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Feedback comments for LD54
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| Timestamp | Since previous | Game | DSFAN's comment | |
|---|---|---|---|---|
| Oct 3 06:21:25 | BoxBox | ♥ 1 | Like from me. Very interesting mechanic, it took me a couple of runs to figure out why boxes are colored and why they have a box place inside them. The difficulty progression is so straightforward and natural once you realize about nesting boxes, very cool. Yeah, minimal sound effect would make this game even better. Also might be a small suggestion, sometimes in the beginning you receive an out task with input which you haven't placed into storage yet (I was confused a bit when I couldn't find it) but once I learned it's in the tasks also I could continue. image_2023-10-03_091452257.png | |
| Oct 3 14:17:07 | 7h 55m | Blinded insanity | ♥ 1 | Interesting concept, but the game is so short or maybe I got lucky to find the exit easily |
| Oct 3 14:46:14 | 29m 07s | Sheep Birder | ♥ 1 | Liked the game. The birds movement is very responsive and the sheep movement too. Good job on balancing overall, it's quite catchy sometimes to make sheep move where you want them too. The upgrade menu sometimes showed the descriptions, sometimes not, but was not a big problem cause if I see a plus sign - I click on it :D. Although after some levels the game seemed to become relatively easy, there were lot's of sheep and it wasn't challenging anymore to catch them. Don't know, maybe I just figured out better fly paths or maybe did good at choosing upgrades |
| Oct 3 15:43:49 | 57m 35s | Disc Runner | ♥ 1 | Very funny game, loved the challenge to dodge and hit simultaneously and level design |
| Oct 3 15:53:10 | 9m 21s | Galaxy in a Box | ♥ 1 | First of all I like the UI with that animated vortex which is used in game. Secondly I like the ship movement, very responsive and intuitive. Some sort of audio feedback would be great for a game like this, wish you'd add some. I scored 100 in 60 seconds and enjoyed the play. Also I think that might not be the intended mechanics - to do 180 (but also receive a hit from magnet) but I liked using it :) |
| Oct 3 16:13:18 | 20m 08s | Loot Goblin | ♥ 1 | Was a bit confused about where is my health bar but noticed how my potions were ending :D. Liked the overall gameplay although it was pretty simple and not as challenging as I would expect. With a concept like that I think there's a lot of room for improvement, and for a compo I think it's decent result. |
| Oct 3 16:27:20 | 14m 02s | LD#54 - Meteor Shower - C64 | ♥ 0 | Great visual style, love it. The player movement may seem a bit slow, but fits the balance I guess. Firstly I thought I was blocking with fire button, cause hands went up, actually it was firing, some sort of projectiles would fit very well. |
| Oct 3 16:40:22 | 13m 02s | Tiny Tower | ♥ 1 | Cool little game, music/art fits great. Good job on level design and enemy movement, didn't notice how quickly time passed till I finished the game |
| Oct 3 17:01:08 | 20m 46s | Age of TinyVillage | ♥ 1 | Enjoyed the game, the art, music and effects are quite good, the camera shake effect is also very cool. Also like the balance, but after some point if you survived the rest of the game becomes relatively easy. Some late game progression would be great to have image_2023-10-03_195836944.png |
| Oct 3 17:12:15 | 11m 07s | Hellbarrel | ♥ 2 | Really enjoyed playing your game. Everything feels so good, the art, music, the circle getting smaller then widening, the audio feedback, great job! image_2023-10-03_200949965.png |
| Oct 3 17:44:22 | 32m 07s | Parking HELL | ♥ 1 | Good old parking, liked the overall gameplay, actually game was a bit harder than I would expect - so I was going really slow and careful :D Would be nice to see some damage statistics, I must have bumped into cars and walls like 100 times image_2023-10-03_204144395.png |
| Oct 3 18:03:27 | 19m 05s | Ride to Clown School | ♥ 2 | Very funny entry. First I tried to take everybody because "I DONT LEAVE MY MEN BEHIND", all who could fit - inside, one on the roof, one on the hood, when the one on the roof fell I felt bad for him but kept going, when the one on the hood fell under the front tires I was kinda worried, but that seemed to work and I had some hope until he fell down into textures xD. P.S. you should change the car service place because whoever made those tires and trunk lock should get fired |
