Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → floppynub

floppynub

Feedback comments for LD54

← LD45   LD57 →

floppynub's games and stats for all events →

TimestampSince previousGamefloppynub's comment
Oct 3 05:44:29 Disk Defense ♥ 2 Cool entry! Love seeing Godot games. The different abilities all felt unique and useful, and I had to change the way I played a fair bit based on the ability I selected. Every mechanic I interacted with worked, and it was clear what I had to do at all times. I did enjoy aiming the shots just right to collide with a far away virus as it ran in. Also appreciated the extra polish in the music change and the hilarious low disk space notification. If I could add any one thing to this game, it would be an online leaderboard so that I could try and flex on everyone else :p
Oct 3 05:55:17 10m 48s Overbooked ♥ 1 Wow, I love this. It's like an absurdist art piece, more of an experience you can relax with and enjoy rather than something you have to actively focus on interacting with. Might not be for everyone but I certainly love this style of game. Lots of good little jokes, good voice acting, and good processing/effect work on the audio as well. I wont spoil the climax here but it had me laughing for a good while. Really enjoyed this! Also, huge props on the inclusion of subtitles. Accessibility efforts always win extra points with me.
Oct 3 06:09:01 13m 44s Whammer ♥ 2 Cool concept, once I understood what was happening it was a lot of fun jumping around and swinging frantically, searching for the next opening. Props for the extensive settings menu, though all of my audio sliders did start at 0. If you were to put a mouse sensitivity slider into this game, that would make me so happy. I am used to super low sensitivity for fps games, so while I think your default value will work for the majority of people, it left me unable to truly control things the way I wanted to. And I really want to have that precise control because the game is quite fun! Great work adding a leaderboard as well, I've done a number of those myself but never managed to present it as beautifully as you did here with the flickering light and the clipboard and all that. Awesome game!
Oct 3 06:17:07 8m 06s Jambulance ♥ 4 The car AI was solid, they drove erratically enough for me to never feel safe but didn't take it so far that it felt too random or unfair. Also loved the risk/reward tradeoff for bailing out to the oncoming lane or the grassy area, provided a constant influx of interesting decisions for me to make. Great work!
Oct 3 16:04:20 9h 47m Burst Lifter ♥ 2 Wow, pretty impressive for one person in just 20 hours. I didn't run into any obvious bugs. At one point I did get trapped underneath a shipping container :( but that is my own fault for being a terrible pilot lol. Love seeing more godot games, great work on this one, I can't even imagine what you'd be able to pull off with, say 40 hours of work!
Oct 3 19:49:37 3h 45m Legs ♥ 4 I am winner!!! Yay. Super cool visuals, loved the variety and the world itself was impressively large. Game length felt just right, and I enjoyed figuring out which items to carry at any given moment, and where to bring certain things. Perhaps my favorite detail is the way the music nicely fades between different variations on the track as you enter a new area, that's an awesome touch. Great work!
Oct 4 02:03:58 6h 14m ZoomBot 108 ♥ 1 Damn this was hard, and a cool idea, I like the way the music stops when you do, and I generally found the character controller to be precise enough to support the high speed and low margin of error you were going for. Also love seeing more Godot games, always give props for that cuz I'm biased and love Godot lol. Good work!
Oct 4 02:12:37 8m 39s The Heap ♥ 2 Lots of impressive details here - great art, and it all scaled correctly to my screen, big props there. I also really appreciated the tutorial, I definitely would've been a bit confused without it! The game itself was quite challenging, but once I got the hang of it, I was making interesting decisions every second or so - a great density. It also hit the theme really well. All around a strong submission, great work!
Oct 4 02:27:37 15m 00s Slime Infestation ♥ 1 Loved this. I was particularly a fan of how self explanatory it all was, I instantly understood what to do and the decisions I had to make (full throttle gang for life). Great art, loved the slimes lol but it was all solid. Didn't have a single bug in multiple runs. Be proud, this was well designed, well scoped, and well executed.
Oct 4 02:49:08 21m 31s The Vaculizer ♥ 2 I love space. Cool game, well presented, the UI in particular looked really great. I was a fan of the movement controls for sure. I wanted to try and get a black hole but it would've taken too long :( maybe setting those down at 100 would convince more people to get on the grind lol. I also loved all the secret little easter eggs floating around out in space.
Oct 4 03:02:28 13m 20s Be Water! My Cat! ♥ 1 Super cute, fantastic art, creative gameplay too. I love cats. Keep making cat games. Also I appreciated the tutorial the start, the controls made a lot of sense after that. Smart idea.
Oct 4 03:10:28 8m 00s Wizard Quest 2D ♥ 1 Congrats on your first jam! It gets a lot easier each time you do it. Props on managing to get anything submitted at all, but extra props for submitting a working game that even has volume sliders :D I love volume sliders. The game was simple in a good way, didn't have to do a bunch of research to get going, just run and shoot. The only real complaint I have is just that sometimes I wouldn't shoot in the direction the character was facing. All around a really solid first entry. Keep at it!
Oct 4 03:20:03 9m 35s the limit of space ♥ 2 This is a gem. The vibe establish in the intro sequence is great. The entire concept of accidentally hitting the end of space too hard, breaking it in the process, is fantastic. The actual gameplay left me wanting slightly more control over my fart rocket, but I also feel like some level of imprecision is part of the charm, and in general it felt appropriate for the game. I also loved all the silly little sound effects. Solid entry, this game has a distinct personality, and that can be a really tricky thing to get right in just one weekend.
Oct 4 03:27:51 7m 48s Plate of War ♥ 1 Nice, been wanting to make a game like this myself for a while now. This is a solid entry in the genre, the movement speed compared to the enemies feels just right, and the variety of weapons is impressive for a jam game. I found it a bit difficult to understand where my weapons were going to attack, and when, but overall, great work!
Oct 4 03:45:54 18m 03s Shell Smash! ♥ 3 We've got a rust/bevy enthusiast on our team, so I know enough about bevy to be incredibly impressed by this lol. Great work all around! Ran great in browser. Didn't have a single bug. The 3d tetris was a really cool touch, though it would have been nice to have full orbit camera control for that. Overall a super impressive entry, wave 5 was my favorite.
Oct 4 04:00:41 14m 47s Rogue Rails: Fractured Cargo ♥ 4 Ambitious entry! I loved the art style, definitely hit some nostalgia for me. Unfortunately, since I wasn't able to change the mouse sensitivity, I had a difficult time aiming (I play on incomprehensibly low DPI and sens because I am a crazy person) but I generally got the feel for it and was able to power through. I like the idea of losing inventory space when you get shot, interesting take on the theme!
Oct 4 04:15:02 14m 21s Zombie Slayer 54 ♥ 1 This was a ton of fun, I loved the different upgrade options, and the frequency with which I got to upgrade. Game ran great in the browser. Aiming was spot on and I never felt like I unfairly missed a shot, which can be really tricky to get down just right in games like this. All around great work, had a lot of fun after level 15 :D