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Feedback comments for LD54
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| Timestamp | Since previous | Game | Keely-Brown's comment | |
|---|---|---|---|---|
| Oct 3 10:14:59 | Fate of Ratlantis | ♥ 2 | Really love the aesthetic and the fun little touches. Like when you pick up the book it shows the main character's hand holding it. The swinging felt like it could be a little heftier. Maybe if clicking did a bigger swing? Would have loved to have seen more sound effects too! Great music and a solid amount of progression for a game jam. :) Cheers! | |
| Oct 3 10:30:17 | 15m 18s | Troubled Turtles | ♥ 2 | Great little puzzle mechanics. I like how much the turtle plays in to all of the different mechanics. And surprisingly deep with having to think about the arrow movement and carrots. Fun sound effects and juice on the movement (especially liked the turtles popping out of the shell as it slides forward) Really nice aesthetic. Only complaint was that I was wanting an undo button a few times! Cool sokoban game, cheers! |
| Oct 3 10:50:49 | 20m 32s | Astromino | ♥ 2 | Really cool character designs and neat concept. It was kind of unclear at first how the mechanics worked - would have loved a tutorial. When I did start to figure out that you could chain tile placement - it was very satisfying getting big combos. Some of the buff tiles were neat but I felt like it was difficult to justify picking them because they only become viable once you have a few. Maybe the buff could last to the turn after? Also it feels like you can get stuck if you accidentally place tiles in the middle of the grid (not sure if I'm just missing something though!) Feels like there's some potential with the idea though! Might be cool if the enemy had a grid and there was a shared line down the middle that you have to be careful about/can take advantage of if the enemy places something along the middle. |
| Oct 3 11:04:34 | 13m 45s | Wizard Block | ♥ 1 | Great concept - especially with the wizard and potion aspects, I thought those were especially fun. Some of the platforming controls felt a little tricky. I wanted the character to be more responsive, especially in that third level where platforming feels very important. The combo system really makes the gameplay feel more dynamic. I definitely spent a decent amount of time trying to figure out how to optimize my block blasting. The money system was also an interesting way to approach the game flow. |
| Oct 3 11:17:13 | 12m 39s | Packed Ride | ♥ 3 | The tutorial was nice but a lot of information to get at once. It might be better to incorporate aspects of it into the game so you can learn in realtime rather than by reading. I liked the variety and types of placement issues that you had to try to solve. The visuals were pretty cohesive and effective. It might have helped to give you a better idea of what stuff was losing you points by having some visual effects to indicate when someone was unhappy about something around them. I wasn't always sure what I had done wrong. Cool concept! |
| Oct 14 11:31:28 | 264h 14m | DARQY | ♥ 1 | The sound design was really stellar! |
| Oct 14 12:12:20 | 40m 52s | Too Many Carrots in the Kitchen | ♥ 1 | This was oddly stressful! Figuring out the recipe combinations was fun. I accidentally ate food many times q_q |
| Oct 14 12:17:04 | 4m 44s | BLOCKIES | ♥ 2 | The art style was very slick/the music was pleasant. I wasn't fully convinced by the game development theming but I do think you chose a cool mechanical concept for the LD theme. Small thing I noticed when playing but it might be better if it wasn't a requirement to have to place the base cube of a shape on the surface if other cubes on the shape are on the surface. I'm probably not good enough at visual mapping to be good at a game like this, but it seems like those kind of players really liked it! |
| Oct 14 12:18:44 | 1m 40s | cyber_serpent | ♥ 3 | The voice over work really pushed this from "incredibly well polished game jam game" to "experience that I will carry forward with me for the rest of my life." Thank you Cyber Serpent, for telling me how much of a good job I am doing. |
