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Ryrumeli

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TimestampSince previousGameRyrumeli's comment
Oct 5 00:21:40 Downsizers ♥ 2 First off the music is rather relaxing. It has a bit of a whimsical, magical vibe, it made me feel less like I was sorting a room and more like a Harry Potter Verse Mage sorting objects with my powers hahaha. Top down is a great view, and I like how all assets were made to be distinguishable in both sideview and top down. The fact they are all different kinds of furniture that belong in different rooms made me feel a need to sort them together at first, which didn't amount to more points. The view of the finished room at the end is very very satisfying and is a good testament to the chaos the game provides. If I have to say, maybe the Tetris-like mechanic is my main issue, maybe if instead of a box and items falling, I could be provided straight with an item, maybe sorting should be more like sorting and have more delined groups, maybe a "Temporary Storage" to keep items. And I like the way it plays but it would be awesome to have more chances to see the Isometric angular view, that was for me the most satisfying aspect.
Oct 5 00:25:06 3m 26s Swear Jar ♥ 2 This game was interesting! I tested in my Xiaomi cellphone, and it worked quite well, I loved how the gyroscope worked, it made the game a ton of fun! The graphics are also pretty cute, the art was a high point for me. I echo the voices, even if it isn't as fun, a HTML version with a controller, or just using a keyboard with buttons to keep the balance, I get wanting to stay true to your view but the more people get to play your game the better!
Oct 5 00:31:41 6m 35s Inventory Manager ♥ 0 Grats for doingyour first game! Next time you do one of these you will be amazed at how much you have improved, and how tasks became suddenly easier and quicker. It is rough around the edges but there is a lot of systems at play here, which means for sure your next attempt will really get there. But the idea is very on theme, and I always found these inventory systems one of my favorite subgames. And if you can, next time learn how to publish to web. It just makes it easier for others to give a game feedback! Good luck!
Oct 5 00:41:17 9m 36s Draki's Journey ♥ 2 I love how polished this feels. It just feels like the demo of something complete. The audio is spot on, the animations are just right, the light effects are exciting and I also felt a ton of sympathy for the vampire. Even with all the qualities, the text itself was for me a true stand out, something that many games forget, but in your case it just added some gravitas for your adorable Bloodsucker.
Oct 5 04:57:01 4h 15m Hardcore Overload ♥ 1 I love this design, it is somple yet fun. I love finding games like this, that are simple to learn and bring honest fun, haven't played something like this for a while. Very in-theme as well.
Oct 5 05:11:27 14m 26s Haxwell Modem: Beyond the Firewall ♥ 4 The game is pretty tough! I honestly feel like the roguelite aspects of inventory management fit with the theme better than the defensive mechanic itself. I love how the cues are well done and how polished the experience feels, even if I feel the feedback for the bounces on enemies could be a bit more telegraphed. But I honestly love the level of polish in this and this is an idea I could totally see being taken to an actual game.
Oct 5 05:19:41 8m 14s 100 MB ♥ 2 Good thing this game isn't actually 100 mbs! I like the idea a lot, the playing with a built-in OS concept is pretty interesting, and I could see this growing with more boss notes, or organization aspects. Maybe more files and selection with shift and box selection, handling the chaos that ensues. But a simulated OS is a great idea, and limited HD space gives me nostalgic memories from back when a Gigabyte felt endless.
Oct 5 05:26:05 6m 24s Ecolibrium ♥ 5 I love the art, the idea of using the Biosphere as the concept of Limited Space is really out of the box and interesting. The graphics are really classy and I had no issues whatsoever with speed in the web version, and my PC is considerably old by now. Took a while to understand, but I could see this concept growing.
Oct 5 05:37:50 11m 45s Inside Out ♥ 2 Beautiful assets, I mean it. It shows just how detailed and polished the levels seem. It feels like the vertical slice for a really interesting game. I love how the mood is set, and the idea on getting smaller and smaller is very cool, and how the walls grow is also very well done. Let me know when there are more levels because I would definitely play more.
Oct 5 05:46:58 9m 08s Work Until You're Undead ♥ 1 The atmosphere is great, for some reason made me long for more Zoom 100 episodes... The flashlight was cool, I love that sort of effect, but while I get the limited space here is supposed to be the flashlight area, the area feels massive to explore. The music is great, the voice acting is clear and the gameplay can becomes quite thrilling when a lot of zombies pile up on you! Corporative zombie slaying never gets old!
