyway, keep up the good work!
May 1 13:40:30 18m 14s Goblin's Cave ♥ 1 I really like the mood of the game, also the little DDR interaction works well to mine gems. But I find it too difficult, I restarted a lot before going pass the second level (the third was a bit easier) if you make one mistake you are punish immediately and there is no recovery. I think having a checkpoint somewhere would have made it a bit more manageable. The visual and the sound works well, I like the sensation of exploring those mine little by little, opening doors. Great work.
May 3 14:51:43 49h 11m Shovel is just Love Spelled Backwards ♥ 2 Awesome physic and impressive "pixel particle" reaction system, I liked the puzzle even if I often had the sensation I was using an alternate solution, digging around obstacle instead of using water for example. It took me a moment to understand where the digging will happen in different situation. The story is sweet but even the devil don't deserve a stalker :D The music in title and bonus level is cool but the music in the main story seems too energetic for a puzzle game, maybe it should have been used only between levels to characterize Diana. Anyway, it was a great experience!