| Oct 14 13:45:05 | 1h 26m | Adelie - Someone Like You | ♥ 1 | Very cool mechanics, even though I was terrible at them. Really appreciated the infinite mode which gave some space to figure out the mechanics in a less hectic situation. The aesthetic and theming were also both very good. |
| Oct 14 13:46:11 | 1m 06s | Bit Golf | ♥ 1 | I thought the concept was interesting but it was pretty tricky figuring out the mechanics - particularly how the right clicking affected things. |
| Oct 14 13:47:38 | 1m 27s | The Big Crunch | ♥ 3 | Really awesome game jam game. Had a lot of fun playing it! Just wish I was better at that dang asteroid shooter (': |
| Oct 14 13:49:00 | 1m 22s | Rafty Crab | ♥ 1 | So smart to have a single lobby that everyone joins, honestly just brilliant. Played with some friends, was a lot of fun. The aesthetics/art/sound were all great. Super impressive to do a solid multiplayer game for a game jam. Loved it a lot! |
| Oct 16 00:53:36 | 35h 04m | On the bottom side | ♥ 1 | Sometimes you don't have much agency if you get stuck in a certain situation, but the gameplay is pretty fun/addicting. |
| Oct 16 00:56:07 | 2m 31s | Hellevator | ♥ 2 | The pixel art was really cool. Felt like the difficulty could have scaled faster/the bosses could have been harder. Also I wanted there to be consequences if you didn't land the reload at the right time. Also, the game name is really good. |
| Oct 16 00:57:39 | 1m 32s | I Do | ♥ 2 | The game used the theme well and in a creative way. Some of the traits felt like they could have used tooltips. I really liked that the wedding got simulated at the end and showed you why certain things did or didn't give you points. |
| Oct 16 00:58:53 | 1m 14s | Boxed In | ♥ 1 | The gameplay loop was pretty tight. I wanted to get further to see what the shape variety was, but wasn't good enough to get beyond the orange suns. The leaderboard was powerful - apologies for the long name submissions. |
| Oct 16 01:00:12 | 1m 19s | Protector of the light | ♥ 0 | The concept is really cool. Wish that there were more level varieties - I would almost rather have some smaller bite sized challenges that required tighter problem solving/puzzle solving. There feels like there's so much that you could play into - particularly if you expanded on how the combat works with some different enemy types or attacks and such. |
| Oct 16 01:01:37 | 1m 25s | Space Trucks | ♥ 1 | With some more shapes and faster difficulty ramp - I could see this being pretty solid. The pixel art was really good and I liked the space theming. |
| Oct 16 01:03:09 | 1m 32s | Meow-scapade: Watch your paws! | ♥ 2 | The art is very good. The cat death sound is very powerful. The time-based tide challenge was interesting but I thought the rollout of the interactables could have been more linear rather than all at once. It was a lot of stuff to have to remember from looking at it briefly before starting playing. |
| Oct 16 01:13:50 | 10m 41s | Rover Under | ♥ 3 | Character art/art in general was *chefs kiss*. It's a little hard to gauge the game when other people aren't on - particularly with such a big map. I feel like a smaller playing field may have worked better for how many people on average were going to be online, but I also get that the point is for it to be a control the map sort of deal. Multiplayer is very impressive for a game jam game. |
| Oct 16 01:15:36 | 1m 46s | Three Wizards | ♥ 1 | The abilities interfering with the pathfinding and having to be careful about what you do was a really interesting mechanical choice. The character variation was really well done. Some levels felt a little bit tedious at times. Felt like fire and ice should cancel each other out. |
| Oct 16 01:16:50 | 1m 14s | Cosmic Cursor Capture | ♥ 0 | Great art, UX and juice. Just felt really nice to play. The enemy cubes being triggered by lining up with the player felt very smart and engaging. Felt bad for not being good enough to progress through to see all of the content, but everything I did play felt really well done. Great music too. |
| Oct 16 01:18:39 | 1m 49s | Ominos | ♥ 1 | Got to level 8 thinking this was a brutally difficult game before I realized that you could rotate the pieces. Carrying that forward - I realized that this was a nice and pleasant puzzle game with tight mechanics. Some of the rules felt a little arbitrary and didn't affect the game though. |