Oct 5 06:01:10 14m 12s Don't Get Crushed! ♥ 1 This is simple and elegant and fun, I actually caught myself trying again and again to beat my own result. Maybe some more statistics like distance and the like will make it even more engaging, like more opportunities to track my own development. The mood is great, feels a bit like a movie scene at times. The graphics are symbolic but they work. Some checkpoints would also provably boost replayability even further.
Oct 5 06:08:37 7m 27s TetraPolis ♥ 1 This is my definition of "I would have never ever thought I would see that". An iteration on a timeless classic like tetris is always challenging, and it is a genre I never expected to mesh with it. The idea is very very creative needless to say, it felt a bit hard to balance the resources and the pieces at the same time. At first it felt overwhelming but as soon as I got wind of things suddenly it became fun, actually going through the instructions helped a lot.
Oct 5 06:18:25 9m 48s Limited Parking Space ♥ 2 This game feels wildly prophetic, hope the streets aren't crazy like this one day. For sure I will be weary of flag-themed cars. Seriously though, the game was fun to play, the polish was great and the other drivers actually felt like living agents. And whoever I am dating, if she takes a glance at the traffic she will forgive a 5 minues tardiness!
Oct 5 06:28:00 9m 35s Confession Room ♥ 2 My main confession is that I am apparently a really cold blooded killer, the game said so over and over! Honestly, nothing that I would have expected to see. I love the graphics here and I feel the faces were effective. Also the tales were interesting, I really liked the not so obvious morals here, how you need not to be judgemental just always care for the people. Empathy is indeed a very underdeveloped mechanic in games, or so it feels sometimes.
Oct 5 06:30:47 2m 47s Mantra ♥ 0 The game was fun, the mechanics were on point. I felt the controls sometimes did't register, but that didn't take away from the atmosphere and graphics, it felt pretty polished. I love the mechanics though, and the setting is interesting. Can't wait to see more and more good Godot games popping up in every new Ludum!
Oct 5 06:34:52 4m 05s Installing Engine ♥ 1 Darn, this is too real, I too have a small SSD, this game wins points for reality! It was creative, honestly. Oh all the times I had to install Umbelievable Engine I to IV, with all the updates that added new incomplete systems and tons of adorable corporative bloat. Also on the deleting aspect, it felt weird deleting memories and files like that, almost like I was sorting my own HD. The art was on point, and it was fun, I really enjoyed this very creative take on the theme.
Oct 5 06:38:41 3m 49s Ludum Dare Solid: Limited Space Action ♥ 1 What a Solid entry! Seriously the logo was a killer, I love it. The whole homage to the most underrated MGS game felt on point. It felt like a loveletter to the GB/GBC era in many ways. Clear graphics and mechanics, no bloat, interesting challenging stages and very responsible controllers. I rather liked it. I could have easily played twice as many stages. Short and sweet.
Oct 6 01:02:16 18h 23m RoboRage ♥ 1 The style is great and I loved the graphics, it felt very complete, I particularly loved how quickly the instructions were conveyed. That being said, the fundational mechanic of shooting down to boost the height had a very limited time space to be effective, and it was really important to use. The vairance of height of jumps made what was otherwise a fun platformer into a furstrtating experience. The upgrading felt great even if it made grinding become part of the game. Really enjoyed it.
Oct 6 01:13:44 11m 28s Eye of the Storm ♥ 1 It took a bit to understand how the storm worked. However it makes a ton of sense and ties the game with the theme. Thanks to the storm I just started to explore the map more, which shown how much work was put on it. I just feel maybe more cues to telegraph the storm would have made the experience smoother. Great job!
Oct 6 01:30:34 16m 50s Space Infestation ♥ 1 That was a big file to download! The graphics are great, I love how you guys used shader effects, it is really rare to see them used well in a Jam. The game was fun, the UI worked extremely well, and I loved the rate of fire and handling so many targets was very satisfying!
Oct 6 01:41:09 10m 35s Musk Vs Zuck for the GameJoy ( PLAY ON ITCH.IO LINK ) ♥ 1 The graphics are great, it felt like a brand new gameboy game, the frame was a surprising and exciting addition. It won all over the board in that sense, I love how it felt like a gameboy. I would have requested a character selection screen, but honestly I don't think I personally would root for either side! Cool game!
Oct 6 01:45:12 4m 03s Saturated Installation ♥ 1 I love this! This is innovation at it's finest. I saw others playing with the fake os concept, the idea of hijiking the OS and messing with files was just a blast. I really loved it. I agree with others, the pacing was uneven, but definitely on my top 5 so far, no joke.