Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → kleinzach
Feedback comments for LD54
kleinzach's games and stats for all events →
| Timestamp | Since previous | Game | kleinzach's comment | |
|---|---|---|---|---|
| Oct 2 01:21:25 | Perilous Platforms | ♥ 1 | This was fun! I like the animations for the robots, and the concept is sound. Good job! | |
| Oct 3 22:52:07 | 45h 30m | Setting the Stage | ♥ 3 | This is a cool concept, and Im amazed at the amount of polish put into it. I love the way that you hint at the correct combinations of instruments and musicians. Key-wi is my spirit animal, I love them. Great art, great gameplay, and execeptionally well done music. Its great how you can pick out the wrong instrument so well just from listening. Great job everyone! |
| Oct 3 22:59:00 | 6m 53s | Bound Balance | ♥ 3 | Great looking game, though I had a bit of a hard time understanding what was going on. Maybe a little more visual feedback as to where the resources are flowing. I'm not really sure why some things were happening, such as when tiles turned black or when villages expanded to nearby squares, and while I'm sure that there are reasons I would love to see it spelled out a bit more. |
| Oct 4 00:13:35 | 1h 14m | PHYLLON | ♥ 1 | I love the genuinely weird alien plants that you can make. I like the concept of figuring out what the sliders do, though I feel like there wasn't really a reason to not make my calibration plants just at the extremes of each slider. It feels like there could be more decision making baked into the deduction step. Maybe having fewer initial plants then the number of sliders to make people get creative. Cool idea! |
| Oct 4 01:51:41 | 1h 38m | Bouncing Boxes | ♥ 0 | Im unsure about the changing size mechanic. I got it down to a small size, and I seemed to be basically soft locked? My score wasn't going up and I couldn't grow the square at all. But once I got a real playthrough in, and just kept the box at max size I really enjoyed it. Its such a simple idea, but it works really well, fits the theme well, and was a lot of fun. Great job! |
| Oct 5 17:00:56 | 39h 09m | Escape from the clutches | ♥ 1 | Great presentation, the art and music was great. I felt that combat system felt pretty good, though a little straight forward. Great entry! |
| Oct 5 17:05:48 | 4m 52s | Floodwater | ♥ 1 | This was great! The water mechanic worked great within a sokoban structure. The art and music were great as well. Really good entry, I loved it! |
| Oct 6 23:48:13 | 30h 42m | Compress(space) | ♥ 3 | Great mechanic. It felt like it could really be developed in many interesting ways. Its great to see something I've never seen before! |
| Oct 7 22:45:35 | 22h 57m | Island Hustle | ♥ 2 | I would have liked to see a tutorial. But I think I understood it by the end. I saved three villagers, though that mostly felt like the rest died due to path finding problems. It was sort of lite escape roomy, which I like. The villagers following your cursor worked relatively well, though I often felt that they were just a little too stupid (Kicking the rock the wrong way, not climbing the pillars, etc.) Cool entry, and very unique. |
| Oct 8 16:47:31 | 18h 01m | Cosmic Chaos | ♥ 2 | I really like the simple graphics with the CT filter, that looks great. The idea of doing a Resident Evil style inventory for upgrades is really neat, though I can never get far enough for the space to actually be limited. I have a hard time with Asteroids style gameplay, so I couldn't get very far, but I liked what I played! |
| Oct 8 18:44:54 | 1h 57m | CaveBots | ♥ 1 | I really like this one. I love how well the game allows expansion an increasing complexity. The one thing that I'm not a huge fan of is the energy system, as it just feels like Im sitting around a lot of the time; maybe a way to speed up time or something like that would help. Great job! |
| Oct 9 17:39:28 | 22h 54m | Gacha Fever | ♥ 2 | This was a very fun entry. I got a little confused at some of the stats being offered, but It worked well regardless. I had a really hard time dealing with the enemies which create a damaging bubble as they felt a little too harsh espcially since you can't choose whether or not to fire at them. Great job, the presentation is wonderful. |
| Oct 9 20:06:05 | 2h 26m | The King is Watching | ♥ 4 | This is fantastic! The use of the theme was very well done, I love the idea of building up the city in a way to work best with the shape that you move around. The music was really well done, and the art was just right. Great job making something that looks and plays so well in such a limited time! |
| Oct 11 01:02:07 | 28h 56m | Keep It Burning | ♥ 3 | I love the mood of the game. I did have a problem with the core idea being low vision, because blind jumps in a platformer always feel bad to me, and I just couldn't see where I'm supposed to be going most of the time. |
| Oct 11 01:11:50 | 9m 43s | Packed to the Gills | ♥ 1 | This game is fantastic! I don't really have any complaints at all. The music and sound effects work really well. The art was perfect for the game, and often really funny. This is one of my favorites of the jam. Congratulations to the whole team! Great job. |
| Oct 11 01:20:49 | 8m 59s | Though I Walk | ♥ 0 | This is such a cool mechanic that I've never seen before. Great job! |
| Oct 14 02:20:06 | 72h 59m | FELL OUT | ♥ 2 | This art style is amazing! Great job! |
| Oct 15 15:41:35 | 37h 21m | Clockwork Express | ♥ 3 | I like the concept, and the art was really well done. I personally am not a huge fan of "plate spinning"/managing decreasing bars as a mechanic. Organizing the airship like a Resident Evil inventory was fun, but I don't think the timing mechanics added to the experience. Regardless, this was really well put together. Good job! |
| Oct 15 15:54:50 | 13m 15s | Nice Park! | ♥ 2 | This is a very funny concept, and you executed it very well. I love all the details of the backgrounds, and the visuals/audio work really well. Great job! |
| Oct 15 20:03:30 | 4h 08m | Burn Beetle | ♥ 2 | Great looking and sounding game. I love the artwork. My one criticism is that I don't really get the use of the theme from the game design much. Great job on all other fronts though! |
| Oct 15 20:12:54 | 9m 24s | Tiny Island | ♥ 1 | This is a really good entry! The presentation is very good, I like the pixel art and choice of autio a lot. It is fun to create optimal patterns of buildings. Great entry, One of those games where my only complaint is that I want more of it! |
| Oct 16 23:52:13 | 27h 39m | LIGHTDANCER | ♥ 1 | Great mood. I really like having only one arrow, it made everything very tense. |
| Oct 18 02:33:24 | 26h 41m | Prickle | ♥ 4 | That was really cute! I love the art so much! |