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Rolly

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TimestampSince previousGameRolly's comment
Oct 2 19:10:38 The Horridor ♥ 2 I'm not sure I really understood what I had to do - Creating a corridor and placing "traps" along the way, but I didn't understand when and why I earned money for the next wave, it felt a bit too random. It might help having an idea of the profile of the upcoming visitors. Two things I would change: - Is it me or the mouse wheel behavior feels inverted? I would do mouse wheel up to zoom in, and down to zoom out. - There is an issue when interacting with the UI while the cursor is also over a corridor tile; the previously selected trap is placed in the world while I don't want to (you can easily fix it by checking that you're not over the UI, using EventSystem.current.isPointerOverGameObject() ;) ) I actually spent some time on the intro screen, you managed to create a very cool mood, and the music track fits pretty well! Good job on the 3D assets, they look awesome with a great attention to detail! Nice game!
Oct 3 11:44:25 16h 33m Turn it ! ♥ 2 I love it, that's a pretty cool gameplay mechanic, and the puzzles are well designed. Some leads for improvement: - It's a bit frustrating to lose the game at the end of a level because of a small mistake, and having to start again with puzzle chunks that were already solved. Maybe it would be better to have smaller levels, but more of them instead. - I found the inputs to be a bit confusing (I mean they were very clear but for some reason my brain decided to work differently). Many times I wanted to "release" the area, and intuitively I clicked the right mouse button for that. Many times I fell to my death because of this. Maybe something like left to select, right to release and space to rotate would feel better? - I loved the idea of having to jump and rotate the area at the same time, to create a new platform in the middle of the jump. I think you could have built more puzzles using that mechanic, going crazier! - Again, maybe it's me, but I would have preferred that there is momentum when jumping. I like to press jump and release the left/right inputs, assuming that this movement will continue while in the air. Other than that, the visuals are beautiful, all animations felt pretty smooth and on point, and the music fit perfectly! Great game!
Oct 3 12:00:24 15m 59s Limited Space in Space ♥ 1 Really cool take on the theme! I had to try and crash in an existing satellite to make sure that it was actually limited, and it was :D The gameplay is pretty cool, and the physics are well done! The size of the ring is actually perfect, making it easy enough and challenging at the same time. I loved the small animation in the menu! Nice touch! I'm not a big fan of the music track, but I guess it's just personal tastes. I'm wondering if the mood would have been different with a more calm space-y track. Good game!
Oct 4 18:25:47 30h 25m Moneypit ♥ 2 Nice game! The gameplay is simple but works very well, and we feel very oppressed when the sight is reduced! I especially loved the visual style, it's really good and original! Good job on that! The music, on the other end, is... Minimalistic? :D But I enjoyed the sound effects, especially the nagging guy and the beeps :D Good job!
Oct 5 20:34:57 26h 09m Blockhead ♥ 1 Very cool idea for a gameplay mechanic! It only needs wall jumping and it will be perfect! The player character animation is really cool! Good job!
Oct 8 13:39:36 65h 04m Dozer Dash ♥ 1 What a cute little dozer! Very cool game, it's easy to understand what needs to be done, the special ability is a nice addition, and fun to play! It would be awesome if there was some music, and if the SFX were a bit less repetitive. I reached 175 on my second game! I wanted to get more, but only did worse after that :D Nice game!
Oct 8 13:55:29 15m 53s Mediterranean Smuggling ♥ 1 That's a pretty dark background story, but it's good that you decided to dedicate yourself to such a subject, that sadly fit the theme perfectly. I decided not to overthink it and see it as a management and optimization game (so picking the people who get me more money over the other ones), even though that feels terrible. The UI was clear enough, even though I got tired of the drag and drop after a while. Careful though, the buttons should write "Send" and not "Sent". It got me confused at some point, as I was wondering why I could load people on boats that were already sent. The music is nice, definitely adds to the darkness of the story. And Sfx made the game feel very consistent. I got to a point where I had 4 large ships, so I couldn't really improve anymore. It would have been nice to have a "you win" end screen. Good job on your game!
Oct 8 14:26:25 30m 56s Re: Charge ♥ 0 Awesome visuals and take on the theme. At first I was wondering what it had to do with the theme, but then I quickly felt completely oppressed and it hit me :D The visuals are amazing, everything looks so polished, and the animation of the arms look really cool as well. It would have been perfect with a nice moody music track :p Good job!
Oct 10 18:17:14 51h 50m Paula Poppet ♥ 1 What an amazing game mechanic! I have so many ideas on how to create puzzle games using the same mechanic, I love it! Nice visuals and audio too! Good job!
Oct 15 16:50:37 118h 33m Island Hustle ♥ 1 Very interesting game mechanic! I'm not sure I completely understood your take on the theme. Is it because the size of the map is limited? Sounds a bit of an easy interpretation if it's the case :D The camera is a bit weird, feels like it won't stop moving when I release the keys. The visuals are quite good, the animation of the characters is very fun, and the music is funky! Good job!
Oct 15 16:59:37 9m 00s Pack-It! ♥ 0 Fun game, even though it is sometimes a bit difficult to find the exact correct position (looking at you coat-hanger in the long box). You got me laughing when the first cat appeared on the belt :p Visuals are quite good, it would have been awesome with a cool music track ;) Nice entry!
Oct 15 18:14:55 1h 15m SkaryMonsters ♥ 1 Pretty fun game. I love the art style, even though it might not be a very good fit for the game genre. Making the characters 2D makes it a bit difficult to understand depth, and therefore I spent my time pushing opponents with no effect because I was actually not next to them. The music is really cool! Good job
Oct 20 19:07:39 120h 52m The Sacrifice of Dimitree ♥ 3 Haha what did I just play? x) I loved the mood of your game, the music track and the voice helped a lot, and the visuals are pretty good too! Amazing work with the lights! The game only lacks some kind of explanation at the end, like why is there a little creature that move around, and what am I doing in this maze? Good job!
Oct 20 19:34:25 26m 46s Mechanizyn ♥ 1 You got a pretty fun concept, I would love to see more levels, and how you can create new puzzles using this simple mechanic. The art style is nice, I would have loved some more SFX and music to go with it! Cool one!
Oct 20 19:41:22 6m 57s SINISTER ELEVATOR ♥ 1 I loved the mood of your game, the music fits perfectly! I wish the game was a bit more difficult, I expected everything to get a bit crazier in higher levels, like spiders crawling on the walls and coming from all directions. It might be interesting to have only 2 ammo, and having to reload, as missing one shot could really add some scary vibe! Good job!