| Oct 3 18:19:50 | 16m 23s | Tiny Tower Defense | ♥ 0 | Nice game, loved the projectiles mechanics, some audio feedback would fit this type of game quite well. I agree about the coins and some description for upgrades, that would fit well. |
| Oct 3 18:51:10 | 31m 20s | Donut Park Here! | ♥ 1 | Cool game, liked the graphics, the music, the mood overall. However I don't know what to do on day 6, is this a bug or am I missing something? There is no place for 3d car, I'm stuck. Also sometimes when I full screen and press esc and back to full screen my character bugs and controls don't work. Also if I click mouse outside then inside sometime character bugs too and keeps running or stuck some place, and when I run outside the screen, pretty much the same happens image_2023-10-03_215104056.png |
| Oct 3 18:58:40 | 7m 30s | The Lost Probe | ♥ 1 | haha, nice justification about sounds, actually they would fit well for this game. The difficulty progression it indeed a bit hard, I barely passed level 1 and level 2 doesn't forgive mistakes. Good job on the physics here, looks really natural |
| Oct 3 19:14:01 | 15m 21s | Terrain Tactics | ♥ 1 | Liked the concept, art and music. However the music seems to stop after some time. The audio effects for attack and movement would be nice to have. Good variety of units, I think such a game could have good potential for further development |
| Oct 3 19:19:00 | 4m 59s | Flappy Bat | ♥ 0 | Nice art, great for a 4 hour game, wish you could spend more and develop this idea further. Also the hit sound may be a bit too loud |
| Oct 3 19:54:18 | 35m 18s | Asteroid Base | ♥ 1 | Very nice soundtrack. The art looks quite good also. Had hard time figuring out the + and x numbers and surviving the wave after some time, the enemies keep pushing hard and destroying all my buildings |
| Oct 4 07:03:15 | 11h 08m | The One | ♥ 1 | Cool game, liked the art, music, responsive controls. Control keys might be a bit not so comfortable, but after a few runs I got used to it. Maybe to jump on space would be more natural than on K.The arrow drops might be inconsistent, sometimes they drop fine, sometimes you ran out of them and stuck on melee weapon. Also sometimes when I hit enemy first (there was no attack animation from the enemy yet) I still get hit like it was, but just without proper animation. Also I think the same happens when I kill an enemy, I see his dead body, but still receive a hit and lose hp. Also sometimes in the start of the game on this page, when I left click from outside the play area and press few buttons, like jump or attack the player got stuck and enemies can't deal damage image_2023-10-04_100257392.png |
| Oct 4 08:08:15 | 1h 05m | Worm Out | ♥ 3 | Actually very good atmosphere in this game, I love the background sound and effects, this game is actually scary even in daylight with headphones, that's impressive. Took me a couple of tries to figure out how to proceed further(I finally found the first gate card) - nice level design. Couple suggestions: - my PC mouse sensitivity is pretty high, an option to reduce it in the game would be nice - the texts "press F to pickup" should be centered to the windows, sometimes they're upside down based on where the player is looking - being able to open gates without removing the weapon in hands would be more natural, although it increases the panic level which is not bad considering the horror genre - to take another item it's not very obvious that you should drop the one in the inventory first, maybe auto item replacement on pickup would be better, or a message that the inventory is full - that one fast screaming creature really increased my anxiety levels, not gonna say thanks for that, but good job - somewhat of instant animation or sound upon pressing reload button would give more expected feedback (pistol) on the start I wasn't sure if it started reloading after pressing R or not. The shotgun feedback is good - I think I got a bug when I reloaded the shotgun and couldn't fire, it just won't work until a creature got me - probably some more health would feel more natural, dying to one contact with a creature sometimes frustrating, when you progressed in the game |
| Oct 4 08:51:54 | 43m 39s | Void Hunter | ♥ 1 | Nice game, liked the grind and searching for loots. The music may be a bit too intense. Some hit/got hit audio feedback would be nice. The attack animation and hitboxes sometimes felt weird, sometimes a hit knockbacks the enemy, but deals no damage, sometimes it kills them. |
