@providence Yes, thank you!
So, in fact the first "left, right, ahead" choices have no minigame to them, this passage is supposed to make you feel getting deeper and deeper into the tunnels. Which made me think that since these choices have no impact at all, I should just put a {write_on} there instead. Or in the future something like "follow the voice"/"leave these tunnels". Thus, thank you.
But then, in the actual "Left, Right, Ahead" minigame, you have in fact exactly these descriptions. About them, I understand that if you just want to get it done, you don't spend that much time inside the echoing dead end, and you don't get the clues supposed to help you to exit the maze without getting caught by the beast. I guess then that the choices for which path you take feels arbitrary and the descriptions abstruse/useless.
What I would really like to know, is that if the players who spent time reading the echoing dead end descriptions, could decide which path to take and exited the maze more easily.