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Tesseract

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TimestampSince previousGameTesseract's comment
Oct 2 16:47:50 Landfall ♥ 1 A nice simple colony simulation, although it took me a while to realize that I needed to click on the landing pad (the raised platform) to get any new colonists. I was expecting them to start arriving automatically once I had housing. Lots of clicks are needed - automatic assignment to free jobs and the ability to place multiple copies of the same type of building in quick succession would make an attempt at filling the screen easier.
Oct 2 21:23:49 4h 35m Installing Engine ♥ 1 Not the most painful installation process I've been through recently, I'm sorry to say. I hope you treat a low score for fun as a sign of success :) .
Oct 2 22:57:55 1h 34m Tower Swap - A Card TD Game ♥ 2 A fun and nicely polished game, the UI is smooth and the tutorial/in-game help is clear. For some reason, Wave 24 never ended, although enemies stopped appearing (I got there by upgrading the explosion tower to have minimum cooldown).
Oct 3 01:21:42 2h 23m Robo Rush Hour ♥ 2 A very fun and addictive game - it felt like my skill was improving the more I played. The clock could be made more obvious to new players, it took me a while to realize it was more than decorative, and I wouldn't have minded it flashing or something to remind me when the time was low - even with a bit of practice, trains quite often left with some easy-fill spaces. The 3D graphics sometimes made it hard to quickly tell exactly which spaces were filled and how things were aligned, which caused some frustrating mistakes.
Oct 3 10:53:53 9h 32m Animal Teleporting ♥ 3 A neat puzzle game. I particularly liked how the crab's movement rules made it feel crab like.
Oct 3 17:01:04 6h 07m Too Maneon Loots ♥ 2 Very nice game. It's a bit too easy to accidentally click the quit button (which doesn't do anything useful on itch.io) when the game ends, but that's only a problem because I wanted to keep playing it. After the very start, the details of item's stats don't seem to matter much - Once I had level 3/4 equipment, I always died to my inventory overloading, so I just tried to quickly equip whatever gear had the highest level and best border and throw stuff out as fast as possible, I think it could be improved by balancing things so that dying was more likely later into the game (I reached level 8 or 9 at best).
Oct 5 16:41:18 47h 40m Space slug ♥ 1 I really like the idea, but the controls were hard to get used to. The fact that walls are "sticky" means it's possible to get stuck in the tutorial level, since you can't move the printer once it has hit a wall, although that's less of a problem after the tutorial (I appreciate that physics is tricky and it's you've done a good job of not letting solid things overlap).
Oct 5 18:14:14 1h 32m LD54 - Box Survival ♥ 1 This was very fun - I like the minimalist style, even if it was just due to lack of time. It's your choice, but I'd turn on ratings if I were you - it's good to get an idea of how your own view of your game compares to what other people think of it, and if you don't rate other games, the system means you won't get shown to as many people as you would otherwise.
Oct 8 16:21:28 70h 07m Pazuru Packing Sushi ♥ 4 A nice puzzle game, and very on-theme. A problem I had was that it felt like things changed shape when rotated. This made it frustrating when the onigiri wouldn't rotate properly :). I now understand that's because of the perspective, but there aren't quite enough cues (e.g. shadows) to make that obvious, and it made it hard to see how things would fit.
Oct 8 16:26:52 5m 24s QPCA-77B ♥ 1 This is a fun game. Very similar to TIS-100 as you say, but it's nice to play more of that :). I'm seeing what I can do about the high scores in the cycles category.
Oct 8 20:08:30 3h 41m AdTension ♥ 1 After turning off an ad blocker, I had fun playing. I felt that everything being in a language which I don't know added to the experience, since the point is that this kind of website doesn't actually care about the content.
Oct 8 20:46:55 38m 25s Greatest Sandwich ♥ 2 A very fun and demanding game, I really enjoyed playing it. The hitbox for putting stuff into the pans should probably extend slightly lower - in particular, there shouldn't be a spot where you can click to pick something up, but where releasing drops it.
Oct 8 20:59:48 12m 53s Diminutive Dungeon ♥ 1 I liked the game, and played until I had everything. Perhaps it could have been more punishing of failures, but that might have made me give up sooner. The difficulty curve felt backwards, since things get easier as you get upgrades, maybe the things on deeper floors should do more damage?
Oct 21 00:35:35 291h 35m Limites Spatii ♥ 1 A nice game, I like what you did with the theme, although I'd like to see a version without the colors and answers where you actually need to think about the limits. I imagine it would be difficult to have a collection of problems which were simple enough there's a chance to get them in the time they're on screen but also sufficiently varied (although "simple enough" varies substantially by player).