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Feedback comments for LD41
Unentokku's games and stats for all events →
| Timestamp | Since previous | Game | Unentokku's comment | |
|---|---|---|---|---|
| Apr 24 01:26:43 | gxf1 | ♥ 4 | Nice but kind of short. Maybe ability to try to disobey orders and reactions or results of that could have made it more interesting. | |
| Apr 24 01:36:28 | 9m 45s | Super Extreme High School Love Detector | ♥ 1 | How do you exit dialogue? Seems nice other than that. |
| Apr 24 11:13:09 | 9h 36m | Dance Masters of the Universe | ♥ 1 | Pretty nice, reminds me of Devil Daggers. |
| Apr 24 12:08:19 | 55m 10s | Pipe Warrior, Mech Dream | ♥ 1 | Love the idea, figuring out I could make loops to store certain amount of fuel by itself was nice. Tetris style pipe randomization would be probably better to prevent frustration situations from happening. Sometimes the dragging of pipes gets confused about if I'm holding the mouse button down or not(sometimes it releases on it's own other times I don't even need to hold it) just click to pick up and drop would be better I think. Camera seems to like to rotate on it's own after some actions. Also it seems you can get fuel to overlap in a way that there's fuel going in both directions.Pipe Warrior Mech Dream.png the 2 fuels are going in opposite directions so it later looks like this Pipe Warrior Mech Dream2.png And there's no gameover for totally running out of fuel, also didn't realize you could delete with right click, I wonder if moving stuff already on the board would make it too easy. |
| Apr 24 13:26:06 | 1h 17m | Triassic Park | ♥ 0 | I get a message with just "Fatal Error" when trying to launch. |
| Apr 24 14:02:15 | 36m 09s | Match with Monsters | ♥ 5 | Interesting but the top and bottom of the screen get cut off at lower resolutions, if you don't add scaling or anything you should at least make the launcher not provide lower resolutions |
| Apr 24 14:27:03 | 24m 48s | PORTABOY | ♥ 2 | Really cool, love the visuals. |
| Apr 24 15:37:23 | 1h 10m | Holding Aces: The Card Game Shoot-em-Up! | ♥ 1 | Realizing I could just move below the enemies when they jump was nice. Is there anything I can do if I run out of cards? Slowly killing myself using the last enemy in the game took a while. I didn't end up really caring about what card I was using, I just shot them until enemy died. |
| Apr 24 15:52:53 | 15m 30s | Slide or Die | ♥ 1 | Really cool and unique idea, kind of confusing at first but I don't see how it could be done so it wouldn't be. Not being able to see that far in the topdown view slightly bothered me but that's pretty minor. |
| Apr 24 16:16:03 | 23m 10s | Type Fighter: Turbo | ♥ 0 | Nice, not sure if timing typing the words so that you don't finish while you're being hit matters but if it does that's pretty interesting. I wonder if having choice between attack and defense words would have been interesting. |
| Apr 24 17:32:53 | 1h 16m | Welcome to Mars | ♥ 0 | I also got the workers not being released from build jobs after it gets finished(also doesn't let me build another building of same kind ever) And settler never arrived, the expected arrival time just went to negative, another time I got 12 colonists on the 5th month and even more until I ended up with 44/6 settlers very quickly. |
| Apr 24 18:23:09 | 50m 16s | Astral Fantasy | ♥ 0 | Cool game, reminds me of The Last Federation by arcengames. Took me a bit to figure out you could move the view area, spent a few turns just circling and shooting around the starting planet trying to figure out what was I supposed to do. Also took me a bit to realize I didn't need to wait for the level up popup to finish(they take ages at later levels). Not sure what part of the enemy I'm supposed to aim for or if I'm just randomly missing when it looks like I should have hit. Got to around level 71-73(I think I got 2 levels during the gameover screen(saying the level in the end screen would be nice)) before dying. Making it somehow clearer that going home heals and gives new set of enemies could be nice though maybe I missed some text explaining it |
| Apr 27 15:44:46 | 69h 21m | Problematic Powers | ♥ 1 | Nice, it was short but it seems to have done what it set out to do but if I were to nitpick: Having a counter for how many enemies I need to kill would have been nice and maybe meant not having to go back and read what I'm actually supposed to do. Suddenly losing health from getting too hot confused me the 1st 2 times it happened, it could have been made clear what's causing it, flashing the temperature bar or something. Win screen was sudden and felt out of nowhere, would have been more satisfying if enemies just stopped spawning at the end and the win message was just on top of the level instead of a separate screen. |
| Apr 27 15:57:24 | 12m 38s | Mine Your Own Business | ♥ 1 | The room exits really could look more like exits, as is they blend in so much that I wasn't sure if they were exits at first. Even just making them black would make them better I think. |
