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nusan

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TimestampSince previousGamenusan's comment
Oct 6 13:01:00 STAMP! ♥ 2 Awesome game, I love the moment you understand the second part. It's short but very polished, perfect for a jam game, very good job!
Oct 6 18:26:23 5h 25m Fractman ♥ 1 the main challenge was to find a path to clear capsules while feeling like there is progress. It's so hard to wrap your head on the level that you are very lost ^^ A bit sad that there is no "ending" as you collected all capsules, and so you are never sure if there is one missing somewhere, deep down ^^ anyway, it's a pretty great idea!
Oct 6 20:11:21 1h 44m The Basement ♥ 1 wow awesome game! It was pretty confusing and a bit frustrating at first but once I started to understand, it is super clever, everything serve a function and you have to think it through and make a plan to complete the game. It's also fun how after finishing the game twice, I pretty much have a mental map of the level and the steps to complete it. There is a few things that makes it a bit hard to understand: - first how to pick the cube, as right clic is not really intuitive (maybe the text should precise "left to put" and "right to pick") and just using left clic for both would have been better I think, and having a little feedback when you are close enough (like a "pick" text :p) - then using the allseeingeye was not intuitive and it took me a while to actually active one. I didn't see any hint on why some works in some gravity and some don't. Again a visual prompt would fix that but then maybe it would be less mysterious and "slow but exiting when you understand" - you don't precise 'r' for restart while you can get stuck pretty easily, maybe you should add it to the game description But all-in-all it's very cool and it felt fresh even while I have lots of experience with those kind of games ;) Visual and mood are good and works to give a disturbing ambiance while providing "some" visual clues to orient yourself. Awesome work!
Oct 7 20:42:24 24h 31m Clockwork Climber ♥ 2 I like the visual and the rotating tower with the giant gramophone! But the jumping mechanics is pretty hard to handle, for example, just releasing a direction doesn't stop you character you have to press the opposite direction to not go too far. I feel like the slow down power doesn't really help you as obstacles are not moving very fast and the physic is the same. Having the power on a toggle instead of just releasing the key to stop is also a bit disturbing and you can't use it just for a little passage. Anyway, I can see that there is a lot of work put in the game so thank you for make it!
Oct 7 20:56:24 14m 00s Aouf Run ♥ 0 Pretty nice game! Lots of content and a good mood. I was playing with gamepad and it was super hard, with the car jumping from left to right, and also the annoying bip when you are behind was frustrating. I tried a bit with keyboard and it seemed much easier. It's fun how you can sometimes cut corners but it's a bit random. Anyway, I like the idea, good work!
Oct 7 21:27:30 31m 06s FloodyLoops ♥ 0 Awesome works! There is something unique in the mix of visual, sound and gameplay that's making it engaging to play and also super chill. You don't fear that much for your life, but as lineheha said, it's soothing to glide and it doesn't feel that repetitive even if it's the same action. I love that you can kinda construct your boat with several planks but it's a bit hard to control and it was often difficult to make what I wanted. Again, superb work and I had a lot of fun, thank you.
Oct 8 19:57:52 22h 30m Prison of the Dream Weaver ♥ 0 Pretty cool game, I could sink a lot of time in it. The combat is a bit awkward but I suppose it's that way so that you really need upgrades to get high score. The card game is a really cool idea and give that "just one more game to see what I will get" aspect, even if I couldn't figure out much of strategy to make my chances better, so lot's of frustration too. Anyway, super interesting entry!
Oct 8 20:17:46 19m 54s Roll 'em Up ♥ 2 Pretty cool game, I loved the surprise at start of level 2, very nice change of pace! The first level is too hard I think, the physic is not easy to grasp and it become frustrating very fast. Level 2 and 3 where more doable. I stopped playing level 4 after getting a first human because I was stuck in a section and I couldn't figure out how to jump high enough. Anyway, I liked playing after I get past frustration from level 1, keep up the good work!
Oct 8 20:30:39 12m 53s Driven Round the Loop ♥ 2 Nice puzzle game, impressed by the quality of UI and levels. It's a bit frustrating to have to act fast in a puzzle game, and being able to slow down time doesn't really feel that good of a solution. Some puzzle are a bit obtuse and I kept doing the same stuff that wasn't working just because the time pressure didn't let me really think it through. Anyway, super idea and execution, keep up the good work!
