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Feedback comments for LD54
Pax Lefay's games and stats for all events →
| Timestamp | Since previous | Game | Pax Lefay's comment | |
|---|---|---|---|---|
| Oct 2 21:44:11 | Loot Goblin | ♥ 3 | Super cute! | |
| Oct 2 23:27:17 | 1h 43m | Matom Smasher | ♥ 1 | Cool concept, took a minute to get the hang of though. I think it really could do with some kind of tutorialising (just demonstrating the matom interactions) |
| Oct 2 23:42:30 | 15m 13s | MY LIL WIZARD | ♥ 1 | This is really solid. Feels like some performance drop as enemies get more numerous, but other than that, fantastic job! |
| Oct 2 23:49:20 | 6m 50s | Walled In! | ♥ 1 | Great across the board. Addictive, a great use of the theme as the defining mechanic, and catchy music! |
| Oct 3 07:35:06 | 7h 45m | Pacification Party | ♥ 1 | Cool mechanic! I couldn't find a great reason to move the agents out of one protective triangle shape though, without knowing in advance what direction the president was going to move in. |
| Oct 3 07:59:49 | 24m 43s | One does not make jam without breaking pots | ♥ 2 | Fun, but very hard XD. I'd love to see a couple extra levels/layouts in the future, moving in difficulty with more/less pot types. |
| Oct 3 10:47:16 | 2h 47m | Bathtub Buccaneers | ♥ 1 | Really fun! I'd love a hit/hp indicator and a wider FOV, but otherwise it works great, and plays great. Good job! |
| Oct 3 11:00:20 | 13m 04s | Idol Hands | ♥ 1 | Creative puzzles, good ambience and humour. One of the puzzles required me to walk on a wall block, not sure if that was intentional - I couldn't find a floor-only solution. Love the reality-breaking puzzle at the end. |
| Oct 3 14:00:48 | 3h 00m | Space Trucks | ♥ 1 | I'm glad we're not the only ones who looked at the prompt and went "limited space.... in the back of a truck? in space?" 😄 Really well executed. A little slow for my liking, but it's a minor complaint. Otherwise, well done! |
| Oct 3 15:23:51 | 1h 23m | Skull Hoarder's Club | ♥ 1 | Interesting roguish kinda cardgame, good job! The UI and design is on-point, except for one part: I didn't see the indication of which icons meant what in the top right for my first couple runs! Might be worth adjusting the size on that to match the size of the icons on the cards You've nailed the difficulty pretty well imo, it's exactly the right kind of tricky |
| Oct 3 19:49:00 | 4h 25m | FLAPPO! | ♥ 2 | I love him! Finally home! Really strong platforming, in a really short time, honestly that's fantastic. |
| Oct 4 13:05:32 | 17h 16m | Prickle | ♥ 4 | The prickles are my worst enemy. Why won't they just go around the corners. (in a very loving tone) It's fantastic! A lot of really well-considered puzzling. Required me to think, you really feel limited by the space. The music started to grate after a while, but I think that's just a time constraint, you can't really do much more than have a short loop. Certainly in my top 5 favourites so far this jam. |
| Oct 4 16:31:33 | 3h 26m | Submarine Escape | ♥ 3 | Very moody and evocative. I feel like the minigames could have used more polish, but they worked in essence. I liked the ripped-up note - I immediately knew what to look for when I found the combination lock, and the puzzle to rearrange it was an appropriate roadblock. |
| Oct 4 16:49:37 | 18m 04s | Mediterranean Smuggling | ♥ 1 | Really difficult subject, it would have been easy to overstep, but I'd say this is handled as sensitively as it could have been. I wasn't able to buy more than 4 boats without allowing smaller boats to sink which... that might be a bit too heavy? Good job on navigating an absolute minefield and shipping a decent strategy game on it. |