| Apr 27 16:14:58 | 17m 34s | Spaz | ♥ 0 | I'm not sure why I keep losing 2 lives whenever I get to the part by which you'll have gotten at least 10 money. The strength bar looks still good, for a bit I thought the sun might be killing me if it got too far behind me but that's not it. |
| Apr 27 16:19:09 | 4m 11s | Platform Survival | ♥ 0 | Specifically it complains that unityplayer.dll is missing. |
| Apr 27 16:37:37 | 18m 28s | Gem Labyrinth | ♥ 1 | Music and graphics are nice and I like the way grid fades in and out, movement feels both kind of annoyingly slow but also very nice if you move at regular pace it seems to want you to move at. Not sure what determines if I get hit by enemies or not certainly having them move next to me lets me attack without them getting a chance to hit back but sometimes I move next to enemy and kill it in the same turn without getting hit but other times I do get hit. |
| Apr 27 17:03:41 | 26m 04s | Guan's Island | ♥ 1 | I love it! WASD option for movement would have been appreciated though. Pure black backgrounds in some maps feel kind of lacking. Did you know that you could get offscreen above the ceiling of the temple entrance with a fully upgraded jump? |
| Apr 27 17:53:24 | 49m 43s | You Can't Dodge Your Feelings! | ♥ 0 | Her talking about being sleepy while I made her duck and jump all around was funny. Doing a jump duck will sometimes make her constantly move up before snapping back down for the rest of the scene. Being able to dodge the heart at the end was a nice touch. |
| May 3 02:44:48 | 128h 51m | Sword And Plow | ♥ 1 | Overall very nice but could have been easier to figure out how everything works. Took me a bit to figure out how to plant and when to harvest the things(not being able to "ruin" unripe plants is nice for checking ripeness though learning that required risking ruining a plant) that probably were seeds(is trading the only way to find out names of items?) and that you're supposed to use your items in battle instead of them being automatically used also I'm not sure if I'm supposed to wander around places using the search option or just move forward without really caring that much about the scenery. It took me until after dying to the dragon to realize that you probably aren't supposed to just try to click all your weapons and shields as soon as they are done charging. |
| May 15 05:13:47 | 290h 28m | Peckbuilding | ♥ 1 | Took me a bit to figure out I needed to click the feathers also I assumed the actions would be just done in the order I click them instead of always moving first. |
| May 15 08:13:35 | 2h 59m | Underground Tractors | ♥ 0 | Very neat overall but would have been nice if there was more point to having different crops instead of sugar cane just being simply the best crop with no real reason to plant anything else. I would have probably tried to realistic add soil NPK levels with each nutrient each changing some stuff like growth time, produce quality and quantity. Also having to click stuff in the end day screen 1 by 1 gets tedious. |
| May 15 08:35:03 | 21m 28s | Solitary | ♥ 1 | The fact that I needed to have parts in my inventory when using stuff was unclear, might have been better if you could just use stuff directly from storage, speaking of which is there a way to put stuff into the storage? My inventory became full of food and water with no way to dump any of it to get parts. |
| May 15 09:02:10 | 27m 07s | Inky Dragon Inc | ♥ 1 | This is really cool and reminds me of all kinds of great games like Factorio and Magnum Opus but when I try to launch the download version it says "error(#263) "Precision qualifier" is not supported prior to GLSL version 1.30" Not sure if that's just because of my graphics card(radeon hd 7660D) or if that's something I could fix with a driver or something The web version works fine as far as I can tell. Is there a point to warm and cold cauldrons? Also I don't see how I'm supposed to make some of the things they should be able to produce since I can't move the necessary dyes to them(ie. Chartreus in cold would need yellow) I don't see a way to deconstruct/sell buildings, I accidentally build something in a bad spot. |
| May 15 12:42:24 | 3h 40m | Hoverfield Park - Beat Haven | ♥ 2 | Looks nice but would be nice if I could hold down the mouse button to continuously walk or something. |
| May 16 14:09:46 | 25h 27m | Dark Soil | ♥ 0 | Being able to do something with the plants after they've been planted would have been nice also you'll eventually run out of planting spots so maybe something like being able to combine plants to make them take less space but be stronger could be good. |
| May 16 14:21:26 | 11m 40s | Splendid Adventures on a Sunday Afternoon | ♥ 1 | How does the jumping work? The jump height seems really inconsistent for some reason I can occasionally jump high enough to reach get up text in the first choice but most of the time there's no way to reach it. |