Oct 8 20:59:31 28m 52s Loopback ♥ 1 I really like the visual and audio and also the promise. During the game it was a bit to understand everything that happen, and there was strange things changing between replay, like guards not in the same place, one of my crew dying while it didn't happen the first time and thing like that. I think restarting from the start was a bit boring after a while because you can't change it anymore. So I feel like you could rewind only the last section until you finish the level, and then you replay everything. You could also have some checkpoint in section with no enemies so the replay would start from the last one. Also having more infos on what do each weapon would be cool, displaying the range and thing like that. Also I don't know if they aim automatically or if you really have to imagine where the enemy will be exactly. In some other tactical game you just say that your character shoot, or a general direction and they will aim to the closest enemy, which is more manageable. Anyway, I did kill the robot which is the end I suppose. I like the UI and it really was immersive, so great work!
Oct 8 21:22:43 23m 12s Apath ♥ 0 Nice game! I had some trouble at first because I didn't get that you where supposed to click outside the circles to start drawing, I was click-dragging from one of the circle and that doesn't work. Also for some reason enter key did not work and I had to switch from chrome to firefox. It worked and I tried again on chrome and it worked too so I don't know what happened. Anyway, once those hurdle done, I could play the game and it's super chill with the sound and the simple gameplay, but it's pretty hard to follow a precise timing while drawing. Maybe if the pen was snapping to some kind of grid, it would be easier to predict the time between sounds even if it would be less "analogic". So because of my bad drawing, the music I made was not that beautiful. One thing that I would have loved to play is a freeplay mode, where you just have some circles and you can draw how you want to make your own cool rhythms. Keep up the good work, it's very interesting!
Oct 8 21:40:35 17m 52s Orbital Roaming ♥ 2 Good game, I like the visual, it makes a unique style with the white border. It was a bit difficult at first to separate good things and bad things and hitboxes seems very large. The goal was not clear at first (if you don't read the instruction on the itch page) and I was thinking that I needed to get all the drops. Once I understood the goal, it was pretty fun to complete. The meteoroids in the second level are maybe a bit too unfair and kill you easily, also you can often wait for a better cycle to pass, but then you are waiting and it's not very fun. Good entry and I had fun completing the game, it required some effort but not too much so great work!
Oct 8 22:32:50 52m 15s THE INNER CIRCLE ♥ 3 A lot of work for this game, pretty impressive mood and lots of details (I love the person rotating in their chair all day) and the mechanics are well done. I think a few easy things could make it better, like displaying somewhere an icon for the key you picked and leaving the color on the door when you take a key, because it's a good indicator of somewhere you didn't go, and remembering which door you couldn't pass before is hard. I had a softlock twice by trying to pick the document in the top just above the "rotating chair person" in the level 3 I think? I retry 2 times and ended up finishing without picking that document. The switch off light mechanics is interesting but the change of lighting is not very obvious visually. I think the color keys should be more easilly visible because pixel hunting is not that fun in a so large level. The difficulty should come more from the sneaking than from pixel hunting in my opinion. Anyway, awesome work, I liked the game a lot!
Oct 8 22:56:36 23m 46s Trials of the Twisted Timber Land ♥ 2 Cool game, visuals and style is pretty good, the sound made with your mouth made me smile and the music is lovely. Combat is a bit janky, with enemies not always being pushed back by your sword. I quit a first time after meeting the moving statue the first time, because I could not beat it and sometimes it was not even killing me but dozens of sword slashes would do it nothing. But I started the game again and tried a "puzzle" approche and I'm glad I did because the next puzzles are nice and some surprises are well done (the status appearing behind you in the repeating corridor ^^) So the game is cool and it was a pleasant journey, thank you for making the game!
Oct 9 07:51:50 8h 55m Loopster ♥ 1 Nice game! I like the style and even if it's simple it works well. I think the first two auras are too hard and I needed to restart like 20 times before I could go further. After that it's a bit easier. It's also hard because you pretty much have to sprint and even jump at all times to go fast enough, and that's a bit difficult at the start because you have to press them just after the start but not before or they wont work until you press them again. Anyway, it's a cool idea and if you had proper portals that you could see through instead of teleporter, that would have been even more awesome. Keep up the good work!
Oct 9 11:09:57 3h 18m Looping Stuck ♥ 1 Very high quality work and attention to details. Dialogues are well done and feel real, but maybe they start a bit harsh and I was mad at Erica pretty fast and it's only with the door's dialogue that I started seeing how such relationship take can perdure. I would have liked some kind of conclusion but I suppose there is none appropriate, and when I quit the game, I didn't feel any relief, which may be the point. Maybe putting something visible from afar on interaction would help finding them, but I guess it would also make the game shorter. Anyway, good job on a touchy subject.