Foon → Ludum Dare Explorer → LD52 → Feedback comment stats → Unentokku

Unentokku

Feedback comments for LD52

← LD41   LD54 →

Unentokku's games and stats for all events →

TimestampSince previousGameUnentokku's comment
Jan 10 05:43:34 Rainbow Souls ♥ 2 Interesting, I like the concept. Didn't realize using last of my despalt would mean I'd be stuck unable to get more.
Jan 10 05:52:05 8m 31s Hi!Waste Tomato ♥ 0 Figuring out it wanted me to click the "control buttons" on the screen was neat. Not sure how I feel about them, I like them I think even if my first instinct was to hate them.
Jan 10 06:09:09 17m 04s equniox - the harvest moon ♥ 0 Interesting but lot less interactive than I expected. Is there a reason to not just play all miracles that just give stuff as soon as possible?
Jan 10 06:19:21 10m 12s N.O.A.S. ♥ 2 Needing to smash E for some plants was super unclear. I'd have preferred nothing requiring that but if you're going to have it, some way to make it obvious that's what you have to do would be nice.
Jan 10 06:27:53 8m 32s Ethereal Harvest ♥ 1 More indication of when you take or don't take damage would have been nice. Souls needing two swings of the scythe makes collecting them a bit annoying(decided to just ignore them after failing to figure out a point to collecting them).
Jan 10 06:51:12 23m 19s 7 days to harvest ♥ 2 Oh, at first I didn't realize you could do the thing that harvests stuff and thought you were just supposed to run over everything.
Jan 10 07:02:56 11m 44s FarmUp! ♥ 0 Looks great, I'd have set interact buttons to something like Space and E to allow playing with just one hand on keyboard.
Jan 10 07:11:51 8m 55s Harvest Noon ♥ 1 Very cool, the graphical style is nice and idea is neat(considered doing something like that myself). Something about movement doesn't feel great though, I feel like I keep getting stuck against things.
Jan 10 07:20:14 8m 23s Harvest&Sell ♥ 1 A bit boring, the well should say hold E instead of press E
Jan 10 07:36:29 16m 15s Sky's Endless ♥ 1 Quite confusing initially but seems very interesting, not being able to craft anything at first and having no idea what the black bar meant aside from preventing me from doing stuff made me treat whatever way I managed to accidentally bring up the crafting menu as something I shouldn't repeat making me not realize you could craft for a while.
Jan 10 07:45:46 9m 17s RiceRiceBug ♥ 0 Game resolution is handled weirdly cutting sections off in 16:10, also in browser version I couldn't even see the button to close the help menu.
Jan 10 08:05:49 20m 03s Hex-Yield ♥ 2 Very nice, could play it for ages, realizing that the area you have expands as you progress was cool. I normally wouldn't expect it but kind of was hoping the game saved my progress so I could play more of it without needing to restart.
Jan 10 08:32:20 26m 31s My Bloody Harvest ♥ 1 Oh, it wants me to press actual A key instead of saying any key will shoot. Is it intended that sometimes enemies take more than one hit to kill?
Jan 10 08:42:15 9m 55s The Night Harvest ♥ 1 Didn't realize you needed to hold x to harvest, figured the plants just weren't ready.
Jan 10 08:56:09 13m 54s Click to harvest ♥ 1 Seed booster packs are pretty funny as a concept. The time running constantly gives a rather rushed feeling.
Jan 10 08:59:47 3m 38s Social Mediæty ♥ 1 Can't run it getting a "Your video card driver does not support the selected Vulkan version. Please try updating your GPU driver or try using the OpenGL 3 driver. You can enable the OpenGL 3 driver by starting the engine from the command line with the command: './Social Mediaety.exe --rendering-driver opengl3'. If you have updated your graphics drivers recently, try rebooting."
Jan 10 18:14:09 9h 14m Big Broccoli ♥ 1 I like it but really wish it had some sound effects. Being stuck on one screen instead of being able to wander around was interesting.
Jan 10 19:28:17 1h 14m Fungiform ♥ 1 Really interesting, it took me until I was just playing around after beating the game to realize digging actually took nectar. Wished there was some threat or challenge to it. Figuring out I'd want to basically plant paths was neat(but not sure that should be desirable, if it isn't could make it so you move slower/trample when moving over plants but auto harvest/treat orthogonally adjacent tiles to encourage leaving clear paths but surrounding them with plants).
Jan 10 22:24:02 2h 55m The Bountiful ♥ 1 Funny game, nice voice acting.
Jan 11 02:16:01 3h 51m The Garden Games ♥ 0 Can't run it, my graphics card doesn't support the Vulkan version it wants, any chance of an OpenGL version?
Jan 11 02:50:05 34m 04s Food Thievery Deluxe ♥ 0 The veggie king level had lots of just walking around for long times and it ended while I was still making my way up the ramp while shooting at the incoming red things I assume were dangerous.
Jan 11 03:04:55 14m 50s Harvestris ♥ 1 Like the music. Showing the "piece" you have somewhere probably would have made it much easier to understand, just getting that you have 3 block piece and each block has a preset effect that doesn't depend on what's under it took me a bit.
Jan 11 03:52:31 47m 36s Frozen Dragon ♥ 2 Very cool idea, love the graphics and the audio is nice but the gameplay could be more interesting. Was disappointed to not be able to do anything with a tree(only reason I even tried was lacing anything else to do after getting all the 3 plants I saw and figuring out they want specific soil types). Not being able use up my last plant on melting is nice but it's a bit too overzealous by doing it even when I have other stacks of that plant. Almost lost my position when I tried going back into the cave, couldn't see where I was or tiles I could move into.