| Oct 4 09:41:24 | 49m 30s | Bouncing Boxes | ♥ 1 | Nice game, really like the theme fit here and concept. Some background music would be great to have. Also maybe some sort of narrowing/widening logic to the main cube just to make thing spicy image_2023-10-04_123923938.png |
| Oct 4 10:10:40 | 29m 16s | Nice Park! | ♥ 2 | Cool game, however the damage aspect is not present and could develop poor parking habits, be aware! |
| Oct 4 10:24:56 | 14m 16s | Escape from the clutches | ♥ 4 | Cool sounds, music and art. The fight a bit confusing, sometimes it's not clear what is going on, is the block working or is it worth it. |
| Oct 4 11:01:29 | 36m 33s | Too Maneon Loots | ♥ 2 | Nice game, love the concept and the music. At first it's really hard to manage items and choose what's better, luckily they are colored. Player movement and fight might look good but I just can't watch there because I'm busy with the inventory :D image_2023-10-04_135803944.png |
| Oct 5 15:20:06 | 28h 18m | The King is Watching | ♥ 3 | Very cool game, loved the art, soundtrack is so good also. At first was a little bit confused how the market works but later I realized how exactly. The balance might be a bit off or I was lucky, didn't have any trouble almost from the start and secured the advantage to the end game. |
| Oct 5 15:38:42 | 18m 36s | Compact Looter | ♥ 2 | Nice idea. Liked the graphics and sounds. Don't know if it's intended, but when I was turning with an item too fast, it was being dropped. Also when I filled my cart with some items and placed the heavy barrel above it was making noises non-stop for 3-4 seconds even when I left it and without any visual changes. This happened with some other items too, it looks like the physics thing, but should've been much shorter I think. Overall good one, and the cage was so damn scary to touch again when I heard the pet screaming :D. |
| Oct 5 16:54:42 | 1h 16m | Paula Poppet | ♥ 1 | Hey, amazing game! I loved the style, the music, the gameplay. The physics looks so cool and how you can bubble the projectiles with the character and still if their path is directed to the player you get damage. Everything fits just perfect. The difficulty might be a bit hard I was struggling sometimes to dodge the projectiles with the bubble delay but I enjoyed the challenge. |
| Oct 5 17:07:35 | 12m 53s | Ticket to Mars 🎫🚀 | ♥ 1 | Interesting concept with limited seats and balancing the metrics, liked the music it's very thematic. Loved the arts of broke people, without teeth lol image_2023-10-05_200625256.png |
| Oct 6 17:57:19 | 24h 49m | Though I Walk | ♥ 0 | Nice game! Amazing idea with the soul gameplay and great level design, the 2 layer setup looks really cool. I think for a game like this even a short little soundtrack would be very nice to have. |
| Oct 8 09:07:27 | 39h 10m | Bag Bail! | ♥ 2 | Nice game, liked the art and the soundtrack, it fits good. Interesting concept with failing items and physics, it was interesting to play. A few suggestions, sometimes items fall rate was kinda slow, had to hang out at the bottom to wait for them. Also pretty consistent when I was clicking attack non-stop it would stuck the animation, but the attack actually was working (I don't think there was a cooldown or something) |
| Oct 8 09:15:42 | 8m 15s | Keep It Burning | ♥ 3 | Liked the game of the game atmosphere, the lighting aspect, also sometimes it is a little bit hard to navigate. Sometimes you don't really know where to jump or go and just yolo into the darkness. Some textures were like very similar to the ones you run on, but have no collisions so you jump right through them(like the one group of blocks where the first water drop was), that is a little bit misleading, not sure if that was intended. |
| Oct 8 09:26:08 | 10m 26s | Snowlord | ♥ 1 | Nice game! Took me 3 tries to win and was interesting to play. Loved the boss music and bully art, very funny. Very good tutorial also, good job |
| Oct 9 06:06:28 | 20h 40m | Doubling ground crew | ♥ 1 | Funny game, interesting concept with cloning and different types of enemies. It was a bit to hard on 3 or 4 level when if you don't manage to deal with enemies fast they just clone so much you can't outdamage that, maybe set a limit to cloning or increase time is some cases. |
| Oct 9 06:21:22 | 14m 54s | Wellslide | ♥ 1 | Enjoyed the game, was fun to play. The combos are so satisfying, sometimes you just spam jump and watch 😄 |