Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → Unentokku
Feedback comments for LD54
Unentokku's games and stats for all events →
| Timestamp | Since previous | Game | Unentokku's comment | |
|---|---|---|---|---|
| Oct 2 13:45:10 | Space Limiter Warp Drive | ♥ 0 | Nice sounds and easy to understand for the most part. Took me a bit to realize that the black section of the ship doesn't collide. | |
| Oct 2 13:54:33 | 9m 23s | Running out of space | ♥ 1 | Neat game, my initial assumption was that you could loop to other side from the edges like in most asteroids style games I've played, somehow making the border more obviously dangerous could have been good. |
| Oct 2 14:12:50 | 18m 17s | Clearing space | ♥ 1 | I like it, the level messages were intriguing, only thing I kind of wanted was to be able to switch between moving and carving space freely instead of needing to carve everything first. |
| Oct 2 14:23:33 | 10m 43s | MineRaider - LD54 | ♥ 1 | Couldn't figure out how to use the elevator, do I need to have max inventory to use it or what? Also very nitpicky but instructions made no mention of needing mouse. Other than that a neat concept and nice graphics. |
| Oct 2 14:29:39 | 6m 06s | Perilous Platforms | ♥ 1 | Cool idea. The way bumping into others works confused me a bit, I was surprised you can swap places with someone(you move where they are while they move to your tile) without bumping into them. Edit:Also kind of wanted a way to pass a turn... nvm. figured out how to do that, being able to select the tile you're on would have been more obvious. |
| Oct 2 14:57:23 | 27m 44s | Limited Headspace | ♥ 1 | At first I thought I had to drag the key to the brain but once I realized there were separate sections for vision and memory it had no trouble. Also not sure why one level had a note about it being the intended solution, maybe the fact that there was no need to push red? |
| Oct 2 15:07:10 | 9m 47s | Lifeless Landscaper | ♥ 1 | Nice and easy to understand, only needed to look at instructions to see if I missed something when after mowing everything nothing happened. Needing to reroute a bit(and to try to leave room for doings so) from hands appearing was nice. |
| Oct 2 15:19:27 | 12m 17s | Depths of Eonar | ♥ 1 | Very nice cover image and title screen! I'm using a laptop so needing to use mouse keys to attack was a bit awkward but I did make it to the snake boss until I gave up on trying to play despite the for me awkward controls. |
| Oct 2 15:30:35 | 11m 08s | Find us if you can | ♥ 1 | Nice, took me a moment to figure out what the object was since there was clearly repeating pattern at the back of the sub and there were other things that could have been the mentioned repeating object but once I figured that out had fun spotting all of them(and also was disappointed by lack of you win text or such). |
| Oct 2 15:41:18 | 10m 43s | The Carver | ♥ 1 | Really like the graphics(especially player character)! Kind of wished that enemies couldn't go through walls. Also when it says "click the orbs to attack" my first thought was click the orb(s) coming toward me and when I had to right click instead to make anything happen I thought that was the correct action for a bit. |
| Oct 2 15:59:57 | 18m 39s | Sheep Birder | ♥ 1 | Not bad, figuring out which upgrades actually make things better instead of harder felt tricky(ie. more birds means more unintended herding while more speed without turning probably makes birds harder to control) |
| Oct 2 17:22:32 | 1h 22m | Floodwater | ♥ 1 | Was worried I'd end up in a situation where I know what to do but just can't do it fast enough but was glad that didn't really happen. Liked gradual introduction of new mechanics. |