Jan 11 04:38:31 46m 00s Brewester ♥ 0 I like the ingredient graphics and descriptions. Didn't realize you got ingredients from a garden, thought it was an auction/market with the plots being counters/stands. The big R of recipe book made me think pressing R would open it up. But speaking of recipe book, just having a preset one and not really needing to think about what ingredients to add was a bit disappointing I had slight hope you'd have done something like I tried doing for LD37 but even better than my [terrible attempt](https://mauno.itch.io/alchemist-slave)​ at making picking ingredients to use in a potion interesting.
Jan 11 04:54:15 15m 44s Forked Up ♥ 1 That first pit next to shop looked so much like you're meant to jump into it that I did it right away. Graphics are great.
Jan 11 05:34:40 40m 25s Wheat Master ♥ 1 Not being able to harvest things already "claimed" by auto harvester felt annoying.
Jan 11 18:19:19 12h 44m Musical Mining : The Harmony of Greed ♥ 2 The decorative border at screen edges looks really cool, makes me want to try doing something like that myself.
Jan 12 04:26:16 10h 06m Barn Game ♥ 1 Really interesting idea with needing to protect the barn, it moving on it's own and being able to hit it to move it around made it even better than I expected. But I don't really like the combat for some reason, having bigger health pool for you and the barn would have made me play longer and probably get a better idea of why I don't like the combat or perhaps even begin to like it, I don't think it's just that I'm now too used to auto attacking in such games.
Jan 12 05:30:17 1h 04m humble fungal ♥ 1 I absolutely adore the visuals, I want to make a game that looks like this!(I'd be a bit interested in looking at the Godot project file) Wandering around and realizing that I hadn't at all kept track of where I was nicely scared me for a bit but thankfully I found my way back to the hut. Thought I'd try finding water based on sound but it was surprisingly difficult, luckily happened to see it from atop a cliff. Realizing that adding more than one of same type of mushroom probably won't hurt and the game never says you need them all was neat.
Jan 12 20:15:36 14h 45m Otherworld Harvester ♥ 0 Interesting, my mouse's left click is broken so I've used autohotkey to bind it to another key but the script doesn't work with this game, this is the first game/program where even running the script as administrator didn't make it work. Probably nothing you can(or should) do about it, just thought I'd mention it.
Jan 12 20:37:24 21m 48s Scholle ♥ 0 Needing to use autoclicker isn't ideal, expanding the area felt pointless as it just increased the distance to walk when new resources spawn.
Jan 12 21:34:30 57m 06s Settlement ♥ 1 Neat game. Understanding how rolling for resources worked and realizing the buildings go on corners of hexes(thought they just were placed weirdly high above the hex they're on) took me a bit. I was expecting to get more options to build or at least some use for other resources than just selling them as the game went on.
Jan 14 05:13:40 31h 39m LEXICONSTRUCTOR ♥ 1 Nice, I love games like this. Something about doing long stretches of every other tile being a mover felt wrong to me, continuous belts or even shooting resources until they hit something would have been better.
Jan 14 05:38:29 24m 49s Midnight Harvest ♥ 1 Really interested in this so when it was complaining about my graphics card not supporting vulkan and to try running with opengl drivers I decided to do that with a console command './midnight_harvest.console.exe --rendering-driver opengl3' which gets it to launch and continue button to appear along with some UI but doesn't work beyond that :( Seems like it does actually do something that requires Vulkan.
Jan 17 16:25:37 82h 47m Crop Rush ♥ 1 I like how it teaches stuff before requiring you to do something more complicated. No key count or level number would be the super minor complaints I'd have.
Jan 17 16:38:27 12m 50s Apple Harvest ♥ 1 Looks pretty. For a moment I wondered if it'd be anything like actually harvesting apples from a tree into a bag or basket and needing to worry about reaching the apples without damaging the tree or making other apples fall so I was disappointed when my unrealistic expectations weren't met and you just click on them with mouse.
Jan 17 22:12:52 5h 34m Corpse Dealer ♥ 1 I did manage to figure out which one was my house but for a bit I was worried I'd gotten lost and would never find it, showing a pointer towards your house when holding a body could have been nice. The blue house southeast of yours has a door with get inside prompt that freezes the game on pressing E.
Jan 17 22:21:50 8m 58s CVC Presents: Roberto Farmermun's Horrific Planting Adventure 2023 ♥ 2 Days are super fast! Art is nice. Combat feels weird.
Jan 17 23:46:20 1h 24m Froot ♥ 1 Graphics are cool, they remind me a lot of some old computer games, primarily Creatures I think. Controls seem a bit weird, initially missed that it said numpad 2 and kept trying to press regular 2. Getting upgrades is nice and interesting. Pretty quickly I ended up spending most of the time on shooting rats and delivering barely anything myself, presumably as it's meant to be. I didn't realize until I'd seen a hint mentioning sun and wanted to avoid too much waste from delivering stuff right before end of day and looked for where the heck would that sun be that the sun is the orange ball on top of the screen that I thought was some sort of alien blob that I had tried to shoot a few times.