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Feedback comments for LD54
croze's games and stats for all events →
| Timestamp | Since previous | Game | croze's comment | |
|---|---|---|---|---|
| Oct 2 00:43:39 | Clearing space | ♥ 2 | For my mind will always be free :) Really well done puzzles, almost gave up at a point but stuck it out and was well worth it. | |
| Oct 3 01:11:40 | 24h 28m | Bouncy Bullets | ♥ 1 | At first I thought I was supposed to collect the bullets lol, I should try reading more. I got 707, I'd recommend making the difficulty ramp up a little faster, it felt a bit too easy for too long. Changing the sprites for the bullets every so often was a nice touch, cute little game! |
| Oct 3 01:17:58 | 6m 18s | Unbelievable Universe | ♥ 1 | Felt like I was getting lucky a lot of the time not having moons hit each other, overall decent idea for a puzzle game. Would be cool to see it developed more |
| Oct 3 01:45:14 | 27m 16s | Tidal Towns | ♥ 2 | Oh wow, was not expecting this to be a puzzle game, was anticipating an endless survival style game. Really creative and well executed! The graphics are beautiful too. I'll have to come back to beat the 3rd level, lost all my trees to the great flood close to the end :( |
| Oct 3 03:13:25 | 1h 28m | Bottle Royale | ♥ 0 | Funny and unique little game! Definitely did not have enough space, kept killin myself lol |
| Oct 4 01:44:31 | 22h 31m | Roblox - Top Down LD54 | ♥ 1 | Ayyy nice, glad I found another game made in Roblox! |
| Oct 4 01:51:32 | 7m 01s | Infinite Square Well | ♥ 1 | I would have loved if there was a little more direction/information on how to use the dials effectively, but it was still cool just blindly scanning around. Really neat visual effect, and the audio is very soothing too. Even though I didn't fully understand the gameplay, I enjoyed it a lot :) |
| Oct 4 01:54:35 | 3m 03s | ASTROLIZWILL - An 80's Handheld Space Adventure | ♥ 2 | The graphics and audio are super satisfying, I would love to see more little handheld sims like this. Great work! I got 790 :) |
| Oct 18 03:40:28 | 337h 45m | Oh no my spacebar has been cursed by an evil wizard if I press it too much I ded | ♥ 1 | The collision detection was a little wonky, other than that neat little puzzle platformer! |
| Oct 18 03:46:23 | 5m 55s | Space Knight | ♥ 2 | Reminds me of my submission for LD46, but a lot prettier! If you keep working on this, would love to see an item to speed up the ship and a timer, make it a little speed-runny. |
| Oct 18 03:51:18 | 4m 55s | Claustrazombia | ♥ 0 | The controls were pretty fun once getting the hang of it, not a bad entry for being short on time! The difficulty ramped up quick, but was able to improve each attempt for a few runs straight. The dash wasn't all too helpful, but I found myself using it just to be flashy lol Edit: Same problem as jandourek for me, couldn't see the healthbar and thought it was just missing from the submission! |
| Oct 18 04:02:04 | 10m 46s | Shoot'n Trade | ♥ 2 | This might be one of my favorite games I've played so far! Haven't seen someone implement a progression/shop system into galaga before, and it's really well done. The audio for the UFOs is a little deafening, but that's the only complaint I have, I may actually come back to this one though! Made it to wave 9 on my third attempt, I'm not the best at this style of arcade game lol |
| Oct 18 04:07:18 | 5m 14s | Witch Contractor 2 | ♥ 1 | Feels like a classic SNES game, the slimes are cute too. Maybe more enemies could add some spice too it, but overall a good start to a run and gun game |
| Oct 18 04:14:21 | 7m 03s | S. P. Ace Ltd | ♥ 1 | I won the game! The last level was a nice challenge, felt like I had to think outside the box a little. Super nit-pickey, but I would have loved if I could drag and drop instead of click each spot, and a way to delete/undo. Well done puzzle game, I saw another similar space themed puzzle game and I like this one more ;) |
| Oct 18 04:19:54 | 5m 33s | Realistic Falling Blocks | ♥ 1 | Also assuming 0.2 is the correct version for the rating so played that one: after 14 individual boxes were on the floor, they just stopped falling, so not sure if it eventually does a "tetris" kinda thing. I see where you were going with the idea, just couldn't get it to work as expected. |
| Oct 18 04:23:49 | 3m 55s | Reborn----I am the king of APP | ♥ 1 | Honestly couldn't tell what was going on, was mostly just clicking around until I lost, it seemed like you're supposed to keep 4 stats balanced by clicking the different options? Seems like a cool base idea for a game, just would have loved some more clear information on what's happening. |
| Oct 18 04:28:29 | 4m 40s | Comfort | ♥ 0 | One of the most unique platformers I've seen so far in LD! The zone was a little glitchy (or at least not behaving the way I'd expect), other than that I really liked this. Lots of potential for speedrunning, and unique puzzles in the maps with how you move faster outside the zone than in the zone. The camera and collision were a little jerky at times but now I'm just being nitpickey. |
| Oct 19 02:40:44 | 22h 12m | Spellbook | ♥ 1 | I really like this one! I got 8600 on my 3rd try, and about to have my partner try it :) Really well balanced for such a short amount of time, and the variety in attacks was super neat. Only immediate suggestions are to create an indicator for attacks that provide lifesteal (I could intuitively guess, but people who don't speak english as well might not realize which attacks give health back), and the spellbook/board thingy could use some fine tuning, I found it was either completely unrestricting or game-ending. Edit: wow I need to pay more attention to descriptions lol, I just realized too that you can stack the words and rotate them. I was just placing them horizontally from top to bottom and it seemed to work out |
| Oct 19 02:51:27 | 10m 43s | Droplet Dungeon | ♥ 0 | I got the star! The last level was pretty challenging, but beat it first try. I would have liked if there was 1 more even more challenging level, but the pace of the difficulty ramp up was really good up to end. |
| Oct 19 03:19:10 | 27m 43s | Spacetour Express | ♥ 1 | Took me a little bit to understand the game, but once I did I got a solid run and had a lot of fun, got exactly 500! Capture.JPG The balance on this game was really well done, at first I didn't understand the characters with the X-> symbol but eventually as I started discarding, I figured out why those are tricky, damn stowaways! I also thought it'd be nice to have science do more after all ships are upgraded, but in a way having the useless cards in the deck was another form of a challenge. Really well done alltogether. The graphics were nice and fitting for the game too. The fix ship button sometimes wouldn't appear without some mouse wigglin which was a tad frustrating, and I found one glitch where upgrading a ship makes the card disappear. Other than those nitpicks, well done! |
| Oct 19 03:25:48 | 6m 38s | Fairy Tale 2: Big Trouble in Pixie Hollow | ♥ 1 | Cool start to an idea, but without a money/shop system I think this game lacks much, well, gameplay. Not sure what the difference between hard and easy are, but on hard I just placed 24 farms around the giant, fit like 12 storages on the top and bottom, and spammed e until I won. Graphics were cool, and again I think this is the start to a cool idea, just didn't get much gameplay out of it personally. |
| Oct 19 03:39:02 | 13m 14s | Pocket Universe Snake | ♥ 1 | My high score is 45! We both made space themed snake games too, so bonus points for that ;) Well executed, the space is misleadingly small. I can't quite put words to it, but it doesn't feel like it's really a sphere, but instead a fish eye lens effect? I felt like I was reaching the same spot really quickly relative to what the "sphere" looks like |